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No Eve Player Should Miss This Article

Author
Kryss Darkdust
The Skulls
#341 - 2012-08-29 07:21:27 UTC
Josef Djugashvilis wrote:
The miners I know in the game accept that being ganked is simply a 'business cost'

They take the view that as a Hulk cannot be gank-proof, it is better to lose less isk per ship when ganked.

This is no different to a pvper using a cheaper ship/clone to fight in, on the entirely sensible grounds that he will eventually lose his ship/clone, therefore the less isk he loses the better.

For me, this whole argument turns on the fact that CCP have said that in effect, that 'ganking was too cheap'

Those who say that hi-sec is becoming too safe, need to face up to the simple fact that any mining ship can be ganked anywhere at any time.

It just costs more to do it.


Accurate and I think its worth pointing out that ANY ship can be ganked, all you have to do is accept the ISK loss. To me sucide ganking is kind of like a terrorist act. Their (shouldn't) be a profit it in it, but it can and does have an impact on players and can be politically charged. A rare exception might be something a keen to a heist, like assaulting a freighter full of cargo, in which case, again I'm ok with it as their is a clear goal and purpose behind it. Hijackers are hijacking ****.

I think the only prevention should be to stop people from simply griefing without purpose and the most effective way to do that is simply make it unprofitable. That way if you want to grief, you have to pay. And just so we are clear, my definition of griefing is blowing up someone weaker for no profit or purpose with the sole intent to simply ruin someones day. Its not always easy to identify a grief vs. a legitimate reason to suicide gank, but if their is no profit in it, it doesn't really make any difference.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Kryss Darkdust
The Skulls
#342 - 2012-08-29 07:22:28 UTC
DarthNefarius wrote:
Ghazu wrote:

lol incursion farmer has an opinion?


Oh I'm sorry only NULL SECers are allowed to have opinions here? What is this the CSM were HI SEC has no representation?


Ouch... you go gir ... eh boy....or whatever, hard to tell.. might want to have that thing looked at.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

DarthNefarius
Minmatar Heavy Industries
#343 - 2012-08-29 07:41:49 UTC
Volar Kang wrote:


CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent. Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable.

For all the supposed miner tears you guys talk about, you elite pvpers sure are making a pile of your own now that the easy, unarmed targets got a small buff.



Real problem was/is that the Drone stockpiles at some point will dry up and without a DRAMATIC increase in the mining of HI SEC ores a serious mineral imbalance will cause a huge spike in the prices of all ships yet again.
I was under the impression that the mining barge buf was going to happened later but sometime before the Winter expansion. I suspect it was pushed way up TBH. In the CSM minutes it was mentioned that NULL SEC mining was way way up but it sounded like HI SEC mining had not gone up as much as expected & that is why we saw much of the mining buffs as we did.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Ghazu
#344 - 2012-08-29 07:43:08 UTC
DarthNefarius wrote:
Ghazu wrote:

lol incursion farmer has an opinion?


Oh I'm sorry only NULL SECers are allowed to have opinions here? What is this the CSM were HI SEC has no representation?

Yes do tell us your illuminating views on the tech bottleneck, hisec incursion farmer.
I thought hi sec had issler "open the door" dainze.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#345 - 2012-08-29 09:23:17 UTC  |  Edited by: Sabrina Solette
Destiny Corrupted wrote:
Sabrina Solette wrote:
Suicide pilots are protected by CONCORD up until the point they become aggressors, so they get first strike for free. The high-sec mechanics are not ideal by any means, but suicide ganking was profitable before and easy, and as a result was being done too frequently.

Not after they've killed a few people (it doesn't take a whole lot of kills, trust me), and go below -5 security rating. Then you can shoot their ships, and their pods, whenever you feel like it. They will even flash (or at least be marked, if you use default settings) on your overview and local list (only during GCC for the latter), letting you know that they are bad kitties that should be punished.




Yeah, right and who was going to punish them as most targets were probably in NPC corps?

The new changes are a welcome change a bit late to arrive but at least they did.




Only real reason for suicide ganking exhumers was the easy isk, with the secondary for laughs factor. The risk vs reward was tilted way in favour of the suicide ganker which is why it was so popular.


So now it's up to the suicide gankers to get creative, I wonder how many will carry on suicide ganking now that it's going to cost them more to do so.
Nathan Ernaga
Applesauce Brigade
#346 - 2012-08-29 10:00:52 UTC
It's about the money, money, money
We need your money, money, money
We just wanna make our world dance,
Forget about the Price Tag.

If you have in your hands the key to the fulfillment of your life's ambition and superiority over most, if you are aware that there is an absolute power on hand (just over the basic moral principles) how far are you willing to go and through what you are willing to tread?

Virgil Travis
Non Constructive Self Management
#347 - 2012-08-29 10:26:12 UTC
Ghazu wrote:
DarthNefarius wrote:
Ghazu wrote:

lol incursion farmer has an opinion?


Oh I'm sorry only NULL SECers are allowed to have opinions here? What is this the CSM were HI SEC has no representation?

Yes do tell us your illuminating views on the tech bottleneck, hisec incursion farmer.
I thought hi sec had issler "open the door" dainze.


That went well didn't it Lol

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Rats
Federal Navy Academy
Gallente Federation
#348 - 2012-08-29 11:24:06 UTC
Written by James_315 on a Mittani web site two reasons to ignore right there.

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Hiro Ceffoe
State War Academy
Caldari State
#349 - 2012-08-29 11:44:39 UTC
Suicide ganking? It seems CCP gave you a sandbox and you resorted to finding the most abusive way to play in it, and then when CCP try to fix your immaturity you complain, losing suicide ganking from this game is no big loss. I can't think of a valid reason I would ever want to suicide gank someone other than to be a bastard just for the sake of it, and I don't think CCP are wrong to discourage bastards from playing there game, they only detract from the enjoyment other people have in the game.

In the end the idea of creating a game is to make it fun for all who participate not just for those that create a blog and whine the loudest.

CCP created an enviroment where people can be cruel and mean to one another and still have fun, but suicide ganking, how is that fun for the victim in any way regardless of the outcome? It's just a testimony to the unoriginality of the ganker and there lust for self appreciation. It's about on par with those people who play Counter-strike and kill all there own team at the beggining.

It's hard to take you seriously when you say things like:
"The wardec changes, of course, were designed with the intention of making wars less common so carebears could mine more safely in highsec."

Biased much?

We get it, you don't like miners, lucky for everyone else CCP cares more about the playerbase as a whole than just one corner of it, I found both articles to be highly speculative, narrow minded and poorly termed throughout, your time would have been better spent mining in high sec than writing these articles.

Sorry but this is just how it seems to me, I don't know the author but I already don't want to play with him. And I don't think i'd miss him in his absence.
James Amril-Kesh
Viziam
Amarr Empire
#350 - 2012-08-29 12:09:43 UTC  |  Edited by: James Amril-Kesh
Hiro Ceffoe wrote:
Suicide ganking? It seems CCP gave you a sandbox and you resorted to finding the most abusive way to play in it, and then when CCP try to fix your immaturity you complain, losing suicide ganking from this game is no big loss. I can't think of a valid reason I would ever want to suicide gank someone other than to be a bastard just for the sake of it, and I don't think CCP are wrong to discourage bastards from playing there game, they only detract from the enjoyment other people have in the game.

In the end the idea of creating a game is to make it fun for all who participate not just for those that create a blog and whine the loudest.

CCP created an enviroment where people can be cruel and mean to one another and still have fun, but suicide ganking, how is that fun for the victim in any way regardless of the outcome? It's just a testimony to the unoriginality of the ganker and there lust for self appreciation. It's about on par with those people who play Counter-strike and kill all there own team at the beggining.

It's hard to take you seriously when you say things like:
"The wardec changes, of course, were designed with the intention of making wars less common so carebears could mine more safely in highsec."

Biased much?

We get it, you don't like miners, lucky for everyone else CCP cares more about the playerbase as a whole than just one corner of it, I found both articles to be highly speculative, narrow minded and poorly termed throughout, your time would have been better spent mining in high sec than writing these articles.

Sorry but this is just how it seems to me, I don't know the author but I already don't want to play with him. And I don't think i'd miss him in his absence.

tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."
This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on.

Enjoying the rain today? ;)

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#351 - 2012-08-29 12:16:06 UTC
James Amril-Kesh wrote:


tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."



Well you were using the sandbox as a cat-litter, maybe CCP just does not like **** in their sand.
Rats
Federal Navy Academy
Gallente Federation
#352 - 2012-08-29 12:27:53 UTC
Sabrina Solette wrote:
James Amril-Kesh wrote:


tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."



Well you were using the sandbox as a cat-litter, maybe CCP just does not like **** in their sand.


Bit late to complaint about sh*t in the litter now....


Tal


I Fought the Law, and the Law Won... Talon Silverhawk

TheGunslinger42
All Web Investigations
#353 - 2012-08-29 12:31:29 UTC  |  Edited by: TheGunslinger42
Volar Kang wrote:
CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent. Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable.

For all the supposed miner tears you guys talk about, you elite pvpers sure are making a pile of your own now that the easy, unarmed targets got a small buff.


The stupidity that made permahulkageddon possible wasn't the barges being paper thin or ganking mechanics, it was tech. Fixing the issue with tech would have been sufficient, they didnt need to make barges have battleship tanks. That's just catering to wowscrubs.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#354 - 2012-08-29 12:32:22 UTC
Rats wrote:
Sabrina Solette wrote:
James Amril-Kesh wrote:


tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."



Well you were using the sandbox as a cat-litter, maybe CCP just does not like **** in their sand.


Bit late to complaint about sh*t in the litter now....


Tal





That was not a complaint, just an observation.

Ictineekey
Sovet-Union
Ferrata Victrix
#355 - 2012-08-29 12:38:07 UTC
Riot Girl wrote:
I don't think people want to compare it to real life, it's just that EvE is the only game that can reflect real life society as closely as it does. I think it would be a good thing for CCP to push those boundaries a little further, making the importance of your actions, reactions and consequences more meaningful and making the universe more immersive.

As you say, in real life the police don't always catch the criminals and that is why criminals take those risks in real life. If that kind of real life mechanic could be emulated in EvE, it would give the game more immersion. Criminals would have to choose their targets, assess the risks, maybe even study the security in an area before committing to the act. Maybe they will get caught and maybe they will get away with it. Either way, the game would become slightly more exciting for all parties involved.


In my opinion ... this hit the mark. Making hi-sec safer is not the same as making hi-sec 100% safe. I still have not heard any realistic reasons why buffing hi-sec (or theme park mmo if you prefer) will ruin the game? There will always be a dark and dangerous place in EVE, but the concept that villains can and should be able to conduct nefarious acts in hi-sec without any consequences makes no sense. My understanding of the crimewatch changes is that they will change the consequences of your actions in hi-sec (completely in accordance with the sandbox model). If a noob/carebear ventures into a high risk situation he gets trashed in short order - why shouldn't a villain that ventures into a low risk situation get trashed quickly?
Kryss Darkdust
The Skulls
#356 - 2012-08-29 12:47:42 UTC
Quote:
tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."
This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on.


I have heard this claim many times and I have even made it myself on occasion, but the way you put it "should not be fun for everyone" I think goes beyond CCP's definition and I don't think its true at all.

The game should be challenging for everyone, I agree with that and their should be consequences for your actions, but to me the consequences should not come from Concord but from the player base.

The way I see a criminal should be a criminal, not some temporary flag that you wait out in a station for 15 minutes, but permanence from which their is no redemption. You murder someone in space, your a murderer and their should be a way to put a bounty on someone and select which corps can collect that bounty and for those corps, your free game until the bounty is cleared. I don't need concord to intervene, I want to intervene, but the way the criminal flagging system works, the fact that most gankers hide in NPC corps... you really can't do jack **** to them even if you have the means.

The old retort, well if they shoot at you shoot back thing should apply, but should go beyond that single moment where you where caught unprepared in a miner. You should be on a permanent "I can kill you anytime anywhere" list for me and my corp mates and anyone else I offer the bounty to.

Thats how you do actions and consequences, this "concorded" ****... who needs it, its worthless, its not a consequence to get blown up on your terms in the ship of your choosing, its a consequence to **** of a player who decides they are going to do something about it.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Shalua Rui
Rui Freelance Mining
#357 - 2012-08-29 12:52:06 UTC
Ah... the same old yadda yadda + biased and insulting... yea, great read. Roll

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Kryss Darkdust
The Skulls
#358 - 2012-08-29 12:53:41 UTC
Ictineekey wrote:
Riot Girl wrote:
I don't think people want to compare it to real life, it's just that EvE is the only game that can reflect real life society as closely as it does. I think it would be a good thing for CCP to push those boundaries a little further, making the importance of your actions, reactions and consequences more meaningful and making the universe more immersive.

As you say, in real life the police don't always catch the criminals and that is why criminals take those risks in real life. If that kind of real life mechanic could be emulated in EvE, it would give the game more immersion. Criminals would have to choose their targets, assess the risks, maybe even study the security in an area before committing to the act. Maybe they will get caught and maybe they will get away with it. Either way, the game would become slightly more exciting for all parties involved.


In my opinion ... this hit the mark. Making hi-sec safer is not the same as making hi-sec 100% safe. I still have not heard any realistic reasons why buffing hi-sec (or theme park mmo if you prefer) will ruin the game? There will always be a dark and dangerous place in EVE, but the concept that villains can and should be able to conduct nefarious acts in hi-sec without any consequences makes no sense. My understanding of the crimewatch changes is that they will change the consequences of your actions in hi-sec (completely in accordance with the sandbox model). If a noob/carebear ventures into a high risk situation he gets trashed in short order - why shouldn't a villain that ventures into a low risk situation get trashed quickly?


You know the easiest way to capture that immersion is to simply create a bounty system that works.

1. If you put a bounty on someone you can choose specific players and corps that can collect it.
2. If a bounty is put on you, you are killable by the people assigned to kill you until the bounty is collected.
3. You can pay off your bounty, the money goes to the person who put it on you.
4. These bounties can only be placed on you after you have killed someone in High Sec or Low Sec.

The bounty hunting profession gets some real meat and potatoes, suicide gankers have consquences, victims have recourse and people have a whole new reason to go to low sec.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Josef Djugashvilis
#359 - 2012-08-29 12:55:19 UTC
There is nothing inherently wrong with suicide ganking any ship any time for any reason.

This has not altered in any way.

All that has changed is the isk cost of doing so.

This is not a signature.

Kryss Darkdust
The Skulls
#360 - 2012-08-29 13:00:31 UTC
Josef Djugashvilis wrote:
There is nothing inherently wrong with suicide ganking any ship any time for any reason.

This has not altered in any way.

All that has changed is the isk cost of doing so.


The problem with that line of thinking is that, if another way is figured out to do it cheaply and cost effectively, are we going to get more "ship buffs" to whoever the new target is?

When you have a problem with a game mechanic, you attack the game mechanic, you don't balance the game around the broken mechanic. Else you are just going to be making endless adjustments. This is game design 101, its not rocket science here.

Suicide ganking consequences are the problem, not mining barge tanks, destroyer damage or the mechanic that allows you to attack anyone anywhere.

Besides I don't understand why suicide ganking has to be a "grief" or "for tears" mechanic. Why can't it be fun. Why can't we have criminals, who commit crimes and let players create police organization and go after criminals. I mean thats an entire fun game there, all you have to do is give it some mechanics that aren't stupid like a bounty system that allows you to use your own alts to blow yourself up and collect the ISK... I mean .. .stuff like that is why this game sometimes comes off as being a little ********, how that ever got through the "scratch an idea on a napkin" phase of development is beyond me.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.