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Incarna/WiS Disappointment

First post First post First post
Author
Shizuken
Venerated Stars
#1061 - 2012-08-15 05:21:12 UTC
Lilliana Stelles wrote:
Ghazu wrote:
barbie-world


Ultimately, Barbie carries the same style of emergent gameplay that Eve does. It's a toy designed for you to create your own meaning, stories, and adventures with.

If anything, Eve should be aspiring to Barbie's accomplishments.


PWNT!!!

I wish I could double thumbs up this post.
Shizuken
Venerated Stars
#1062 - 2012-08-15 05:31:37 UTC
Ghazu wrote:
Learn to read, then tell me why wis must be mandatory.


I will tell you why. As it is now your avatar in this game is whatever ship you are flying. That fact is most certainly derived due to the limiting circumstances of hardware, internet capability, and CCP's budget back in 2003. As it is this game is hardly more than a system of menus with a visual component due to those constraints. I do believe that it was CCP's intent to make a game that revolved around a space-fairing civilization of PEOPLE, and not just sentient ships that dock in empty stations. CCP has shown great zeal and keeping this game a work-in-progress toward something that is persistent and incredibly playable.

In the end, that is a portrait of a person next to all of your forum posts, not a picture of the hull of a ship...
Nexus Day
Lustrevik Trade and Travel Bureau
#1063 - 2012-08-15 05:38:27 UTC
You want to walk around a 3D character in an EVE environment with the ability to see other players?

Try Dust514!
Ghazu
#1064 - 2012-08-15 05:41:33 UTC
Shizuken wrote:
Ghazu wrote:
Learn to read, then tell me why wis must be mandatory.


I will tell you why. As it is now your avatar in this game is whatever ship you are flying. That fact is most certainly derived due to the limiting circumstances of hardware, internet capability, and CCP's budget back in 2003. As it is this game is hardly more than a system of menus with a visual component due to those constraints. I do believe that it was CCP's intent to make a game that revolved around a space-fairing civilization of PEOPLE, and not just sentient ships that dock in empty stations. CCP has shown great zeal and keeping this game a work-in-progress toward something that is persistent and incredibly playable.

In the end, that is a portrait of a person next to all of your forum posts, not a picture of the hull of a ship...


hey genius, ships don't kill people, capsuleers kill people. sentient ships jesus christ what game are you playing?
some of us don't need avatars to reconfirm our own existence, ingame.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lilliana Stelles
#1065 - 2012-08-15 05:45:18 UTC
Nexus Day wrote:
You want to walk around a 3D character in an EVE environment with the ability to see other players?

Try Dust514!


Currently Dust 514 has only shown dropsuits in indoor environments; to my knowledge there hasn't been a comprehensive avatar system announced; rather, everyone's really just a suit of armor. Maybe this will change, but of what we've seen so far you can't even create a female character.

Granted this is just speculation at this point, but I think if it were possible they'd have shown it to us by now.

Not a forum alt. 

Shizuken
Venerated Stars
#1066 - 2012-08-15 05:57:53 UTC  |  Edited by: Shizuken
Nexus Day wrote:
You want to walk around a 3D character in an EVE environment with the ability to see other players?

Try Dust514!


I did try Dust. It looks good and plays well. I do have to work on my aim though. I couldn't hit for ****.
Pierced Brosmen
The Scope
Gallente Federation
#1067 - 2012-08-15 07:52:05 UTC
I was among those who protested in Jita/Amarr last summer and it wasn't bechause I don't want a WIS feature or that I'm opposed to MT for vanity items (if it had sensible prices). It was bechause the WIS feature was so underwhelming compared to what we had been promised for so long (I read about WIS in the EON magazine in 2006, long before I even started playing EVE), and that the useless excuse for WIS was forced upon us and caused major issues for my PC to cope if I ran more then two clients, where more then one was docked at the same time.

To me, the entire backstory of us as "Capsuleers" was shattered by forcing us to go to the CQ every time we dock based on the following:
1. Your character is inside the capsule, suspended in fluid with multiple connections between his/her nervous system and the capsule's computers (I get mental images of the awakening scene in The Matrix).
2. The capsule is locked inside whatever ship you are piloting, with connections between the capsule's computer systems and the ship's navigation, sensory, weapons, engineering and electronics systems.
3. The capsuleer is, when in control of a ship, more or less regarded as the heart of the ship and not some crew member that can just "walk out the door" (pun intended) when the ship is docked.
4. Getting out of the pod and into the CQ would be a rather tiresome, lenghty and propably pretty uncomfortable (mental immages of the awakening scene from The Matrix comes to mind again) process, wich would include the character having to take a shower (I don't see any shower at the CQ balcony, and wouldn't feel comfortable showering out there eighter, yet that is where you end up when docking to CQ) to get the pod goo off their bodies before getting dressed.

So, unless I want to spend a lot of time in a station, there is no sensible reason whatsoever for my character to want to leave the ship/capsule at all. Like why would I have to go to my quarters if I just dock up to restock ammo and undock again? It doesn't make sense. If I was in a war fleet, docked and waiting for the right moment to do a mass-undock... What would make most sense? Sitting in the ship, ready to go... Or standing on the balcony, looking at the ship and having to get out of my clothes, into the pod, have the wires connected, have the pod filled with fluid, move the pod from the balcony to the ship, get it in and connected, and THEN undock? Ofcoruse gameplay-wise it takes the same ammount of time, but to me that is immersion breaking beyond what I find acceptable.

I really want to see CCP making usefull game content for avatar gameplay. The ideas about exploration based gameplay I find very appealing and I think that would be where CCP/TA should put their resources at first, and when that has been developed they should have a better refined multiplayer backbone to do public areas in stations where we can hang out and trash talk in bars or gamble or do black market trading or whatever. But for me, it MUST be as an option to leaving my ship when I dock
Ishtanchuk Fazmarai
#1068 - 2012-08-15 08:35:01 UTC
On the POS issue... having a "Player Owned Starbase" that consisted essentially of a load of crap loosely floating in space and a CQ (at most) inside is about as outrageously ludicrous as the concept of "starbase" can become.

I recall when a player showed me his POS and that was the first time I saw a POS, and it looked crap. I didn't wanted to discourage him but it looked (they look) like a bunch of Legos some 3 year had kicked over the place... I was tempted to ask "When will you assemble it?"

Of course, owning a POS is not meant to be some kind of goal for a solo player. The only reason to owe one is utiility and they require a crapload of work and people to work.

So let's say that they want to remake POS in a way that suits them to be something a player can own just for the sake of it -a "home" in New Eden. If they go along that road, the CQ will not be enough, and it will not even make sense. They will require all that "not meaningful" WiS content they are so stubbornly reluctant to provide. Is that likely? I don't think so.

Now, if they just want the POS to "look cool" rather than look like a debris field, they don't need to use WiS at all. Keep the same old crap with new shinny and a couple of changes to mechanics and voilà!, CCP's "iteration" at its best. Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Pierced Brosmen
The Scope
Gallente Federation
#1069 - 2012-08-15 08:50:31 UTC
If there should be a possiblilty to walk inside a POS, I agree, a CQ would just be silly. But some kind of control room would be very nice
Rek Seven
University of Caille
Gallente Federation
#1070 - 2012-08-15 09:28:44 UTC  |  Edited by: Rek Seven
Corporate quarters for POS's please. I will pay AUR for pool tables and stripper poles!
Pipa Porto
#1071 - 2012-08-15 10:33:41 UTC
Shizuken wrote:
Ghazu wrote:
Learn to read, then tell me why wis must be mandatory.


I will tell you why. As it is now your avatar in this game is whatever ship you are flying. That fact is most certainly derived due to the limiting circumstances of hardware, internet capability, and CCP's budget back in 2003. As it is this game is hardly more than a system of menus with a visual component due to those constraints. I do believe that it was CCP's intent to make a game that revolved around a space-fairing civilization of PEOPLE, and not just sentient ships that dock in empty stations. CCP has shown great zeal and keeping this game a work-in-progress toward something that is persistent and incredibly playable.

In the end, that is a portrait of a person next to all of your forum posts, not a picture of the hull of a ship...


If that were true, why did they write the Lore such that it's tantamount to Suicide to ever leave your pod?

The lore of Cloning Tech for Capsuleers is that our brains get flashfried and copied if there's a breach of the pod. If we're out of the pod, there are so many variables to consider in deciding whether to copy (and destroy) the brain, that it was deemed impractical to keep trying (after trying produced piles of vegetables and corpses, ofc).

So a Capsuleer in his Pod is immortal. Their Pod gets destroyed and they wake up in a cloning bay. A Capsuleer out of his Pod is distinctly mortal. He gets shot in the head and BAM, that's it. He's dead. Forever. (Capsuleers silly enough to leave their pods getting killed happens in some of the EVE novels)

To me, willfully taking step from Immortal to Mortal is pretty similar to taking the step from Mortal to Dead, namely really stupid.

EvE: Everyone vs Everyone

-RubyPorto

Shalua Rui
Rui Freelance Mining
#1072 - 2012-08-15 11:11:42 UTC
Pipa Porto wrote:
To me, willfully taking step from Immortal to Mortal is pretty similar to taking the step from Mortal to Dead, namely really stupid.


May I?

The way I see it is, the whole capsuleer fluff was a convenient plot story once... when the game was still young... but in the last couple of years (especially since CQs) it becomes more and more fuzzy.

In my opinion, the best possible way to explain the whole WiS would be to simply make it like, we (the pilots) are always in their pods... for life, so to say... and the bodies we use when doing stuff personally are just vessels... remotely controlled clones. Would make sense, wouldn't it?

Either that or CCP should simply retcon the whole capsuleer concept and make the pods escape shuttles instead... even though EVE would loose some of it's originality then.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Aooz
Doomheim
#1073 - 2012-08-15 11:17:11 UTC
It would have been a lot better in ~2008 when there was actually stuff going on in EVE. This game has been stagnating for so long, perhaps CCP is right in drastically scaling back development as it has.
Flamespar
WarRavens
#1074 - 2012-08-15 11:52:17 UTC
Interiors of POS would be cool, thought not as cool as exploring derelict space stations.
Bagehi
Science and Trade Institute
Caldari State
#1075 - 2012-08-15 14:56:42 UTC
Seriously. WIS was melting decent gaming rigs with just that small space and a single character. I'm pretty sure it needs a ton of work to get what they currently have working properly, let alone adding all the station environments. I would LOVE to have WIS. I just don't think it could be done properly even if it was given another year of undivided attention by CCP.
Lilliana Stelles
#1076 - 2012-08-15 15:06:07 UTC
Pierced Brosmen wrote:
If there should be a possiblilty to walk inside a POS, I agree, a CQ would just be silly. But some kind of control room would be very nice



Maybe Something like this?

Not a forum alt. 

Soulpirate
Caldari Provisions
Caldari State
#1077 - 2012-08-15 15:07:07 UTC
Aooz wrote:
It would have been a lot better in ~2008 when there was actually stuff going on in EVE. This game has been stagnating for so long, perhaps CCP is right in drastically scaling back development as it has.

Truth.

More and more I am getting the impression that's exactly what they are doing. Just
slap a fresh coat of paint on, and keep the old gal running as long as she is cash
possitive, and everyone is still getting paid.

As for waiting a few more years to see any more Incarna released, that is just
unacceptable for me, and I wont be waiting past the end of current subs. I have
less than a month on all of them, and unless there is somesubstantial news about
great new content that will bring something new to EVE this year, I won't be resubbing.

I am so tired of MMO's and their promises.

MMO years are kinda like dog years and to say that something is possibly-maybe-we're
thinking about it-not sure how it will look in a few more years, is just unacceptable. Add
to that the fact they have been saying this and promising the same for YEARS already
it just errodes my faith in CCP's abilities to deliver.

I so tired of this topic and EVE that I actually look forward to the end of my subs.

It will take something VERY substantial to bring me back, whereas some progress now
would keep me. By progress I mean more Incarna content, not more talk.
oldbutfeelingyoung
Perkone
Caldari State
#1078 - 2012-08-15 15:13:26 UTC
Bagehi wrote:
Seriously. WIS was melting decent gaming rigs with just that small space and a single character. I'm pretty sure it needs a ton of work to get what they currently have working properly, let alone adding all the station environments. I would LOVE to have WIS. I just don't think it could be done properly even if it was given another year of undivided attention by CCP.




we don,t know that ,do we?
There was a blog with some demos ,but it is gone.






R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#1079 - 2012-08-15 15:15:44 UTC
Soulpirate wrote:
Aooz wrote:
It would have been a lot better in ~2008 when there was actually stuff going on in EVE. This game has been stagnating for so long, perhaps CCP is right in drastically scaling back development as it has.

Truth.

More and more I am getting the impression that's exactly what they are doing. Just
slap a fresh coat of paint on, and keep the old gal running as long as she is cash
possitive, and everyone is still getting paid.

As for waiting a few more years to see any more Incarna released, that is just
unacceptable for me, and I wont be waiting past the end of current subs. I have
less than a month on all of them, and unless there is somesubstantial news about
great new content that will bring something new to EVE this year, I won't be resubbing.

I am so tired of MMO's and their promises.

MMO years are kinda like dog years and to say that something is possibly-maybe-we're
thinking about it-not sure how it will look in a few more years, is just unacceptable. Add
to that the fact they have been saying this and promising the same for YEARS already
it just errodes my faith in CCP's abilities to deliver.

I so tired of this topic and EVE that I actually look forward to the end of my subs.

It will take something VERY substantial to bring me back, whereas some progress now
would keep me. By progress I mean more Incarna content, not more talk.




The fact is ,that CCP devs can deliver , but some management guy keeps them silent

R.S.I2014

Karl Planck
Perkone
Caldari State
#1080 - 2012-08-15 15:25:30 UTC
Soulpirate wrote:
Aooz wrote:
It would have been a lot better in ~2008 when there was actually stuff going on in EVE. This game has been stagnating for so long, perhaps CCP is right in drastically scaling back development as it has.

Truth.

More and more I am getting the impression that's exactly what they are doing. Just
slap a fresh coat of paint on, and keep the old gal running as long as she is cash
possitive, and everyone is still getting paid.

As for waiting a few more years to see any more Incarna released, that is just
unacceptable for me, and I wont be waiting past the end of current subs. I have
less than a month on all of them, and unless there is somesubstantial news about
great new content that will bring something new to EVE this year, I won't be resubbing.

I am so tired of MMO's and their promises.

MMO years are kinda like dog years and to say that something is possibly-maybe-we're
thinking about it-not sure how it will look in a few more years, is just unacceptable. Add
to that the fact they have been saying this and promising the same for YEARS already
it just errodes my faith in CCP's abilities to deliver.

I so tired of this topic and EVE that I actually look forward to the end of my subs.

It will take something VERY substantial to bring me back, whereas some progress now
would keep me. By progress I mean more Incarna content, not more talk.


If the current level of content doesn't meet your expectations for a product that you are engaging in regularly then it is beyond my why you would continue to waste your time. EVE is only as stagnate as you let it be. This universe is full to the brim with possibilities for unique and compelling entertainment. If it doesn't suite you then why whine about. Get off the soapbox and gtfo.

Everyone knows that games are full of high promises, its been that way since they began significant advertisement for games. If you think you are going to escape that in the gaming industry in general you are going to be sorely dissapointed.

I has all the eve inactivity