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No Eve Player Should Miss This Article

Author
Inquisitor Kitchner
The Executives
#101 - 2012-08-28 11:09:09 UTC


My opinion on the whole situation is thus:



Amount of Risk Involved:

Null Sec > Low Sec > High Sec

Amount of Isk that can be earnt per hour:

Null Sec > Low Sec > High Sec

"Ideal" Character progression (i.e. what you want the majority of players to do):

Highsec -> Low Sec -> Null Sec


As a rule of thumb anything you can do in empire should be more profitable (assuming you don't die) or you can do it better/longer/faster/stronger in Low Sec.

Then anything you can do in Low Sec is more profitable in Null Sec.

Yes I am a Null Sec player but think about what actually makes the game interesting. If players (for some reason) formed their own major Empire on the outskirts, with their own police forces (that worked) and people felt almost as safe out there as in Empire, wouldn't that make for an amazing game? If only 20% of the playerbase is Null Sec at the moment, could you imagine what would ever happen if a load of miners/carebearers/etc just formed together and took to Nullsec? They'd burn hideously at first but the numbers are probably greater than the CFC.

As a rule of thumb I think in High Sec it's fair to say suicide ganking isn't a viable income BUT it is possible. So if you fly in your ship that your daddy bought with plex and give older players grief in local they can blow the hell out of you at a not entirely unreasonable loss to themselves, but it is a LOSS. Show players they don't reach their full potential in High Sec, perhaps consider limiting ships more (no T2 combat vessels? Nothing bigger than a Battle Cruiser?). Combine this with my next suggestion.

With the new changes to mechanics in Low Sec due it sounds like if you travel from Gate A to Gate B or Gate B to Station A in Low Sec you'll be fine. I'm ok with this as as well, as long as there is a reason for people to spend time away from the gates and stations in Low Sec. Nerf high sec income/massively boost low sec income to make paying for protection in low sec while you mine much more profitable then mining solo in Empire.

Finally Null Sec. Realistically there are a whole host of problems here, but it should be the most profitable to work here. High Sec people will be like "but why should they make in a week what takes me 6 weeks to earn?!?! Just because I don't want to be killed by gewns!!! :(:(:(" my response is "Because you CAN'T be killed by gewns". You can earn a load of money in a Tengu in Null Sec ratting, but if you lose that ship its 700mil minimum, how long will it take for you to earn that back?

What you end up with is something like this:

Newbies start the game and they are mining/mission running/whatever. They are chipping away and earning ISK while training skills. They train to Battlecruisers relatively fast (or best minnig ships or whatever) and they realise they can't get a bigger ship.

Then they speak to people in their corp who are earning ISK more then twice as fast as they are. They are like "How are you doing that?!" their corp mates are like "Me and a few friends run missions/mine in low sec. It's ok if you stick together".

Newbie miner/mission runner ventures into Low Sec, starts earning more money, maybe losing a ship or two. Maybe even taking part in some PvP combat.

Then he speaks to some more people passing through low sec or other corp mates. They talk about massive titans, player owned stations and even more ISK. The newbie (now no longer a newbie) has cut their teeth in low sec moves into Null Sec.

This is the ideal player transition IN MY OPINION. You might get players more comfortable in High or Low, which is fair play to them. It needs to be balanced off though. By giving a real, tangible and obvious benefit to moving outwards. If they still decide PvP isn't for them then thats fine.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#102 - 2012-08-28 11:18:31 UTC  |  Edited by: Matriarch Prime
Kryss Darkdust wrote:
Matriarch Prime wrote:
Suicide gank breaks the core tenant of the game that is that you must risk much to gain much. High sec gankers exploit the patchwork mechanics of aggression in high security. In low security, such miscreants would be dealt with before they had a chance to act, instead the false security protects them from appropriate aggression until after the deed has been done and the consequence have been met.

In no way is losing a worthless pod or frigate a deterrent to further criminal action on the part of the aggressor (ganker). High sec players have no recourse by which to deter this activity. It is the funny little loop hole in the system that makes this all possible.

To put it another way. It would be better to completely remove the high security system than to continue allow this exploitative behavior. It is inconsistent with the spirit of play. I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.

I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it.


Well put. Thanks for that.

Lets assume for a second you got your way, do you believe the Risk vs. Rewards in high sec are appropriate today? Level 4 Missions for example?


I think there is a need place for casual play in eve and that high security can meet that need.

If I were designing the system though I would have the mission agents more dynamic in payout. Mission payout would be based on mission completion frequency. Higher frequency and higher security agents would reduce payouts. Lower frequency and lower security agents would increase payouts. Unused systems would see more traffic, overused system would see less. The system would be dynamic and respond to load and spread it dynamically. Right now the system just sends your missions to lower load systems. Which "fixes" the server needs, but doesn't address gameplay needs.

With such a system, and a bit of tuning, low sec would be more viable as more players search for better rewards. Right now it is just too static, the system is hardcoded, so I can't find the right reward/risk ratio. nor can it address the overabundance of isk faucets in the game.

If the mission agents were dynamic, then it could help solve loading problems, low sec population issues, and the isk faucet problem all in one go. It also give solo pvp'ers more content in the form of mission runners in low sec. It would solo/small fleet heaven. But the rewards and the populations have to be right to make it so, and hardcoding will never be able to find that equilibrium.

And who knows, maybe if mission runner being subject to ganks constantly, we may see more mission running community spring up to protect against this, or more pvp fitting mission ships and the develeopers can start tuning pve content for pvp ships, and introducing gameplay in pve that plays off of those capabilities.

edit:

I such also note that I would prefer that agents be moved outside stations so that they can freely move about to new systems and within a system. There would need to be a clear contact management system, and possible some sort of functionality on the map to help players find better paying missions.

Also, what if your mission agent were private contacts, and you meet in unique location in a system, and you could direct your agents to seek out certain types of missions, within certain systems, or with certain payouts. What if they were, you know...agents.

PvP'ers could be probing you at your missions or your agents!!!! What if your agents could be directed or accept missions from many different corporations instead of just one. That they were your agents alone and they were more than just a picture, corp and level...

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Glomondon
Doomheim
#103 - 2012-08-28 11:23:33 UTC
Mallak Azaria wrote:
Solstice Project wrote:
Are there any people left who aren't cowards or plain idiots ? o_O


It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.



I always felt that someone who defends anorganic lifeless rocks from defenseless miners was both a coward & an idiot.
Randomy Randomy
Doomheim
#104 - 2012-08-28 11:31:09 UTC
Kryss Darkdust wrote:
Quote:

1. Creditable options doesn't depends on the first word of a post.
2. You can't do anything to silence me, and I know this make you feel frustrated.


Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt.


I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk".

A: Some killed me :(
B: Adapt or go play wow.

or:

A: I can't kill someone like as easy as before :(
B: Adapt or go play wow.
Andski
Science and Trade Institute
Caldari State
#105 - 2012-08-28 11:41:38 UTC
npc posting alts are hilarious

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#106 - 2012-08-28 11:41:54 UTC
Yes

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Ukonius
Freeport Eleven
#107 - 2012-08-28 11:43:34 UTC
Well of course new players would venture out into low/null/WH space if they were left alone long enough to build some sort of buffer for when they lose their ships. Just starting out and getting ganked before you can get anywhere or attain anything is a huge turn-off and makes ya just wanna quit. It's not carebearing, its like walking outside and getting hit by lightening every time, eventualy you stop going outside.
Kryss Darkdust
The Skulls
#108 - 2012-08-28 11:45:10 UTC
Randomy Randomy wrote:
Kryss Darkdust wrote:
Quote:

1. Creditable options doesn't depends on the first word of a post.
2. You can't do anything to silence me, and I know this make you feel frustrated.


Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt.


I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk".

A: Some killed me :(
B: Adapt or go play wow.

or:

A: I can't kill someone like as easy as before :(
B: Adapt or go play wow.


Again I just want to point out that no one is whining here. Its 6 pages of mostly civil discussion about a well written and well thought out article. Agree with it, disagree with it, make your case why or why not. What you did was create an alt to hide your in game identity to ensure your anonymity, refer to people participating in the discussion as whiners and made a pretty poor attempt to appear "tough" or "veteran" in reference to some gibberish about blowing up haulers. You can't expect anyone to take you seriously right?

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Sexy Cakes
Have A Seat
#109 - 2012-08-28 11:48:13 UTC
Stopped reading 3 sentences in. Goonswarm = propaganda. Nullsec is just as carebeary as highsec.

Not today spaghetti.

Generals4
#110 - 2012-08-28 11:50:17 UTC
Goon website whining about high sec being too secure... Well i'll be damned, I never expected that!

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Randomy Randomy
Doomheim
#111 - 2012-08-28 11:51:25 UTC
Kryss Darkdust wrote:
Randomy Randomy wrote:
Kryss Darkdust wrote:
Quote:

1. Creditable options doesn't depends on the first word of a post.
2. You can't do anything to silence me, and I know this make you feel frustrated.


Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt.


I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk".

A: Some killed me :(
B: Adapt or go play wow.

or:

A: I can't kill someone like as easy as before :(
B: Adapt or go play wow.


Again I just want to point out that no one is whining here. Its 6 pages of mostly civil discussion about a well written and well thought out article. Agree with it, disagree with it, make your case why or why not. What you did was create an alt to hide your in game identity to ensure your anonymity, refer to people participating in the discussion as whiners and made a pretty poor attempt to appear "tough" or "veteran" in reference to some gibberish about blowing up haulers. You can't expect anyone to take you seriously right?


You think you can expect? Why? Because you made your alt x years ago? Lol :D
Invisusira
Escalated.
OnlyFleets.
#112 - 2012-08-28 11:51:55 UTC
there are some halfway decent points in those posts, but dear god does it make my tinfoil hat rock hard

reminds me of unfastened coins
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#113 - 2012-08-28 11:53:22 UTC  |  Edited by: Sabrina Solette
Mallak Azaria wrote:
Solstice Project wrote:
Are there any people left who aren't cowards or plain idiots ? o_O


It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.



What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.

Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks.




Been reading the replys to this thread, although did not read the article as it's James so not really worth the effort.

Before the changes you could fit a tank to mining ships although that was not 100% successful against suicide pilots as some people claim. How well you could tank depended on what skills you have trained and how long you have been playing. I bet suicide pilots did not just pick on pilots that had been playing for sometime, in fact I know they didn't.

Also claims that players that regularly play the game put more RL currency into the game, it's also false. I'm a casual player with this game for a number of years and have long breaks sometimes for several months but last month paid about £300 on this game and still pay monthly subs when I'm ingame.

The biggest problem I see is that suicide gankers don't have it as easy as they used too to gain quick easy risk free isk, which is probably what they're more upset about.

Something needed to be done to make mining craft more resistant to suicide pilots and CCP have done it, so good for them.

Low-sec is generally a waste of time thanks to gate-camps, high requirement (standing) for jump-clones, the way NPC corps work (being dumped into an NPC corp after leaving a player corp) and also player corps having high joining requirements. There are other reasons of course.
Kryss Darkdust
The Skulls
#114 - 2012-08-28 11:54:35 UTC  |  Edited by: Kryss Darkdust
Ukonius wrote:
Well of course new players would venture out into low/null/WH space if they were left alone long enough to build some sort of buffer for when they lose their ships. Just starting out and getting ganked before you can get anywhere or attain anything is a huge turn-off and makes ya just wanna quit. It's not carebearing, its like walking outside and getting hit by lightening every time, eventualy you stop going outside.


I think a case can be made for the fact that to fly a Hulk (as an example) you have to train for roughly 45-50 days (close to two months) not to mention to earn sufficient credits to buy one and get appropriate mining laser skills etc. Realistically we are talking about 3 months.

I suppose you could say "noob" to that, but I got guys in my corp that after 3 months of playing are teaching me **** and I have been playing for 6+ years.

I know where your going with it, I just don't believe that in practice this would be true. High Sec players don't leave High Sec, rewards beyond the borders have always been there, its never been enough to get the large majority of players out of high sec. In fact I would speculate that most players who live in High Sec, will remain there as long as they play the game. In particular if they ever venture out unprepared into low, null or wormhole space and get popped.

I don't think the issue here is some sort of needed "safety time buffer", though I agree with you that if you happen to run across a suicide ganker early in your career that this acts as a major deterant to play, but as a larger idea, that being, players eventually moving to low or null sec, I don't think that's true at all.

I suppose the question is, does it really matter? Does it really have impact on Low Sec or Null Sec players that carebear high sec players don't ever leave the nest? I mean hasn't this always been true anyway, suicide gankers or not? Suicide ganking really hasn't done anything to push people out of high sec, if nothing else its only impact has been cancellation of accounts by frustrated players. Which as a whole is a bad for everyone, suicide gankers included whether they care or not.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Kryss Darkdust
The Skulls
#115 - 2012-08-28 11:58:58 UTC
Quote:


You think you can expect? Why? Because you made your alt x years ago? Lol :D


Yup pretty much. I stand by what I say and if someone doesn't like it and wants to scrape paint with me in game they are welcome to try. Its called having a pair.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Mallak Azaria
Caldari Provisions
Caldari State
#116 - 2012-08-28 11:59:31 UTC
Sabrina Solette wrote:
What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.

Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks..


Yes, EVE is a game. Real life mining is not a game. I am glad you have learned something today.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#117 - 2012-08-28 12:06:23 UTC
Mallak Azaria wrote:
Sabrina Solette wrote:
What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.

Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks..


Yes, EVE is a game. Real life mining is not a game. I am glad you have learned something today.




Lol, whatever I've learnt today it's not from the game or the forum, and it certainly won't be about mining.

But, I do tend to get tired of listening to macho bullshit.
Malphilos
State War Academy
Caldari State
#118 - 2012-08-28 12:10:56 UTC
Sabrina Solette wrote:
But, I do tend to get tired of listening to macho bullshit.


That's virtual macho bullshit, thank you.

It's the best part of the thread as always Smile
Kitty Bear
Deep Core Mining Inc.
Caldari State
#119 - 2012-08-28 12:15:56 UTC
Andski wrote:
i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard

maybe they should try a different game?


no, thats just what egotistical, narcisistic Idiots claim is happening.


CCP created a game.

2 types of people started playing
each has a different view of what the game should be, and how it should be played
each believes thier view is the only one that gels with CPP's view

BOTH are wrong.




Cid SilverWing
Doomheim
#120 - 2012-08-28 12:41:31 UTC
Classic case of scrub. Goon whines that hisec ganking isn't easy enough.

If EVE didn't have miners, PvP'ers would be forced to do the mining themselves or biomass themselves and uninstall.

Miners need PvPers and PvPers need miners. If there's no business being made, war cannot be conducted. War profits from conflict, conflict profits from logistics (mining, refining, production and distribution).

Or think of it this way

Mine rocks, make stuff -> Stuff kills stuff -> Mine rocks, make stuff

This wheel is what drives EVE.