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Player Features and Ideas Discussion

 
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FW: I-hub and system upgrades

First post First post
Author
Horak Thor
Angry Mustellid
#221 - 2012-08-31 15:59:39 UTC
First of thanks for the massive wall o text was a good read and im pretty excited :)

One thing ive been dieing to be implemented is the borders idea. where only neighbouring systems to your own held space can be taken, from an RP perspective or just a realism perspective it doesnt seem right that we can jump multiple jumps behind enemy lines and capture systems avoiding all its frontal systems.

At the moment this wouldnt be able to be implemented because i think we have to much of an advantage over the Amarr, however in the future it would be an interesting addition.

A slow frontal grind is much more interesting than all your systems being contested instantaniously.

Anyway thanks :)

.....

Hans Jagerblitzen
Ice Fire Warriors
#222 - 2012-08-31 16:18:43 UTC
Yogsoloth wrote:

Also, expect to see hordes of plexing alts in t1 frigs (maybe in noob ships) spinning defensive plexes. Even with the proposed decreased returns for defensive plexing they can spin those buttons risk free all day long and make fortunes. In fact they will even have npc protection from unwanted intruders. The winning faction(s) will have an effective stranglehold on FW.



This is assuming of course, that plexing doesnt change. Once they post the plexing changes I think you'll see things differenty.....

CPM0 Chairman / CSM7 Vice Secretary

fingie
Tribal Liberation Force
Minmatar Republic
#223 - 2012-08-31 16:18:46 UTC
Zarnak Wulf wrote:
Alot of the farmers will quit as the profits will not be the same.


Yes. I wonder why people are so excited about the population of these systems dropping ten-fold.
X Gallentius
Black Eagle1
#224 - 2012-08-31 16:19:57 UTC
Cynojammer affect on 0.0 logistics is nil. 0.0 alliances can find plenty of non-FW locations to use as jump points and will likely do so to remove risk.
Hans Jagerblitzen
Ice Fire Warriors
#225 - 2012-08-31 16:29:16 UTC
fingie wrote:
Zarnak Wulf wrote:
Alot of the farmers will quit as the profits will not be the same.


Yes. I wonder why people are so excited about the population of these systems dropping ten-fold.


We don't really care if all the AFK noob-frig farmers disappear. Sorry. They werent contributing to PvP anyways, or generating "content", they just scatter the minute you warp in.

I honestly think you're overestimating the size of the population drop anyways. Those that want to farm will still find a way (it'll just take a lot more work and a lot more risk) and those that don't want to put the effort in will go away. There is plenty of other reasons to live in lowsec now to offset this (20% fuel reduction on POS's, anyone??? Much faster industry??)

CPM0 Chairman / CSM7 Vice Secretary

Rashmika Clavain
Revelation Space
#226 - 2012-08-31 16:29:26 UTC
fingie wrote:
Zarnak Wulf wrote:
Alot of the farmers will quit as the profits will not be the same.


Yes. I wonder why people are so excited about the population of these systems dropping ten-fold.


Yes, I'm gutted all those stabbed, gunless tech 1 frigates orbitting buttons are going to drop ten-fold.

Devastated.
Angsty Teenager
Broski North
#227 - 2012-08-31 16:40:36 UTC
CCP Ytterbium wrote:

  • Q: COULD WE HAVE I-HUBS GIVE GANG BONUSES?

  • A: With all due respect, no thanks. Gang links are too much effective already, especially regarding off-grid boosting and while there are evil plans to fix that, let's not magnify the issue please.



    How evil? :(

    Veshta Yoshida
    PIE Inc.
    Khimi Harar
    #228 - 2012-08-31 16:43:55 UTC
    Horak Thor wrote:
    First of thanks for the massive wall o text was a good read and im pretty excited :)

    One thing ive been dieing to be implemented is the borders idea. where only neighbouring systems to your own held space can be taken, from an RP perspective or just a realism perspective it doesnt seem right that we can jump multiple jumps behind enemy lines and capture systems avoiding all its frontal systems.

    At the moment this wouldnt be able to be implemented because i think we have to much of an advantage over the Amarr, however in the future it would be an interesting addition.

    A slow frontal grind is much more interesting than all your systems being contested instantaniously.

    Anyway thanks :)

    Pretty much the content of my Great Vision from way back when everyone were still excited about the whole thing (Ultimo 2009).

    Have to allow for action beyond the front or extend it to adjacent+1 though or it becomes a massive blob-fest .. just imagine trying to get past Dal if front was to be just one deep *shudder* Big smile
    fingie
    Tribal Liberation Force
    Minmatar Republic
    #229 - 2012-08-31 16:48:58 UTC
    Hans Jagerblitzen wrote:
    fingie wrote:
    Zarnak Wulf wrote:
    Alot of the farmers will quit as the profits will not be the same.


    Yes. I wonder why people are so excited about the population of these systems dropping ten-fold.


    We don't really care if all the AFK noob-frig farmers disappear. Sorry. They werent contributing to PvP anyways, or generating "content", they just scatter the minute you warp in.


    Yeah, I understand. I was asking *why*. (I have no idea how we aren't contributing to PvP - I got killed about 20 times at least.) I have no idea what "generating content" means, either. Yes, whine, whine, targets aren't easy, whine. In any case, I have yet to figure out *why* you guys have a hard-on against the farmers - except for the whining about catching them being difficult. (Which it's not - just fit a freaking cloak.)

    Oh well. Expecting *reasons*, who am I kidding.
    Aprudena Gist
    Deep Core Mining Inc.
    Caldari State
    #230 - 2012-08-31 16:50:28 UTC
    Why the **** are you giving lowsec stations that require shooting some stupid random **** npcs better stations then ones you have to spend 20b isk on?
    Axl Borlara
    Sebiestor Tribe
    Minmatar Republic
    #231 - 2012-08-31 16:55:22 UTC
    Sounds promising.

    One idea that I haven't thought through at all.

    When a system flips, would it make more sense for it to stay at vulnerable status but with different owners?
    Say, Amarr hold Kamela. It gets plexed up to 100% vulnerable.
    Minmatar take control.
    As it stands now, it's completely stable at 0%.
    How about it stay at 100% vulnerable?
    The flippers would then need to defensive plex it down towards stable.


    Kuehnelt
    Devoid Privateering
    #232 - 2012-08-31 16:56:35 UTC
    Aprudena Gist wrote:
    Why the **** are you giving lowsec stations that require shooting some stupid random **** npcs better stations then ones you have to spend 20b isk on?


    Aren't the lowsec stations that require nothing at all already better than the ones you spend 20b isk on?
    CCP Fozzie
    C C P
    C C P Alliance
    #233 - 2012-08-31 16:58:03 UTC
    The companion to this thread is the one on FW complexes and NPCs. Ytterbium has updated that one as well:

    https://forums.eveonline.com/default.aspx?g=posts&m=1866320#post1866320

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Axl Borlara
    Sebiestor Tribe
    Minmatar Republic
    #234 - 2012-08-31 17:00:56 UTC
    Also, docking rights are the single most important change relating to 'ownership' of a system.
    It should stay as a consequence of system control rather than just upgrades.
    Otherwise it's back to boring station games again.
    Dan Carter Murray
    #235 - 2012-08-31 17:06:30 UTC
    Aprudena Gist wrote:
    Why the **** are you giving lowsec stations that require shooting some stupid random **** npcs better stations then ones you have to spend 20b isk on?


    because FW is more important

    http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

    Altivs Obvisivs
    Metacortex Explorations
    #236 - 2012-08-31 17:10:03 UTC  |  Edited by: Altivs Obvisivs
    Maybe I've missed it and appologise if I did, but will PoS fuel cost reductions apply only to FW corps/alliances or will it apply to everyone within a system?
    Hans Jagerblitzen
    Ice Fire Warriors
    #237 - 2012-08-31 17:23:30 UTC
    Altivs Obvisivs wrote:
    Maybe I've missed it and appologise if I did, but will PoS fuel cost reductions apply only to FW corps/alliances or will it apply to everyone within a system?


    I hope it applies to EVERYONE in the system. I want more reasons for people to live and work in lowsec (and move industrial operations there - creating food for pirates) and I want more reasons for people to want to participate in FW.

    No, I don't care if my enemy saves fuel cost in my upgraded system. By all mean, come on in and set your POS up. Lol

    CPM0 Chairman / CSM7 Vice Secretary

    Aryth
    University of Caille
    Gallente Federation
    #238 - 2012-08-31 17:27:35 UTC
    So why is lowsec/FW receiving the very fixes all of null needs for production? Is there a plan to give the same upgrades to null?

    Leader of the Goonswarm Economic Warfare Cabal.

    Creator of Burn Jita

    Vile Rat: You're the greatest sociopath that has ever played eve.

    Katarina Reid
    Deep Core Mining Inc.
    Caldari State
    #239 - 2012-08-31 17:33:14 UTC
    Can you stop lp rewards for plexing in allied space?
    CCP Fozzie
    C C P
    C C P Alliance
    #240 - 2012-08-31 17:39:13 UTC  |  Edited by: CCP Fozzie
    Altivs Obvisivs wrote:
    Maybe I've missed it and appologise if I did, but will PoS fuel cost reductions apply only to FW corps/alliances or will it apply to everyone within a system?


    Current plan is for it to apply to everyone.


    Aryth wrote:
    So why is lowsec/FW receiving the very fixes all of null needs for production? Is there a plan to give the same upgrades to null?


    Honestly it's because we're working on FW this release. Once we get to Null, encouraging local industry and reducing reliance on Jita is high on the to-do list.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie