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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Sonya Amminen
Conquach
#21 - 2012-09-18 13:49:16 UTC
wow 20% reduction in heavy missile damage is a bit too excessive IMHO. Considering the range is also nerf'd a fair bit.
Cass Lie
State War Academy
Caldari State
#22 - 2012-09-18 13:52:09 UTC  |  Edited by: Cass Lie
Holy hell, the implications. Drakes fitting tracking enhancers and tech 2 missiles now? More damage types than kinetic? A HAM drake suddenly even more beastly? Wow.
Tsubutai
Perkone
Caldari State
#23 - 2012-09-18 13:52:45 UTC
TDs affecting everything seems like it's arguably going to make them too powerful in small scale pvp - a boosted pilgrim with multiple TDs will shut down a small gang even more reliably than a falcon, without any of that pesky chance of missing a jam.
Boogie Jones
Republic Military School
Minmatar Republic
#24 - 2012-09-18 13:53:15 UTC
The powergrid nerf on the cane is a bit much imo. It should be able to fit a full rack of 425s + the neuts. What?

CptBen: this was the rare nice CptBen, ill probably be back later and boogie will agravate me and ill call you all scrubs

Akrasjel Lanate
Lanate Industries
#25 - 2012-09-18 13:54:46 UTC
Interesting

CEO of Lanate Industries

Citizen of Solitude

Two step
Aperture Harmonics
#26 - 2012-09-18 13:55:58 UTC
I think these sound good, but of course people will need to play with them on the test server.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Daneel Trevize
Give my 11percent back
#27 - 2012-09-18 13:57:02 UTC
Boogie Jones wrote:
The powergrid nerf on the cane is a bit much imo. It should be able to fit a full rack of 425s + the neuts. What?
Survey says NO.
Aethlyn
Brutor Tribe
Minmatar Republic
#28 - 2012-09-18 13:57:56 UTC  |  Edited by: Aethlyn
Not sure I like the PG reduction on the Hurricane. It's already rather thight to fit ACs (not Artillery) with a Gang Link. Well, guess I finally have a good reason to do that long train for AWU5 - unplanned, but... well.

I'm just not really sure whether this wouldn't be another change in favor of off-grid boosters rather than having at least some links on the field. Hope there are some changes that way as well, to make sacrificing one or two guns worth it.

Looking for more thoughts? Follow me on Twitter.

Roime
Yamagata Syndicate
Shadow Cartel
#29 - 2012-09-18 13:58:04 UTC
Boogie Jones wrote:
The powergrid nerf on the cane is a bit much imo. It should be able to fit a full rack of 425s + the neuts. What?


Why?

Quote:
wow 20% reduction in heavy missile damage is a bit too excessive IMHO. Considering the range is also nerf'd a fair bit.


Looks about equal to other LR medium guns, with the exception that it can actually hit things that are inside long point range.

.

Alara IonStorm
#30 - 2012-09-18 13:58:41 UTC  |  Edited by: Alara IonStorm
I would rather you did not reduce the Canes Grid at all but keep the Artillery Grid Changes.

Instead replace the second Dmg bonus with something else and add a seventh turret eating more of its grid. It also gets rid of those double Nuets that hurt Cruisers so much at the same time.

I suggest optimal range so it can be a better Arty Boat to compete with the Drake. Also 20% is a little much, 10% would be better along with making the Harbinger and Ferox better with LR Weapons.

Roime wrote:

Looks about equal to other LR medium guns,

That is my big problem, Medium LR guns not so great. The Hurricane is pretty much the only Battlecruiser that fits them in PvP currently.
Tover Chris
Suicide Kings
#31 - 2012-09-18 14:00:36 UTC
CCP Fozzie wrote:

-Make TDs affect Missiles
Tracking speed disruption script lowers explosion velocity and explosion radius
Optimal range disruption script lowers flight time



Hello Drake, this is Pilgrim. It's about time we met.
Pinky Denmark
The Cursed Navy
#32 - 2012-09-18 14:02:03 UTC
CCP Fozzie wrote:

-Explosion velocity reduced from 50 to 40

Ahemm... Psst it's Explosion Radius I'm sure?
LakeEnd
Brutor Tribe
Minmatar Republic
#33 - 2012-09-18 14:05:39 UTC
Could you take a look into Defender missiles at some point? if those worked at all, they could allow lots of new stuff fitting and tactics wise.
Blawrf McTaggart
ElitistOps
Goonswarm Federation
#34 - 2012-09-18 14:07:01 UTC
undeniable proof that CCP is staffed by ncdot and nulli :\\\\\\\\\\\\\\
Shiroh Yatamii
Alexylva Paradox
#35 - 2012-09-18 14:07:31 UTC
Sonya Amminen wrote:
wow 20% reduction in heavy missile damage is a bit too excessive IMHO. Considering the range is also nerf'd a fair bit.


I actually tend to agree with this, particularly since TDs will be able to impact them as well.

Here is how I currently view cruiser-sized weapons, as they are now:


  • Autocannons: Kite from range with falloff, laugh as you use superior speed.

  • Artillery: BLAP! Ganked with alpha! Pirate

  • Blasters: NomNomNom DPS

  • Railguns: Medium-sized rails are pretty bad. Very poor damage as compared to small and large rails. Proportions are all wrong.

  • Pulse Lasers: Haven't flown enough laser boats to know, but they seem pretty awesome on certain ships.

  • Beam Lasers: Same as above; I'm not really sure what to think, though they seem to do less DPS in comparison to pulses.

  • HAMs: Not much DPS gain compared to HMLs, particularly when you consider the fact that it costs more PG and CPU and has much less range.

  • HMLs: Great range, mediocre damage as compared to other weapons systems once we take into account the damage application delay between launch and hit


So really just buffing HAMs would be better IMO. Nerfing HML damage will only make them even more mediocre, though I do agree with range nerf.
Blawrf McTaggart
ElitistOps
Goonswarm Federation
#36 - 2012-09-18 14:07:34 UTC
"vince draken" is even an anagram of "hilmar peturrson"
Nicholai Sanse
League of Non-Aligned Worlds
#37 - 2012-09-18 14:08:15 UTC
Blawrf McTaggart wrote:
undeniable proof that CCP is staffed by ncdot and nulli :\\\\\\\\\\\\\\


:smug:
Blawrf McTaggart
ElitistOps
Goonswarm Federation
#38 - 2012-09-18 14:09:06 UTC
(3:08:05 PM) Don Peyote: Blawrf you should look into this further
(3:08:16 PM) Don Peyote: who knows, in a few years' time, we could be posting on Blawrf.com
(3:08:22 PM) Blawrf: who knows how deep the rabbithole goes
(3:08:27 PM) Marivauder: i'd vote for that
(3:08:29 PM) Don Peyote: about CCP's heinous spawning of T2 Tech Moon BPOs for NCdot
(3:08:41 PM) Blawrf: "blawrf mctaggart" will be a censored name for years
(3:08:48 PM) Don Peyote: The more things change, the more they stay the same
(3:09:11 PM) nicholai_sanse: wait who told you about those bpos?!

it's all coming out now fozzie
Warde Guildencrantz
Caldari Provisions
Caldari State
#39 - 2012-09-18 14:10:41 UTC
for christs sake, why do TDs need to affect missiles? Now you can't properly ever fight back against something wielding a TD!

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Bilaz
Fremen Sietch
#40 - 2012-09-18 14:10:58 UTC
First thing that i find strange - is range decrease on Precision missiles - when shooting something small and fast you need extra range so your missile can hit some over-nanoed dramiel/vagabond on high orbit (and if it is webbed - no reason to use them anyway). So i would rather have less damage and more range on them.

Also what about heavy assault missiles? if they are affected by tracking disruptor - maybe they should be guided Blink?