These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Warp Disruption Mechanics should be more meaningful.

First post
Author
Tom Gerard
Glorious Nation of Kazakhstan
#1 - 2012-09-17 12:47:18 UTC  |  Edited by: Tom Gerard
I propose that changes occur as follows:

Tech 1 Bubbles
- Assigned a Warp Strength of 1, (same as a point)

Tech 2 Bubbles
- Assigned a Warp Strength of 2, (same as a scram)
- Shuts down MWD

Tom why would you suggest such a thing?

Bubble are instant, area of effect, infinite strength interdiction, have a 30 day duration, and have no counter.

Clearly this is a bunch of garbage, along with the changes targeted e-war should be MUCH more powerful than it is now, I suggest the following:

Short-range:
- NOS + Scram = combined.
- Warp Strength of 4, Size for every ship class (S, M, L, XL)
Frig: 8k, Cruiser 10k, battleship, 12k, capital 14k.

Long-range:
- Warp Strength of 2, Size for every ship class (S, M, L, XL)
Frigates should not have the same range as battleships,
20k point for frigates, 25k for cruisers, 30k battleships, 35k capitals.

Now with 100% less Troll.

Brooks Puuntai
Solar Nexus.
#2 - 2012-09-17 12:48:35 UTC
There is a counter.. It's called blowing them up, granted their HP could use a nerf.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2012-09-17 12:55:55 UTC
Tom Gerard wrote:
Warp Strength of 4.

Kind of hypocritical to argue about there being no counter for one type of warp disruptor and then suggest this for another.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#4 - 2012-09-17 12:56:16 UTC
I'd much rather see them introduce a hybrid tackling module that combines the effects of a warp disruptor with a half-strength web, with a relatively short range and moderate-to-high capacitor usage, in order to give smaller ships with less than four mid slots (or shield-tanked ships in general) the ability to tackle without entirely compromising their tanks. Having three middle slots on hybrid/laser boats is atrociously inefficient.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tom Gerard
Glorious Nation of Kazakhstan
#5 - 2012-09-17 13:01:25 UTC  |  Edited by: Tom Gerard
Riot Girl wrote:
Tom Gerard wrote:
Warp Strength of 4.

Kind of hypocritical to argue about there being no counter for one type of warp disruptor and then suggest this for another.


Because a pilot would need to be within weapon's range, inside neut range, and had to actually put himself at risk to get the tackle, he SHOULD be rewarded for the risks incurred.

A player does not need to even be online to infinite point with a bubble in it's current state.

Now with 100% less Troll.

Alara IonStorm
#6 - 2012-09-17 13:01:25 UTC
Tom Gerard wrote:

Tech 1 Bubbles
- Assigned a Warp Strength of 1, (same as a point)

And they were never seen again.

Tom Gerard wrote:

Tech 2 Bubbles
- Assigned a Warp Strength of 2, (same as a scram)
- Shuts down MWD

Tengu Gangs however suddenly became much, much more rampant.
ISD TYPE40
Imperial Shipment
Amarr Empire
#7 - 2012-09-17 13:03:03 UTC
Thread moved from GD to F&I - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Russell Casey
Doomheim
#8 - 2012-09-17 13:03:08 UTC
No, they need a buff--like an aoe ECM effect since no good bubble-camp is complete without 2-3 jamming ships.
TheGunslinger42
All Web Investigations
#9 - 2012-09-17 13:25:06 UTC
Tom Gerard wrote:
I propose that changes occur as follows:

Tech 1 Bubbles
- Assigned a Warp Strength of 1, (same as a point)

Tech 2 Bubbles
- Assigned a Warp Strength of 2, (same as a scram)
- Shuts down MWD

Tom why would you suggest such a thing?

Bubble are instant, area of effect, infinite strength interdiction, have a 30 day duration, and have no counter.

Clearly this is a bunch of garbage, along with the changes targeted e-war should be MUCH more powerful than it is now, I suggest the following:

Short-range:
- NOS + Scram = combined.
- Warp Strength of 4, Size for every ship class (S, M, L, XL)
Frig: 8k, Cruiser 10k, battleship, 12k, capital 14k.

Long-range:
- Warp Strength of 2, Size for every ship class (S, M, L, XL)
Frigates should not have the same range as battleships,
20k point for frigates, 25k for cruisers, 30k battleships, 35k capitals.


No counter? Are you stupid? Shoot them. Fly an interdiction nullified ship. Bamf. Job done.


Astroniomix
School of Applied Knowledge
Caldari State
#10 - 2012-09-17 14:07:08 UTC
T3s can ignore them with the right sub, Fast ships can usualy make it out of them before getting tackled. Scouts can warn you of them ahead of time, and you can fly around them. Also shooting them makes them not work so well.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2012-09-17 20:22:07 UTC  |  Edited by: Gizznitt Malikite
1.) Anchored bubbles are static objects that are moderately easy to deal with (fly around them or blow them up). They are NOT instantly deployed, but take 1-5 minutes to deploy. Also, t3's can fit interdiction nullifiers to make them immune to bubbles.

2.) Dictor bubbles are instantly deployed, but have the drawback that a dictor warp disrupts friends and foes, as well as deploys the bubble around itself... which is a fairly fragile ship. Additionally, dictor bubbles can be destroyed by smartbombs and bomber bombs.

3.) Hictor bubbles are instantly deployed, but have even more drawbacks... The bubble follows them, so they are stuck in the center of a bubble for the entire duration of its cycle. They also receive massive movement penalties so prop mods don't boost their movement much, and they can't be repped by friendly logistics. While hics have huge tanks, their bubbles require cap, meaning they can be neuted off. These are nice drawbacks.

4.) While reducing the warp disrupt strength of bubbles from infinite to a static value (needs to be more than 1!) would be interesting, and is itself the only thing of value you suggested, it might create a problem with supers. Supers can only be stopped from warping away by bubbles (or scripted bubbles from hics), and the ability to hinder a super's movement by bubbles needs to be maintained!!! Otherwise, an entire super fleet might refit on the battlefield to 8 warp core stabilizers and cyno/warp out when they get in danger.. this would be terrible for the game!!!

5.) The +1 and +2 strength of disruptors and scrams, respectively, are currently well balanced with the fitting options of warp core stabs... I see no reason to up the disrupt strength of these modules....

6.) EWAR modules, which are one-size-fits-all, work very well on the current battlefield. They are balanced by CPU requirements rather than power grid requirements (which balances S-M-L-XL modules), they allowing frigates/cruisers to play influential roles in the fights of BS's, and I personally don't see the need to create small/medium/large versions of them... Do you want S-M-L-XL sized mods for everything (armor hardeners, shield hardeners, damage controls, weapon enhancers, etc)?
Feligast
Brutor Tribe
Minmatar Republic
#12 - 2012-09-18 05:37:47 UTC
Posting in a Tom Gerard thread. Has his legend slid so low that people don't know him anymore?