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Self-destruct changes on Singularity

First post First post
Valshea Draconis
Salusandra Corporation
#241 - 2012-08-19 07:17:17 UTC
Tyrrax Thorrk wrote:
Maybe if you actually had to rig them it would be reasonable, but you don't and letting you choose to destroy all your modules and cargo is and always has been stupid.

You think it's reasonable for every single ship in eve to have explosives rigged up everywhere that'll do more damage than any external attack could ? What exactly would the roleplay reason be ? Spite ? HURR DURR I DON'T WANT PEOPLE TO BE ABLE TO LOOT MY COLD DEAD CORPSE DURRRRR
It would be a waste of resources, just like nobody would fit a rig that let them do what they can do for free now over extra shields or damage. (RP wise it would also be a huge stupid risk to have explosives like that setup everywhere)

Yeah you want to be able to give the middle finger to the guy killing you, buhu sucks to be you, try doing so by not dying next time or by killing him instead, or hiring merceneries, or infiltrating his corp.


Do you also believe that mobile phones bricking themselves after multiple attempts at password guessing is a bad idea? It's done for the same reason, and it's a form of material denial.

Almost every single "spaceship" movie I have ever seen has the ability to overload the main generator/warp drive/whatever in order to cause a self destruct. It's a Sci-Fi standard mechanic to destroy a ship.

If your trying to argue using a "roleplay" mechanic, you missed the mark, not to mention that if we knew it might take us a while to die we could overheat every module we can and burn them out, so a "forced overheat" is also extremely logical from a point of pumping excess power from cap to everything and killing every component on the ship, they dont have to explode, just "break" beyond the ability to repair.

Killmails? Not a problem. A killmail should be generated for any kill where the SD ship is currently TARGETED, as that would make sense. If you cant hold a target lock during a player doing a SD I don't see a reason a killmail should be generated.

As far as cargo, I can come up with dozens of reasons and ways to warrant and balance "self destructing cargo", but you'd never please both the traders and the pirates.
Tyrrax Thorrk
Guiding Hand Social Club
#242 - 2012-08-20 13:55:44 UTC
Sure you can destroy your ship, but SD causing there to be zero loot is moronic unless you go completely overboard with explosives. (not practical unless you're flying classified technology that can't fall into enemy hands, which doesn't apply to any eve tech we have access to)

But hey you're welcome to your opinion, I already won.
All Web Investigations
#243 - 2012-08-21 10:35:56 UTC
The way I see it, self destructing was meant to be a mechanic to allow you to get out of certain situations - like being griefed by being held indefinitely by someone, or being trapped in a wormhole, or whatever, not as a way for you to 'get back' at the person who killed you.
Ranger 1
Ranger Corp
Vae. Victis.
#244 - 2012-08-24 18:06:18 UTC
Perhaps "Self Destruct" should mean exactly that. It sets off small micro charges attached to your implants that blows your head off so that you can instantly be transfered to your medical clone... leaving your ship and all modules intact and floating in space.


View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Min Uzzmesser
Republic University
Minmatar Republic
#245 - 2012-09-09 17:59:42 UTC  |  Edited by: Min Uzzmesser
This is a step backwards, pandering to all the killmail whores goes against the spirit of EVE, IMO. Players should have absolute control over their assets including the denial of said assets to others. This change flies in the face of the reasoning behind such a mechanic, in reality crews scuttle ships and warriors/soldiers kill themselves to rob the enemy of plunder and make victories hollow.

Then again, in a universe where one can collect insurance on a ship destroyed by Concord while committing piracy, logic and common sense don't always prevail.
Pandora Star1494
Ministry of War
Amarr Empire
#246 - 2012-09-09 23:47:01 UTC
Min Uzzmesser wrote:

Then again, in a universe where one can collect insurance on a ship destroyed by Concord while committing piracy, logic and common sense don't always prevail.

No you can't.... Roll