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Player Features and Ideas Discussion

 
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Remove Racial Industrial Ships

Author
Juniorama
State War Academy
Caldari State
#1 - 2012-08-16 02:25:39 UTC  |  Edited by: Juniorama
All racial industrial ships should be removed. They should be replaced with a third party faction like mining ships and ORE Syndicate. There is a perfectly acceptable faction for industrials, InterBus. While the back story for InterBus will have to modified; this is easily done.

I cannot think of any downside to the removial of racial industrial ships and the creation of one set of third party faction industrial ships from InterBus.
DuKackBoon
Soban Heavy Industries
#2 - 2012-08-16 03:16:12 UTC
I skilled all Faction Industrial skills to V...

No thank you.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#3 - 2012-08-16 03:22:04 UTC
Why?

Just because it COULD be done doesn't mean it SHOULD be done.
Juniorama
State War Academy
Caldari State
#4 - 2012-08-16 03:24:24 UTC  |  Edited by: Juniorama
DuKackBoon wrote:
I skilled all Faction Industrial skills to V...

No thank you.


That seems like a lot of skill points for a bunch of ships that are nearly identical and are used for the same role. While you may or may not be out of skill points (if this is enacted upon by CCP and they may or may not want to refund skill points), stream lining industrials will keep enable new players and every one else to focus their skill points on something more worthwhile than the marginal differences in factional industrials.
Velicitia
XS Tech
#5 - 2012-08-16 03:42:19 UTC
Juniorama wrote:
DuKackBoon wrote:
I skilled all Faction Industrial skills to V...

No thank you.


That seems like a lot of skill points for a bunch of ships that are nearly identical and are used for the same roll. While you may or may not be out of skill points (if this is enacted upon by CCP and they may or may not want to refund skill points), stream lining industrials will keep enable new players and every one else to focus their skill points on something more worthwhile than the marginal differences in factional industrials.


1. it's "role"
2. no. your idea also breaks freighters, and jump freighters.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Juniorama
State War Academy
Caldari State
#6 - 2012-08-16 04:03:57 UTC
Velicitia wrote:
2. no. your idea also breaks freighters, and jump freighters.


How does it break freighters and jump freighters?
Obsidiana
Atrament Inc.
#7 - 2012-08-16 04:35:47 UTC  |  Edited by: Obsidiana
The industrial skill line leads to freighters, T2 haulers, and T2 Freighters. Removing them effects the prerequisites for all of those lines of ships. Sure you could change them, but not to anything that makes sense.

Btw, and I don't mean to be rude, but this idea was already brought up specifically to be shot down.

Obsidiana wrote:
Bad Idea 1

Another more radical method would be to remove racial haulers. The problem is that that would not jive well with T2s and Freighters. I think we can all agree that it would make a mess. If this was years ago, I think pure ORE industrials would have made sense, but not now. It's a moot issue, but an option I wanted to bring up and shoot down.
Note the highlighted line. This would have been a great idea years ago, but Industrial ships completely predate ORE ships. When ORE ships came out, I was already flying a hauler.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#8 - 2012-08-16 05:48:25 UTC
No.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Juniorama
State War Academy
Caldari State
#9 - 2012-08-16 07:04:35 UTC
There are three reasons to choose an industrial ship

1.) Speed / Align Time - for avoiding gate camps
2.) Cargo Capacity - for carrying more stuff
3.) Ability to Tank - live longer while waiting for friends / Concord

Fore each category there is one ship that is best, ie. Iteron Mark V for cargo capacity. Everything else is middling to worthless. This also aligns well with CCPs initiative to tiercide. When was the last time you saw an Iteron Mark II?

T2 industrials , freighters and jump freighters would also have to be realigned.



Astroniomix
School of Applied Knowledge
Caldari State
#10 - 2012-08-16 08:05:00 UTC
Juniorama wrote:
There are three reasons to choose an industrial ship
T2 industrials , freighters and jump freighters would also have to be realigned.

Nope those are ok.

Your idea of "tericide" is more like "homogenizing the races"
Juniorama
State War Academy
Caldari State
#11 - 2012-08-16 08:16:23 UTC
Astroniomix wrote:

Your idea of "tericide" is more like "homogenizing the races"



No, the races are already homogenized. There are 12 ships purposed for one task, hauling. At a maximum, 4 of those ships are worthwhile, and if you trained one before you realized what you want to use (as most rookies do because they are given a ship by the beginner agents), most likely you will end up settling because hauling is not that important to you.
Dennis Gregs
The Scope
Gallente Federation
#12 - 2012-08-16 13:17:54 UTC
I don't see why they would ever remove the racial industrials, there's no reason to. They give flavor to hauling. That said, I would love it if an ORE industrial ship was added that was somewhere between industrials and freighters (don't say Orca, that's a mining fleet support, I'm speaking hauler only, non capital). Also it could use the ORE industrial skill which is currently only for Noctis.
Velicitia
XS Tech
#13 - 2012-08-16 14:29:57 UTC
Juniorama wrote:
Velicitia wrote:
2. no. your idea also breaks freighters, and jump freighters.


How does it break freighters and jump freighters?



[Racial] Freighter has the prereq of [Racial] Industrial V.

Sure, you could get rid of it ... but then there's nothing that would make sense as a prereq for flying a freighter.

TBH, I don't see anything wrong with the industrials as they are right now. Gallente (may) have a bit much in their line, but to me it adds a little flavour to an otherwise bland array of ships. Whenever I find myself somewhere in need of hauling space, I just buy whichever is available ... so what if an Itty2 only gets 6k m3 (number out of my ass) ... if it's all I need, then that's what I'm buying...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tchulen
Trumpets and Bookmarks
#14 - 2012-08-16 15:15:00 UTC
Simply put, no thanks.

Since CCP are racialising (or supposedly are) Destroyers and Battlecruisers it seems a bit on the strange side for them to do the opposite with the haulers since they have all the models, skills, blueprints and ship progressions in the game already and working.

-1
Nicolo da'Vicenza
Viziam
Amarr Empire
#15 - 2012-08-16 16:36:18 UTC
if racial industrials were homogeonized, it would make highsec gates look so bland and uniform

not supported
Noumena Dingansich
Mice Will Play
#16 - 2012-08-16 19:12:44 UTC
The different racial industrials have different advantages and this is a good thing. A budding highsec industrialist is not going to want a Sigil but I absolutely depend on mine.

Besides, they're not hard to train into. You only need racial frigate 3, and I doubt there are many people who are going to want to train more than one or two of them up very high early on.

One size fits all is a bad idea, here.
Anslo
Scope Works
#17 - 2012-08-16 19:14:20 UTC
I did not train to an Itty V to have to then train to ORE V

[center]-_For the Proveldtariat_/-[/center]

ugh zug
Aliastra
Gallente Federation
#18 - 2012-08-16 19:16:34 UTC
No, the indy ships serve their roles well.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.