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FW: I-hub and system upgrades

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Author
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#281 - 2012-09-01 02:01:37 UTC  |  Edited by: Antihrist Pripravnik
Hans Jagerblitzen wrote:


Yes, we did think about it. Roll

I suggest you take a step back, take a deep breath, and reread the details of the cyno-jammer. Note the duration, cool-down, conditions of deployment, hitpoints, etc. Than we can talk about why you think its going to prevent anyone besides the militias from doing anything in low-sec.


Ok, I've read every detail. You have a good point. A timer combined with a moderate cost of 100-ish million is a very good solution for the problems I've listed. Thanks and sorry.
Cearain
Plus 10 NV
#282 - 2012-09-01 03:19:57 UTC
Alticus C Bear wrote:
I may be alone but I do not have a problem with the current war zone control swing and cash out events.



Here I was thinking I was alone. What exactly is the problem with the current tier system cashouts?

Militias strive for a goal (tier 5 cashout) that should take about 2 or 3 months to achieve (yes its achieved faster now with frigate alt armies but ideally it should take about 2-3 months.) and then cashout on victory day. Even the amarr have 50% of the systems over 50% contested. The new system by reversing lp payout and pricing and giving lp for defensive plexing destroys this.

One of many advantages to the current system is after a militia achieves tier 5 there is some incentive to join the side that is at tier 1 because there is no lp for defensive plexing and one side just cashed out. Join the side at tier 1 and you can earn lp for that faction by doing your plexing and then get in on their cash out.

The new system completely reverses this. Now when you pile on the winning side you will just get more lp. Those who worked to get the militia to tier 5 get no extra benefit. And the new comers will be getting lp for defensive plexing.

I anticipate the overall war will somewhat remain balanced just with everyone either in caldari or minmatar. But gallente and amarr might as well just disappear. That is unless there is a mechanic that has not beeen announced.


This new tier system will likely be much simpler though. No real strategies involved. No big pushes to flip several systems. No planning how to accomplish that or thwart your enemy from doing that. Just pick minmatar or caldari and do an endless number of plexing.

Guys the problem was that plexing is best done in pve ships (and based on everythign I read that will still be the problem after winer.) the tier system was fine.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Perkin Warbeck
Higher Than Everest
#283 - 2012-09-01 05:05:58 UTC  |  Edited by: Perkin Warbeck
[quote=CCP Ytterbium]WINTER ITERATIONS


* Defensive plexing gives LP: as title says, but with a twist. LP amount is based on contested system % to avoid farming. Thus, a system that is 50% contested would only give 50% of the total LP amount available. Maximum cap would be set to 75% to encourage players to still be in the offensive.

Haven't had time to read subsequent posts but wouldn't this increase farming?

How would you avoid the following scenario

Minmatar main toon offensive plexes a system up to 75%+ in quiet backwater system
Amarr alt of main then defensive plexes back down 10% or so
Repeat with main toon etc

I don't think plexing should really be rewarded at all (or at least nerfed to a few hundred LP) but I think this would be a disaster without safeguards.
Wa'roun
The Scope
Gallente Federation
#284 - 2012-09-01 05:43:39 UTC
If you are going to add a null sec item to level 5 systems, how about go all the way and any level 5 system can have bomb use and interdictors and/or heavy interdictor spheres. Maybe bubbles? If a system gets downgraded then bubbles would be automatically removed. If you fire off a bomb just as the system goes to 4, you either do no damage or lose sec status for every single person you hit plus gate / station guns if fired near them.
Alticus C Bear
University of Caille
Gallente Federation
#285 - 2012-09-01 06:36:09 UTC
Ok so I am a little curious over some of the finer details.

Say if I were in the Minmatar Militia and ran Major at level five then I would get 75k lp?

Is the LP bleed from the hub based on the modified or unmodified amount so it would be 10% of 75k or 25k?

Does this mean that if I join the TLF and they are at level 5 warzone control and run a caldari major then it is three times as effective at removing lp from the hub than being in the Gallente militia at tier 2.

If I defensive plex a major at level 5 warzone control with a high vulnerability do I get 56.25k lp? (75% of 75k) compared to the 12.5k lp they may have got for offensively completing a major at Tier 1?

If this is the case then assuming I put that LP into the hub pay a 75% tax then that is still 14k lp compared to the 1.25k lp (tier 1) reduction from the hub for them offensively plexing. Is this correct?

Have I got any of the above correct, I just did a 10hour night shift my thinking may be off.

ISK cost in LP stores.
Currently there is also an ISK reduction in the LP stores with the warzone level. Will any ISK prices be adjusted; do you expect any impact on newer items added to the LP store such as datacores? Was their price set with the possible reduction in mind that is now being lost?

Bad Messenger
Rehabilitation Clinic
#286 - 2012-09-01 08:11:30 UTC
Alticus C Bear wrote:
Ok so I am a little curious over some of the finer details.

Say if I were in the Minmatar Militia and ran Major at level five then I would get 75k lp?

Is the LP bleed from the hub based on the modified or unmodified amount so it would be 10% of 75k or 25k?

Does this mean that if I join the TLF and they are at level 5 warzone control and run a caldari major then it is three times as effective at removing lp from the hub than being in the Gallente militia at tier 2.

If I defensive plex a major at level 5 warzone control with a high vulnerability do I get 56.25k lp? (75% of 75k) compared to the 12.5k lp they may have got for offensively completing a major at Tier 1?

If this is the case then assuming I put that LP into the hub pay a 75% tax then that is still 14k lp compared to the 1.25k lp (tier 1) reduction from the hub for them offensively plexing. Is this correct?

Have I got any of the above correct, I just did a 10hour night shift my thinking may be off.

ISK cost in LP stores.
Currently there is also an ISK reduction in the LP stores with the warzone level. Will any ISK prices be adjusted; do you expect any impact on newer items added to the LP store such as datacores? Was their price set with the possible reduction in mind that is now being lost?



these are really good questions, and if all these really happens who want to be on tier1 side anymore?

On current system it is almost same on which side you are because you can trust that you can cash out your lp on some point with good rewards, so you have a long term goal. but with new system you do not have any goal, you lose lp just on that moment you get it and you your future actions can not boost it on any way.

Driving force of current FW , reduced lp prices at tier 5, will be gone, there is no point to really take any systems anymore if you are on tier1. Back to grinding missions !
TorDog
Caldari Provisions
Caldari State
#287 - 2012-09-01 10:19:29 UTC
>* Defensive plexing gives LP: as title says, but with a twist. LP amount is based on contested system % to avoid farming. Thus, >a system that is 50% contested would only give 50% of the total LP amount available. Maximum cap would be set to 75% to >encourage players to still be in the offensive.

IMO this will not stop farming but only make it occur at 75% contested.

It also does not make sense that individuals or corps that choose to try and keep a system stable are penalized. What you are in effect doing is removing the increased time you just added for a system to become vulnerable as I picture all fw systems sitting between 75% and 100% contested so that lp is maximized.
Cearain
Plus 10 NV
#288 - 2012-09-01 10:40:05 UTC  |  Edited by: Cearain
Rewarding defensive plexing with lp based on contested level just rewards the defendign side for not fighting the offensive plexer before he captures a plex. They get more lp if they wait until he leaves and then plex the system after it contested higher.

All this because the minmatar thought they were getting punished for winning too many systems? All I can say is "poor minmatar" inferno has been so hard on you.Big smile

You do get rewarded for holding systems. The reward is the ability to hit tier 5. If you lose over 20% of the systems you can't hit tier 5.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

space chikun
Viziam
Amarr Empire
#289 - 2012-09-01 11:05:24 UTC
Karah Serrigan wrote:
CCP Ytterbium wrote:
WINTER ITERATIONS
We would remove LP store price reduction in the new system, and only modify LP gained. As such, tier1 WZ would reduce all LP gains by 50%, tier2 would keep them on the same field as of now, tier3 would give a 100% LP gain bonus, tier4 150% and tier5 200% LP gain bonus. This would encourage factions to actually keep and maintain space to have the LP bonus rather than just push once in a while.
]


Imo this, combined with the increased cost for upgrading, will just make upgrading obsolete at all. In a balanced war, like the one between caldari and gallente, where systems flip every day or two, its not worth upgrading a system to gain some more LP.
Repair cost, tower fuel cost and market tax reduction are a complete nonfactor.
The industry bonuses are very nice obviously, but again, theres just no way someone would spend 300k lp for a system which gets flipped in 2 days anyway.


You do realize that this will change the way people do things, right? This is a mechanical change, not CCP suggesting we do things differently.

This means you cannot reasonably apply the way things are "currently done" to what's being suggested here. It's like saying because someone painted a stick blue it's no longer useful as a stick.
David Campbell
Primas Custos
#290 - 2012-09-01 11:13:21 UTC
space chikun wrote:
Karah Serrigan wrote:
CCP Ytterbium wrote:
WINTER ITERATIONS
We would remove LP store price reduction in the new system, and only modify LP gained. As such, tier1 WZ would reduce all LP gains by 50%, tier2 would keep them on the same field as of now, tier3 would give a 100% LP gain bonus, tier4 150% and tier5 200% LP gain bonus. This would encourage factions to actually keep and maintain space to have the LP bonus rather than just push once in a while.
]


Imo this, combined with the increased cost for upgrading, will just make upgrading obsolete at all. In a balanced war, like the one between caldari and gallente, where systems flip every day or two, its not worth upgrading a system to gain some more LP.
Repair cost, tower fuel cost and market tax reduction are a complete nonfactor.
The industry bonuses are very nice obviously, but again, theres just no way someone would spend 300k lp for a system which gets flipped in 2 days anyway.


You do realize that this will change the way people do things, right? This is a mechanical change, not CCP suggesting we do things differently.

This means you cannot reasonably apply the way things are "currently done" to what's being suggested here. It's like saying because someone painted a stick blue it's no longer useful as a stick.


What he said. No more AFK speed-tanking alts combined with LP payouts for defensive plex will probably mean that we won't see systems changing hands as often as we do now. I'm ready to bet on it.
Kuehnelt
Devoid Privateering
#291 - 2012-09-01 11:30:33 UTC
The entire motivation for defensive LP is "Man, it sucks to win so hard." Right? It's a King complaining that his crown is a little bit heavy?

Why should it be surprising that a feature motivated only by that would have so many perverse consequences? Defense is already buffed in this expansion by the halting of the 'push for the cashout' mechanism at work at present.
marketjacker
Mr. Clean Corp..
#292 - 2012-09-01 11:50:40 UTC
Hidden Snake wrote:
ok ... finaly some better news ... Amar are still ****** up, but why not ....

cynojammer .... hmmm .... I like it, but it will be funny .... please make them cheap so even small corps can fight without being hotdroped on everyoccasion .... and make it tough



Learn English.
Cearain
Plus 10 NV
#293 - 2012-09-01 12:00:12 UTC  |  Edited by: Cearain
CCP Ytterbium wrote:
....


  • Q: LET'S GET BETTER NOTIFICATION/INTEL TOOLS WITH SYSTEM UPGRADES MR. HOLMES!

  • A: Interesting argument Dr. Watson. More water Sir? We definitely agree having better notification tools should be part of the whole package, but it should maybe be independent of Factional Warfare and something you need in all cases. After all, Starbase, corporation, war declaration notifications also need love too, let's not be selfish here. Such revamp is in the pipeline, even not for immediate release. Better intel tools for system upgrades however is definitely something we are thinking about.


    I'm not so sure a one size fits all approach is best.

    The thing is allot of people in eve like the idea of hunting for hours for targets. For me I want more pvp faster. I would like 4 to 7 decent pvp fights per 2 hours. Notifying us of when plexes are attacked can provide that.

    For those who want to "hunt" for hours to gank a pver there would still be all the current option in wormholes low/null sec missions etc.

    But for those who want frequent quality pvp eve currently offers nothing.

    edit: Please dont say arenas will provide that. A sterile environment like that is no substiture.


    CCP Ytterbium wrote:
    ....

  • Q: HAVE YOU THOUGHT ABOUT ENCOURAGING BORDER FIGHTS BEFORE CLAIMING SOVEREIGNTY IN A CENTRAL SYSTEM?

  • A: Yes, we have quite a lot actually. It's a good idea, as it spreads fights along an outer rim of system while giving a geographical meaning to a war effort. However, implementation is very time and resource consuming, which is why we don't have it actually planned for winter.
    [/list]

    Hope that helps a bit P


    In the amarr minmatar zone it seems the opposite is the problem. Outside of 1 jump from kourm there is nothing. I think mechanics should spread people out a bit not do the opposite.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Vyktor Abyss
    Abyss Research
    #294 - 2012-09-01 17:04:05 UTC  |  Edited by: Vyktor Abyss
    Questions:

    1. Do starbase fuel discounts apply to all starbases in system?
    - For example if a war target has a tower in a friendly upgraded system do they get a discount? - Strikes me as rather unintuitive that they would benefit from some fuel discount from the opposing militia.

    2. Do stations without manufacturing or research still get no benefit from the slot upgrades?
    - Note there's only a very small percentage of systems in FW currently that have research slots so this upgrade is a bit useless without it adding slots to 'barren' stations.

    3. Have you considered off the wall ideas like Mining bonuses for system upgrades or adding other unique content (kind of like COSMOS) to make these upgraded systems "special" in some way and promote more lowsec traffic?
    - It strikes me that these upgrades are bare minimum effort and they are rather uninspired - I mean an LP bonus - how dull.

    My opinion of these changes (and the others regarding NPCs) is that on the whole they are a rather drastic "throwing the baby out with the bathwater" proposal. Rather than amending the designs you went with in Inferno and keeping some of the good parts - like some of the dynamism of the warzone, you're adding yet more time sinks via "inefficient upgrading" for still rather shoddy upgrades (Cynojammer will have very limited use, POS fuel discount? - all uninspired) and making it even more a war about who has the most alts to run (now defensive) buttons.

    From what I have read the warzone will become a dull never changing landscape with farmers simply switching to defensive plexing and less people attempting to offensive plex because it is still boring orbiting a button, just now it is now 10x less effective and more risky.

    Hans, if you've helped CCP along this road you will be culpable too. Current FW is broken yes, but not stale. Why not just fix the broken parts with the current system like worthwhile system upgrades for ALL FW systems, not just a hotch potch few systems; Stop farmers by making people kill all spawns, make the LP store require a wide variety of tags for all items etc etc.

    The proposed changes as they stand do not improve the latest broken system (which is flawed but interesting), they instead introduce yet another broken system that will actually be more akin to the old boring broken one than something new and exciting. These proposals are a step backward in making FW more 'fun', adding only more grind, and that is a shame.
    McReaction
    Jerkasaurus Wrecks Inc.
    Sedition.
    #295 - 2012-09-01 19:02:38 UTC  |  Edited by: McReaction
    Hello gentlemen!
    Thought I might just add a perspective - I haven't looked through every other thread so this might have previously been stated....
    I am gonna refer to Ytterbium's stated changes and give my view on them.

    Note:
    Some changes are "spot-on" while others are perhaps a little off....(MATTER OF OPINION!)
    -Inferno patch FW changes are definately improvements -> EVE DEVS! It's not flawed, it just needs to be reworked ;)


    "We would remove LP store price reduction in the new system"
    Don't! It is currently the main encouragement to invest LP into the hubs, if anything should be changed about this, reduce the actual discounts by(example) 50%

    Example: Firetail at Tier 5 is 2.500 LP - changing it to 5.000 LP cost at Tier 5

    This, combined with the new FW complex changes -> "Capture beacon location being moved within 10km of the beacon"
    and increased I-hub donation requirement,
    will result in a more balanced system, encouraging pvp, and yet make it harder reaching the Tier 5 LP stores which also rewards less.

    A thought that I haven't seen posted(please point it out if it has been!)
    INCREASE LP gained from destroying an enemy I-hub as it encourages flipping the system earlier, and not wait for a wave of system flips as it is now, followed by "The Tier 5 push"

    Defensive plexing:
    Only rewarding LP for systems that are already contested.... PERFECT!

    Offensive plexing:
    No rewards from systems that are vulnerable..... PERFECT!

    Capture Beacon location moved to room entrance + NPC Changes:
    .....Epic!

    "Changes are never good nor bad, as they are relative to personal preferences."
    Doctorkaba
    Brutor Tribe
    Minmatar Republic
    #296 - 2012-09-01 19:38:29 UTC
    McReaction wrote:
    Hello gentlemen!

    "We would remove LP store price reduction in the new system"
    Don't! It is currently the main encouragement to invest LP into the hubs, if anything should be changed about this, reduce the actual discounts by(example) 50%



    I agree with what your saying reaction except for this. With the current reduction of LP stores it really requires constant flipping back and forth, killing the faction who's tier is lower. With the new system there isn't a reduction in prices, so that LP is worth the same in both cases, it might take longer getting your LP, but its still worth it.

    Either way, CCP i love you for the new changes. I haven't seen one bad thing yet :fanboysigh:

    Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers!

    Rengerel en Distel
    #297 - 2012-09-01 20:50:41 UTC
    If you can't have direct benefits for members of the controling militias in the system, how about LP store items like boosters. The boosters will only work in FW systems, will give a benefit depending on the current system, and fade if you leave the system. If you're in an opposing system, it would work like the 0 upgrade booster. I'll leave the actual numbers of the effects to more qualified people, but the idea does seem to solve the problem of giving rewards to the actual FW members.

    With the increase in shiptoasting, the Report timer needs to be shortened.

    SubStandard Rin
    School of Applied Knowledge
    Caldari State
    #298 - 2012-09-01 20:55:09 UTC


    Quote:
    Some ideas, not necessarily in any order:

    • Bring back the cyno jammer, if polished enough to be shot down by neutral third parties. Fanfest taught us it is a very tricky move, so we want to hear from all interested parties here
    • Move station deny docking from being automatic when a system is captured to something that only happens when the enemy upgrade a system to level X
    • Provide science, manufacturing time reduction bonuses to further encourage industry in low-security space


    I have a few worries here.

    1# Cynojammers in Lowsec means it will interfere with Nullsec lifeline to Highsec how do you intend to solve this?
    Hit point reduction is not a valid answer since thats a "patch" not a fix of the problem. my suggestion is allow Cynojammers only in 1 system for each militia at a time that way they can use it offensive and defend there stronghold but not lock down every system. After all no one want a Nullsec alliances raping your system every week for there logistics do you? not to mention the irritation it will cause for the power blocks.

    2# science / manufacturing etc bonuses well this is in my book tied to the POS issue. get the [censored word] POS rewamp up and then you could (if done right) remove almost 90% of the Manufacturing/science slots in the Stations.

    Right now building stuff in lowsec is not worth the risk the only thing my corp mates are building is Dreads/Carriers for Corp.

    - Rising the cost for building/research is high sec isn't going to make a difference it will only affect the module price in the end.

    - Lowering the Highsec refinement yield will only raise the prices of modules due to the risk involved in moving large quantities of ore to lowsec no one will take the risk. It will not happen due to Freighers are as slow as a snail trying to run a marathon and just aligning in lowsec will be perilous. lowering it to low and Poses will do the Refinement in highsec.

    - Lowering the cost for building / researching in lowsec is such a small part of a tecII item that its not worth the fuz.
    for example 10x Hobgoblin II regent cost 2.8M , research cost 0.5- 1M, building cost 100k so from a 4M total cost 100k is the cost to build it. thats 0.25% of the total value ... neglectable

    - lowering the build/ research time, can be dooable but consider POS when you get to this. it will affect alot of stuff in highsec if you do this. moving a carebear alt to a lowsec station with research and do all the invention/research therre the risk is almost zero if you move the BPC back in a interceptor. It will not populate the lowsec more then the alt doing his invents there.

    3# if you want to improve new player flying to lowsec remove learning implants. sorry but they are the biggest roadblock for any new player to fly to lowsec. a Rifter for 1-2M or implants for 50M i know where the cost/danger lies. when i was new i wasn't afraid of losing a few frigates but losing my learning implants would have meant a serious blow to my character.

    4# accept that 70% of eves population is playing in highsec oout of my 6characters on 3 accounts only one is playing in nullsec the rest of my characters are support characters in highsec paying for my lifestyle in nullsec. I susspect more players are like me Highsec pays for the lowsec/nullsec cost of living. nerfing highsec will then hit the same players who play in nullsec or lowsec.




    TLDR

    * Cyno is dangerous for Nullsec powerblocks they will not tolerate them as it cuts there lifeline

    * don't touch highsec science it will not improve lowsec

    * remove learning implants as they are serving as a highsec roadblock to going to lowsec.

    * Accept that 70% of eves population is playing in highsec, let them do that.




    Joe Viturbo
    Tribal Liberation Force
    Minmatar Republic
    #299 - 2012-09-01 21:11:56 UTC
    Vyktor Abyss wrote:
    Questions:

    [...My opinion of these changes (and the others regarding NPCs) is that on the whole they are a rather drastic "throwing the baby out with the bathwater" proposal. Rather than amending the designs you went with in Inferno and keeping some of the good parts - like some of the dynamism of the warzone, you're adding yet more time sinks via "inefficient upgrading" for still rather shoddy upgrades (Cynojammer will have very limited use, POS fuel discount? - all uninspired) and making it even more a war about who has the most alts to run (now defensive) buttons.

    From what I have read the warzone will become a dull never changing landscape with farmers simply switching to defensive plexing and less people attempting to offensive plex because it is still boring orbiting a button, just now it is now 10x less effective and more risky.

    Hans, if you've helped CCP along this road you will be culpable too. Current FW is broken yes, but not stale. Why not just fix the broken parts with the current system like worthwhile system upgrades for ALL FW systems, not just a hotch potch few systems; Stop farmers by making people kill all spawns, make the LP store require a wide variety of tags for all items etc etc.

    The proposed changes as they stand do not improve the latest broken system (which is flawed but interesting), they instead introduce yet another broken system that will actually be more akin to the old boring broken one than something new and exciting. These proposals are a step backward in making FW more 'fun', adding only more grind, and that is a shame.


    ^^^ This!

    I agree this is looking more and more like "throwing the baby out with the bathwater".

    FW certainly has issues with afk gunless plexing, ihub vulnerability exploiting and defensive plexing boredom but dont drastically change everything because of a those few yet critical issues!

    Please dont make lowsec a giant and slow grind as that will drive down the population faster than you can say button orbit.

    Please do look at mitigating the effect of farmers and fixing the broken bits.

    The last few months has seen a great many enjoyable fights, on boths sides I'd wager, and I for one have been having a blast.

    My 2 cents
    Mutnin
    SQUIDS.
    #300 - 2012-09-01 21:55:04 UTC  |  Edited by: Mutnin
    I have a idea..

    Trash the whole upgrades thing and just put everything back the way it was before..

    Upgrades do not last long enough to be worth while and it the whole thing is like watching a dog chase his tale. Upgrades are worthless and don't last.. Who gives a crap about clone costs & manufacture slots in the middle of low sec when people can farm a few billion isk in a week worth of LP.

    Added to this we usually get 1 shot maybe 2 if the other side doesn't fight back a month to convert our LP into ISK. On top of this the time frame for ISK conversion usually only lasts 1 maybe 2 hours if you are lucky, then you are out of luck til the next dump. Meaning the LP farmers that are on 23.5/7 are usually the only ones befitting.

    The whole upgrade system is a stupid concept and and the benefits are useless.. Honestly do you really think anyone is using manufacture slots when they can cash in a few million LP's for their isk?


    FW was about casual game play with easy access to PVP and a decent way to make ISK to support that PVP. With missions even though I hated them, I could cash out my LP's when it was convenient for "ME". I didn't have to hope I could be around for a once a month LP dump, then find out I couldn't get online til a hour late or I have to work that day.


    This whole thing has killed any sort of casual gameplay & has made PVP nothing but chasing farmers in gun-less ships. What do you plan to do about that?