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New Capital Type Ideas

Author
Saithe
Caldari Provisions
Caldari State
#21 - 2012-08-14 09:29:52 UTC
Andski wrote:
Saithe wrote:
What we have, however, is the need for a LOT of carriers AND dreads, PLUS battleships, to down a single super. The entire time the super just laughs away the damage and jumps out assuming there are no bubbles.


That is blatantly untrue. You can take down a single supercarrier with 10-20 neuting Tempests and a few dictors. I don't think you should be able to casually roam by and take down a lone supercarrier without being equipped for it, and I was one of the "nerf the living hell out of supercarriers" types until Crucible gave them a much-needed rebalancing.

Saithe wrote:
The damage/cost/utility of going from a carrier/dread to a super is out of this world. It was even stated YEARS ago that motherships were being renamed to super carriers to allow for a different role of capital to be introduced. That time is now, yet I feel that CCP does not know what direction to head. Hopefully this thread can identify that direction, point out current issues with capital warfare, and create a means of checks and balances to 'negate' the gap between carriers/dreads and supers.


Going from a carrier/dread to a supercarrier is a bit of a leap, yes, but merely making up a new role for an intermediate set of capital hulls is dumb. I believe the balance is alright as it is - blap dreads/sentry carriers kill battleships, supercapitals kill blap dreads/sentry carriers, battleships (neutpests, torp/neut ravens, etc.) kill supercapitals.


Where do titans fit in this logic?
Andski
Science and Trade Institute
Caldari State
#22 - 2012-08-14 09:32:38 UTC
Saithe wrote:
Where do titans fit in this logic?


Titans can one-shot the sentry carriers or blap dreads. They can bridge the battleships in to kill supercarriers/titans. I assure you that titans are /far/ from useless.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Saithe
Caldari Provisions
Caldari State
#23 - 2012-08-14 09:35:26 UTC
Andski wrote:
Saithe wrote:
Where do titans fit in this logic?


Titans can one-shot the sentry carriers or blap dreads. They can bridge the battleships in to kill supercarriers/titans. I assure you that titans are /far/ from useless.


And what kills titans? I never said any of these ships were useless. I am merely suggesting taking the complete load off of a single ship and mitigating it between 2 ships.
Andski
Science and Trade Institute
Caldari State
#24 - 2012-08-14 09:36:48 UTC
Saithe wrote:
I never said the titans would lose a doomsday.


So what would the role of the logistics titan be? If it's just a titan with the added ability to bridge and (heh) use clone vat bays, and it still has its doomsday, what would the "combat" titan have? This is another case of making a higher "tier" rather than a distinct ship with a distinct role.

Saithe wrote:
I am proposing a balancing act to mitigate the roles of a single capital across 2 different capitals of the same class. Very similar to what we see across the lower ship tiers. Raptor/Crow. Lach/Arazu. Rapier/Huginn. Domi/Mega. The list goes on. You get in to a carrier and you do EVERYTHING. You do logistics, you do combat, you do support, you do it all. Everything rests on your shoulders. If you go down, your fleet goes down. If you go down, you lose what, 1500 dps in a carrier? 1250?


A carrier cannot do logistics, combat and support at the same time.

Saithe wrote:
Supers are currently overpriced and glorified carriers, much like going from a megathron to a vindicator. You can buy 15 carriers for the price of one super, much like you can buy 15 megas for the price of one vindi.

On that note, we do need more capital mods. Capital neut/nos, Capital smartbomb, etc.


Sure, and getting 15 Megathrons for the price of one Vindicator means that you have to find 14 other people to fly those Megathrons. Getting 15 carriers for the price of one supercarrier means that you have to get 14 other people to fly those carriers.

Why would we need capital-sized neuts?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jinli mei
Dreddit
Test Alliance Please Ignore
#25 - 2012-08-14 09:37:04 UTC
Saithe wrote:
The problem is that the gap between the jump from carriers to supers is astounding. Look at EVERY other class change; slightly better than the last, with the upper-most echelon unable to truly damage the lower echelon, and vice-versa.


The cost gap between carriers/dreads & supers is also astounding. You get what you payed for. They don't have to be uniform with everything else in the game. There's nothing stated anywhere that they have to be just slightly better than standard capitals. Historically this hasn't been the case, and there's literally no reason for it to be the case now (other than changing supers for the sake of changing them, in a very negative way)

Quote:
Imagine a battleship in space, as the largest ship in the game. there are no battlecruisers (which would be supers in this scenario) A single cruiser cannot hope to do much to the battleship, so he needs lots of cruisers (dreads in this scenario). Frigates (carriers) provide logistical support with tackle, but again do very little dps to the battleship itself. En Mass, sure. But not with few numbers.


This imagination theorycrafting thing has it all wrong. Why aren't carriers logistics ships? Why aren't dreads ahacs? Why aren't carriers and dreads the same as RR BS? Why aren't they a drake gang? You're imagining a make-believe situation to promote your ideas of how the game should work. It isn't reality.

Quote:
Now lets flip it around some. I have seen 10 man hac gangs kill carriers. I've seen BC gangs kill dreads. Following this standard, a similarily sized gang of battleships should be able to down a super, and carriers/dreads -> titans ... The damage/cost/utility of going from a carrier/dread to a super is out of this world. It was even stated YEARS ago that motherships were being renamed to super carriers to allow for a different role of capital to be introduced.


There's no established EVE standard for what works against what. It's all situational and can change extremely rapidly. For example, We've been using Rokhs and Huginns against Tengus (who have very small signature sizes). Using your examples, that shouldn't be possible at all.

I've also seen like 50 Tempests Kill 2 Titans. It's worth noting your wrong at this too, further proving your anecdotal evidence to use as factual data is wrong: http://www.youtube.com/watch?v=YBgFd5u86j0&feature=player_detailpage#t=90s

Motherships DID get a role change with the rename to supercarriers (see: Dominion). They now are a really awesome tool against capitals/supers/structures, whereas before they were oversized carriers. Fighter Bombers were introduced when they were renamed to supercarriers, they lost triage, they lose clone-vat-bay utilization (not that it matters because it's a useless feature), and they gained a lot of ehp.

Quote:
That time is now, yet I feel that CCP does not know what direction to head. Hopefully this thread can identify that direction, point out current issues with capital warfare, and create a means of checks and balances to 'negate' the gap between carriers/dreads and supers.

If you are not going to provide anything of use to this thread other than trolling, there's the 'x' in the corner to close the window.


You literally have NO idea about capital warfare. In fact, it's worth stating I don't even think you've been in a supercapital before, let alone being in one being shot at. And, to be fair, if you have, you've likely had no idea what was going on (nor do you seem to understand how supers are fit, lol@wyvern having only 20m ehp)

If there's a CCP person who'd like to know how capital and supercapital warfare actually works, they can talk to people on the CSM who know a shitload: Elise Randolph and Dovinian.

A dissenting opinion highlighting the major overbearing issues with your ideas is not trolling, it's accurate dissent. Please don't fit me into a strawman argument because you do not like what I have to say.
Andski
Science and Trade Institute
Caldari State
#26 - 2012-08-14 09:37:57 UTC  |  Edited by: Andski
Saithe wrote:
And what kills titans? I never said any of these ships were useless. I am merely suggesting taking the complete load off of a single ship and mitigating it between 2 ships.


A titan can be killed by:

Dreads
Supercarriers
Titans
Neuting battleships
Battlecruisers
Lots of other things

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jinli mei
Dreddit
Test Alliance Please Ignore
#27 - 2012-08-14 09:40:14 UTC
It's also worth noting I am speaking as someone who owns a Titan, Supercarrier, several carriers and have done Capital FCing before.

So, you know, I actually have a small idea of what I'm talking about over you.
Saithe
Caldari Provisions
Caldari State
#28 - 2012-08-14 09:44:03 UTC
Jinli mei wrote:
It's also worth noting I am speaking as someone who owns a Titan, Supercarrier, several carriers and have done Capital FCing before.

So, you know, I actually have a small idea of what I'm talking about over you.


You're right, because I clearly have never done any of these things, you know me so well.

I've never hotdropped things with my own personal capital army. I've never flown a super or titan. I've never been involved with capital warfare.

/sarcasm.

Back on topic, here is something I have whipped up off the top of my head:

Thanatos:
Gallente Carrier Skill Bonuses:
75% bonus to Capital Shield and Armor transfer range per level
25% bonus to Capital Shield and Armor transfer amount per level
99% reduction in CPU need for Warfare Link modules
Can fit Tactical Logistics Reconfiguration modules
Can deploy 1 additional Fighter or Drone per level
100% bonus to Fighter control range

powergrid Output
700,000 MW
Low SlotsLow Slots
6
Med SlotsMed Slots
5
High SlotsHigh Slots
5
CPU OutputCPU Output
725 tf
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
3
Shield HP
100,000
Armor HP
135,000

Hypnos:
Gallente Carrier Skill Bonuses:
10% bonus to deployed Fighters’ and drone damage per level
10% reduction to Capital Smartbomb energy requirement per level
5% bonus to Armor Resist per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
250% bonus to Fighter control range

Shield HP
80,000
Armor HP
100,000
powergrid Output
650,000 MW
Low SlotsLow Slots
5
Med SlotsMed Slots
4
High SlotsHigh Slots
7
CPU OutputCPU Output
925 tf
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
3

And for clarification, this is the current thanatos:

Gallente Carrier Skill Bonuses:
50% bonus to Capital Shield and Armor transfer range per level
5% bonus to deployed Fighters’ damage per level
99% reduction in CPU need for Warfare Link modules
Can fit Tactical Logistics Reconfiguration modules
Can deploy 1 additional Fighter or Drone per level
http://wiki.eveonline.com/en/wiki/Thanatos
Jinli mei
Dreddit
Test Alliance Please Ignore
#29 - 2012-08-14 09:50:23 UTC
What are these changes attempting to actually address here?

So far I see you are trying to make a serious buff to carriers when one isn't needed.
Andski
Science and Trade Institute
Caldari State
#30 - 2012-08-14 09:51:27 UTC
What the hell is the purpose of a "Capital Smartbomb?" Have you taken balance considerations into account for such a thing? What would be the point of using supercarriers to kill a "Hypnos" if it could simply pulse a couple of those gigantic smartbombs to vaporize fighter-bombers?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Saithe
Caldari Provisions
Caldari State
#31 - 2012-08-14 09:53:43 UTC
Jinli mei wrote:
What are these changes attempting to actually address here?

So far I see you are trying to make a serious buff to carriers when one isn't needed.


To split the roles between 2 capitals.

In the above example, I listed the 'new' thanatos and the 'new' hypnos.

The thanatos would become a logistical platform, losing its combat roles in favor of a logistical platform. The hypnos would be birthed to take on the combat roles the thanatos loses, without inheriting the logistics platform of the thanatos. Imagine it as the thanatos = scimitar, and the hypnos = rrbs.
Andski
Science and Trade Institute
Caldari State
#32 - 2012-08-14 09:55:23 UTC
Saithe wrote:
Jinli mei wrote:
What are these changes attempting to actually address here?

So far I see you are trying to make a serious buff to carriers when one isn't needed.


To split the roles between 2 capitals.

In the above example, I listed the 'new' thanatos and the 'new' hypnos.

The thanatos would become a logistical platform, losing its combat roles in favor of a logistical platform. The hypnos would be birthed to take on the combat roles the thanatos loses, without inheriting the logistics platform of the thanatos. Imagine it as the thanatos = scimitar, and the hypnos = rrbs.


Hey uh a Thanatos (or any carrier) can't fill both roles at the same time and, no, you can't simply refit for either role in space because you can only cram two capital-sized mods in your corp hangar. Hope this helps.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Saithe
Caldari Provisions
Caldari State
#33 - 2012-08-14 09:55:35 UTC
Andski wrote:
What the hell is the purpose of a "Capital Smartbomb?" Have you taken balance considerations into account for such a thing? What would be the point of using supercarriers to kill a "Hypnos" if it could simply pulse a couple of those gigantic smartbombs to vaporize fighter-bombers?


Its an idea, more than what you have provided for this thread so far. It's a concept to allow for actual capital smart bombs to reach further and destroy drones, as that is a smartbombs purpose. T2 smartbombs will not hit fighter bombers no matter how hard they try.
Saithe
Caldari Provisions
Caldari State
#34 - 2012-08-14 10:00:18 UTC
Andski wrote:
Saithe wrote:
Jinli mei wrote:
What are these changes attempting to actually address here?

So far I see you are trying to make a serious buff to carriers when one isn't needed.


To split the roles between 2 capitals.

In the above example, I listed the 'new' thanatos and the 'new' hypnos.

The thanatos would become a logistical platform, losing its combat roles in favor of a logistical platform. The hypnos would be birthed to take on the combat roles the thanatos loses, without inheriting the logistics platform of the thanatos. Imagine it as the thanatos = scimitar, and the hypnos = rrbs.


Hey uh a Thanatos (or any carrier) can't fill both roles at the same time and, no, you can't simply refit for either role in space because you can only cram two capital-sized mods in your corp hangar. Hope this helps.


There's no reason to 'refit' a carrier. There are no other capital mods. At most you'll have 2 remote reps of some sort to swap out depending on what happens to the fleet. And, carriers get fighter bonus's (combat) and remote rep bonus (logistic). Therefor, it fills both roles. Furthermore, you can even carry around, in the thanatos, a rack of, say, 2 smartbombs/neuts, 2 cap reps, and an energy trans, with another cap rep and a triage just in case.
Fishsticks Fred
Caldari Provisions
Caldari State
#35 - 2012-08-14 10:03:28 UTC
Saithe wrote:
There's no reason to 'refit' a carrier. There are no other capital mods. At most you'll have 2 remote reps of some sort to swap out depending on what happens to the fleet. And, carriers get fighter bonus's (combat) and remote rep bonus (logistic). Therefor, it fills both roles. Furthermore, you can even carry around, in the thanatos, a rack of, say, 2 smartbombs/neuts, 2 cap reps, and an energy trans, with another cap rep and a triage just in case.


You can fit two of any capital mod, including remote rep, energy trans, cap rep, and triage. All are 4k m3. So no, you can't carry all those things around.
Ranstaton
State War Academy
Caldari State
#36 - 2012-08-14 10:04:03 UTC
Saithe wrote:

There's no reason to 'refit' a carrier. There are no other capital mods. At most you'll have 2 remote reps of some sort to swap out depending on what happens to the fleet. And, carriers get fighter bonus's (combat) and remote rep bonus (logistic). Therefor, it fills both roles. Furthermore, you can even carry around, in the thanatos, a rack of, say, 2 smartbombs/neuts, 2 cap reps, and an energy trans, with another cap rep and a triage just in case.


You have never been in meaningful capital combat, ever
Jinli mei
Dreddit
Test Alliance Please Ignore
#37 - 2012-08-14 10:04:48 UTC
All carriers have a 10,000m3 Corp Hanger Array for storage of such things. Capital modules are 4,000m3. You can, at most, fit 2 in the cargo hold. That makes swapping unrealistic for switching between "combat or logistic". As it stands, you have two totally different fits for logistics (combat triage, suicide triage) or for combat (combat fit). When you fit for one, you're unsuitably fit for doing the other. That's how carriers work.

Also, refitting is one of the strongest abilities of a carrier. Are you sure you know what you're talking about?
Andski
Science and Trade Institute
Caldari State
#38 - 2012-08-14 10:05:01 UTC
Saithe wrote:
There's no reason to 'refit' a carrier. There are no other capital mods. At most you'll have 2 remote reps of some sort to swap out depending on what happens to the fleet. And, carriers get fighter bonus's (combat) and remote rep bonus (logistic). Therefor, it fills both roles. Furthermore, you can even carry around, in the thanatos, a rack of, say, 2 smartbombs/neuts, 2 cap reps, and an energy trans, with another cap rep and a triage just in case.


Okay bro tell me how you're going to cram 6-7 capital-sized mods (4000 m3 each) into your 10k m3 corp hangar because I'm missing something here

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jinli mei
Dreddit
Test Alliance Please Ignore
#39 - 2012-08-14 10:09:31 UTC  |  Edited by: Jinli mei
Saithe wrote:
Andski wrote:
What the hell is the purpose of a "Capital Smartbomb?" Have you taken balance considerations into account for such a thing? What would be the point of using supercarriers to kill a "Hypnos" if it could simply pulse a couple of those gigantic smartbombs to vaporize fighter-bombers?


Its an idea, more than what you have provided for this thread so far. It's a concept to allow for actual capital smart bombs to reach further and destroy drones, as that is a smartbombs purpose. T2 smartbombs will not hit fighter bombers no matter how hard they try.


The problem with providing ideas with this thread is assuming we actually think there is a problem in the first place.

Let me be the first to tell you, there are no problems.

Titans and Supercarriers, for the first time ever, have been set up in an ideal balance with other ships in the game. They can't effectively (effective meaning others will do it better) interfere with subcapitals in pretty much most situations.

Carriers and Dreads now serve as a middle ground, able to combat both supers and subcapitals but at the expensive of having extremely limited tank (though for their price their tank is fairly amazing).

There's no new issues that have cropped up. Supercarriers are now not be-all end-all ownmobiles, and neither are Titans. They are used in very specific situations where using them makes the most sense, which is why you will continue to not really see a lot of them dying (protip: people are pretty paranoid with their big shiney ships).

edit: Basically, there's no reason to change for the sake of change. Do us all a favor and Stop promoting that ideology.
Saithe
Caldari Provisions
Caldari State
#40 - 2012-08-14 10:10:20 UTC
Andski wrote:
Saithe wrote:
There's no reason to 'refit' a carrier. There are no other capital mods. At most you'll have 2 remote reps of some sort to swap out depending on what happens to the fleet. And, carriers get fighter bonus's (combat) and remote rep bonus (logistic). Therefor, it fills both roles. Furthermore, you can even carry around, in the thanatos, a rack of, say, 2 smartbombs/neuts, 2 cap reps, and an energy trans, with another cap rep and a triage just in case.


Okay bro tell me how you're going to cram 6-7 capital-sized mods (4000 m3 each) into your 10k m3 corp hangar because I'm missing something here


You all have not read what I wrote.

in the CHA:
1x triage
1x capital rep

On the ship:
2x sb
2x rr's
1x cap trans

ON THE SWAP
2x sb > 1x traige/1x rr.

You can also fit neuts in the CHA to swap out the smarties, or even 2 other capital mods. for example:
1x sb > 1x rr
1x sb > 1x neut
1x rr > 1x neut

you now have 2 neuts, 2 rr, and energy trans on the ship, with rr and triage in the cha.
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