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Player Features and Ideas Discussion

 
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Rookie Skill Training Time

Author
Jia Yow
#1 - 2012-08-18 11:01:46 UTC
So I want to talk about skill training for rookies. It's a pain.

EVE is a complex game, and I like that. I did my homework, flew missions, grinded standing, read dozens of guides and encyclopaedia articles. I played around with EFT and EVEmon. I believe that I still suck at this game, majorly. But, I believe that given the appropiate tools, I can be of help to my friends who persuaded me to play EVE with them.

Only that, I do not get the appropriate tools. It takes 4 days of waiting to fly a Drake which does like no damage (almost no missile skills...).
After that, if your friends fly with armortanks, training for a decent Oracle takes 11 days.

"So, there must be something I can do for you?" I asked my friends.
"Well for decent damage you'll need a Battleship" was the answer. This will take a long, long time.
"I'll do anything. Just give me a task in which I can help you. Maybe you need a healer?" I asked desperately.
The answer was: "That's called Logistics my friend, and we can talk about that in like 50-100 days of skill training"
"I could codebreak for you?"
"Ok, so you hide somewhere until we've killed everything, then you jump into the system and loot everything"
"Nice ... job."

THE HECK? That's not - at all - motivating for a rookie.

I love challenges, I accept grinding standing as necessary, but please, PLEASE give rookie players SOME way to be of use in normal-mode day-to-day operations without WAITING for days and weeks. It's ok if I need to grind, it's ok if I need to learn. But those are all things under my control. If I'm smart, I'll learn fast. If I'm dedicated, I'll grind fast. But there's nothing I can do about skill training time (except attributes and implants, which I already have). I pay - real money - to wait for skills so I can finally do something in this game.

Maybe invent a supporting role, like, dock on a larger ship transformer-style and serve as autonomous weapon for it :-D
Or, for the first month after the character is created, let me "overcharge" skill training so I can get a decent fitting at the expense of learning skills at half the normal rate for the next month. Because, it's not about being as strong as people who have played for years. It's about being a benefit to friends, even if only a small one.

I know that most players are tired of skill-training discussions, and I'm probably not the first rookie to whine here (although I didn't find another thread), but seeing that EVE is a game where most people start out by knowing friends who already play the game, I think it's worth thinking about a way to make them capable of playing with their friends in a decent - at least self-controllable - amount of time.

Just the opinion of a random rookie ...
Sheynan
Lighting the blight
#2 - 2012-08-18 13:37:36 UTC
Tackle...EWAR...Hauling....Scouting...


I think there are plenty of opportunities for you to help. And T1 Logistics only need something like 10 days until they can provide some basic support.





It soundsa bit like your friends are mission-running. In that case there is probably not much you can do to help as missionrunners generally tend to set their ships up in a way that they can run their missions solo.
Sun Win
#3 - 2012-08-18 14:04:32 UTC
Step one: Get in a frigate.
Step two: Fight or run missions.
If friends call you useless, Step three: get better friends.

I've been playing this game for years and still can't fly battleships. Your friends are fools.
ShiroOokami
MoonShadows Incorporated
#4 - 2012-08-18 14:41:21 UTC
When I started, I got in a frigate and provided anti-frigate support in missions, then moved to a cruiser and done anti-frig and anti-cruiser duty, basically I just done the small stuff till I could match there damage out put and we rotated between the frig and cruiser killing jobs dependant on the mission.

There see, you have a paln to work with your mission running friends.
Jia Yow
#5 - 2012-08-18 14:45:55 UTC
My friends are no fools, it's just that I'd die instantly in a frigate when doing stuff with them.
Step one and Step two show exactly the issue I'm experiencing.
As a new player, you can easily obtain a frigate and fight/run missions. However, it's hard to join any multiplayer activity.

As I said, I'm not talking about rookie difficulty (which is fine), I'm talking about synergy and opportunity to play with friends as a beginner. Hence, my (not thought-out but idea-explaining) proposal about "docking" my own ship on a friendly Battleship to help out a little. I'd even gladly serve as a drone for one of the bigger ships in the fleet :-D

Thank you for your ideas Sheynan, I will see how feasible those options are. And yea, they're often mission-running :-(
I joined them in sleeper-killing in wormholes, but my dps was not worth mentioning.

So yea, the idea still stands that it would be nice to find a way to let rookies play with their friends. Something like some kind of sidekick mode or smth like that :-)

@ShiroOokami that sounds like a beautiful plan, I'm just worried that I'll explode the moment someone targetlocks me. Sleepers have random aggro :-/
ShiroOokami
MoonShadows Incorporated
#6 - 2012-08-18 14:54:04 UTC
Sleeper AI basis your through on a mixture of the amount of DPS & Tank you have, so in theory you should be okay as your doing less DPS then the others so your less of a threat, but with the sleeper frigs your doing more damage them then your friends.

If they only fight sleepers then your somewhat SOL, though if they do missions on occasion or mine, you'll be helpful there.
ShahFluffers
Ice Fire Warriors
#7 - 2012-08-18 18:22:38 UTC
Jia Yow wrote:
As a new player, you can easily obtain a frigate and fight/run missions. However, it's hard to join any multiplayer activity.

Let me stop you right there. Frigs are ESSENTIAL for PvP and some PvE. I've never met a gang that wouldn't accept someone because "eww, you're flying a frig."

If you "friends" think that frigates are useless, they ARE fools.

fake edit: I see that you mentioned wormholes. Yea... frigates can't tank the sleepers in wormholes. BUT they can provide eyes and ears to the rest of the gang from the other end of the system or wormhole. It's boring work... but it's essential.
Hell... if you learn how to probe well you can become IMMENSELY useful in tracking down sites and hunting targets. Compared to other skill sets, probing is quite a quick and easy train.
Jia Yow
#8 - 2012-08-18 18:45:58 UTC  |  Edited by: Jia Yow
ShahFluffers wrote:
Jia Yow wrote:
As a new player, you can easily obtain a frigate and fight/run missions. However, it's hard to join any multiplayer activity.

Let me stop you right there. Frigs are ESSENTIAL for PvP and some PvE. I've never met a gang that wouldn't accept someone because "eww, you're flying a frig."

If you "friends" think that frigates are useless, they ARE fools.

fake edit: I see that you mentioned wormholes. Yea... frigates can't tank the sleepers in wormholes. BUT they can provide eyes and ears to the rest of the gang from the other end of the system or wormhole. It's boring work... but it's essential.
Hell... if you learn how to probe well you can become IMMENSELY useful in tracking down sites and hunting targets. Compared to other skill sets, probing is quite a quick and easy train.


I appreciate your help, thank you. I will look into those tasks and see how those might be helpful. It's not that anyone ever said that frigates are useless. I just find that it's hard to do something meaningful in a gang without the appropriate skills. In PvP I'd die in like 5 seconds after someone (anyone really) shoots one missile at me.

And in PvE it's exactly like you say. I can do essential work ... but it's boring. Like I said in the first post, I can do the Codebreaking job for the gang, but I need to stay away from any "real" action. Probing is the same, as soon as something really "happens", I'm gone.

However, this is not (supposed to be) a thread whining about how I can't tank lvl4 missions after 2 days. It's a thread suggesting that rookies should get a way to directly help their fleet in a short amount of time.
Maybe boost their defense for the time they're engaged in battle with their gang and make them serve as "squad leader" of the drones. Or let them dock R2D2-style on a large ship and perform some tasks (like faster targetting, more damage, whatever).

Sure it's more complicated than that, and most likely it's just a short-time issue for new players. I just wanted to remind the community (and maybe even the developers) that there *are* new players out there. And, when just starting out, without all those defensive and utility skills, they feel a little useless^^
Sun Win
#9 - 2012-08-18 18:54:39 UTC
Jia Yow wrote:
In PvP I'd die in like 5 seconds after someone (anyone really) shoots one missile at me.


False. Tackler frigates flown by newbies are a key part of many fleets or gangs. They just buffed a whole class of ships to make you really good at this.
ShahFluffers
Ice Fire Warriors
#10 - 2012-08-19 07:50:01 UTC  |  Edited by: ShahFluffers
Jia Yow wrote:
I can't tank lvl4 missions after 2 days.

Oh... but you can. It's called "speed tanking."

Equip a frig with a minimum of an afterburner and a weapon. Fit anything else that will make your ship "cap stable" (i.e. able to run everything without running out of power) and/or increase your speed... in that order. No actual tank or damage dealing ability is required of you.

The tactic:
Grab aggro from everything by shooting some of the NPCs... then burn some 40 or 50 kms out... orbit a structure at that range. Now all the damage will be pointlessly focused on you and you'll never take damage... and your friendlies can kill everything at their leisure.

Notes:
- this only works on "regular" rats and mission NPCs... Sleepers and other advanced AI will not fall for this trick
- you can also apply this to PvP combat too... however you also have to factor in weapon and ship types as well.

Jia Yow wrote:
It's a thread suggesting that rookies should get a way to directly help their fleet in a short amount of time.

"Walk before you run."
You can contribute to a fleet with very basic skills. "Hero Tackle" (the act of just diving in and holding down a target long enough for a bigger ship to lock it down) is never to be underestimated and, if the guys you fly with a "good," will provide you with insight to more advanced tactics that you can use when you gain better skills/ships/weapons. And if the guys you fly with are really "good" you will be rewarded for your relatively "cheap" sacrifice (sometimes with mad lewts).

Jia Yow wrote:
Maybe boost their defense for the time they're engaged in battle with their gang and make them serve as "squad leader" of the drones.

An easily exploitable solution. Veterans can pump out alts and use this mechanic to their advantage using their knowledge of the game to their advantage. This would bring newbies back down to square one.

edit: If a vet wants, he/she CAN send drones to "assist" you within their drone control range. It works very well in gatecamps where a frigate's innately superior targeting speed is more than recommended.

Jia Yow wrote:
Or let them dock R2D2-style on a large ship and perform some tasks (like faster targetting, more damage, whatever).

Unfortunately, the legacy game code doesn't allow for more than one player in any one ship.
HOWEVER... with the right skills you CAN do something to this effect. Things such are Remote Armor Repairs, Remote ECCM, Remote Sensor Boosting can be a great buff to your allies.



Understand that skills only mean so much. Much of the game is based around tactics... like gearing yourself up to attack/help from just the right angle at just the right time. And that only requires one to learn the mechanics, ships, weapons, and what they can all do when set up a certain way.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#11 - 2012-08-19 11:51:12 UTC
Might I suggest taking the PVP Basics class with agony unleashed for your frig gang pvp training. Just goggle them, you should find it. Good fun, requires no pre knowledge and can help you in other parts of the game outside PVP.

As for the OP's original point I happen to agree. New players often tell me they feel horribly insignificant compared to their friends, corp mates, and even mentors. What the answer is to this I don't know, personally I feel that a piece of that inadequacy stems from the number of side skills that detract from the way new players want to train. For example if a new player wants to fly a drake, they need the prerecs and a bunch of core skills to make it be even worth flying. So one way you could get new players up to speed is to remove/combined those skills that most of us have trained, example the core competency elite group. I don't think that this is the answer but it could be a good place to start looking.