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winterexpansion: BCs, Command ships and battleships - including new fleetboost ship

Author
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#1 - 2012-09-15 16:31:35 UTC
lets start with the commandships...

As you see, actually, it exist one command ship for combat and one for fleetboosting. 2 Combat commandships are better. The Eos, Damnation, Claymore and Vulture loose theyr gangbonuses and gets new, damage bonuses.


Eos:
rolebous: 80% reduction of the capusage of Microwarpdrives and Afterburners - for all fleetboost commandships
Bonus: BC skill: 5%Bonus to medium hybrid damage and 10% bonus to Hp, damage and oreyield of drones.
CS skill: 7.5% to drone tracking and 5% to all shield resis
Slots H/M/L: 7(7 turrets, 0 launcher)/7/4
HP (Shield/Armor/Hull) 6000/6000/7000
Dronebay/Band: 400/125
Propulsion (Speed/agility) 160ms/unchanged agility
targeting(range/speed) 60km/220mm
fitting: 1700MW powergrid/475 CPU

Damnation:
BC: 5% to rof of assult, heavy assult and heavy missile launchers CS: 5% to damage of light, assult and heavy missiles and 7.5% to armor repairers efficienty.

Slots: 7(6 launchers, 6 weaponslots)/4/7
HP 4500/8000/6500
Dronebay/band 75/50
Propulsion: 155ms, unchanged agility
targeting: unchanged
fitting: 1900 MW powergrid /450 CPU

Vulture:

BC: 10% to medium hybrid turret damage and 20% to medium hybrid turret damage
SC: 10% to medium hybrid falloff and 7.5% to shieldbooster efficienty

Slots: 7(7 turrets, 5 launchers)/7/4
HP: 8000/4500/6500
Dronebay/band: 75/50
Propulsion: 145ms/ unchanged agility
targeting: unchanged
fitting: 1600 mw powergrid, 500 CPU

Claymore:

BC: 10% to medium projectile optimal range and 7.5% to ROF of missile launchers
SC: 5% to medium projectile rof and 5% to all armor resis

Slots: 6/6/6 (6 weapons, 6 launchers)
HP: 6000/7000/6000
dronebay/band: 100/50
prop. 170ms /unchanged agility
unchanged targeting speed, +10km targeting range
fitting: 1800MW powergrid, 450 CPU

Field command ships:

they are good, as it are, but they needs a bit more resis, they will have the same resis like assult ships and Hacs.

Rolebonus: 50% reduction of the MWD signature

Astarte:
BC: 10% to medium hybrid damage and 7.5% to armorrepairer effycienty.
CS: 20% to medium hybrid falloff and 7.5% to medium hybrid tracking

Slots: 7/5/6 (7 weapons, 0 launchers)
HP: 5000/7000/8000
Dronebay: unchanged
propulsion: 185 ms and unchanged agility
unchanged targetingspeed and +5km to targeting range
fitting: unchanged

Nighthawk:

-> this ship has very poor powergrid, so you cant fit a good passive tank on it :(

BC: 5% to rof of missilelaunchers and 5% to damage of missiles
CS: 5% to shieldresis and 5% bonus to missile explosion speed

Slots: 6/7/5 (6 launchers and 4 weapons)
HP: 8000/5000/7000
drones: unchanged
propulsion: 175 ms and unchanged agility
targeting is unchanged
fitting, whats the poorest on it: 1400MW powergrid and 575 CPU

Sleipnir:

BC: 10% bonus to medium projectile damage and 7.5% bonus to shieldbooster efficienty
CS: 7.5% to medium projectile tracking and 10% to medium projectile optimal range

Slots: 7/6/5
HP: 7000/6000/6000
drones: unchanged
propulsion: 200ms, unchanged agylity
targeting: 70 km range, unchanged speed
fitting: unchanged

Absolution:

BC: 10% to medium energy damage and 7.5 % to armor repairer efficienty
CS: 10% to medium energy turret range and 10% rediction to medium energy cap use

Slots: 7/4/7
HP: 4000/8500/6500
drones: 100/ 50
propulsion: 185 ms, -2000t mass
targeting: is ok
fitting: is ok


lets continue with BCs:

they are good, but its strengt is not far away from factioncruisers.

some of those ships needs a bit more hp and bonuschanges

Ferox:

5% to medium hybrid damage and 5% bonus th all shield resis.

Slots: unchanged
drones: unchanged
HP: 5500/5000/4500
propulsion: 144Ms
fitting: 1400MW powergrid and 500CPU

Drake:

unchanged bonuses

Slots: 7/6/5
HP: 6500/5500/5000
propulsion: unchanged
fitting: 1500MW powergrid

Brutix:

unchanged bonus

Slots: +1 lowslot
HP: 4500/5000/5500
propulsion: 159 ms
rest is unchanged

Myrmidon:

unchanged bonus

slots: +1 supply highslot

HP: 5000/6000/6000
rest is unchanged

Prophency:

replace its capredicebonus to a danagebonus for medium energy weapons

Slots: +1 medslot

HP: 4000/6000/5000
+4ms to base speed

Harbinger:

unchanged bonus and slots

HP: 4000/6500/6000


Cyclone:
bonus: 5% damage and rofbonus for medium projectile turrets

Slots: 6/6/5 (5 weapons 0 launcher)

HP: 5000/5000/5000
+4ms to base speed

rest is unchanged

Hurricane:

unchanged slots and bonus

HP: 6000/6000/5000

Tier 3BCs

the mainproblem o it is, they are faster then the most cruisers and has crappy tank.

-speed gets reduced
+all tier 3 bcs can use drones
+more hp

Tornado:

bonus:

5% bonus to rof of medium and large projectile turrets and 5% to damage of medium and large projectile weapons

Slots: 8/5/5
Hp: 4500/4500/4000
speed: 150 ms
drones: 100/100

rest is unchanged

Talos:

unchanged bonus

slots: 8/4/6
HP: 4000/5000/4000
speed: 145 ms
drones: 150/125
rest is unchanged

Oracle:

unchanged bonus

slots: 8/4/6
Hp: 3000/5000/5000
drones: 150/125
speed: 135 ms

Naga

unchanged bonus

slots: +1 lowslot
hp: 5000/3000/5000
drones 75/50
speed: 127.5 ms

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#2 - 2012-09-15 16:41:57 UTC
bacause the comandships looses theyr fleetboostingrole, here a ship, that takes this role:

the new fleetboost ship:

skill requiment:
-spaceship command 5
-ore battleship


name: String
HP: 5k shield/5K arnor/7,5k hull
slots: 6/6/8 no turret or launcherslots
speed: 94 ms, 20 second algingtime
targeting: 140km range 100 speed
50m3 dronebay and 50 band
20000 m3 cargohold
1000 mw powergrid 1k CPU
resis like a normal t1 ship
2km signatureradius

can go to hisec

bonus:

rolebonus: can use 6 ganglink modules
99% reduction of the cpu usage of ganglinks

ore battleship:

5% bonus to efficienty of all gangboosters
2% to Hp of shield, armor and hull of all fleetmembers
cant get warpscrambled by bubbles
can use all stargates and accgates
has the size of a supercarrier - the new biggest ship in hi-sec

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

ShahFluffers
Ice Fire Warriors
#3 - 2012-09-15 19:58:13 UTC  |  Edited by: ShahFluffers
You skipped the part where you explain WHY this is needed.

edit: I skimmed through all the posted... "stats"... again... I'm going to call troll or dangerously ignorant.

Quote:
Eos

5% to all shield resis


Quote:
Claymore

5% to all armor resis


Also... CCP has clearly stated that Tier 2 battlecruisers will be slightly nerfed to be "more in-line with other ships."

edit2: Oh god... it's Gustav... move along people.
King Rothgar
Deadly Solutions
#4 - 2012-09-15 20:43:43 UTC
-1, pointless change. Also, you really hate damnations don't you? Biggest nerf to a ship ever proposed I think .

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

tankus2
HeartVenom Inc.
#5 - 2012-09-15 23:02:46 UTC
there are many things I'd like to say about this thread, and they all point to 'no'. They do need to be toned back a bit and not buffed. Plus, there is no need for a general purpose warfare link platform. Folks will continue to use battlecruisers, command ships, carriers, superscarriers, orcas, roquals, and titans for their warfare linking needs (if they feel so inclined). For warfare linking, it's not like the universe isn't without sound options.

Where the science gets done

Kesthely
Mestana
#6 - 2012-09-16 07:14:15 UTC
I have a few constructive critisisms about this post:

First, re read your post before you post it and take out the ungodly amount of typo's
Second, Use spacing that actually makes it easy to read.

Now a few (nonconstructive) criticisms about this post:

Have you EVER concerned yourself about the fact that not every ship in existance is for your PVE content?
Have you EVER concerned yourself about the fact that the command ships are currently way underpowered in there role compared to strategic cruisers

About the indiviudual ships:

What are you thinking with a 7 midslot gallente ship with shield resists that has the same damage potential as a gallente battleship?
What are you thinking of giving only the Gallente ship a role bonus?
What are you thinking with makeing the Damnation a armor nighthawk?
Why the dual damage bonus on a vulture?
Seriously a dual weapon bonus on the claymore?
Seriously take a high from the drake for a low? Do you realize that high is there to promote people to use a link on it?
Randomly add slot allotments to the bc's?

Do you realize the Tier 3 BC's aren't faster then cruisers if ccp would just implement the "can only be fitted on Battleships, Capitol ships" on the 100mn versions and the " can only be fitted on cruisers and battlecruisers" on the 10mn propulsion mods?
Do you realize the Tier 3 Bc's are not supposed to be tanky?
Do you realize the Tier 3 Bc's Purposesly don't have drones?

The New command ship:

One single command ship for everyone? are you serious? completly change the differences and playing styles between all races?
Ore Battleship? I'm not even going to respond to this absurdity
That thing smells like you had your orca caught in a bubble and then fuming mad went posting

According to battleclinic, you've been once outside high sec; Before your next post on ANY ship in eve i would strongly suggest that you get a grasp of Low as well as 0.0 small and big fleet engagements