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FW: I-hub and system upgrades

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Cearain
Plus 10 NV
#341 - 2012-09-04 16:43:13 UTC
Cearain wrote:
Hans Jagerblitzen wrote:
Cearain wrote:
Zarnak Wulf wrote:
This thread hasn't had any dev love in almost two and a half months. It either needs some feedback to redirect the conversation or it should be unstickied.



I think it should be unstickied. It should be clear that faction farming has more pressing problems than fine tuning the Ihub rewards.


And those pressing problems will be addressed as well. No one should assume that because these are the only two things that are stickied that they are all that's being worked on or that they are necessarily the utmost priority. But I know for a fact that CCP is still actively seeking player ideas not only for what they want to see as IHUB rewards but also what they want to see in a plex content revamp. As long as they're still gathering input, these should stay stickied.

The reason you haven't seen dev love in two and a half months is because they've been working on other release builds and on vacation. Everyone's returning to work on the Winter expansion now, I'm sure you'll hear more as time goes on, and these threads are still monitored as long as they're up and being contributed to.



Somehow I have a feeling we will still have a broken system (that will still resemble null sec mining more than combat) after winter but with more fluff on upgrades. Keep them focused hans.

If I were king of the forest (on csm) I would refuse to discuss anything until I was sure that they were taking steps to ensure plexing was a pvp mechanic.



Well that feeling is growing stronger.

Random changes as to what ships can go in plexes.
Completely scrapping the tier sytem, for a horrible one that has no balance at all.
More fluff about what you get in upgrades.

But the changes that would make this an actual pvp mechanic - players knowing where plexes are attacked and some countback on the timer if you warp out with enemy on grid - well those are placed aside as "interesting ideas."



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Anabella Rella
Gradient
Electus Matari
#342 - 2012-09-04 16:43:44 UTC
CCP Ytterbium wrote:


  • Q: ONE OF THE REASONS FOR LOW-SECURITY SPACE BEING CRAP REMAINS THAT HIGH-SECURITY STATIONS ARE TOO GOOD IN THE FIRST PLACE, DO YOU HAVE PLANS TO ADJUST THIS?

  • A: Indeed we do. This topic brought quite an internal discussion, and while this most likely won't be part of a Factional Warfare iteration, we do want to have a look at reducing high-security stations effectiveness to make other areas of space more interesting. Some examples could be reducing refining rates, increasing ISK payment to install jobs. Nothing is set in stone as this is not planned for the immediate future however...



    This concerns me a bit. Why not just make the stations in the parts of space that you apparently want to force us all into better? Is CCP bowing to the demands of the strident forum zealots and the null sec dominated CSM?

    I'd like to know your longer term goals; whether high sec will continue to be a viable and entertaining area for more casual players not interested in dealing with the issues involved in low and null sec or, will it be nerfed until it's only a newbie starter area as some are calling for?

    When the world is running down, you make the best of what's still around.

    Hans Jagerblitzen
    Ice Fire Warriors
    #343 - 2012-09-04 17:07:34 UTC  |  Edited by: Hans Jagerblitzen
    Garan Nardieu wrote:
    I must admit I have not read all the replies, so if this has been suggested, just ignore me.

    With the new LP-for-def plexing mechanic in place farming is not going to be nerfed, it will only be brought to a new level of meta ugliness as others have allready sugested. So, in order to prevent FarmWille2.0 - why not just put the LPs coming from defensive plexing into system upgrades? Keep the LP amount calculation as proposed so that people can't (easily) upgrade the systems to 5 by def plexing alone.

    This should provide an incentive to defensive plex if you're actually fighting 'the war' and does not help one-day, afk farmers alts in any way.


    How precisely will this increase farming to absurd levels? Remember, the payout for defensive plexing drops dramatically for less contested systems, so your uncontested backwater systems will not be available for this kind of farming. In fact, defensive plexing is paid out highest at systems which are about to flip hands, which means front-line systems will be a little hotter, and it means your defensive plexing is far more likely to be interrupted by PvPers. And if the system is completely stable, no defensive LP is being paid out at all.

    I should also point that if you're on the winning side of the war, running offensive plexes as the underdog only to defensively plex them back is one of the least isk-efficient uses of a farmer's time. Why everyone thinks this is incentivized I'm not sure, it makes more sense for the winner to just continue fighting the war straight up and taking plexes offensively rather than to play this back and forth farming game for a fraction of the income.

    The slow bleed rate also changes a lot about the dynamic of the war. It means that LP invested in the IHUB lingers for much longer, and that both factions will keep their WZC bars filled (up to their max that they can achieve based on systems held) rather than living at teir 1 perpetually. Systems lost will hurt by a factor of several WZC points, rather than one right now as most systems are at zero upgrades by the time they hit vulnerable.

    The change to the payout system ensures that pilots plexing down their own systems with alts only to plex them back are in fact opening themselves to an even easier (and more catastrophic) system loss in addition to hurting their WZC bonus, all they achieve is the opportunity to make isk at a fraction of the rate they could have made by just fighting the war straight up or running missions. For most reasonable pilots who understand how to get the most out of Faction Warfare LP-wise, this farming strategy will hold little value for the risk it entails.

    CPM0 Chairman / CSM7 Vice Secretary

    Rengerel en Distel
    #344 - 2012-09-04 17:08:07 UTC
    Until these changes hit sisi, it's hard to tell how bad or good they are going to be. Most everyone agress the bleed rate is too slow, so i'd expect that to change even before it hits sisi.

    With the increase in shiptoasting, the Report timer needs to be shortened.

    Cearain
    Plus 10 NV
    #345 - 2012-09-04 17:23:01 UTC
    Hans Jagerblitzen wrote:
    Garan Nardieu wrote:
    I must admit I have not read all the replies, so if this has been suggested, just ignore me.

    With the new LP-for-def plexing mechanic in place farming is not going to be nerfed, it will only be brought to a new level of meta ugliness as others have allready sugested. So, in order to prevent FarmWille2.0 - why not just put the LPs coming from defensive plexing into system upgrades? Keep the LP amount calculation as proposed so that people can't (easily) upgrade the systems to 5 by def plexing alone.

    This should provide an incentive to defensive plex if you're actually fighting 'the war' and does not help one-day, afk farmers alts in any way.


    How precisely will this increase farming to absurd levels? Remember, the payout for defensive plexing drops dramatically for less contested systems, so your uncontested backwater systems will not be available for this kind of farming. In fact, defensive plexing is paid out highest at systems which are about to flip hands, which means front-line systems will be a little hotter, and it means your defensive plexing is far more likely to be interrupted by PvPers. And if the system is completely stable, no defensive LP is being paid out at all..


    Please look at the faction war ui of which systems are contested. You can actually click at the column for contested level and it will give them in order.

    The only "frontline" systems are 1 jump from kourm.

    If you look at the fw ui, I think you will see there are many back end systems that are over 75% contested.


    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Cearain
    Plus 10 NV
    #346 - 2012-09-04 17:29:03 UTC
    Hans Jagerblitzen wrote:

    I should also point that if you're on the winning side of the war, running offensive plexes as the underdog only to defensively plex them back is one of the least isk-efficient uses of a farmer's time. Why everyone thinks this is incentivized I'm not sure, it makes more sense for the winner to just continue fighting the war straight up and taking plexes offensively rather than to play this back and forth farming game for a fraction of the income. .


    I agree with you on this.

    Why is it not efficient?

    Well because part of your time will be spent as the side that doesn't own many systems. And under the new system only idiots will plex for the side that is at the lower tier.

    Let the idiots who plex for the losing side get your system to 75% don't do that with your own alts. Keep all your plexing characters on the winning side. That is how the new system will be farmed.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Hans Jagerblitzen
    Ice Fire Warriors
    #347 - 2012-09-04 17:34:00 UTC
    Zarnak Wulf wrote:
    One side will conquer a system and upgrade it to tier V. The other side, given no opposition, can come in and plex it to vulnerable. The new system makes it so that the system will not lose it's Tier One status until almost the point that it becomes vulnerable - 95% - 100% contested. Should the Minmatar swing by when it's at 50% and re-commit LP to the I-Hub, it could stay at least at Tier 3 until the system falls. My thoughts are that the contested level, upgrade level, and bleed rate should be related. Should the Minmatar do the above example, the Amarr militia should have a higher bleed rate going for them until they get back through tier 4 and 5 to tier 3 again.


    Having vulnerable systems still maintaining some degree of upgrades accomplishes a few things - first off, it motivates people to actually put LP into the IHUB in the first place. This eliminates one of the weaknesses of switching to a payout multiplier as opposed to a price multiplier. Current bleed rates combined with a system that modulates payouts would mean that both militias are making tier 1 income, the vast majority of the time. Upgrades to systems have to "stick" or they're not worth the investment, and if the miltias are always at tier 1 regardless of investment that there is no more conflict driver.

    The other reason that vulnerable systems holding some upgrades is as I mentioned above - they are worth more points when won or lost. This places the emphasis on the intense PvP that is fought when two militias both really want a system - rather than encouraging one militia to give it up knowing they can profit more taking it back. When losing a system means threatening your tier level because of the increased point loss, it makes more sense to fight the war straight up and hold your ground rather than to try to farm the loss for profit.

    The ultimate goal should be a system that encourages you to:

    1.) Always fight for more systems
    2.) Always fight to hold systems
    3.) Always keep your upgrades intact.

    Than pilots can relax and fight the war, without making poor strategic moves for farming or profit-based incentives. Payout multipliers (to replace price multipliers) take care of all three objectives, the slow bleed rate supports objectives 2 and 3, and the fact that defensive plexing is only a fraction of offensive payouts supports objective number 1.

    Instead of ransoming vulnerable systems but not capturing them, or losing systems to profit more on the takeback, or defensive plexing for isk instead of aggressively invading hostile territory, all of the various "pursuit-of-isk" strategies start to break down under the current proposed mechanics. The best thing a pilot can do for his pocketbook is to keep winning the war, and that's a good thing.

    CPM0 Chairman / CSM7 Vice Secretary

    X Gallentius
    Black Eagle1
    #348 - 2012-09-04 17:42:02 UTC  |  Edited by: X Gallentius
    Hans Jagerblitzen wrote:
    Why everyone thinks this is incentivized I'm not sure, it makes more sense for the winner to just continue fighting the war straight up and taking plexes offensively rather than to play this back and forth farming game for a fraction of the income.

    False. The winning side wants to make sure it still has plexes to run, so it will run up the few remaining systems to 90%, and then use plexing alt to run them back down to 75%. Lather, rinse, repeat.

    Really, after 80% warzone control, then what? Why would you bother capturing the last 20%?

    The majority of the reward for defensive plexing should be to hold onto system upgrades and warzone control, not LP. If LP is involved, then defensive plexing should require something more than an unfit frigate.


    @CCP, will defensive plexing be under the same LP multipliers as offensive plexing? (75% of multiplied LP is a great ROI for an unfit frigate)
    Cearain
    Plus 10 NV
    #349 - 2012-09-04 17:44:22 UTC
    Hans Jagerblitzen wrote:
    Zarnak Wulf wrote:
    One side will conquer a system and upgrade it to tier V. The other side, given no opposition, can come in and plex it to vulnerable. The new system makes it so that the system will not lose it's Tier One status until almost the point that it becomes vulnerable - 95% - 100% contested. Should the Minmatar swing by when it's at 50% and re-commit LP to the I-Hub, it could stay at least at Tier 3 until the system falls. My thoughts are that the contested level, upgrade level, and bleed rate should be related. Should the Minmatar do the above example, the Amarr militia should have a higher bleed rate going for them until they get back through tier 4 and 5 to tier 3 again.


    Having vulnerable systems still maintaining some degree of upgrades accomplishes a few things - first off, it motivates people to actually put LP into the IHUB in the first place. This eliminates one of the weaknesses of switching to a payout multiplier as opposed to a price multiplier. Current bleed rates combined with a system that modulates payouts would mean that both militias are making tier 1 income, the vast majority of the time. Upgrades to systems have to "stick" or they're not worth the investment, and if the miltias are always at tier 1 regardless of investment that there is no more conflict driver.

    The other reason that vulnerable systems holding some upgrades is as I mentioned above - they are worth more points when won or lost. This places the emphasis on the intense PvP that is fought when two militias both really want a system - rather than encouraging one militia to give it up knowing they can profit more taking it back. When losing a system means threatening your tier level because of the increased point loss, it makes more sense to fight the war straight up and hold your ground rather than to try to farm the loss for profit.

    The ultimate goal should be a system that encourages you to:

    1.) Always fight for more systems
    2.) Always fight to hold systems
    3.) Always keep your upgrades intact.

    Than pilots can relax and fight the war, without making poor strategic moves for farming or profit-based incentives. Payout multipliers (to replace price multipliers) take care of all three objectives, the slow bleed rate supports objectives 2 and 3, and the fact that defensive plexing is only a fraction of offensive payouts supports objective number 1.

    Instead of ransoming vulnerable systems but not capturing them, or losing systems to profit more on the takeback, or defensive plexing for isk instead of aggressively invading hostile territory, all of the various "pursuit-of-isk" strategies start to break down under the current proposed mechanics. The best thing a pilot can do for his pocketbook is to keep winning the war, and that's a good thing.



    The best thing a pilot can do for his pocketbook in this new system is get an alt in the winning militia and never try to change the tides and win with a militia that is currently losing.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Hiro Protagonisti
    Brightstar Manufacturing
    #350 - 2012-09-04 17:45:09 UTC
    The FW system lacks immersion.

    Timers:
    Running down timers feels artificial and takes me out of the eve universe.
    If you made taking over a complex like taking an Ihub it think that's fun way at least for me to gain Points if you have to hit a certain level of concerted damage you will be armed and able to fight also it will be very difficult to do AFK when I have fought and defeated something it gives a great sense of victory.
    Potential Abuse Large gangs of ships could take down complexes quickly making complexes maintain captured status would help limit farming.

    Arm The Stations:
    These complexes are in Lo-sec a very dangerous place from a story point of view any complex manager with half a brain will be looking to arm his station with something look at any war and you will find all kinds of field modifications arm these stations guys it just feels right that they can fight back and story wise if i were running one of these spots i wouldn't trust some hot shot pilot to protect me instead of running off after some tempting target.

    Loyalty Point Awards:
    Static LP awards encourage farming and i think should be changed to better reflect the nature of warfare I think if it were based on the challenge encountered for instance say i take a complex in a condor and i was able to stay out of the range of the guns and took no damage then its not much of a challenge and a small amount of LP should be awarded however if I was in said same condor and was damaged into structure by a defending player before defeating him and the Plex then I should be given the equivalent of a combat citation and a subsequently larger LP award . The same applies for defensive plexing.

    Benefits:
    When you frequent a place you get to know the people that live and work there to represent this if you consistently defend or even capture a location you should get bonuses not based on LP spent to bump an artificial tier but based on the number of times you saved their butts there should be npcs that send a message for help to their favorite capsuleers when they are being attacked thats how direct messages should be sent maybe only while your within a region after all recapturing and freeing a friend will make for good stories. and with that level of gratitude maybe when you are in a favored system you would get bonus to sensors or perhaps a timely ecm jam of an enemy.

    The Payoff:
    This is how to build immersion for those playing the game without making it too slow and boring for the non Rp-ers it makes the adrenaline rush of combat primary and then gives the reinforcing payoff of reward plus recognition based on the quality of work not just allowing someone to do boring iterations also this allows you to do story-line changes easily for instance an often fought over Major complex lets say Deep Space 69 has a surprise weapons upgrade because the commander was frustrated with the local pilots not doing their best to defend the complex thus making it more challenging.

    Mechanics are fine but story will help smooth over many of the rough spots.
    Cearain
    Plus 10 NV
    #351 - 2012-09-04 17:54:08 UTC
    X Gallentius wrote:
    Hans Jagerblitzen wrote:
    Why everyone thinks this is incentivized I'm not sure, it makes more sense for the winner to just continue fighting the war straight up and taking plexes offensively rather than to play this back and forth farming game for a fraction of the income.

    False. The winning side wants to make sure it still has plexes to run, so it will run up the few remaining systems to 90%, and then use plexing alt to run them back down to 75%. Lather, rinse, repeat.


    I think hans is right. You should let people who can't add plex for the losing side. There will be a few. Let them get the system close to 75%. Any time your alt is doing plexing for the losing side is time your alt could be making much more lp plexing for the winning side.

    X Gallentius wrote:

    Really, after 80% warzone control, then what? Why would you bother capturing the last 20%?


    For a medal. But then yeah after the other side has a few fools flip them back to the losing side you would never want to flip them back to yourself. Maybe leave about 15% or so to farm, but you will be limitted once it becomes vulnerable so you will have to wait for fools to try to defensive plex it.

    Only if there are no fools plexing for the losing side will you want to plex for that losing side to feed your farmer on the winning side.


    X Gallentius wrote:

    The majority of the reward for defensive plexing should be to hold onto system upgrades and warzone control, not LP. If LP is involved, then defensive plexing should require something more than an unfit frigate.




    Whether its an unfit frigate or a stabbed cruiser/drake its the same difference. Farming is farming just different tractors.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Hans Jagerblitzen
    Ice Fire Warriors
    #352 - 2012-09-04 17:55:50 UTC
    Cearain wrote:

    Well because part of your time will be spent as the side that doesn't own many systems. And under the new system only idiots will plex for the side that is at the lower tier.

    Let the idiots who plex for the losing side get your system to 75% don't do that with your own alts. Keep all your plexing characters on the winning side. That is how the new system will be farmed.


    So first of all, you're calling players like yourself that are loyal to a faction and who plex for PvP purposes idiots, discounting the years of history of players switching militias for PvP availability, or the recent batch of corporations signing up for kill opportunities idiots as well. You may think isk is the only reason players enlist in FW, but history says otherwise.

    You're also making the gross assumption that the changes to plexes to eliminate the PvE interference with PvP won't support the cause of people enlisting for PvP in plexing, rather than just the isk.

    I for one don't consider someone an idiot because they heard that signing up for the underdog meant that there were more targets to kill. In fact, that's a GREAT reason for pilots to sign up. I simply don't subscribe to the mentality you share with economic theorists like Corestwo and Gevlin that frame the balancing of the war solely in terms of isk-chasing.

    In the new system, someone can join the underdog for half the penalty that exists today, and have an INCREDIBLY easier time increasing his bottom line by only needing to rise a single tier to reap immediate rewards. What pilots DONT want to do is sign up for a losing militia with 4x LP store costs and just pray that the others around him get their act together and blow through all the way up to teir 5 before they get bored and move on. In the new system, there is an immediate incentive to make progress, rather than the "hail-mary" hope of someday reaching tier 5 again, and living with LP they can't spend in the meantime.

    I suppose some would argue that its cool for the underdog to be bled dry of income and resources while waiting for the spike, but I'm not one of them. I soundly reject the idea that manic swings in the warzone, and recovery based around a combination of "new recruits, optimism, and the pursuit of isk" is healthy for FW. I want a system where when the losing faction gets backed into a corner, they have the capability of fighting back for immediate income reward so they don't have to break immersion because financially they are so crippled they need to move elsewhere.

    I think you're vastly underestimating the loyalty of traditional Faction Warfare enthusiasts to the faction they love and understimating how painful it was to make that break to switch factions for profit. Most don't want to do this, and I want everyone to have the tools they need to pull themselves up from the bootstraps, ratcheting back up one tier at a time, instead of just phoning some powerful friends when the chips are down and you need a savior.

    CPM0 Chairman / CSM7 Vice Secretary

    Hans Jagerblitzen
    Ice Fire Warriors
    #353 - 2012-09-04 18:02:55 UTC
    X Gallentius wrote:
    The majority of the reward for defensive plexing should be to hold onto system upgrades and warzone control, not LP. If LP is involved, then defensive plexing should require something more than an unfit frigate.


    I absolutely agree. That's why I'm encouraging them to have the plex spawn determined by the player inside the plex, so that defensive plexers don't get immunity from NPC's and have to deal with the same spawn threat as offensive plexing.

    CPM0 Chairman / CSM7 Vice Secretary

    Cearain
    Plus 10 NV
    #354 - 2012-09-04 18:05:26 UTC  |  Edited by: Cearain
    Hans Jagerblitzen wrote:
    Cearain wrote:

    Well because part of your time will be spent as the side that doesn't own many systems. And under the new system only idiots will plex for the side that is at the lower tier.

    Let the idiots who plex for the losing side get your system to 75% don't do that with your own alts. Keep all your plexing characters on the winning side. That is how the new system will be farmed.

    Hans Jagerblitzen wrote:

    So first of all, you're calling players like yourself that are loyal to a faction and who plex for PvP purposes idiots, discounting the years of history of players switching militias for PvP availability, or the recent batch of corporations signing up for kill opportunities idiots as well.


    People can still use plexes to help find pvp. But they will have very little incentive to actually finish the timer if no pvp arrives. It will be like before inferno.

    Hans Jagerblitzen wrote:

    You may think isk is the only reason players enlist in FW, but history says otherwise.


    What history are you refering to? You think i am wrong to say history demonstrates that plexers tend to go to the side that gives more isk?

    Are you ignoring the mass exodus from amarr militia? Even with a relatively balanced system with no lp for defensive plexing Amarr still continues to lose players.

    Are you going to argue that Minmatar lost just as many plexers as amarr leading up to and after inferno?

    Really hans what history are you talking about?


    Hans Jagerblitzen wrote:

    You're also making the gross assumption that the changes to plexes to eliminate the PvE interference with PvP won't support the cause of people enlisting for PvP in plexing, rather than just the isk.


    The changes that eliminate pve interference is good and I have acknowledged that. As I have said this change *allows* people to pvp in the larger plexes when they couldn't before. But plexing is still going to be most efficiently done in a pve ship and running from every neutral and wartarget.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Hans Jagerblitzen
    Ice Fire Warriors
    #355 - 2012-09-04 18:20:36 UTC
    Cearain wrote:
    Really hans what history are you talking about?


    All of it, from FW's start to present. I've watched players switch factions for years not for isk, but for pew. You've already agreed that the NPC changes are a step in the right direction towards making plexes more PvP friendly, why do you assume that this motivator is suddenly non-existent?

    We've also seen many corps sign up for the pew *despite* the economic incentive stacked against them, even post inferno. Moar Tears, Fweddit, And Agony to name a few. These corps did this despite all the predictions that one one would enlist because of stupidity of doing so economically.

    With fewer economic penalties for losing, and an immediate reward once you rise up even a single tier, the economic barrier to those that want to enlist for the pew is lower than ever. Part of the "mass-exodus" was because of the economic hardships created by the status quo you are now trying to protect, and which are eased significantly by the new reward system.

    You continue to frame the argument in terms of plexing profits and isk income. That's fine if you see these as what motivates Faction Warriors at their core, I will continue to staunchly disagree. Like I said, history tells the story. We have about 4 years of FW without the lucrative rewards, you can't just discard all of that and only look at the last couple of months and pretend that it defines us as a community.

    CPM0 Chairman / CSM7 Vice Secretary

    X Gallentius
    Black Eagle1
    #356 - 2012-09-04 18:24:18 UTC
    Hans Jagerblitzen wrote:
    X Gallentius wrote:
    The majority of the reward for defensive plexing should be to hold onto system upgrades and warzone control, not LP. If LP is involved, then defensive plexing should require something more than an unfit frigate.

    I absolutely agree. That's why I'm encouraging them to have the plex spawn determined by the player inside the plex, so that defensive plexers don't get immunity from NPC's and have to deal with the same spawn threat as offensive plexing.

    Excellent, we agree. No LP for defensive plexing (until they make it so unfit frigs can't complete them).
    Cearain
    Plus 10 NV
    #357 - 2012-09-04 18:28:56 UTC
    Hans Jagerblitzen wrote:
    I for one don't consider someone an idiot because they heard that signing up for the underdog meant that there were more targets to kill. In fact, that's a GREAT reason for pilots to sign up. I simply don't subscribe to the mentality you share with economic theorists like Corestwo and Gevlin that frame the balancing of the war solely in terms of isk-chasing.



    Ok so you admit there is no balance other than the "quest for more targets."

    Guess what you will still get more targets even if you don't complete any plexes. The only reason to stay the full timer is for isk.
    Hans Jagerblitzen wrote:

    In the new system, someone can join the underdog for half the penalty that exists today, and have an INCREDIBLY easier time increasing his bottom line by only needing to rise a single tier to reap immediate rewards. What pilots DONT want to do is sign up for a losing militia with 4x LP store costs and just pray that the others around him get their act together and blow through all the way up to teir 5 before they get bored and move on. In the new system, there is an immediate incentive to make progress, rather than the "hail-mary" hope of someday reaching tier 5 again, and living with LP they can't spend in the meantime.


    If they want to sign up for the militia that pays half for the same thing then yes they are idiots. Right now even with the huge exodus from amarr (that you seem to like to ignore) amarr will be able to hit tier 5 if they want, because of the no lp for defensive plexing. I know you think minmatar have been punished by this rule so proposed to change it so they can farm defensively and offensively. But don't expect amarr to keep up this charade. It really already fell apart and these changes just worsen it.
    Hans Jagerblitzen wrote:

    I suppose some would argue that its cool for the underdog to be bled dry of income and resources while waiting for the spike, but I'm not one of them. I soundly reject the idea that manic swings in the warzone, and recovery based around a combination of "new recruits, optimism, and the pursuit of isk" is healthy for FW..


    Its called consequences. All of the consequences of inferno have been centered on isk.

    Pushing for tier 5 gives a goal instead of an endless grind with no goals at all.


    Hans Jagerblitzen wrote:

    I want a system where when the losing faction gets backed into a corner, they have the capability of fighting back for immediate income reward so they don't have to break immersion because financially they are so crippled they need to move elsewhere.


    If someone has economic problems in your system they will not get isk from running plexes for the losing side. They will have an alt in the winning side. You being in the minmatar are out of touch with that reality.

    Hans Jagerblitzen wrote:

    I think you're vastly underestimating the loyalty of traditional Faction Warfare enthusiasts to the faction they love and understimating how painful it was to make that break to switch factions for profit. Most don't want to do this, and I want everyone to have the tools they need to pull themselves up from the bootstraps, ratcheting back up one tier at a time, instead of just phoning some powerful friends when the chips are down and you need a savior.



    I think you are without a clue, and refuse to listen to people who do love their faction and don't want to break. You don't know who they are in minmatar because minmatar have had nothing but gold pooring in since inferno. The people talking to you aren't facing that reality at all.

    You refuse to realize that they are very small in number. You have no idea how many have already put an alt in the opposing militia in order to farm.

    When militia mates tell me lets keep our alts in minmatar to farm plexes I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.

    Seriously Hans you may think that people like myself and others are just whining, but its because we are the only ones who mind if fw goes to hell with everyone running an enemy alt and plexing.

    Tell me what should I tell my militia-mates who say "hey after inferno 3.0 lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!"

    I know I have told you before you are only understanding this from the minmatar perspective but these posts and recomendations make this all the more clear.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Kuehnelt
    Devoid Privateering
    #358 - 2012-09-04 18:36:17 UTC  |  Edited by: Kuehnelt
    Hans Jagerblitzen wrote:
    In the new system, someone can join the underdog for half the penalty that exists today, and have an INCREDIBLY easier time increasing his bottom line by only needing to rise a single tier to reap immediate rewards. What pilots DONT want to do is sign up for a losing militia with 4x LP store costs and just pray that the others around him get their act together and blow through all the way up to teir 5 before they get bored and move on. In the new system, there is an immediate incentive to make progress, rather than the "hail-mary" hope of someday reaching tier 5 again, and living with LP they can't spend in the meantime.


    This is true. But if it becomes understood that offensive plexing is feeding in the DotA sense, the only way to make that superior income will be to perform an act that's shameful. The proposed system runs the risk of becoming what the current system was understood to be before people like Cearain solved it and started to only flip a huge number of systems at once: it becomes that any act you make to better yourself is mainly to the benefit of your enemy.

    Simply removing defensive LP from the proposal would remove all risk of that. So long as defensive LP is included... well, it should be easy to imagine an extreme level of defensive LP that would cause the initially-losing faction to instantly give up on ever offensive plexing, if you want an emotional handle on what you want to avoid.

    Another angle: right now, even the most hopeless act of contesting a system is one that harms the enemy (by making him sit around doing nothing for a bit for no reward) and that personally benefits you. So there's any reason at all in the present system for people to poke bee's nests like Sahtogas, and also the bees are likely to come out and sting. Would you really rather the bees mock you in local, thank you for taking the plex, promise to earn sweet LP after you slink away?
    Hans Jagerblitzen
    Ice Fire Warriors
    #359 - 2012-09-04 18:42:35 UTC
    X Gallentius wrote:
    Hans Jagerblitzen wrote:
    X Gallentius wrote:
    The majority of the reward for defensive plexing should be to hold onto system upgrades and warzone control, not LP. If LP is involved, then defensive plexing should require something more than an unfit frigate.

    I absolutely agree. That's why I'm encouraging them to have the plex spawn determined by the player inside the plex, so that defensive plexers don't get immunity from NPC's and have to deal with the same spawn threat as offensive plexing.

    Excellent, we agree. No LP for defensive plexing (until they make it so unfit frigs can't complete them).


    I agree that the majority of the reward for defensive plexing should be protecting upgrades and WZC status, and that if at all possible, we need to have NPC's firing on both types of plex-runner at all times. I was not, however, declaring that under no circumstance should LP be paid without NPC risk being part of that equation. I've always been a staunch advocate for PvP threats > NPC threats wherever possible.

    CPM0 Chairman / CSM7 Vice Secretary

    Kuehnelt
    Devoid Privateering
    #360 - 2012-09-04 18:46:10 UTC
    Hans Jagerblitzen wrote:
    How precisely will this increase farming to absurd levels? Remember, the payout for defensive plexing drops dramatically for less contested systems, so your uncontested backwater systems will not be available for this kind of farming. In fact, defensive plexing is paid out highest at systems which are about to flip hands, which means front-line systems will be a little hotter, and it means your defensive plexing is far more likely to be interrupted by PvPers. And if the system is completely stable, no defensive LP is being paid out at all.


    Well, it took a little while for that question to get answered. I guess people thought it the answer was obvious. But I also asked:

    Kuehnelt wrote:
    Also, 50% of what LP? The LP your tier 4 faction would get from an offensive plex, or the LP that the enemy's teir 1 faction would get, or the base tier 2 LP?

    Let's say it's the enemy's tier of LP that you get 50% of. If the enemy's in a minor plex in a 50% contested system, expecting to earn 5000 LP, can you hide in a major stronghold and make 50% (tier 1) * 50% (system contested) * 30000 LP = 7500 LP? Getting paid better than your enemy to hide in a plex that's too tough for him instead of chasing him out of the minor?