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Self-destruct changes on Singularity

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Author
Tyrrax Thorrk
Guiding Hand Social Club
#221 - 2012-08-01 18:01:54 UTC
Durzel wrote:
lol whining about the profanity filter when every post you've made in this thread has included an ad hominem attack.

Really don't understand why you can't simply debate stuff like this like an adult. Have I called you any names? I'm not claiming to be an expert on everything, never have, nor have I said I know everything there is to know about everything. Quite why you feel the need to be so unconstructive is beyond me. If there are a multitude of reasons why someone might self-destruct, outside of escaping WH space, why don't you educate us "ignorant" folk as to what they are?

As for the "10 seconds" thing, that's just getting bogged down in semantics. If it can't be 10 seconds for technical reasons, then maybe it could be 30, or a minute.. the point wasn't that it must be 10 seconds moreover that if the outcome of clicking SD is the same regardless - loot and a killmail for your aggressors - then as far as I can make out, and I'm quite willing to be told I'm wrong in a rational manner, having it take 2 minutes to complete is irrelevant.

Now if it did an AoE blast, or didn't drop loot, the delay would make sense - since that timer would then, as it is now, be a countdown that your enemies have to beat to get the extra reward (or avoid the AoE blast)... for example.


So you saying I'm whining about the filter and that my logic is retar ded is fine but me calling you ignorant when you're too lazy to read the thread is not ?
As for why I don't just educate you "ignorant" folk, would be a waste of my time since it's all already in the thread, RTFM.
Untouchable Heart
Science and Trade Institute
Caldari State
#222 - 2012-08-01 21:55:50 UTC  |  Edited by: Untouchable Heart
.
Slaktoid
Perkone
Caldari State
#223 - 2012-08-02 02:17:09 UTC
I'd also like to see insurance removed when SD, but the main reason I post is that I thought I'd propose a way of doing SD.

If rightclick -> SD would bring up a small panel or grid of "nodepoints", based on what size ship you're flying. A frig could have one node, a capital maybe 5-6. For SD to go through you might have to click "Arm node" and wait 10 seconds, then like an Execute button could flash red, and when pushed the charge would go off. This would do away with accidental SDs.

Also flashy red buttons are yummy...we need more red buttons in the game.
Markarian Aurelius
Caldari Provisions
Caldari State
#224 - 2012-08-02 16:24:36 UTC
Slaktoid wrote:
I'd also like to see insurance removed when SD, but the main reason I post is that I thought I'd propose a way of doing SD.


I completely agree. I could never imagine an insurance company that would be willing to compensate me if I intentionally blew up my property. While not all RL things can or should be simulated in Eve, this one is just common sense, just like not receiving insurance if you get Concorded for any legitimate reason, bugs not withstanding.

If blowing up your ship is used as a denial of ISK to your enemy, it should never result in a monetary benefit to the one hitting the big red button.
Markarian Aurelius
Caldari Provisions
Caldari State
#225 - 2012-08-02 21:52:40 UTC  |  Edited by: Markarian Aurelius
Two step wrote:
My preference would be that SD doesn't drop modules, but it also doesn't pay insurance. That way, you can choose to give nothing to your enemies, but you wouldn't get any insurance yourself.


I think that someone should get at least something for forcing a player to self-destruct...even if it's a reduced loot chance.
Gorion Wassenar
Stimulus
Rote Kapelle
#226 - 2012-08-03 01:43:13 UTC
About time!



Nom nom nom tears.

Rote Kapelle - NOW IN SLIGHTLY MORE LAW ABIDING FLAVOR!

"DRINK STARSI!" ©®™Ownership Group Chairman

Copine Callmeknau
Callmeknau Holdings
#227 - 2012-08-03 09:55:32 UTC
I almost 100% support this change.
Only thing is maybe loot loss on an SD ship should be 75% instead of 50%, or the modules that don't dropped should be blanked out on the mail (with value still counted for total isk loss). Dunno how this would be implemented but some actual tactical use for SD might be a good idea as well ^^

There should be a rather awesome pic here

Terrorfrodo
Interbus Universal
#228 - 2012-08-06 08:49:56 UTC
Funny that so many people think that SDing shouldn't drop loot. If anything, self-destructing should leave even more loot than normal destruction of a ship. You know, contrary to what movies tell us, ships are not built with elaborate systems for self-destruction designed to destroy everything. Any makeshift method to destroy your own ship would probably leave much more of it intact or salvagable than a horde of enemy ships tearing apart your vessel with their weapons.

Good to see the devs are going through with their original plan.

.

Pinky Denmark
The Cursed Navy
#229 - 2012-08-06 09:12:22 UTC
Hey Frodo - If you destroy your own stuff you make sure to destroy every internal system you dont want the enemy to have first...

Pinky
Terrorfrodo
Interbus Universal
#230 - 2012-08-06 09:35:11 UTC
Sure you want that, doesn't mean you can. Your modules are systems deeply built into your ship, and you may simply not be able to destroy everything in a battle, away from station services, in the short time you have.

Imagine a real aircraft carrier... if the captain decides to sink the ship that is about to fall into enemy hands, the crew may be able to sink it by detonating their ammunitions and breaching the hull. But will they destroy every part and every system on the ship so that the enemy cannot retrieve anything valuable from the wreck? I very much doubt it.

.

Tyrrax Thorrk
Guiding Hand Social Club
#231 - 2012-08-07 18:57:58 UTC
no see but in the future BLAH BLAH BLAH I'M AN IDIOT AND THINK EVE SPACESHIPS DESIGNERS PLACE SUPER HIGH PRIORITY ON BEING ABLE TO ~~~~~DENY LOOT~~~~
TheGunslinger42
All Web Investigations
#232 - 2012-08-08 13:27:44 UTC
If you want to "deny loot" then don't involve yourself in a fight. Simple. More loot for me please, as well as delicious killmails and tears.
Lojik
Caldari Provisions
Caldari State
#233 - 2012-08-16 08:24:03 UTC
Apparently SoCo didn't get this memo. A lot of the 15 Super Caps they just lost in K-6K16 decided to SD just short of being killed.

Thanks CCP.
CCP Masterplan
C C P
C C P Alliance
#234 - 2012-08-16 16:02:26 UTC
You're welcome.
I watched the stream of that fight. Lots of stuff blowing up makes me happy.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Kristen Andelare
Night's Shadows
#235 - 2012-08-16 17:02:41 UTC
Hey Frodo,

Pinky's right. The SD mechanism isn't haphazard or cobbled together quickly it is also a built-in system that's part of the hull when you purchase it. And with a capsuleer's nerve endings hooked into every system of the ship, self-destructing should indeed be more complete than death by shots from any external source. Blowing something up from the inside out is always preferable for assured complete destruction.
Tyrrax Thorrk
Guiding Hand Social Club
#236 - 2012-08-16 18:11:51 UTC
Kristen Andelare wrote:
Hey Frodo,

Pinky's right. The SD mechanism isn't haphazard or cobbled together quickly it is also a built-in system that's part of the hull when you purchase it. And with a capsuleer's nerve endings hooked into every system of the ship, self-destructing should indeed be more complete than death by shots from any external source. Blowing something up from the inside out is always preferable for assured complete destruction.


no you're wrong
Alystin Wyndyl
Night's Shadows
#237 - 2012-08-16 18:33:32 UTC
Tyrrax Thorrk wrote:
Kristen Andelare wrote:
Hey Frodo,

Pinky's right. The SD mechanism isn't haphazard or cobbled together quickly it is also a built-in system that's part of the hull when you purchase it. And with a capsuleer's nerve endings hooked into every system of the ship, self-destructing should indeed be more complete than death by shots from any external source. Blowing something up from the inside out is always preferable for assured complete destruction.


no you're wrong


Good argument.
Tyrrax Thorrk
Guiding Hand Social Club
#238 - 2012-08-17 09:32:03 UTC
feel free to go browse through the rest of the thread for the argument part
Mag's
Azn Empire
#239 - 2012-08-17 18:44:24 UTC
I think the dropping of loot is a bad design idea. SDing should have some draw backs for both sides.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tyrrax Thorrk
Guiding Hand Social Club
#240 - 2012-08-18 00:07:11 UTC  |  Edited by: Tyrrax Thorrk
Why is that ? Because crybaby losers are sad that they're losing their ship and want to spit in the eye of the ones that defeated them ? (this is basically griefing)
I don't see any reason for CCP to support behavior like that.

If that's what people want they should have to fit a module or a rig to achieve it, makes zero sense for the NPCs that designed the ships to include such a retardedly wasteful and pointless feature.

( There are no technological secrets to hide in any of the ships EVE players have access to, they aren't prototypes and everyone has access to their schematics. )