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[Stalemate] 0.0 not as dynamic as you would think

First post
Author
Praxis Ginimic
The Scope
Gallente Federation
#21 - 2012-09-10 04:38:28 UTC  |  Edited by: Praxis Ginimic
Nariya Kentaya wrote:
Brooks Puuntai wrote:
Also having most of 0.0 in constant motion would cause havoc on the T2 market. Periods of stability or I guess in your mind stagnation is actually good.

Empires rise Empires fall, Even the great British Empire, unriovaled for hundreds of years, fell when a ragtag group of farmers decided they would attack and fight for their outermost territory (North America) and allowed the Empires long-standing Enemy France, the opening they needed to win both their eternal war with britain (and america's revolutionary war, YEAH I SAID IT, france won the revolutionary war FOR america)


Not that it had a damn thing to do with null but props for actually knowing the history. You must not be American. But to bring this into the discussion...how cool would it be to see all the renters form an alliance and take control for themselves
Milton Middleson
Rifterlings
#22 - 2012-09-10 04:40:48 UTC
He just said that the American Revolution marked the beginning of the decline of the British Empire...
Ghazu
#23 - 2012-09-10 05:16:39 UTC
Praxis Ginimic wrote:
Nariya Kentaya wrote:
Brooks Puuntai wrote:
Also having most of 0.0 in constant motion would cause havoc on the T2 market. Periods of stability or I guess in your mind stagnation is actually good.

Empires rise Empires fall, Even the great British Empire, unriovaled for hundreds of years, fell when a ragtag group of farmers decided they would attack and fight for their outermost territory (North America) and allowed the Empires long-standing Enemy France, the opening they needed to win both their eternal war with britain (and america's revolutionary war, YEAH I SAID IT, france won the revolutionary war FOR america)


Not that it had a damn thing to do with null but props for actually knowing the history. You must not be American. But to bring this into the discussion...how cool would it be to see all the renters form an alliance and take control for themselves


How cool would it be to see the renters actually start fleeting up and make themselves useful.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Herzog Wolfhammer
Sigma Special Tactics Group
#24 - 2012-09-10 05:52:17 UTC
Karn Dulake wrote:
The only problem with Nullsec is that its favourite colour is blue.





Zing!!!!


He's right you know.


Bring back DEEEEP Space!

William Walker
Dark Venture Corporation
Kitchen Sinkhole
#25 - 2012-09-10 06:11:35 UTC
It is just a cycle of starts and stops, like real life.

ヽ(⌒∇⌒)ノ へ(゜∇、°)へ (◕‿◕✿)

Ammzi
Dreddit
Test Alliance Please Ignore
#26 - 2012-09-10 06:36:35 UTC
HBC themselves are fighting several fronts at the same time and CFC are evicting NCdot.
The north and the south are burning at the moment and you call it a stalemate?

Da fuq.
Cede Forster
Deep Core Mining Inc.
Caldari State
#27 - 2012-09-10 07:44:39 UTC
forestwho wrote:
ps: for the trolls again:Im saying here that there is a fundamental error in the game mechanics that leads somehow to 0.0 stalemates.


i see your "its the game mechanics fault" and raise you a "it is the human natures fault"
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#28 - 2012-09-10 09:03:53 UTC
Cede Forster wrote:
forestwho wrote:
ps: for the trolls again:Im saying here that there is a fundamental error in the game mechanics that leads somehow to 0.0 stalemates.


i see your "its the game mechanics fault" and raise you a "it is the human natures fault"



You seem to like that 'it is the human natures fault'.

Game mechanics should take into consideration human nature, otherwise they might not work as intended.
Cede Forster
Deep Core Mining Inc.
Caldari State
#29 - 2012-09-10 09:48:14 UTC  |  Edited by: Cede Forster
Sabrina Solette wrote:
Cede Forster wrote:
forestwho wrote:
ps: for the trolls again:Im saying here that there is a fundamental error in the game mechanics that leads somehow to 0.0 stalemates.


i see your "its the game mechanics fault" and raise you a "it is the human natures fault"



You seem to like that 'it is the human natures fault'.

Game mechanics should take into consideration human nature, otherwise they might not work as intended.


mechanics are stones you throw in the way of human who then go on to circumvent it, i am sorry but that is how humans are, they want to win and if they can team up against somebody else, they will team up on somebody else

if you make any mechanic that gives you a bonus for not teaming up, they will split up, pretend to not team up, get the benefit of not teaming up and align their strategy to unofficially team up - just get over it already

it is not a question of game mechanics but of simple logic - how can you give an person a bonus for not cooperating? give it a try - show me a mechanic that would make people in 0.0 not strive to establish two big powerblocks
Malcanis
Vanishing Point.
The Initiative.
#30 - 2012-09-10 09:59:10 UTC
Nariya Kentaya wrote:
Brooks Puuntai wrote:
Also having most of 0.0 in constant motion would cause havoc on the T2 market. Periods of stability or I guess in your mind stagnation is actually good.

Empires rise Empires fall, Even the great British Empire, unriovaled for hundreds of years, fell when a ragtag group of farmers decided they would attack and fight for their outermost territory (North America) and allowed the Empires long-standing Enemy France, the opening they needed to win both their eternal war with britain (and america's revolutionary war, YEAH I SAID IT, france won the revolutionary war FOR america)


Actually that was 150 years before the end of the British Empire.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#31 - 2012-09-10 10:01:22 UTC
Sabrina Solette wrote:
Cede Forster wrote:
forestwho wrote:
ps: for the trolls again:Im saying here that there is a fundamental error in the game mechanics that leads somehow to 0.0 stalemates.


i see your "its the game mechanics fault" and raise you a "it is the human natures fault"



You seem to like that 'it is the human natures fault'.

Game mechanics should take into consideration human nature, otherwise they might not work as intended.


I will send you 100M ISK if you can come up with a game mechanics solution that I have not seen on this forum already.

I will send you a PLEX if you can come up with a solution that I can't think up an easy and obvious work around for within 60 seconds.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#32 - 2012-09-10 10:28:32 UTC
Malcanis wrote:
Sabrina Solette wrote:
Cede Forster wrote:
forestwho wrote:
ps: for the trolls again:Im saying here that there is a fundamental error in the game mechanics that leads somehow to 0.0 stalemates.


i see your "its the game mechanics fault" and raise you a "it is the human natures fault"



You seem to like that 'it is the human natures fault'.

Game mechanics should take into consideration human nature, otherwise they might not work as intended.


I will send you 100M ISK if you can come up with a game mechanics solution that I have not seen on this forum already.

I will send you a PLEX if you can come up with a solution that I can't think up an easy and obvious work around for within 60 seconds.



Well thanks but I don't actually need your isk or PLEX, have plenty of isk of my own.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#33 - 2012-09-10 10:37:21 UTC
Cede Forster wrote:
mechanics are stones you throw in the way of human who then go on to circumvent it,


I wouldn't call them stones but people will tend to do things the easiest way. If you put in place a change to stop something happening some people will see that as a challenge and try to circumvent it.

Problem with CCP is they've introduced changes in the past that have not been thought out properly.
Malcanis
Vanishing Point.
The Initiative.
#34 - 2012-09-10 10:43:17 UTC
Sabrina Solette wrote:
Malcanis wrote:
Sabrina Solette wrote:
Cede Forster wrote:
forestwho wrote:
ps: for the trolls again:Im saying here that there is a fundamental error in the game mechanics that leads somehow to 0.0 stalemates.


i see your "its the game mechanics fault" and raise you a "it is the human natures fault"



You seem to like that 'it is the human natures fault'.

Game mechanics should take into consideration human nature, otherwise they might not work as intended.


I will send you 100M ISK if you can come up with a game mechanics solution that I have not seen on this forum already.

I will send you a PLEX if you can come up with a solution that I can't think up an easy and obvious work around for within 60 seconds.



Well thanks but I don't actually need your isk or PLEX, have plenty of isk of my own.



So you admit you can't think of anything that would reverse human nature or group dynamics?

Well OK, that's resolved this thread quite nicely.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#35 - 2012-09-10 10:47:37 UTC  |  Edited by: Sabrina Solette
Malcanis wrote:
So you admit you can't think of anything that would reverse human nature or group dynamics?

Well OK, that's resolved this thread quite nicely.


Lol, who's talking about reversing human nature?

You plan for human nature you take it into account you don't try to change it.
Doddy
Excidium.
#36 - 2012-09-10 10:47:58 UTC
Its not a stalemate, CFC/HBC have been taking regions all year.
Doddy
Excidium.
#37 - 2012-09-10 11:30:38 UTC
Malcanis wrote:
Nariya Kentaya wrote:
Brooks Puuntai wrote:
Also having most of 0.0 in constant motion would cause havoc on the T2 market. Periods of stability or I guess in your mind stagnation is actually good.

Empires rise Empires fall, Even the great British Empire, unriovaled for hundreds of years, fell when a ragtag group of farmers decided they would attack and fight for their outermost territory (North America) and allowed the Empires long-standing Enemy France, the opening they needed to win both their eternal war with britain (and america's revolutionary war, YEAH I SAID IT, france won the revolutionary war FOR america)


Actually that was 150 years before the end of the British Empire.


Indeed, Britain didn't even exist til 1707 (70 years before american revolution), only acheived global dominance at the expense of France in 1815 and reached its peak in 1922

And the american revolution actually lost France the war for global domination (see french revolution, napoleon, battle of Waterloo).
Lin-Young Borovskova
Doomheim
#38 - 2012-09-10 11:42:00 UTC  |  Edited by: Lin-Young Borovskova
Karn Dulake wrote:
The only problem with Nullsec is that its favourite colour is blue.



Isn't the purpose in a player created content game that players create the content it's the most interesting for them?

You might not like it, you can even yell on top of all roofs it's unfair but in the end the only thing and comments that deserve respect are those from players creating their own content in a pvp game with player created content, everything else doesn't count, it's just another pvep content for silly people.

Edit: as for the blue thing, I say lol lol and double lol

brb

Alavaria Fera
GoonWaffe
#39 - 2012-09-10 11:45:52 UTC
Sabrina Solette wrote:
Malcanis wrote:
So you admit you can't think of anything that would reverse human nature or group dynamics?

Well OK, that's resolved this thread quite nicely.

Lol, who's talking about reversing human nature?

You plan for human nature you take it into account you don't try to change it.

You attempt to reeducate them into the new way of thinking. And if it doesn't work, then you have to take "drastic steps". You let them stay in highsec.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Solstice Project
Sebiestor Tribe
Minmatar Republic
#40 - 2012-09-10 11:50:28 UTC
Alavaria Fera wrote:
Sabrina Solette wrote:
Malcanis wrote:
So you admit you can't think of anything that would reverse human nature or group dynamics?

Well OK, that's resolved this thread quite nicely.

Lol, who's talking about reversing human nature?

You plan for human nature you take it into account you don't try to change it.

You attempt to reeducate them into the new way of thinking. And if it doesn't work, then you have to take "drastic steps". You let them stay in highsec.

Tbh i have a GREAT idea how to get more people into lowsec and 0.0 !

Goons and TEST abandon their space in 0.0, come back to highsec and just
beat the living hell out of all these whiny little bitches, so they leave highsec for lowsec or nullsec.

Then they'll just move back to 0.0 and repeat the process. ^_^