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Singularity open for initial interaction between EVE and Dust

First post
Author
Domer Pyle
Republic University
Minmatar Republic
#101 - 2012-08-28 12:51:54 UTC
^^

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Vlodovich
Pator Tech School
Minmatar Republic
#102 - 2012-08-28 12:53:48 UTC
I was just getting into testing out the new features and now its dead. Is there any official info on this? It also says 58 people are logged into Sisi but I dont know if thats CCP bug hunters or whatever
Matthew97
#103 - 2012-08-28 13:33:14 UTC
CCP Habakuk wrote:

  • We might restrict the server again with no warning if we find any critical issues.


  • Guessing it's due to that
    CCP Habakuk
    C C P
    C C P Alliance
    #104 - 2012-08-28 13:41:42 UTC
    Matthew97 wrote:
    CCP Habakuk wrote:

  • We might restrict the server again with no warning if we find any critical issues.


  • Guessing it's due to that

    No, Singularity is open again. A small fix for Dust was being deployed and this needed to be tested first before opening the server.

    CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

    Bug reporting | Mass Testing

    Matthew97
    #105 - 2012-08-28 13:43:36 UTC
    CCP Habakuk wrote:
    Matthew97 wrote:
    CCP Habakuk wrote:

  • We might restrict the server again with no warning if we find any critical issues.


  • Guessing it's due to that

    No, Singularity is open again. A small fix for Dust was being deployed and this needed to be tested first before opening the server.


    Ah okay, any chance it was to fix the chat bug? xD
    CCP Habakuk
    C C P
    C C P Alliance
    #106 - 2012-08-28 13:45:16 UTC
    Matthew97 wrote:
    Ah okay, any chance it was to fix the chat bug? xD


    No, not yet - this fix is still in the pipeline as far as I know.

    CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

    Bug reporting | Mass Testing

    Matthew97
    #107 - 2012-08-28 13:48:10 UTC
    CCP Habakuk wrote:
    Matthew97 wrote:
    Ah okay, any chance it was to fix the chat bug? xD


    No, not yet - this fix is still in the pipeline as far as I know.


    Coolio, thanks for the update ^^

    P.S. Sorry about the major spam yesterday with the Bug Report ID xD
    CCP Goliath
    C C P
    C C P Alliance
    #108 - 2012-08-28 13:49:56 UTC
    Missile War wrote:
    CCP Goliath wrote:
    Prelate Hucel-Ge wrote:
    Can we get faction/deadspace mods seeded on the market next time? It's a major pain, after having access to it before on SiSi.


    Nope. It was always the plan that these modules would be temporarily seeded and that was made clear prior to them even being seeded earlier in the summer.


    Would you mind unseeding supers as well than? I don't really see the logic in giving access to etana/cambion, but almost no other faction ships, and supers without faction/deadspace mods?


    ATX ships were an oversight. Unseeding is quite demanding of our DBAs so we will not be unseeding anything as we are extremely busy with production projects.

    CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

    Asb16
    Space Fishing Mafia
    #109 - 2012-08-28 15:36:23 UTC
    How i get my account reactivated on Test server iv posted hear lol
    Vincent Athena
    Photosynth
    #110 - 2012-08-28 16:16:02 UTC
    I can tell you one issue with dust / eve interaction: There are not enough ways to do it yet. How much testing of chat can you do? I hope you can turn on more features soon.

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    Jacob Straven
    Deep Core Mining Inc.
    Caldari State
    #111 - 2012-08-28 17:52:10 UTC  |  Edited by: Jacob Straven
    Asb16 wrote:
    How i get my account reactivated on Test server iv posted hear lol


    The account reactivation thread has been re-opened for the time being, - https://forums.eveonline.com/default.aspx?g=posts&t=6355&find=unread
    Shadalana
    School of Applied Knowledge
    Caldari State
    #112 - 2012-08-28 20:54:22 UTC
    CCP Goliath wrote:
    Prelate Hucel-Ge wrote:
    Can we get faction/deadspace mods seeded on the market next time? It's a major pain, after having access to it before on SiSi.


    Nope. It was always the plan that these modules would be temporarily seeded and that was made clear prior to them even being seeded earlier in the summer.


    can you seed the faction ships completly? I see hordes of machas/mares in the market for 100, but no bhaals, rattles and vindis in delve...
    Hawkeye2816
    Federal Navy Academy
    Gallente Federation
    #113 - 2012-08-28 21:30:18 UTC
    Shadalana wrote:
    CCP Goliath wrote:
    Prelate Hucel-Ge wrote:
    Can we get faction/deadspace mods seeded on the market next time? It's a major pain, after having access to it before on SiSi.


    Nope. It was always the plan that these modules would be temporarily seeded and that was made clear prior to them even being seeded earlier in the summer.


    can you seed the faction ships completly? I see hordes of machas/mares in the market for 100, but no bhaals, rattles and vindis in delve...

    and navy boosters and ammo too? Big smile
    TurAmarth ElRandir
    Hiigaran Bounty Hunters Inc.
    #114 - 2012-08-28 22:04:40 UTC
    Golden Gnu wrote:
    I'll be back when I can rain hell fire on the space marines Lol


    I think it's hilarious that so many from EVE posting on this topic say things like the above and "OHHH!!" !OHHH!!" "How soon can I BLAST Dusties from Orbit?!?!?!" like this will be some kinda of EVEpwn grieffest and the poor Dustbunnies will just have to cower in fear and tears and rage quit over EVE pilots uberness and untouchablility...

    Quote: "But Mercs on the ground won’t be helpless. We’ll soon add the Orbital Artillery outpost on the ground, which they can use to attack EVE Online ships in space."

    Ref: Playstation.blog, Posted by Brandon Laurino // Executive Producer, Dust 514

    And I will bet that Orbital Arty Outpost will be as hard, if not harder, to take down than a well defended POS... Imagine, if you will, 5 or 10 Dusters taking control of the guns on one or two OAOs and blasting your Dust killer fleet into junk....

    Personlly, "I" can't wait to see the Dusters make fools out of all the fools who think raining hellfire on Dusters is gonna be risk free...

    No Reward without RISK!

    TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/

    Vincent Athena
    Photosynth
    #115 - 2012-08-28 22:13:14 UTC
    TurAmarth ElRandir wrote:
    Golden Gnu wrote:
    I'll be back when I can rain hell fire on the space marines Lol


    I think it's hilarious that so many from EVE posting on this topic say things like the above and "OHHH!!" !OHHH!!" "How soon can I BLAST Dusties from Orbit?!?!?!" like this will be some kinda of EVEpwn grieffest and the poor Dustbunnies will just have to cower in fear and tears and rage quit over EVE pilots uberness and untouchablility...

    Quote: "But Mercs on the ground won’t be helpless. We’ll soon add the Orbital Artillery outpost on the ground, which they can use to attack EVE Online ships in space."

    Ref: Playstation.blog, Posted by Brandon Laurino // Executive Producer, Dust 514

    And I will bet that Orbital Arty Outpost will be as hard, if not harder, to take down than a well defended POS... Imagine, if you will, 5 or 10 Dusters taking control of the guns on one or two OAOs and blasting your Dust killer fleet into junk....

    Personlly, "I" can't wait to see the Dusters make fools out of all the fools who think raining hellfire on Dusters is gonna be risk free...

    No Reward without RISK!

    I doubt it will be that hard to take out an OAO. More like killing a ship. But supposedly we will not be able to shoot at all unless given a code form the Dusters. No arbitrary shooting everyone on the planet, you shoot the target designated by the ground troops, that will be your only option.

    And do not forget that there can be ships working for the other side shooting you as well.

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    killer511
    Imperial of X
    #116 - 2012-08-29 07:16:25 UTC
    NNOoooooooooooo......... my acount wasn't active when they took the snapshot or whatever it is they do...... >.< so sad now wanted to play EVE on sisi and dust514 at the same time. grrr..
    killer511
    Imperial of X
    #117 - 2012-08-29 07:22:04 UTC
    YEEESSS just saw the post to get it fixed :D
    Jason267
    Rookie Help Corporation
    #118 - 2012-08-29 07:52:54 UTC
    How and where do you get into the dust 514 interaction in Saikanen?
    Apo Lamperouge
    #119 - 2012-08-29 10:44:26 UTC  |  Edited by: Apo Lamperouge
    Hawkeye2816 wrote:
    Shadalana wrote:
    CCP Goliath wrote:
    Prelate Hucel-Ge wrote:
    Can we get faction/deadspace mods seeded on the market next time? It's a major pain, after having access to it before on SiSi.


    Nope. It was always the plan that these modules would be temporarily seeded and that was made clear prior to them even being seeded earlier in the summer.


    can you seed the faction ships completly? I see hordes of machas/mares in the market for 100, but no bhaals, rattles and vindis in delve...

    and navy boosters and ammo too? Big smile


    Ugh... well at least a minor thanks for leaving my personal Vindi on my alt. But hell guys, a T3 reeeeeeeeeeaaaaallly sucks without faction mods.... and you just happen to take the mirror like 3 days after I got blown up real good. Geez, thanks.Roll

    While we're talking about supers, just put the darned things in there... I will NEVER be able to afford a Nyx on TQ, so why should I bother actually training for one? It would be nice to be able to try this stuff out.

    It would be nice to be able to not have to play Sisi more than TQ just to get a nice Pithum or Gistum A-Type invuln for my tengu. It's hard enough to find the Republic Fleet 10MN AB....

    Maybe make the officer and Faction spawns higher probability?

    Just my opinion...and remember, opinions are like assholes. Everyone has one and it usually stinks.

    Sometimes a knife right through your heart is exactly what you need.

    Rommiee
    Mercury Inc.
    #120 - 2012-08-29 11:58:54 UTC  |  Edited by: Rommiee
    CCP Nullarbor wrote:
    Gaia Ma'chello wrote:
    Lets see:
    If I target a belt rat, wreck, or ship the targeted item icon shows as an exclamation point. CCP said they could reproduce (Mac only bug).
    No Customs offices.
    Many dust items on the market have no description, and some cannot be dragged to the chat window (remote explosives are an example of both of these bugs).
    The mining barges are the old barges, without the ore hold.

    Interaction issue: It sure would be nice to be able to tell at a glance who is a duster and who is an egger. Maybe their color tags in chat should have rounded corners?


    The EVE build is a little bit older than what is on TQ right now so its missing some mining changes.

    A more detailed list of the broken items would be appreciated, as you spot them.

    Player items are removed as per the usual SiSi pruning process and this includes customs offices.

    The next release will have a unique appearance for dust mercenaries so you'll be able to tell the bunnies from the eggs P

    Thanks for the comments.



    Can you also confirm that we will be able to filter out Dust players from local ?