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I want your little things!

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Author
Salpad
Carebears with Attitude
#2781 - 2012-09-23 10:11:31 UTC
In Wallet/Transactions, normally both Sells and Buys are shown by default. That's cool.

But if I want to see only my Sells, or only my Buys, I have to interact with a pull-down menu. Now, I'm not opposed to pull-down menus in general; they serve many legitimate purposes. But in this case, there are only three possible entries on the menu, all present:

Buy/Sell
Buy
Sell

Why not change that from a pull-down menu to two check buttons instead? That way, I can enable or disable Buys or Sells. If I want to see both, I can enable both (and both should be enabled by default) but if I only want to see either one, I can disable the other.

It'll speed up interaction with the Transaction interface by a tiny amount of time, but since some hardcore traders use that interface a lot, they'll gain a lot of time from it.

And to repeat: The reason I'm suggesting this is that having two checkmark buttons would be simple. If there were 4 or more permutations, it would not be simple and so a pull-down menu would obviously and inarguably be better.
Salpad
Carebears with Attitude
#2782 - 2012-09-23 10:20:27 UTC
In Assets search, I'd like to be able to save a small number, say half a dozen, of exact search queries that I run frequently.

The window already kinda sorta tries to "remember" my queries, as I start typing them in, but it could be done more elegantly.
Sinjin Hawke
Native Freshfood
Minmatar Republic
#2783 - 2012-09-23 10:32:50 UTC
from fitting browser > right click on fit > add fitting to market quickbar > folder named [ship] - [fitting name] is placed in market quickbar with all items from the fitting in it

from market quick bar > right click folder > shop for all > modal window pops up displaying all items in a quickbar folder with either best price or nearest location (1 entry per item in the folder) - we can then either buy all or buy individual items from this pop up

This second one could also be available on a fitting - basically shop for the entire fitting at once through a modified marketing window. Possibly with items that appear two or more times getting one line per appearance in the fit.

These two features outlined here would make getting whatever kit you wanted prepped and ready to go much faster. Yes you could end up accidentally buying a dozen items spread all over a region, but a couple restriction toggles in this could help curb that. Also being able to bulk shop for a quickbar folder of mats would be a nice benefit of the latter suggestion.

Evelyn Meiyi
Corvidae Trading and Holding
#2784 - 2012-09-23 10:37:23 UTC
Eelis Kiy wrote:
Bit out of date with up-and-coming-changes + proposals but....

1. Back to char sheet without having to re-log in would be nice.
2. Would love a shared hanger/inventory between characters too.
3. Oh and [insert obligatory fix FW comment] :P


Personally, I think that would make things too disorganized. I already have a few hangars full of salvage, I really don't need two more characters' inventories getting all jumbled in there! :)
Milk Oats
10 Potatoes
#2785 - 2012-09-23 10:42:13 UTC
I'm sure this has been asked before, but please make a tick in sound and music options to disable juke box track change when activating the mission gate!
knowsitall
Native Freshfood
Minmatar Republic
#2786 - 2012-09-24 15:59:43 UTC
I have not checked if this is already here but here is my small thing.

Why do i need spare space in a container to split a stack. fill a cargohold or corp hangar in a ship then try to split a stack of ammo. it tells you there is not enough room. it does not take into consideration that the source and destination of the item is the same.

Knowsitall
Kari Juptris
Dreddit
Test Alliance Please Ignore
#2787 - 2012-09-24 20:42:47 UTC  |  Edited by: Kari Juptris
Jumpclone without pausing skill training.

Jumpclone without being in a pod

Plug in implants without pausing skill training.

Turret tracking (radians/second) displayed on turret tooltips.

Pre-select appropriate clone grade when upgrading your clone, or don't show clone options that the player can't pick because they have too many SP.

When I fill a Giant Secure Container with something like strontium I can't shift-click-drag to split the stack. I'm given an error about the container imploding.

Dscan in AU, not KM units.
Inxentas Ultramar
Ultramar Independent Contracting
#2788 - 2012-09-25 15:28:17 UTC
Get rid of that huge semi-transparent circle in the tactical overview. A Hoarder looks like a hot dog when it's on! I'd love to see a hole punched into it, a little larger then the radius of the sphere your ship occupies, so no more clipping happens. Also: let us set the opacity of the remaining donut shape ourselves, and I'd be 100% content with the tactical overview.
Norman Seversky
Federal Defense Union
Gallente Federation
#2789 - 2012-09-26 13:04:43 UTC  |  Edited by: Norman Seversky
Good day and sorry in advance for my horrible english. I have a few ideas for FW and Bounty Office:
1. Factional warfare today looks like diplomatic relations, not war, because players in any factions just waiting one day in month for capture most of systems and materialize their loyalty points. I think need reset score of LP for everyone once a day (or two day), or limit the value of lump sum from LP-store for example.
2. As for bounty office, i guess, that all of most-wanted-list players want show us their false pride or show advertisement of some sites (they just add bounty for themselves). What about gradually decrease as a percentage of their rewards if they do not take part in battles with players? I think it is quite logical that the is removed of bounty, if pirate become safe.

Главное, что отличает человека от животного - способность поставить себя на место другого человека.

Lavayar
Haidamaky
UA Fleets
#2790 - 2012-09-27 08:58:08 UTC
Add special "bracket" for player's own ship.
In large scale PvP it is hard to find your ship on battlefield.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2791 - 2012-09-27 09:05:21 UTC
Flame me.


I want WiS Mwhahhaha ^_%

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Rek Seven
University of Caille
Gallente Federation
#2792 - 2012-09-27 09:06:54 UTC
How about an easy way to find a station with a cloning facility where you have the required standing to install jump clones?
Pak Narhoo
Splinter Foundation
#2793 - 2012-09-27 09:12:08 UTC
Please give all windows the same option to be minimized to the same width and height.
Try to have your S&I window open with your corporation window and there's barely any room left for another window.

If you could size all of them to the same minimum size I/we would be able to put way more windows on our screen.
Salpad
Carebears with Attitude
#2794 - 2012-09-27 12:43:48 UTC
Why can't I re-arrange my list of notes in the in-game Notepad? By this, I mean left-click on one note, within a folder, and drag it to someplace else in the same folder, so that e.g. I can sort my notes so that the notes I need to access most often are at the top?

Why can't I request that the list of notes inside each folder be sorted alphabetically? I'm happy just having a single folder of notes but I want to be able to sort the order in which those notes are listed, preferably manually, although automatic options based on alphabetization, or length, or how often the note has been accessed recently, might also be nice.
Salpad
Carebears with Attitude
#2795 - 2012-09-27 12:57:48 UTC
Why can't I get the in-game Agent Finder to show me more than 6 agents at a time?

It's a fairly small window, and I have a nicely sized 1600x1200 monitor. If I drag the window larger, it should be able to display 9 or 12 or even 20 agents at a time, but this doesn't happen. Instead it displays the same 6 agents per page, just with more spacing between each agent's rectangle.



The Corporation pull-down menu is also very small. You can easily increase the number of entries viewable at once by a factor of 2.5, and still fit on any currrent desktop or laptop monitor.


Finally, why can't I sort the displayed agents? Either just group them by system, so that I can easily see if there are 2 or even 3 agents of the corp/type I want in the same system, or else (preferably) let me sort by distance or system security rating.
Salpad
Carebears with Attitude
#2796 - 2012-09-27 13:01:02 UTC
Rek Seven wrote:
How about an easy way to find a station with a cloning facility where you have the required standing to install jump clones?


Easy way to find nearest station with any kind of facility, including 50% refining/reprocessing. Please.
Salpad
Carebears with Attitude
#2797 - 2012-09-27 15:50:58 UTC
When I look at "show info" for a module, I'm often not 100% sure if the game is showing me stats for a generic module or stats for a module that I have actually fitted to my current hull and which therefore is subject to my various skillz-derived bonuses.

Same goes for "show info" on a ship. For instance, is the speed stat (m/s speed) subject to the 5%/lvl bonus from my Navigation skill or not? Am I looking at a "show info" for a ship I'm in or stats for a ship that I was occupying at the time the window was created), or am I looking at the "raw" stats of an unbonused ship.

some kind of little indicator light, up in the corner of the window, to show whether I'm looking at a generic and "raw" item, or at an item that's subject to my personal skillz bonuses, would be nice.

Even better would be a toggle, so that I can ask the "show info" window to either show me the raw stats, or else show the stats as subject to my skillz bonuses and subject to the current hull bonuses of the ship I'm currently in.



As it is now, when I want to compare e.g. a T1 and T2 Survey Scanner, I start by doing a "show info" on the T2 version I've got fitted. Then I go to variants to open a "show info" on the T1, then I use "variants" a 2nd time to open a "show info" on the T2 version because I want to see the "raw" stats, not subject t bonuses from my skillz or the hull of the ship I'm in.
Warde Guildencrantz
Caldari Provisions
Caldari State
#2798 - 2012-09-27 15:56:42 UTC
Salpad wrote:
When I look at "show info" for a module, I'm often not 100% sure if the game is showing me stats for a generic module or stats for a module that I have actually fitted to my current hull and which therefore is subject to my various skillz-derived bonuses.

Same goes for "show info" on a ship. For instance, is the speed stat (m/s speed) subject to the 5%/lvl bonus from my Navigation skill or not? Am I looking at a "show info" for a ship I'm in or stats for a ship that I was occupying at the time the window was created), or am I looking at the "raw" stats of an unbonused ship.

some kind of little indicator light, up in the corner of the window, to show whether I'm looking at a generic and "raw" item, or at an item that's subject to my personal skillz bonuses, would be nice.

Even better would be a toggle, so that I can ask the "show info" window to either show me the raw stats, or else show the stats as subject to my skillz bonuses and subject to the current hull bonuses of the ship I'm currently in.



As it is now, when I want to compare e.g. a T1 and T2 Survey Scanner, I start by doing a "show info" on the T2 version I've got fitted. Then I go to variants to open a "show info" on the T1, then I use "variants" a 2nd time to open a "show info" on the T2 version because I want to see the "raw" stats, not subject t bonuses from my skillz or the hull of the ship I'm in.


Good one

A select list that has "No skills" "My skills" and "Perfect skills" would be a nice way to look at an item, with "No skills" as default. If looking at a module on your ship, there could be an added option "From Ship Fitting" in the select list that is defaulted when you go "Show Info" on a module from your fitting window.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Atomic Option
NO Tax FAT Stacks
#2799 - 2012-09-28 19:39:00 UTC
I'd like to be able to bind a keyboard shortcut to the dscan window's scan button. Living in WH space it's a life and death necessity to press this button as often as possible, and I'd like to be able to do it without having to take focus off of other windows and without having to stop what I'm doing and try to find it with the mouse.

In kspace it would still be very helpful because there are often times where you're trying to do something required for survival, but want to save a dscan of your current grid.




A keyboard shortcut to bring up the New Location dialog to create a bookmark at the current location would also be awesome.
Zedrich Ederech
Center for Advanced Studies
Gallente Federation
#2800 - 2012-09-28 21:21:18 UTC
Cirage wrote:
Giant secure containers that are giant for REAL. Give us containers matching industrial's cargo spaces.

Heck, what i'd want is a revamp to Giant Secure Containers or almost all space deployable secure containers in general.
I mean, 3,900 m3 is kind of like, hop from anchored GSC to anchored GSC when mining with a barge. It'd be great if you guys could pump up their capacity.

Ideally, they should stay 3,000 m3 (item volume) but do the following:

3,900 m3 capacity when inside a ship's cargo hold
initially jettisoned in space can be either 3,900 m3 or 27,500 m3
anchored (and passworded?) definitely must be 27,500 m3
Players will be warned that items will be lost if they attempt to unanchor containers that have stuff in them in excess of 3,900 m3 (kill off a potential exploit here and now)

tl;dr expanding anchorable containers