These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Winter] More Combat Frigates!

First post First post
Author
Tyranis Marcus
Bloody Heathens
#341 - 2012-08-30 07:09:14 UTC  |  Edited by: Tyranis Marcus
X Gallentius wrote:
[quote=Brunaburh]
Fire that missile loving traitor Jacques Roden!



Hahahahahahha. Thanks for the good laugh!

edit: Btw, he's your president now!

Do not run. We are your friends.

Noa Fuyu
Imperial Academy
Amarr Empire
#342 - 2012-08-30 11:42:18 UTC
Do those missile bonus's apply to rockets too or only missiles?

Also NA-VI-TAS NA-VI-TAS /chants
CCP Fozzie
C C P
C C P Alliance
#343 - 2012-08-30 11:43:20 UTC
Noa Fuyu wrote:
Do those missile bonus's apply to rockets too or only missiles?


It applies to both.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Omnathious Deninard
University of Caille
Gallente Federation
#344 - 2012-08-30 14:50:01 UTC
Are these changes available on the test server yet?

If you don't follow the rules, neither will I.

Lili Lu
#345 - 2012-08-30 14:59:57 UTC  |  Edited by: Lili Lu
Spugg Galdon wrote:
I disagree. The use of EWAR modules on non-EWAR bonused ships should always be an option. They should always be useful to some degree and not be only useful on EWAR ships.

But the current situation since the ecm nerfs is that unbonused ecm on a non-ecm boat is worth squat. Meanwhile every new Caldari mid-slot blessed rebablanced frig is able to fit a TD and absolutely **** over any other racial turret shipt. And painters should not have only a 25% lesser effect on any ship as opposed to painter boats. This state of affairs is not balanced and is leading to a further shield/Caldari/Minmatar dominance (in the new frigs and dessys) that was already established at about all sub-cap ship classes prior to the start of rebalancing.

Spugg Galdon wrote:
We have counters for (almost) everything in this game. The problem is that some don't really work.

ECM - Counter = ECCM and Remote ECCM. It works. Get over it.

Sensor Damps - Counter = SeBos and Remote SeBos. SD's are too weak at the moment. This is known

Tracking Disruptors - Counter = Tracking Computer & Tracking Links. It pretty much works however TC's and TL's are a little weak.

Target Painters - No real counter

Missiles - Counter = Defenders (lol) which don't work. Either these need to be fixed or we need a new counter. I don't think TD's should be used as a be all and end all module. We need something else like a chaff & flare launcher. If we had a Chaff and Flare launcher that reduced signature radius it would be a counter to target painting. It would also have a slight tracking disruptor effect however it could be easily balanced out or perhaps only effect missiles.

ECCM and remote ECCM work on BSs, Logis, and Carriers, because they are percentage based. And even then many, myself included, argue that they need a buff (or we need some new skills like radar sensor integrity, to bonus the use of eccm).

For smaller ship sizes they are rather ineffectual, again due to their purely percentage based effect. Throwing a percentage boost on top of a frigs already small sensor strength does not remove a frig from being easy ewar fodder for an ecm boat. One solution might be to rewrite eccm modules to provide a small whole number bonus as well as a percentage on top.

Additionally, for frigs that are meant to tackle, those mids are already filled with prop, pointing and webbing modules. Unless of course this should be another place where Caldari mid-slot blessed should have an advantage, i.e. able to fit prop, point, web, eccm Roll

As for damps it is not damps that are weak it is the damping effect from damping boats that is weak.

As for TDs, they are the new old style multispec. The base module needs a nerf so that it is not missile boat heaven. And when CCP makes TDs affect formerly safe missile usage missile boat pilots will be crying for a nerf right along with turret pilots that are currently getting screwed by the missile boats using that very module.

As for TP boats it seems to me for this weakest of all racial ewars about the only thing you can do to make flying these specialized boats worth flying and fitting with it is to nerf the base module and over-buff the TP-ing boats themselves. Otherwise why bother flying one.

Spugg Galdon wrote:
The bottom line is that EWAR should be an option on any ship. Things shouldn't become restricted in this game. The freedom is what we love about this game and the fact that you can, if you want, build an "Armour ECM Drake" (I've seen it used and it works somehow!) you have that option

I would agree, but that thinking was taken to the extreme with ecm. And then CCP said no more multispec of doom, and rightly so. But apparently every other race should not have a patent on it's ewar and thus the utility of it's ewar boats. So there goes the balance on that. Everyone else's ewar boats should be perpetually lacking in desirability, but Caldari ewar boats always in demand?What?

I'm sure CCP could find a slight (if they really try) level of nerf to Damps, TPs, and TDs modules such that a Caldari frig can't fit one and thumb it's nose at any turret frig it then has an easy time kiting and killing, but would provide a higher ship bonus to the specialized non-ecm ewar boat and result in a better Damping, Painting, or Weapon Disrupting Boat over current values. Non bonused ships could still fit non-ecm ewar modules but they would not operate like the old multispec of doom like they do now in certain situations and on certain non-bonused ships. The effect would be much less powerful and not a "lol look at his ship suck once i hit him with my unbonused TD."

edit- and in the event Fozzie is pulling another long day at the office P and to get back on topic (although the above discussion is not really off-topic because it points out why re-balanced Caldari frigs are starting do dominate) Please, Please, if you are going to short the Tristan a slot as against the other ships in this class short it a high and not a mid or a low. And give it a little more speed. Make it trully a combat drone boat, and not just another slow drone and obligatory blaster only split-weapon failure.
serras bang
Caldari Provisions
Caldari State
#346 - 2012-08-30 17:09:44 UTC
Missiles - Counter = Defenders (lol) which don't work. Either these need to be fixed or we need a new counter. I don't think TD's should be used as a be all and end all module. We need something else like a chaff & flare launcher. If we had a Chaff and Flare launcher that reduced signature radius it would be a counter to target painting. It would also have a slight tracking disruptor effect however it could be easily balanced out or perhaps only effect missiles.

there is an anti missle launcher missles however aboe that i reackon there should perhaps be a gun that could be fitted to shoot down around 2.5% of all missles fired at it over a long range. that i agree with however i do say that perhaps instead of this thinks such as tracking disrupters ect should bperhaps be rebalanced instead as missle damg is quite low compaired to guns and i think a lot of people seem to forget this yes we may have range on em but we do have less dmg.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#347 - 2012-08-31 10:46:26 UTC
Lili Lu wrote:

Good arguments



However, I think you missed my point a little. I was trying to state that there is no [real] counter to missiles and target painters. A module that either lowered your ships signature radius, which would counter both as missiles are heavily dependent of signature radius of target, or just reduce incoming missile damage would be an effective counter. The question is; "Should this be a high or a mid slot module?" and "Should this module have drawbacks?"

With an effective missile counter missile users will probably start wanting to fit target painters to counter the counter, or they can continue to be defensive and fit EWAR or tank. The point is there would be more choice. More fits. MOAR. MOAR. MOAR
Dr Sheng-Ji Yang
Doomheim
#348 - 2012-09-01 16:58:44 UTC
STILL:
Breacher is tooooooooooooo overpowered. 3/4 missile firepower of a Kestrel PLUS two drones equals more or the same firepower of a Kestrel PLUS ancillary shield booster and shield boost bonus = KILLS EVERYTHING.
That cannot really be serious!!!!!

I suppose CCP had too many whining minnes about the Rifter and now there is the breacher who will replace the old superior Rifter. Breacher is faster than the Kestrel and Tristan, it has more or equal firepower, more cargo and an active tank with ancillary shield booster (plus shield boost amplifier) that will be better than any incursus or vengeance on dope.
WHERE THE HELL IS THIS BALANCE????????

Another joke: any tormentor fit possible that the tormentor doesnt suck in comparison to these three ships???? No? Oh I forgot it is an amarr ship. It has to suck.
Nagarythe Tinurandir
Einheit X-6
#349 - 2012-09-01 18:09:40 UTC
Dr Sheng-Ji Yang wrote:
STILL:
Breacher is tooooooooooooo overpowered. 3/4 missile firepower of a Kestrel PLUS two drones equals more or the same firepower of a Kestrel PLUS ancillary shield booster and shield boost bonus = KILLS EVERYTHING.
That cannot really be serious!!!!!

I suppose CCP had too many whining minnes about the Rifter and now there is the breacher who will replace the old superior Rifter. Breacher is faster than the Kestrel and Tristan, it has more or equal firepower, more cargo and an active tank with ancillary shield booster (plus shield boost amplifier) that will be better than any incursus or vengeance on dope.
WHERE THE HELL IS THIS BALANCE????????

Another joke: any tormentor fit possible that the tormentor doesnt suck in comparison to these three ships???? No? Oh I forgot it is an amarr ship. It has to suck.


can you back up your claims with actual testing?
if not, maybe wait until you can and start screaming at this point. it's all theory atm.
i think everything that can bring some form of alpha will instapop every breacher along its way.
Vakr Onzo
Caldari Provisions
Caldari State
#350 - 2012-09-01 20:05:13 UTC
Nagarythe Tinurandir wrote:
Dr Sheng-Ji Yang wrote:
STILL:
Breacher is tooooooooooooo overpowered. 3/4 missile firepower of a Kestrel PLUS two drones equals more or the same firepower of a Kestrel PLUS ancillary shield booster and shield boost bonus = KILLS EVERYTHING.
That cannot really be serious!!!!!

I suppose CCP had too many whining minnes about the Rifter and now there is the breacher who will replace the old superior Rifter. Breacher is faster than the Kestrel and Tristan, it has more or equal firepower, more cargo and an active tank with ancillary shield booster (plus shield boost amplifier) that will be better than any incursus or vengeance on dope.
WHERE THE HELL IS THIS BALANCE????????

Another joke: any tormentor fit possible that the tormentor doesnt suck in comparison to these three ships???? No? Oh I forgot it is an amarr ship. It has to suck.


can you back up your claims with actual testing?
if not, maybe wait until you can and start screaming at this point. it's all theory atm.
i think everything that can bring some form of alpha will instapop every breacher along its way.
yeah, it's not as if breachers would be focus of combined fire that can overwhelm any shield tank it may have on. It would surprise a PVPer not used to its newly modified capabilities but thats all there would be for situations where it would appear OP.
Dr Sheng-Ji Yang
Doomheim
#351 - 2012-09-02 07:31:47 UTC  |  Edited by: Dr Sheng-Ji Yang
I have some experience that CCP made a stealth buff on all active shield tanked ships with the ancillary shield booster.
That means: CCP stealth buffed minmatar ships.
The Cyclone actually is the best and most effective bc of all and eats any other bc for beakfast. I can even imagine that a x-large ancillary shield boost cyclone can eat two drakes at once because they can´t break his tank.
I remember that we engaged a lonely cyclone with a smaller fleet of probably four destroyers and some cruisers (3 or 4) and couldn´t get that thing down. We tried for maybe three minutes without any chance to break his tank and then got killed by an incoming sfi fleet. Actually the ancillary shield booster makes the cyclone an over the top killer machine. A good fitted cyclone can active tank over 1300 ehp/s and still do some 460dps without needing cap for guns. There are battleships which won´t get that thing down and get killed....
Wonder that nobody is whining about that.
Now imagine what a breacher can do with this bonus. It will eat cruisers?

Forget Hurricane and Drake. Cyclone eats them for breakfast. Maybe two of them simultaneously. That means: Will a breacher eat two merlins at once? ROFL.
Total fail CCP.
Nagarythe Tinurandir
Einheit X-6
#352 - 2012-09-02 07:54:18 UTC
since we are crafting theories big time here,

breacher will most certainly have the shield resists of every other minmatar shield frig. like 0% em 20% therm 40% kin and 50% explo. kill it with lasers or emp.
4 midslots:
1 prop,
1 point/scram
1 asb / normal booster
1 small shield ext. /boostamplifier / some sort of shield resists.

i did not check for cpu here. so either it will boost asb style with with the one minute reload or normally with high cap usage.
on top of that, when you choose boostamplifier you boost well but any ship with em/term damage will tear through your puny 500 hp buffer. note: breacher has the most fragile hull and almost no armor, like the kestrel.
with small extender there is some more shield buffer but again ****** resists.
when going for resists, imagine cpu will too tight to maintain t2 invul. field and still go for max damage. the passive shield resist modules only work for one dmg type so overall resists still will be underwhelming.

maybe some fittings need some small additionally tweaking, but thats the reason we have a test server. and testing is the only way to find those small imbalances.

as for the asb: in my opinion it could use some more fittings. since it does not balance out with cap usage like normal shield boosters, more fitting requirements seems appropriate.
Nagarythe Tinurandir
Einheit X-6
#353 - 2012-09-02 08:03:03 UTC
Dr Sheng-Ji Yang wrote:
A good fitted cyclone can active tank over 1300 ehp/s and still do some 460dps without needing cap for guns. There are battleships which won´t get that thing down and get killed....
Wonder that nobody is whining about that.
Now imagine what a breacher can do with this bonus. It will eat cruisers?


well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids.
how did you engage those cyclones? passive/buffer heavy missile drake?

and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell.
Dr Sheng-Ji Yang
Doomheim
#354 - 2012-09-04 14:25:56 UTC
Quote:
well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids.
how did you engage those cyclones? passive/buffer heavy missile drake?

and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell.


Well I killed a maelstrom some minutes ago in a fleet with 4 cynabals, 2 vagabonds, one omen and eight frigates. Maelstrom was xasb tanked. It took more than 5 minutes (!!!!!!) with this fleet to get that thing down.
YES Breacher will eat cruisers for breakfast.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#355 - 2012-09-04 17:48:10 UTC
Nagarythe Tinurandir wrote:
Dr Sheng-Ji Yang wrote:
A good fitted cyclone can active tank over 1300 ehp/s and still do some 460dps without needing cap for guns. There are battleships which won´t get that thing down and get killed....
Wonder that nobody is whining about that.
Now imagine what a breacher can do with this bonus. It will eat cruisers?


well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids.
how did you engage those cyclones? passive/buffer heavy missile drake?

and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell.



XL asb Rokh is basically a slightly worse maelstrom

Like the ferox is a slightly worse cyclone.

If they were more common people would be whining, the tank on those things is borderline ********.

BYDI recruitment closed-ish

Nagarythe Tinurandir
Einheit X-6
#356 - 2012-09-04 21:19:39 UTC
Dr Sheng-Ji Yang wrote:
Quote:
well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids.
how did you engage those cyclones? passive/buffer heavy missile drake?

and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell.


Well I killed a maelstrom some minutes ago in a fleet with 4 cynabals, 2 vagabonds, one omen and eight frigates. Maelstrom was xasb tanked. It took more than 5 minutes (!!!!!!) with this fleet to get that thing down.
YES Breacher will eat cruisers for breakfast.


http://eve-kill.net/?a=kill_detail&kll_id=14530001 that one?

i'd like to know, which implants he used besides a full crystal set. i guess killing his pod would have been a nice catch ;)
this fittings uses 15,56% more cpu as the ship can provide. and he did not fit overclocking rigs.
i found one possibility to make it happen but the kill shows he did not use it.
but this is hardly something which is normal and a very rare case.

you know, as soon as this changes go onto the testserver, i fit some cruisers and you fit some breachers and we will do some testing.
if you are right, ccp fozzie would be the last one to dismiss evidence from testing. if you are not right, i get to say "told you".
Omnathious Deninard
University of Caille
Gallente Federation
#357 - 2012-09-04 22:28:38 UTC
Wow this thread has completly derailled...

If you don't follow the rules, neither will I.

Seleucus Ontuas
The Scope
Gallente Federation
#358 - 2012-09-05 05:46:01 UTC
Nagarythe Tinurandir wrote:
Dr Sheng-Ji Yang wrote:
Quote:
well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids.
how did you engage those cyclones? passive/buffer heavy missile drake?

and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell.


Well I killed a maelstrom some minutes ago in a fleet with 4 cynabals, 2 vagabonds, one omen and eight frigates. Maelstrom was xasb tanked. It took more than 5 minutes (!!!!!!) with this fleet to get that thing down.
YES Breacher will eat cruisers for breakfast.


http://eve-kill.net/?a=kill_detail&kll_id=14530001 that one?

i'd like to know, which implants he used besides a full crystal set. i guess killing his pod would have been a nice catch ;)
this fittings uses 15,56% more cpu as the ship can provide. and he did not fit overclocking rigs.
i found one possibility to make it happen but the kill shows he did not use it.
but this is hardly something which is normal and a very rare case.

you know, as soon as this changes go onto the testserver, i fit some cruisers and you fit some breachers and we will do some testing.
if you are right, ccp fozzie would be the last one to dismiss evidence from testing. if you are not right, i get to say "told you".


Actually, Overclocking Rigs are still bugged on EVE-Kill. If you check the actual killmail, you'll notice that his two free rig slots were indeed two large overclocks.
Nagarythe Tinurandir
Einheit X-6
#359 - 2012-09-05 08:35:43 UTC
ah, didn't know that. but that explains how he got this baby running ^^
but still i don't think this kind of maxing out should be balanced on the ship - lvl.
if you reduce the boost amount bonus, so that the boost amount of people who are using implant > bil ISK and boosters have a good but moderate boosting, everyone "only" using t1, t2 and maybe faction gear would suffer to a point where every boody ask why there even is a boost amount bonus. just as the armor rep amount bonus on many gallente ships is thought of as lame.

in my hubble opinion this should be balanced on the lvl of modules, e.g. asb (they really could use more fitting requirements),
Doddy
Excidium.
#360 - 2012-09-06 10:44:02 UTC
Much as i would love you guys to get on to t1 cruisers asap (as they are the most broken, hello Omen), you really need to balance t2 frigs next. Eafs have been an abominationsince birth.