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No Eve Player Should Miss This Article

Author
Ictineekey
Sovet-Union
Ferrata Victrix
#361 - 2012-08-29 13:25:57 UTC
Quote:


The bounty hunting profession gets some real meat and potatoes, suicide gankers have consquences, victims have recourse and people have a whole new reason to go to low sec.


I agree that buffing bounty hunting would help, but it's more than suicide gankers, it's also can flippers, and neutral remote reppers, and probably a few more - my point was to make hi-sec consequences harsher for villains
Jenn aSide
Soul Machines
The Initiative.
#362 - 2012-08-29 13:48:21 UTC
Ravyn Antollare wrote:
As someone who has spent most of their short time with EVE in high sec - and who is bored to death of EVE as a consequence of this - I feel I need to remind miners of one key fact:

EVE is an MMO. One very good method for preventing suicide ganking, is to team up with your corp mates, set guards on your mining ops. That way, a hostile warping to you can be intercepted and dealt with before they are able to hit your miners. Will this always work? No. Will it work a often enough to prevent suicide ganking? Absolutely.

Furthermore, here are the steps to mining correctly, even in high sec:

1. Find rocks with a small, fast ship. Save their location.
2. Warp directly to rocks in your miner
3. Deploy combat drones for defense against Rats
4. Align your ship to a station or celestial
5. Remain at your keyboard while mining
6. Warp out the second a possible ganker makes their first appearance.

Do these things, and mine in groups. If you played EVE as the MMO it was inteded to be - as opposed to an AFK virtual money making sim - you wouldn't have many of these problems.

The problem isn't that mining boats are weak. The problem is that people want to be able to mine while they play other games, too. If mining is boring, then don't do it. But don't ask the DEVS to accomodate your desire to not actually play the game while your avatar plays it for you.


PS: About your ridiculous Destroyers vs. Exhumers argument, dear miners, let me say this:

I have walked the decks of US Navy destroyers and aircraft carriers. I have worked in the holds of tugboats and merchant vessels. And I assure you that, despite the cost of both vessels, a single navy frigate could easily sink not only a tugboat or merchant trader, but a deep sea mining platform or supertanker, if it cared to or had the need.

The cost isn't the relevant bit. The part that matters, is the ship's intended purpose.


You sir win EVE, especially for dispelling the stupid fallacy that a WARSHIP (destroyer) should not be able to utterly crap on even a really really big industrial ship....
MIrple
Black Sheep Down
Tactical Narcotics Team
#363 - 2012-08-29 14:24:09 UTC
Yes that might be the dumbest thing I have heard. If a war ship got even close to the coast of the US that was not an American or Allied ship it would be blown to hell.

So what your saying is no warships in empire I could get behind this.
Idris Helion
Doomheim
#364 - 2012-08-29 14:26:30 UTC
James Amril-Kesh wrote:
tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."
This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on.


It's not just your sandbox; it's everybody's sandbox. Everybody has the right to conduct their play-time as they see fit, and that includes people who don't care to engage in ship-to-ship combat. I know that bothers the epeen queens, but EVE was always intended to have multiple PVP mechanics, not just combat-oriented ones.
Pisov viet
Perkone
Caldari State
#365 - 2012-08-29 14:32:34 UTC
Idris Helion wrote:
James Amril-Kesh wrote:
tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."
This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on.


It's not just your sandbox; it's everybody's sandbox. Everybody has the right to conduct their play-time as they see fit, and that includes people who don't care to engage in ship-to-ship combat. I know that bothers the epeen queens, but EVE was always intended to have multiple PVP mechanics, not just combat-oriented ones.

So what? Are you implying PvP mechanisms shouldnt be able to interfer between each others? Industry and trade dictates the price of combat ships, why shouldnt combat ships be able to destroy mining and industrial ships?
Mallak Azaria
Caldari Provisions
Caldari State
#366 - 2012-08-29 14:33:11 UTC
MIrple wrote:
Yes that might be the dumbest thing I have heard. If a war ship got even close to the coast of the US that was not an American or Allied ship it would be blown to hell.

So what your saying is no warships in empire I could get behind this.


I really don't know how you got that from what he said.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Too-Boku
Doomheim
#367 - 2012-08-29 15:55:18 UTC
I think we need a rollback to early 2011 mechanics. Keep graphical and lag updates.
Jim Era
#368 - 2012-08-29 15:57:53 UTC
posting to let the OP know that I completely missed this article and do not plan on catching up to it.

Watâ„¢

Virgil Travis
Non Constructive Self Management
#369 - 2012-08-29 16:11:39 UTC
Mallak Azaria wrote:
MIrple wrote:
Yes that might be the dumbest thing I have heard. If a war ship got even close to the coast of the US that was not an American or Allied ship it would be blown to hell.

So what your saying is no warships in empire I could get behind this.


I really don't know how you got that from what he said.


It's called grasping at straws, quite sad really.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

March rabbit
Aliastra
Gallente Federation
#370 - 2012-08-29 17:18:45 UTC
Pisov viet wrote:
Idris Helion wrote:
James Amril-Kesh wrote:
tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."
This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on.


It's not just your sandbox; it's everybody's sandbox. Everybody has the right to conduct their play-time as they see fit, and that includes people who don't care to engage in ship-to-ship combat. I know that bothers the epeen queens, but EVE was always intended to have multiple PVP mechanics, not just combat-oriented ones.

So what? Are you implying PvP mechanisms shouldnt be able to interfer between each others? Industry and trade dictates the price of combat ships, why shouldnt combat ships be able to destroy mining and industrial ships?

what did i miss here? since when combat ships can't destroy industrial ones? Shocked

The Mittani: "the inappropriate drunked joke"

Xercodo
Cruor Angelicus
#371 - 2012-08-29 17:25:55 UTC
I think the argument (that CCP used) wasn't so much that ganking was too easy, but that it was too cost effective. The main comparison being the 300 mill (+) hulk compared to the barely couple mill destroyer (only regarding hull prices). Even if you had 10 destroyers the costs were still way out of whack for the ISK that was destroyed.

Even if every destroyer cost 10 mill in hull and fittings you're just starting to reach something that might be acceptable with 1/3 ratio.

I think the solution to this argument's problem is that hulks cost too much, alchemy hopefully reliving that a little. And the biggest indicator that this is what CCP was thinking (that ganking was too cost effective) was that they also increased the materials cost of building the new mining barges, thus showing that they wanted the HP buffed to be tied into the value of the barges.

The Drake is a Lie

Hestia Mar
Calmaretto
#372 - 2012-08-29 17:45:14 UTC
Kryss Darkdust wrote:
Hestia Mar wrote:
Another butthurt "I want EVE to be played my way wah wah wah" thread...people tend to forget that the membership of Goonswarm, and those who actually visit the forums, only represent a very small proportion of the total EVE player base.

What the Goonies in turn seem to forget, is that for most players, EVE is a casual pursuit, not a meta game. I suggest Goons go off and find something more in line with their requirements, rather that trying to change something that most players are generally happy with.

Nothing new here. Move on.


If it was only one alliance or one corp propigating suicide ganking and everyone else was against it, it would have gone the way of the do-do bird a long time ago. Trust me, I played this game in a time when Goonswarm was a newbie alliance full of amateurs who didn't know how to fit a T1 frigate and back than their was more suicide ganking than their is today during Hulkegedons. Goons are neither the inventors of suicide ganking nore are they particularly clever at it. There are far worse offenders and this is hardly a "Goon" thing.

Now Goons do support it, but as far as I'm concerned they are the only people in this game who have an actual valid reason to do it as its part of their strategic plan to create chaos in Eve as they wage a war to win Eve. To me, if a player or group of players, do something.. anything, in Eve with a purpose and a plan... its good for Eve regardless of the outcome. Its when people do it just to be dicks... that's when I would come to question the mechanic. So while I'm not a fan of Goons by any stretch of the imagination having swapped paint with them more than I care to admit, a game with a pulse and purpose, is a good game..

I do agree with you that their is a lot of ass-hatery within the scope of suicide ganking and I'm yet to understand its existence at all, but again, I don't see how Goons own suicide ganking. People did it before Goons and they will do it long after Goons.



I agree with what you say about the 'history of ganking' and I also agree that there should always be some element of risk in EVE - but the loss of an Ibis and sec status is not a recognisable loss compared to some 13 year old who plays as a miner and has just had his prized Hulk ganked.

I say again - the majority of EVE players are casual, not metagamers..in fact, maybe EVE should be considered, for the majority, as a 'pastime' rather than a game (hence AFK mining).

Personally I just think that the post-ganking mechanics should be altered so that immediately aftre a suicide gank, the ganker is locked out of stations and stargates so he is trapped in system, and a bounty is put on his head for players to hunt him down and pop him; then there is a random time period before the gankers new clone is activated...that way the ganker has the risk of not being able to use that character for let's say up 24 hours.

That's a decent risk for a ganker to have to contemplate.
baltec1
Bat Country
Pandemic Horde
#373 - 2012-08-29 17:53:45 UTC
Frying Doom wrote:
Holy crap that was a well made article of nutter and whack job.

I really loved "Having demonstrated that the exhumer change was simply a nerf to aggression dressed up as a "rebalance", a number of important questions remain."

Yeah because it made so much sense to have a deep space non-combat ship with a hull made from the same thing as this set of articles, Tin Foil.



The old hulk hull had the base stats of a heavy assualt ship.
baltec1
Bat Country
Pandemic Horde
#374 - 2012-08-29 17:58:03 UTC
Xercodo wrote:
I think the argument (that CCP used) wasn't so much that ganking was too easy, but that it was too cost effective. The main comparison being the 300 mill (+) hulk compared to the barely couple mill destroyer (only regarding hull prices). Even if you had 10 destroyers the costs were still way out of whack for the ISK that was destroyed.

Even if every destroyer cost 10 mill in hull and fittings you're just starting to reach something that might be acceptable with 1/3 ratio.

I think the solution to this argument's problem is that hulks cost too much, alchemy hopefully reliving that a little. And the biggest indicator that this is what CCP was thinking (that ganking was too cost effective) was that they also increased the materials cost of building the new mining barges, thus showing that they wanted the HP buffed to be tied into the value of the barges.



It was only cost effective so long as the miner failed to tank their ship in even the most basic way.
baltec1
Bat Country
Pandemic Horde
#375 - 2012-08-29 18:04:06 UTC
Hestia Mar wrote:


I agree with what you say about the 'history of ganking' and I also agree that there should always be some element of risk in EVE - but the loss of an Ibis and sec status is not a recognisable loss compared to some 13 year old who plays as a miner and has just had his prized Hulk ganked.

I say again - the majority of EVE players are casual, not metagamers..in fact, maybe EVE should be considered, for the majority, as a 'pastime' rather than a game (hence AFK mining).

Personally I just think that the post-ganking mechanics should be altered so that immediately aftre a suicide gank, the ganker is locked out of stations and stargates so he is trapped in system, and a bounty is put on his head for players to hunt him down and pop him; then there is a random time period before the gankers new clone is activated...that way the ganker has the risk of not being able to use that character for let's say up 24 hours.

That's a decent risk for a ganker to have to contemplate.


We already lose sec standing, forgo insurance payouts, get our ship blown up 100% of the time, have to stay docked for 15 min, are attackable by anyone after only a handfull of attacks, might fail to kill the target and the loot drops at random (most of the good stuff tends to get destroyed) and the loot that does drop can be stolen.

There comes a time when enough is enough. The problem is not gankers, its the stupids that make themselves a target in the first place.
Too-Boku
Doomheim
#376 - 2012-08-29 18:08:10 UTC
Ictineekey wrote:
Quote:


The bounty hunting profession gets some real meat and potatoes, suicide gankers have consquences, victims have recourse and people have a whole new reason to go to low sec.


I agree that buffing bounty hunting would help, but it's more than suicide gankers, it's also can flippers, and neutral remote reppers, and probably a few more - my point was to make hi-sec consequences harsher for villains


I would like nothing more than to log in, check some kinda board, and then proceed to hunt down and kill some juicy swell with a sweet bounty. Too bad no one is innovative enough to figure out a way to keep this person or his friends from collecting any bounty themselves.
baltec1
Bat Country
Pandemic Horde
#377 - 2012-08-29 18:13:23 UTC
Too-Boku wrote:


I would like nothing more than to log in, check some kinda board, and then proceed to hunt down and kill some juicy swell with a sweet bounty. Too bad no one is innovative enough to figure out a way to keep this person or his friends from collecting any bounty themselves.


Don't show the name, just the bounty and location (with a 5 min delay)

The hunter then goes forth in their dream crusher, hunts down their prey and may or may not win the fight and get the bounty.
La Nariz
Aliastra
Gallente Federation
#378 - 2012-08-29 18:36:29 UTC
I like how all of the arguments coming out of the people that want highsec to be aggression free never take into account the consequences of fitting a ship poorly.

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Mallak Azaria
Caldari Provisions
Caldari State
#379 - 2012-08-29 18:36:51 UTC
Xercodo wrote:
I think the argument (that CCP used) wasn't so much that ganking was too easy, but that it was too cost effective. The main comparison being the 300 mill (+) hulk compared to the barely couple mill destroyer (only regarding hull prices). Even if you had 10 destroyers the costs were still way out of whack for the ISK that was destroyed.

Even if every destroyer cost 10 mill in hull and fittings you're just starting to reach something that might be acceptable with 1/3 ratio.


Ok, next time I get killed by a ship that is much cheaper than mine was, I'm going to demand a buff. Because 4 stealth bombers should not be able to kill Machariels with bombs because cost comparison.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#380 - 2012-08-29 18:50:09 UTC  |  Edited by: Mallak Azaria
baltec1 wrote:
Hestia Mar wrote:


I agree with what you say about the 'history of ganking' and I also agree that there should always be some element of risk in EVE - but the loss of an Ibis and sec status is not a recognisable loss compared to some 13 year old who plays as a miner and has just had his prized Hulk ganked.

I say again - the majority of EVE players are casual, not metagamers..in fact, maybe EVE should be considered, for the majority, as a 'pastime' rather than a game (hence AFK mining).

Personally I just think that the post-ganking mechanics should be altered so that immediately aftre a suicide gank, the ganker is locked out of stations and stargates so he is trapped in system, and a bounty is put on his head for players to hunt him down and pop him; then there is a random time period before the gankers new clone is activated...that way the ganker has the risk of not being able to use that character for let's say up 24 hours.

That's a decent risk for a ganker to have to contemplate.


We already lose sec standing, forgo insurance payouts, get our ship blown up 100% of the time, have to stay docked for 15 min, are attackable by anyone after only a handfull of attacks, might fail to kill the target and the loot drops at random (most of the good stuff tends to get destroyed) and the loot that does drop can be stolen.

There comes a time when enough is enough. The problem is not gankers, its the stupids that make themselves a target in the first place.


Fixed that for you.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.