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My idea for some expansion on the planetary infrastructure skills and associated themes

First post
Author
Ragnaarak
Untied Dysleckticks
#1 - 2012-08-27 19:49:32 UTC  |  Edited by: Ragnaarak
Planetary Infrastructure Expansion Proposal By Ragnaarak

Basically I feel that Planetary Infrastructure has been left unmodified for quite sometime and as a player who does PI on an industrial scale I would like to see some new skills, ships and structures to
expand on what can be currently achieved.

My proposal contains my ideas for five new skills, two new ships and one new planetary structure.

New Skills:
1. Command Centre Optimisation:
Requirements would be: lvl 3 Command Centre Upgrades, lvl 3 Planetology.
Benefits would be a 2% per lvl increase to command centre outputs per level of Command
Centre Optimisation. There would be a bonus of 1% per level of Command Centre Upgrades
when the pilot has reached lvl 5 of Command Centre Optimisation to give a maximum potential boost of 15%.

2. Advanced Extractor Head Placement:
Requirements would be: lvl 4 Command Centre Upgrades, lvl 4 Planetology.
Benefits would be a 1% increase to extractor head output per level with a bonus of 5% when the pilot has completed training this skill to level 5 to give a maximum boost of 10%.

3. Negotiated Shipping:
Requirements would be: lvl 3 Accounting, lvl 3 Interplanetary Consolidation.
Benefits would be a 2.5% per level reduction in the cost of shipping from a planetary launch pad to the orbitting customs house and would provide a maximum of 12.5% reduction.

4. Factory Optimisation:
Requirements for this skill would be Industry 4, Production Efficiency 4.
Benefits would be a 2% per level reduction in factory processing time with an additional bonus of 5% when the skill has been trained to lvl 5 to give a maximum boost of 15%.

5. Hauler Pilot
Skill requirements for this skill would be: Spaceship Command 4, Ore Industrial 4.
This skill would enable the pilot to fly the two new ships related to Planetary Infrastructure.

New Ships:
I ackknowledge that I personally dont have the skills to be able to more than just describe what I believe the ships should be capable of and would be very keen to hear from people about their design statistics.

1. Hyrda:
Ideally this hauler class ship would be based on an oversized Primae but without the command centre cargo hold and just having a large bay for planetary materials.
I see the Wyvern as being agile for its size, low sig radius and with a good tank, so it could be a potential low/null sec vessel.

2. Dragon:
I would like to see this vessel as truly huge with the capability to haul the vast amounts of extracted materials that an extraction planet in a worm hole can produce. Ideally it would have two 30,000m3 holds specialised for planetary materials.


New Planetary Structure:

Planetary Warehouse:
a storage facility with space for 30,000 m3 of materials and the capability of launching to the customs house with a cool down period of 24 hours.
Only available when a pilot has Command Centre Upgrades 5 and Command Centre Optimisation 5.

any feed back and suggestions would be appreciated

Cheers Raggy Cool
Zhilia Mann
Tide Way Out Productions
#2 - 2012-08-27 20:17:27 UTC
I'm too lazy (and actually vaguely busy) to type out a full critique, but you can see why I don't like the idea of new PI skills/infrastructure in this thread:

https://forums.eveonline.com/default.aspx?g=posts&t=23501

tl;dr: PI is supposed to be an income source for newer players. Adding to the top line reduces the bottom line for anyone without top skills reducing the income of the group the feature is designed for in the first place.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#3 - 2012-08-27 20:29:32 UTC
Moving this from Skill Discussions to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Genetically Manufactured
Ravens of the Void
#4 - 2012-09-01 07:48:42 UTC
Absolutely, Pi is the one and only thing in this game keeping me here. I work away from home and dont have time any more for fleet ops or O.O politics.

I thoroughly agree with these two items.
2. Advanced Extractor Head Placement:
4. Factory Optimisation:
Both offer a little some thing to those that choose to do PI.

Oh and Rags idea about the storage facility.. spot on, the one CCP offered as an upgarde for what they had is a JOKE. I still have not place one single storage facility on the many set ups I have had.

A lot of thought has been put into this buy Rag, and deserves more thought.
Mater Shogrun
Republic University
Minmatar Republic
#5 - 2012-09-01 08:42:19 UTC
These are generally good ideas. Any abilit to squeeze a bit more out of pi would be very helpful.

with regards to the specifics mentioned, there is already a planetary storage fcility available, but its cost means its virtually unused. most pi setups base around the launch platform,

One thing I would like to see, something to the effect of being able to schedule a lauch facility to send items to another planet on an automated fashion, with a charge exceeding what a standard customs fee would be

For the idea of haulers, I think that the ore hauler, the one so rarely used needs to be revisited, I would like to possibly see a pi transport with the ability to fit a cv cloak,

Negotiated hauling could also be used as a skill to reduce the infrastructure needed in upgrading planetary routes to allow more traffic at less cost to the planetary grid and cpu

the general aim I would take would be to have specialty skill(s) that reduce the grid and cpu costs of the various structures to allow for more pi produce out of a given planet
Kallor Mar
Sebiestor Tribe
Minmatar Republic
#6 - 2012-09-08 20:47:01 UTC  |  Edited by: Kallor Mar
Ragnaarak wrote:
Planetary Infrastructure Expansion Proposal By Ragnaarak

Basically I feel that Planetary Infrastructure has been left unmodified for quite sometime and as a player who does PI on an industrial scale I would like to see some new skills, ships and structures to
expand on what can be currently achieved.

My proposal contains my ideas for five new skills, two new ships and one new planetary structure.

New Skills:
1. Command Centre Optimisation:
Requirements would be: lvl 3 Command Centre Upgrades, lvl 3 Planetology.
Benefits would be a 2% per lvl increase to command centre outputs per level of Command
Centre Optimisation. There would be a bonus of 1% per level of Command Centre Upgrades
when the pilot has reached lvl 5 of Command Centre Optimisation to give a maximum potential boost of 15%.

2. Advanced Extractor Head Placement:
Requirements would be: lvl 4 Command Centre Upgrades, lvl 4 Planetology.
Benefits would be a 1% increase to extractor head output per level with a bonus of 5% when the pilot has completed training this skill to level 5 to give a maximum boost of 10%.

3. Negotiated Shipping:
Requirements would be: lvl 3 Accounting, lvl 3 Interplanetary Consolidation.
Benefits would be a 2.5% per level reduction in the cost of shipping from a planetary launch pad to the orbitting customs house and would provide a maximum of 12.5% reduction.

4. Factory Optimisation:
Requirements for this skill would be Industry 4, Production Efficiency 4.
Benefits would be a 2% per level reduction in factory processing time with an additional bonus of 5% when the skill has been trained to lvl 5 to give a maximum boost of 15%.

5. Hauler Pilot
Skill requirements for this skill would be: Spaceship Command 4, Ore Industrial 4.
This skill would enable the pilot to fly the two new ships related to Planetary Infrastructure.

New Ships:
I ackknowledge that I personally dont have the skills to be able to more than just describe what I believe the ships should be capable of and would be very keen to hear from people about their design statistics.

1. Hyrda:
Ideally this hauler class ship would be based on an oversized Primae but without the command centre cargo hold and just having a large bay for planetary materials.
I see the Wyvern as being agile for its size, low sig radius and with a good tank, so it could be a potential low/null sec vessel.

2. Dragon:
I would like to see this vessel as truly huge with the capability to haul the vast amounts of extracted materials that an extraction planet in a worm hole can produce. Ideally it would have two 30,000m3 holds specialised for planetary materials.


New Planetary Structure:

Planetary Warehouse:
a storage facility with space for 30,000 m3 of materials and the capability of launching to the customs house with a cool down period of 24 hours.
Only available when a pilot has Command Centre Upgrades 5 and Command Centre Optimisation 5.

any feed back and suggestions would be appreciated

Cheers Raggy Cool



Great.. I wrote a ton, and nows its gone :P will have to write it again tomorrows.. too damn sleepy now!