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No Eve Player Should Miss This Article

Author
Kryss Darkdust
The Skulls
#141 - 2012-08-28 14:03:18 UTC

Quote:


I underlined the part I wanted to address (because I'm too lazy to edit, and context and all that)

I don't think the article really makes that case. It is clear that ship revision is an ongoing effort, I think the arguement that the changes to miners were targeted to specifically stop ganking can be clearly unsupported by that simple observation. That is unless you hold to the opinion that the rest of the ship revisions are all in an effort hide CCP's "true purpose" of making carebear, afk mining appealing.

You could make the case that past changes have been made to insure that high security ganking doesn't become more prevalent by being hugely profitable.

The only way I see high security ganking as a valid tactic is if it were part of a larger strategic initiative on the part of low/null sec corporations to preserve profit margins. I think that would be in the spirit of eve. The risk is large scale ship losses on the bet that margins for low/null sec material become more desirable.

Ganking for the lulls, or some some strange hatered of high sec miners or gaming the security mechanics? No, I don't agree that that gameplay should specifically be preserved.


Yeah I think that's a fair assessment and you may be right, the exhumer patch may simply be a minor blurp in an otherwise unchanged high sec future. I suppose time will only tell. Officially CCP devs have stuck to their guns and proclaimed on a number of occasions that High Sec will keep some of its inherent risks like suicide ganking and personally I'm fine with it, in particular since it has never affected me. Suffice to say however I do defend the spirit of Eve's sandbox in which players organize and execute and while the events are often at the expense of other Eve players, it is part of Eve's spirit to be a competitive and cut throat game, an aspect of the game that I think is a requirement for it to remain a good game. As a World of Warcraft wanna be, aka consequence free PvP or PvE game, Eve really sucks ass. Its the inherent player interaction that makes this game amazing. Chip away at that and you chip away at the foundation for that amazing gameplay.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#142 - 2012-08-28 14:06:32 UTC
Din Chao wrote:
Sabrina Solette wrote:
2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be).

Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp?



You can't return to the NPC starter corp that you started in, you end up in one of what I call the drop-out NPC corps where other ex-player corp pilots go.
Jenn aSide
Soul Machines
The Initiative.
#143 - 2012-08-28 14:13:09 UTC  |  Edited by: Jenn aSide
I didn't read the whole thing yet, too long and i get where people of a certain perspective might just see it as a ganker whine.

But there are some things in the part of the article I've read so far that are spot on.

Quote:
It's generally accepted that making a carebear-friendly game is good for business. While some players may enjoy EVE's cutthroat, no-holds-barred atmosphere, most gamers just can't handle it. MMOs are designed to tap into the part of the brain that takes pleasure in the feeling of slow, steady progression. Games like World of Warcraft are painstakingly structured to hand out rewards to players just often enough to keep them engaged. Negative feedback doesn't fit into the equation. People don't like being forced backward. So in most MMOs, losses--if they ever occur--have minimal impact on the player, who is always moving forward. Onward and upward.


That simple paragraph details what makes EVE different, what makes EVE unique, the [i]spirit[/i ]of the game.

It also details the things the carebear crowd wants to dismantle every time they post "EVE would get so many more subs if" threads. Because god forbid there is one game in the whole universe that doesn't coddle us.

EVE ruined other games for me, before EVE I was perfectly happy like the rest of the gaming world being made to believe I was some really tough bullet eating soldier in Call of Duty and games like it, and perfectly happy to let game makers put me in the position of being the one and only unique hero of the universe....

...Then I downloaded EVE in 2007 and let CCP DEMONSTRATE to me that I was just a scrub, one of many people flying a super squishy space ship that WILL die no matter how good I am, and that the only thing I can do is get another ship and fly out to die in another blaze of pixilated glory. Sure, the LORE of the game says Im some "elite of mankind" pod pilot, but the GAME says "BLAP now get another ship".

Now when I try to play some theme park mmo or some story driven single player game that I'm going to play for 32 hours before I "win", i just can't get all that worked up, i discovered I like the raw , life-like unforgiving reality of EVE and I can't go back to fantasy land.

Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me.
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#144 - 2012-08-28 14:18:23 UTC
Jenn aSide wrote:
Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me.


To be fair, STO is pretty terrible. :)

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Skippermonkey
Deep Core Mining Inc.
Caldari State
#145 - 2012-08-28 14:19:21 UTC
Dominee Dominee wrote:
Yokai Mitsuhide wrote:
Kryss Darkdust wrote:
I think this is probably the first topic I have created in over 3 years on Eve Forums, but after reading the linked article I came to the conclusion that every single Eve player needs to read it. I would be very curious to hear the opinions on it.

http://themittani.com/features/road-nerfdom-highsecs-carebear-future



I was interested in seeing what you had to say until I saw "themittani.com" link. All curiosity disappeared rather quickly after that.




You missing out on a very good eve news site.


Regardless of the name - just have a look . Be surprised.


Its 100 times better than the dribble that falls out of the mouth of Riverini

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Jenn aSide
Soul Machines
The Initiative.
#146 - 2012-08-28 14:21:06 UTC
Matriarch Prime wrote:
Jenn aSide wrote:
Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me.


To be fair, STO is pretty terrible. :)


Which is even MORE reason for the "change the game" crowd to migrate there, imagine how much better they could make STO by stopping suicide ganking klingon warbirds and AFK-cloaked Science ships!
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#147 - 2012-08-28 14:29:37 UTC
Jenn aSide wrote:
Matriarch Prime wrote:
Jenn aSide wrote:
Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me.


To be fair, STO is pretty terrible. :)


Which is even MORE reason for the "change the game" crowd to migrate there, imagine how much better they could make STO by stopping suicide ganking klingon warbirds and AFK-cloaked Science ships!


You could say that. The reality is that it is hot mess of ability bloat which tries to hide fundamentally simplistic gameplay.

Good thing it is free now. That's the only price point that could make it viable.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

TheGunslinger42
All Web Investigations
#148 - 2012-08-28 14:32:36 UTC
Read the first half of a paragraph, didnt bother reading the rest because it has been incredibly obvious to anyone who has been following the recent changes and all greyscales hurf blurfing about crimewatch that this is what CCP are doing.
Lyron-Baktos
The Scope
Gallente Federation
#149 - 2012-08-28 14:34:55 UTC
If hi-sec was totally safe, it would not affect me unless it caused a ton of people to un-sub.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#150 - 2012-08-28 14:40:12 UTC
TheGunslinger42 wrote:
Read the first half of a paragraph, didnt bother reading the rest because it has been incredibly obvious to anyone who has been following the recent changes and all greyscales hurf blurfing about crimewatch that this is what CCP are doing.

It struck me as odd that the person they put in charge of bring the code and workings of 'Crimewatch' is a renowned Carebear and Industrialist

Take Greyscale off Crimewatch and get him working on the POS revamp right away!

Put a dev on Crimewatch that actually spends time in-game shootign at people for fun.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Kryss Darkdust
The Skulls
#151 - 2012-08-28 14:40:42 UTC
Matriarch Prime wrote:
Jenn aSide wrote:
Matriarch Prime wrote:
Jenn aSide wrote:
Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me.


To be fair, STO is pretty terrible. :)


Which is even MORE reason for the "change the game" crowd to migrate there, imagine how much better they could make STO by stopping suicide ganking klingon warbirds and AFK-cloaked Science ships!


You could say that. The reality is that it is hot mess of ability bloat which tries to hide fundamentally simplistic gameplay.

Good thing it is free now. That's the only price point that could make it viable.


STO's primary problem is that their was a design problem and marketing problem in terms of understanding who their potential audience was. WoW players had only a passing interest in the game, after all, they already have a highly developed PvE game which any new game can't compete with, its why its had its long term success (it will take years for STO to reach this level of play). Star Wars fans who play MMO's had no interest, after all they are a coming from a full featured sandbox MMO which was altered to be like WOW for which they hated the developer for. Going to another WoW clone was no in the cards. That left the "try it for a while" crowd that makes up the rest of the MMO community that might have been interested which understandably resulted in big intial numbers and than a mass exodus. With GW2 being released, after spending 10 minutes playing I can already tell you, its far superior to STO on day one. STO is basically ******, destined to be remember as a failure of epic proportions given the time and cost involved to make it.

That said, STO's release had zero impact on Eve and I suspect GW2 will have minimal impact as well, which re-affirms that what makes a Eve player and Eve as a game, is not cut from the same stock.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Vincent Athena
Photosynth
#152 - 2012-08-28 14:41:30 UTC  |  Edited by: Vincent Athena
Din Chao wrote:
Sabrina Solette wrote:
2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be).

Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp?

You cannot return to your Starter NPC corp as you go to a different one. If you left friends there who are unwilling to move, you cannot return to them.

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Elysium Foxx
Republic Military School
Minmatar Republic
#153 - 2012-08-28 14:44:48 UTC
Suicide ganking is still (and should still) be possible in hisec, however, it was always a semi-broken mechanic that certain members of the eve community took too far and forced CPPs hand into fixing. The way they did it was to balance/buff barges, which also needed attention anyway.

If ppl like James and the gsf gank bounties hadn't happened, it prob wouldn't have been changed.

But at the end of the day, there should be real consequences for "suiciding" yourself, NOT profit, that's just dumb. I never heard of a guy strapping a bomb to himself, setting it off and, well, being rewarded with living and also getting given a new 60" LCD tv for his troubles. You are still able to sui-gank, that hasn't changed, but you need to find your profitable hauler ganks etc now, not soft easymode hulk ganks. Or use it as a last resort, or a FU revenge attack on someone who made you buttsore and sadfaced.

Basically the only ppl that are whining are the pathetic players who either made profit from bad game design, or ppl who actually thought it was cool PvP coolness.

Empire is still as unsafe as it was, I'm not sure why the fuss. Sui-ganking is better now imo.

Din Chao
#154 - 2012-08-28 14:48:37 UTC
Sabrina Solette wrote:
Din Chao wrote:
Sabrina Solette wrote:
2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be).

Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp?



You can't return to the NPC starter corp that you started in, you end up in one of what I call the drop-out NPC corps where other ex-player corp pilots go.

Ah, ok. But that's kind of the point, at least lore-wise, of those starter NPC corps. They're schools, aren't they? Eventually you leave school, one way or another...
Deros
Black Omega Security
Minmatar Fleet Alliance
#155 - 2012-08-28 14:52:14 UTC  |  Edited by: Deros
I have played EVE since beta, and yet just noticed I have only ever posted once on these forums, it amused me.


I must say that it is a very interesting article that I have to agree with. It is a shame that CCP is implementing such changes to the game, in the way that they have.

And yet I fear that yet is worse to come, listening to the presentation from fanfest detailing mere ideas for the "crimewatch" system to be altered to make me worry for what the game will become in HiSec and LowSec. I think I will spend even less time there than I do already.

As for wars, remove neutral reps, easy. Bring in Concord for them interfering in a sanctioned action. Remove free allies, its a sanctioned war, let them join in if they want, but it should cost them.

Anywho, back to 0.0 for me.

Edit: Oh, just a quick note. Stop altering empire NERF THE DAMN DRAKE.
Ghazu
#156 - 2012-08-28 14:56:54 UTC
Matriarch Prime wrote:
Jenn aSide wrote:
Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me.


To be fair, STO is pretty terrible. :)


but they have wis avatar immersion social blah blah now immediately?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Too-Boku
Doomheim
#157 - 2012-08-28 15:07:56 UTC
Josef Djugashvilis wrote:
Saw the name - james 315.

Stopped right there.

It is probably best for james if folk do not encourage his really strange obsession with miners.

His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.

The self obsessed ego (mittens) and the miner obsessed ego.


There's a lot more to it than miners. Set aside your prejudice, hate and preconceived notions and read the article.
Hypercake Mix
#158 - 2012-08-28 15:08:20 UTC
High-sec ganking tends to keep people in high-sec.
No More Heroes
Boomer Humor
Snuffed Out
#159 - 2012-08-28 15:12:02 UTC
Marlona Sky wrote:
Trash article on themittani.com nonshocker.


I realize you are obligated to cast aspersions on account of your corp and alliance ticker, but can you deny that high sec is a lot safer than it used to be? And is moving towards a safe-sec pvp free zone?

.

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#160 - 2012-08-28 15:12:26 UTC
I was a big SWG player before the cu and nge. I think I still have the collector's edition somewhere. I'm a big believer of sandbox, but I'm not such a purist to think that there isn't a place for structured content in such games. There can be no "WoW killer" in my mind. I like the game, I have an active subscription that I've had for years. I came across both eve and wow at around the same time I think. I had left EQ after 5 years or so, both games had appeal to me for different reasons.

The developers of this game have done a good job of focusing on keeping players able to make their own content. It works fanasticly well. So, I don't get really upset if some players are more resistant to things like bringing more security to high sec. I understand that the game itself is a delicate balance. Much of eve's success depends on its player perception of mechanics. Nevermind how good or bad those mechanics support or hinder thier enjoyment objectively.

I find the push back having a environment that is supportive of new players, and security while they learn the ropes interesting. Players pushing back on changes that would give them more content, via more players or more money for development from said player sub, for the simple price that they aren't aloowed to be unrepentant douches to new players. It is quite perplexing that the developers would have to go so far as to make whole systems off limits to ganker because of the efforts of some players to ruin the very first moments of a new player entering the game. Yet, looking at the reponse, most players are fine with leaving those systems off limits. It passes under the radar for the most part.

But the simple suggestion the developer make such protection explicit in the workings of high security and an invisible line has been cross somewhere. And my participation in these dicussion so far have left my unable to account for it. I get that some players are mad that older player (like me) can sit in high security, enjoy its safety while making a decent "living", that somehow even though there is much more to gain in low/null sec, that that isn't enough. I must be forced into pvp...kicking and screaming if necessary. I've proposed solutions to this delima, but I'm not so naive to think I was the first.

I don't see the other side of the arguement though. I don't see the arguement that high security must be removed and all space is dangerous all the time. I'm sure some players think that. But where is that line? At what point does safe become too safe? I only ever see the real motions to make high sec actually secure? Are we to then conclude that high sec could be more secure, if only players realize that they too enjoy the benefits from time to time? Surely the players that never enter high security must be a vast minority? Or am I to conclude that the most outspoke opposition have no idea what they want. That they will never admit that they too like to visit jita from time to time without the looming threat of violence over their shoulders.

I'm not sure where I was going with that, if at all, but it those thoughts that come to me when I discuss this with other players.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!