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Player Features and Ideas Discussion

 
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Ship - Heavy bomber

Author
Eve Austrene
SKYE Corporation
#1 - 2012-09-13 18:57:51 UTC
A cruiser based combat ship capable of mounting heavy bomb launchers, and Citadel launchers.

Heavy bombs deal 200'000 damage to SINGLE target with slow reload time (240 s). (+5% to racial bomb damage per skill level)
Explosion radius 3000m
Explosion velocity 20m
Flight time - 30s
Flight speed 1000m/s

Main use should be to target capital ships and installations.

It can not fit covert ops cloaking device nor use covert ops jump portal.

I hope it will make hit and run tactics in POS warfare more valid, and as a result reduce blobbing. As a T2 cruiser hull it should be accessible to younger players.

I would like to see some faction bombs in LP stores.

This is just a sketch, tell me guys what you think.
Merkal Aubauch
V0LTA
WE FORM V0LTA
#2 - 2012-09-13 19:27:49 UTC
I had an idea to make covertops BC hull as a heavy bomber rest would be as u wrote above

+1 after balance work will be done for all existing hulls
Loius Woo
Sebiestor Tribe
Minmatar Republic
#3 - 2012-09-13 19:48:24 UTC  |  Edited by: Loius Woo
Next time, do a forum search first. Simply using the title that you intend to use will often tell you if someone has already posted that same idea a BILLION times.

So do a forum search!

Also, your damage level is WAY too high.

And, citadel launchers on cruisers...really?

I think you are trolling.
Anhenka
The New Federation
Sigma Grindset
#4 - 2012-09-13 20:06:07 UTC
The only part of that entire thing that might be viable would be the faction bomb variant.


We already have plenty of options for surprise buttsexing capitals, and with the stats you laid out a group of say 10 bombers using racially bonused bombs could reinforce or destroy a POS in only an hour or 2 without being exposed to the POS guns because of decloak -> launch bomb -> warp off and reload.

Anyone else think 5-10 guys should be able to reinforce a POS in the same time as a 100 man drake fleet without risking their ships to POS fire?
Eve Austrene
SKYE Corporation
#5 - 2012-09-13 20:15:35 UTC
Loius Woo wrote:
Next time, do a forum search first. Simply using the title that you intend to use will often tell you if someone has already posted that same idea a BILLION times.

So do a forum search!

Also, your damage level is WAY too high.

And, citadel launchers on cruisers...really?

I think you are trolling.



And I think you like adding irrelevant and unconstructive posts.

Also I did a forum search, an fyi, billion = 1'000'000'000, number of results retuned = around 60, so you get your numbers wrong. Also last proposal is something different with AOE damage.

I still consider it a good idea and wortk keeping alive.
As for damage you'll need 9-10 ships to pop a dread or carrier every 4 minutes. I don't think that's overpowered.
Anhenka
The New Federation
Sigma Grindset
#6 - 2012-09-13 20:30:14 UTC  |  Edited by: Anhenka
Eve Austrene wrote:



And I think you like adding irrelevant and unconstructive posts.

Also I did a forum search, an fyi, billion = 1'000'000'000, number of results retuned = around 60, so you get your numbers wrong. Also last proposal is something different with AOE damage.

I still consider it a good idea and wortk keeping alive.
As for damage you'll need 9-10 ships to pop a dread or carrier every 4 minutes. I don't think that's overpowered.



You don't think 10 cloaky ships collectively capable of killing a capital ship with a single volley is overpowered? 10 ships. 10 Dreadnaughts in siege can't volley a capital, but you think 10 agile cloaky cruiser size ships aught to be able to instapop a 3 bil isk dreadnaught?

Forget drive by doomsdays, just get a squad of these guys to drop on any capitals on station who agros.

Trouble with Jesus Triage carriers herorepping a well coordinated gang? Just bring along of few of these, won't take more than 5 to alpha right through a cap fit triage carrier.


Or with their 1200-1400 dps apiece with quarter million damage vollies, you could tear down an SBU with a gang of 20 of them in less time than it takes even a competent group to see the mail, start a fleet and get everyone on the titan. 180 second cycle time with 250k damage? Sounds good bro, 20 guys = 5 million volley every 3 minutes with good skills.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2012-09-13 20:47:20 UTC

The proposed stats are pretty ridiculous...
Eve Austrene
SKYE Corporation
#8 - 2012-09-13 21:41:59 UTC
Well, that's why I am proposing non-cloaky ships, with little tank, costing more than a battleship, and usefull for only one thing.

Cheers.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#9 - 2012-09-13 21:48:10 UTC  |  Edited by: Loius Woo
Eve Austrene wrote:
Well, that's why I am proposing non-cloaky ships, with little tank, costing more than a battleship, and usefull for only one thing.

Cheers.


Just admit your idea is terrible.

The last most recent Heavy Bomber idea was actually much better but of course, you didn't really read it and propose a change, like changing from AOE to point damage, or from BC to cruiser hull. You start a new thread. WIth incredibad stats, and practically no justification for any of it.

So yea, you get the Fail at Forums award for the day.

For reference, the better idea is here from a while back and he had the same problem you did, TOO MUCH DAMAGE.

But at least he put in some SUBSTANTIAL drawbacks that you did not address to try to make it more balanced.
Nikk Narrel
Moonlit Bonsai
#10 - 2012-09-13 22:12:00 UTC
Awww man, I had a totally spun out idea from then, check this out if you missed it.
https://forums.eveonline.com/default.aspx?g=posts&t=57178

It had bomb launchers, a specialized form of limited cloak, there were even mines....

Biggest obstacle to it was that it would require too much change. Balance doesn't matter if the game feels too different to people.
Harvey James
The Sengoku Legacy
#11 - 2012-09-13 22:43:31 UTC
It is a horrible idea.
But bombs on Black ops using normal bombs could be interesting.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#12 - 2012-09-14 06:32:23 UTC
as much as I would like heavy bombers I would rather have lower damage wider radius bombs then high damage low radius.
Bagrat Skalski
Koinuun Kotei
#13 - 2012-09-14 08:00:59 UTC
We need suicide bombers, small cloaky haulers that are filled with nuclear bombs. Lol
Steveir
Hagukure
#14 - 2012-09-14 10:07:02 UTC
Bagrat Skalski wrote:
We need suicide bombers, small cloaky haulers that are filled with nuclear bombs. Lol


That would fun and could give new players an interesting role.