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No Eve Player Should Miss This Article

Author
ed jeni
Hax.
#121 - 2012-08-28 12:45:54 UTC
if having a safer hisec increases the amount of players in eve, and that increase has a trickle down to null, then i cant see the problem, a healthy increase in subscriber numbers benifits us all, so meh
Kryss Darkdust
The Skulls
#122 - 2012-08-28 12:48:54 UTC
Cid SilverWing wrote:
Classic case of scrub. Goon whines that hisec ganking isn't easy enough.

If EVE didn't have miners, PvP'ers would be forced to do the mining themselves or biomass themselves and uninstall.

Miners need PvPers and PvPers need miners. If there's no business being made, war cannot be conducted. War profits from conflict, conflict profits from logistics (mining, refining, production and distribution).

Or think of it this way

Mine rocks, make stuff -> Stuff kills stuff -> Mine rocks, make stuff

This wheel is what drives EVE.


Aren't suicide gankers part of the that wheel though? I guess what I'm saying is that there is no historical information on which to draw a conclusion in an Eve where suicide gankers don't exist, because they have always been there. They have always been part of the wheel. Assuming players can't kill each other in High Sec, than, what happens to Eves economy? What is the impact on Eve when we eliminate this reducing effect?

Its worth pointing out as well that suicide gankers have always existed side by side with miners, and there always have and continue to be an unlimited supply of people willing to mine.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Kryss Darkdust
The Skulls
#123 - 2012-08-28 12:52:52 UTC
ed jeni wrote:
if having a safer hisec increases the amount of players in eve, and that increase has a trickle down to null, then i cant see the problem, a healthy increase in subscriber numbers benifits us all, so meh


Yeah.. I think that pretty much sums it up for me in the broad scope of things. While Im hesistant to speculate what would happen to Eves economy without suicide gankers and "total safety" in high sec, I would gladly accept those consequences if part of that result is an increase in subscriber numbers. After all, more subscribers, means more CCP money, which hopefully means more Eve development. If part of that package is inflation of resources prices, I think I can live with that, after all, lower resource prices means cheaper ships which consequently means more PvP, and in turn most likely a larger portion of the population might be willing to risk going out and giving PvP a try.

I think there is a lot of logic there, I just wonder if making High Sec safe would really have that result, that being, high subscriber numbers?

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Josef Djugashvilis
#124 - 2012-08-28 12:56:54 UTC
Andski wrote:
npc posting alts are hilarious


So, once again you are alt posting?

This is not a signature.

Bloodpetal
Tir Capital Management Group
#125 - 2012-08-28 12:57:12 UTC


Crimewatch is the next tip of the hat in which way CCP is going to go.


Version 1.0 of Crimewatch, Suspects (Can-flippers) couldn't even shoot back to protect themselves.

This article is more than tin-foil-hattery.

Where I am.

Din Chao
#126 - 2012-08-28 13:00:39 UTC
ed jeni wrote:
if having a safer hisec increases the amount of players in eve, and that increase has a trickle down to null, then i cant see the problem, a healthy increase in subscriber numbers benifits us all, so meh

My question is, though, if the new players are showing up because of "carebear buffs", should we expect that these players venture beyond high sec with the same frequency as those of us who play now?
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#127 - 2012-08-28 13:00:47 UTC  |  Edited by: Sabrina Solette
Kryss Darkdust wrote:
Its worth pointing out as well that suicide gankers have always existed side by side with miners, and there always have and continue to be an unlimited supply of people willing to mine.




I don't remember too much in the way of suicide gankers, ganking miners prior to the first Hulkageddon.

Suicide pilots only have themselves to blame for the changes (if they don't like the changes). Like anything if people push things to the limit, then they'll be changes. So people should be thanking the the first organiser and Goons/Mittens for the new mining ship changes.

Actually it's funny that the same people moaning about the changes are the ones that are responsible in part for them.
ed jeni
Hax.
#128 - 2012-08-28 13:15:18 UTC
Quote:
My question is, though, if the new players are showing up because of "carebear buffs", should we expect that these players venture beyond high sec with the same frequency as those of us who play now?



i would guess that a whole bunch of these "supposed" new carebear subs would stay in the safe environs of hisec but some will venture out further afield and bolster the population of lo and null sec, and any increase in these populations has to be a good thing for null and lo pvp not to mention increased sub numbers for ccp (we know how hilmar likes to monitor subs before investing in new devs)

so whats the downside ?

lack of non consensual pvp in hisec
no more ganking

cant see that being a big issue, if the gankers wanna gank then go to losec or null and try see how you get on there,
there will still be noobs to pick on only thing is your gonna have to do it outside of hisec,

the possible benefits IMO however outweigh the tears of players who like to pick on hisec players,

there is room in eve for both playstyles and adapting game mechanics in hisec doesnt really upset anyone bar goonie pubbies
Gun Gal
Dark Club
#129 - 2012-08-28 13:19:46 UTC
Look another mittani self masturbation post.

This, coming from the guy and corp that's turned null into a a carebear land.
Kryss Darkdust
The Skulls
#130 - 2012-08-28 13:23:43 UTC
Sabrina Solette wrote:
Kryss Darkdust wrote:
Its worth pointing out as well that suicide gankers have always existed side by side with miners, and there always have and continue to be an unlimited supply of people willing to mine.




I don't remember too much in the way of suicide gankers, ganking miners prior to the first Hulkageddon.

Suicide pilots only have themselves to blame for the changes (if they don't like the changes). Like anything if people push things to the limit, then they'll be changes. So people should be thanking the the first organiser and Goons/Mittens for the new mining ship changes.

Actually it's funny that the same people moaning about the changes are the ones that's are responsible in part for them.


Well, I'm not sure how long you have played this game (assuming your using a posting alt) but suicide ganking before Hulkagedon was far broader of a phenomenon which included pretty much any target on which one could make a profit. Not sure about the frequency, as I have said, I have never been ganked, no one has ever attempted to gank me and I have never seen a gank in progress in 6 + years of playing this game so to me the whole thing is kind of a myth. gf the forums are any indication, however, suicide ganking was definitely more prevalent back in the day. That or people complained about it more back than. In any case it became more focused during the hulkagedon on miners specifically, and naturally their is a connection between that ongoing event and exhumer buffs. But I find it kind of an inconsistent response by CCP, I mean tomorrow Goons might decide its "Industrialgedon"... so what are we going to do? Buff every ship anytime an alliance makes a ganking event around it?

I guess what I'm driving at here is that, I don't see how making sweeping game changes in response to player events is in the spirit of Eve. CCP seemingly, at least in the public eye (as the author pointed out) encourages player events and seems to thrive on the publicity for their game when they occur, yet they turn around and suddenly present us with changes to the game that prevent such a thing from happening in the future. Which suggests that they obviously don't want us to organize in this fashion.

I think the author of this article makes a good point about this connection and I do believe that its a very unhealthy approach. I'm not saying I support suicide ganking here, as I still am yet to hear a reasonable argument for its existance, but certainly I support many other types of mechanics in which players are thrown to the spear through organization of events by players.. like war decs for example. Can we expect that everytime players organize an event and the results are "people get blown up" that their will be a game mechanic to prevent that event in the future?

I think that's the point the author is kind of driving home here. This is less about suicide ganking and more about how CCP responds to the organization of player driven content/events. Is this the new status quo? Next time I war dec someone can I expect the game to be nerfed to discourage me from doing it?



The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#131 - 2012-08-28 13:28:54 UTC  |  Edited by: Metal Icarus
Kryss Darkdust wrote:
I think this is probably the first topic I have created in over 3 years on Eve Forums, but after reading the linked article I came to the conclusion that every single Eve player needs to read it. I would be very curious to hear the opinions on it.

http://themittani.com/features/road-nerfdom-highsecs-carebear-future



Oh yeah? Once I saw it was a "mining-barge-buff-whine" article, I immediatly stopped. What kind of person would think EVERY eve player should read this?

Let me answer that for you; an *******.

edit: That censored word is another word for anus.
Kryss Darkdust
The Skulls
#132 - 2012-08-28 13:30:56 UTC
Gun Gal wrote:
Look another mittani self ************ post.

This, coming from the guy and corp that's turned null into a a carebear land.


Clearly you where not in null sec last night.

http://dog-net.org/brdoc/?brid=12325
http://dog-net.org/brdoc/?brid=12327
http://dog-net.org/brdoc/?brid=12290

When was the last time you saw that in carebear land?

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Frying Doom
#133 - 2012-08-28 13:31:09 UTC
Inquisitor Kitchner wrote:


Amount of Risk Involved:

Null Sec > Low Sec > High Sec

Amount of Isk that can be earnt per hour:

Null Sec > Low Sec > High Sec

"Ideal" Character progression (i.e. what you want the majority of players to do):

Highsec -> Low Sec -> Null Sec


As a rule of thumb anything you can do in empire should be more profitable (assuming you don't die) or you can do it better/longer/faster/stronger in Low Sec.

Then anything you can do in Low Sec is more profitable in Null Sec.


You missed the Elite zone a.k.a. Wormholes.
There are a lot of wormhole systems.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Kryss Darkdust
The Skulls
#134 - 2012-08-28 13:36:36 UTC  |  Edited by: Kryss Darkdust
Quote:
That censored word is another word for anus.


Yeah I got that, it wasn't that hard to figure out. You are right it is partially a mining barge buff whine, but that's not really what we are talking about here so how about instead of looking like a jack ass in an otherwise mostly productive discussion, you just take a pass on it.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#135 - 2012-08-28 13:46:57 UTC  |  Edited by: Sabrina Solette
ed jeni wrote:
Quote:
My question is, though, if the new players are showing up because of "carebear buffs", should we expect that these players venture beyond high sec with the same frequency as those of us who play now?



i would guess that a whole bunch of these "supposed" new carebear subs would stay in the safe environs of hisec but some will venture out further afield and bolster the population of lo and null sec, and any increase in these populations has to be a good thing for null and lo pvp not to mention increased sub numbers for ccp (we know how hilmar likes to monitor subs before investing in new devs)

so whats the downside ?

lack of non consensual pvp in hisec
no more ganking

cant see that being a big issue, if the gankers wanna gank then go to losec or null and try see how you get on there,
there will still be noobs to pick on only thing is your gonna have to do it outside of hisec,

the possible benefits IMO however outweigh the tears of players who like to pick on hisec players,

there is room in eve for both playstyles and adapting game mechanics in hisec doesnt really upset anyone bar goonie pubbies




Problem with high-sec (new players) is that they can't make much isk to start with and as they have skill books to buy and implants they can't afford to lose much.

1) Jump-clone standing at 8.0 is far too high, it should be around 2.0.

The low isk making of new players lock them into high-sec once fitted with implants of +3 and above. (Could get over this by buying PLEX, but that not really an acceptable work around for most people).

2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be).

3) Many corps not accepting new players or players without certain training. A lot of player corps are just as responsible for keeping players in high-sec by not being willing to take on and train new pilots.




I think the biggest problem EVE has though is the fact it does not really have the same feel of being an MMO as other MMOs do. Due mainly to the chat system and the fact we don't see other peoples characters (ships) very often. Plus with the EVE idea of don't trust people in EVE pug groups are less likely to form. Sometimes the forums seem more of an MMO than the game does. I'm sure that a lot of you will disagree with me on this, but it is looking at the game from a player's view in an NPC corp, although some players in NPC corps work to improve them.
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#136 - 2012-08-28 13:54:23 UTC
Kryss Darkdust wrote:
Sabrina Solette wrote:
Kryss Darkdust wrote:
Its worth pointing out as well that suicide gankers have always existed side by side with miners, and there always have and continue to be an unlimited supply of people willing to mine.




I don't remember too much in the way of suicide gankers, ganking miners prior to the first Hulkageddon.

Suicide pilots only have themselves to blame for the changes (if they don't like the changes). Like anything if people push things to the limit, then they'll be changes. So people should be thanking the the first organiser and Goons/Mittens for the new mining ship changes.

Actually it's funny that the same people moaning about the changes are the ones that's are responsible in part for them.


Well, I'm not sure how long you have played this game (assuming your using a posting alt) but suicide ganking before Hulkagedon was far broader of a phenomenon which included pretty much any target on which one could make a profit. Not sure about the frequency, as I have said, I have never been ganked, no one has ever attempted to gank me and I have never seen a gank in progress in 6 + years of playing this game so to me the whole thing is kind of a myth. gf the forums are any indication, however, suicide ganking was definitely more prevalent back in the day. That or people complained about it more back than. In any case it became more focused during the hulkagedon on miners specifically, and naturally their is a connection between that ongoing event and exhumer buffs. But I find it kind of an inconsistent response by CCP, I mean tomorrow Goons might decide its "Industrialgedon"... so what are we going to do? Buff every ship anytime an alliance makes a ganking event around it?

I guess what I'm driving at here is that, I don't see how making sweeping game changes in response to player events is in the spirit of Eve. CCP seemingly, at least in the public eye (as the author pointed out) encourages player events and seems to thrive on the publicity for their game when they occur, yet they turn around and suddenly present us with changes to the game that prevent such a thing from happening in the future. Which suggests that they obviously don't want us to organize in this fashion.

I think the author of this article makes a good point about this connection and I do believe that its a very unhealthy approach. I'm not saying I support suicide ganking here, as I still am yet to hear a reasonable argument for its existance, but certainly I support many other types of mechanics in which players are thrown to the spear through organization of events by players.. like war decs for example. Can we expect that everytime players organize an event and the results are "people get blown up" that their will be a game mechanic to prevent that event in the future?

I think that's the point the author is kind of driving home here. This is less about suicide ganking and more about how CCP responds to the organization of player driven content/events. Is this the new status quo? Next time I war dec someone can I expect the game to be nerfed to discourage me from doing it?





I underlined the part I wanted to address (because I'm too lazy to edit, and context and all that)

I don't think the article really makes that case. It is clear that ship revision is an ongoing effort, I think the arguement that the changes to miners were targeted to specifically stop ganking can be clearly unsupported by that simple observation. That is unless you hold to the opinion that the rest of the ship revisions are all in an effort hide CCP's "true purpose" of making carebear, afk mining appealing.

You could make the case that past changes have been made to insure that high security ganking doesn't become more prevalent by being hugely profitable.

The only way I see high security ganking as a valid tactic is if it were part of a larger strategic initiative on the part of low/null sec corporations to preserve profit margins. I think that would be in the spirit of eve. The risk is large scale ship losses on the bet that margins for low/null sec material become more desirable.

Ganking for the lulls, or some some strange hatered of high sec miners or gaming the security mechanics? No, I don't agree that that gameplay should specifically be preserved.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Kryss Darkdust
The Skulls
#137 - 2012-08-28 13:54:55 UTC
Quote:
I think the biggest problem EVE has though is the fact it does not really have the same feel of being an MMO as other MMOs do. Due mainly to the chat system and the fact we don't see other peoples characters (ships) very often. Plus with the EVE idea of don't trust people in EVE pug groups are less likely to form. Sometimes the forums seem more of an MMO than the game does. I'm sure that a lot of you will disagree with me on this, but it is looking at the game from a player's view in an NPC corp, althought some players in NPC corps work to improve them.


I don't disagree with you, quite to the contrary, Eve in fact is unlike any other MMO but no question about it that this is the exact reason most Eve players, in particular veterans of Eve play this game.

For me, since Eve, every MMO I have tried to play has been an utter and complete disappointment. The primary reason (again just personal opinion here) is that every MMO out there has ZERO consequence for my actions. There is nothing to lose, not much to gain and it all boils down to a predictable treadmill. With Eve, every single day that I log in is a complete and utter unknown. Maybe that wormhole will be empty and me and my crew can poach it, maybe we will spend the night swapping paint or maybe we find a connection to 0.0 and go do something there... and so on. This however is only interesting because of the consequences, because of the interaction and because of the fact that players have more freedom to act as they please.

I don't really know how suicide ganking fits into all this, but ultimately if you aren't ready to get out of the routine of trying to play Eve as if it was (pardon the pun) World of Warcraft, than strictly speaking, your not really an Eve audience and probably won't spend the next six years paying subscription fee's on three accounts.

So while I agree that eve doesn't feel like your every other MMO, in a way that's the whole bloody point and why we are here (and when I say we, I mean people who agree with me, like, everyone I play with).

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Jimmy Gunsmythe
Sebiestor Tribe
#138 - 2012-08-28 13:56:40 UTC
And this is why stupid people should never be allowed to vote.

John Hancock

Vincent Athena
Photosynth
#139 - 2012-08-28 13:57:17 UTC
On tanking the old barges: It was like adding a few layers of extra heavy cardboard to a tissue paper ship. There was nothing you could do to get any barge over 100,000 EHP. The result is many people did not even try. "Why bother? The gankers will just bring one more cat" they said, so they want for yield instead.

Now actually tanking the barge makes sense, so people are doing it. I have heard far more talk about tanking up barges now than before the change.

"Whats the point of more subs if I cannot shoot them?"

Consider two options:

High sec is kept as is. Result: Many will not sub, and as a result you cannot shoot them. CCP gets less money for developing new features.

High sec is made safe: Many will sub and you cannot shoot them. CCP gets more money for doing stuff like fixing low sec and Soverenty.

In both cases you cannot shoot a large number of people. You cannot shoot them if they are not even in the game! But more resources for CCP to make a better game overall is desirable.

"Who cares if there are a pile of people in high sec being totally safe?"

There are several issues. Anything that anyone does in game effects the game economy. Miners selling ore effect the economy. The argument is "They can effect the economy that effects me, and I cannot effect them back (by shooting them)". Another issue is null sec alliances hide industrial and logistical operations in high sec in NPC corps. At present the only way to attack these ships is suicide ganks.

Both of these objections ignore one fact: There are many more ways to do PvP than shooting ships. For example, the market. Or in the case of industry, just doing it better than the enemy, with greater efficiency.

Another issue with a safe high sec is will it crash the economy. I think not. First because as noted above there are other forms of PvP that will still be present in high sec. Second, CCP is watching the issue closely and can change stuff if needed.

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Din Chao
#140 - 2012-08-28 13:58:11 UTC
Sabrina Solette wrote:
2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be).

Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp?