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Incarna/WiS Disappointment

First post First post First post
Author
Ghazu
#981 - 2012-08-14 04:25:50 UTC
Soulpirate wrote:
Ghazu wrote:
Lilliana Stelles wrote:
Ghazu wrote:


still a fancy way of saying a bunch of dudes emoting each other, tell me about all the "interactions and emergent gameplay" that can arise out of it, then build me a cathedral with 6 lego pieces.


You seem to be having an awful lot of fun on these forums.
I'd almost say it seems like a "game" to you.


No i am dead serious, these barbie crazed freaks actually want to make cq mandatory when we fought and struggled to make it optional. it's like hey let's take a dump on human progress and bring back slavery.

I knew you would use the B word eventually and that grants you a block. You are just another troll
probably that lady harlot or whatever that got banned so long ago for the same type of posts.

Before you go. Who is this "we" who fought so hard to make it optional, and who is trying to
make it mandatory??

Also, if you believe human slavery is gone, you need to reads the news more, and shiptoast
on the forums less.


posts #948 and #949 and you are deluded if you deny that fact that many wanted the cq off, and now still have the cq turned off.

and no i am not homophobic, i just want you to acknowledge how frivolous the thing you are asking for is.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Soulpirate
Caldari Provisions
Caldari State
#982 - 2012-08-14 04:38:30 UTC
Tomiko Kawase wrote:
You can already stand around and chat. It doesn't make financial sense to develop a chatroom for EVE when the game already has chat built into it and there are countless methods of chatting with other people over the internet.

Gameplay that involves manipulating your avatar has to come first, then social features can revolve around that.

Really?

Please explain with charts and numbers how it doesn't make
finacial sense.

We already have gameplay that involves manipulating our avatars, and I want to
manipulate it out a door, and over to another group of avatars and join a vicinity
voice chat to see what's going on, make new friends/alliences/trade deals, as
promised so many years ago.
Tomiko Kawase
Perkone
#983 - 2012-08-14 04:44:21 UTC
You can already do that. Open another player's portrait and "View Full Body." You can then RP that you're talking to that person in a chat channel. That would be the extent of expanding avatar-based chat gameplay.

If WiS gameplay involved controlling a station while it's under siege and defending it, then a lot of features brought up here could be implemented to facilitate that gameplay. From there you could build social activities around gameplay.
Pipa Porto
#984 - 2012-08-14 04:50:46 UTC
Tomiko Kawase wrote:
Chat isn't a logical or fun reason to devote a large amount of resources and development time. A dedicated form of gameplay needs to be a foundation for social features, of which proximity chat could be a part of. Once avatar-based interaction involves meaningful gameplay, then a revisit of WiS could be in order.


This.

If you want to stand around and Chat with avatars, Second Live/SWOTOR/etc are over there. Try to figure out how many of them are just rooms where you can stand it.

As for why I get to say "I don't want it," it's because I don't want CCP to waste money on another functionless WIS expansion. More than that, I want to see WIS eventually succeed, and I would bet that if CCP did another functionless WIS expansion, the outcry would completely kill WIS development.


Lilliana Stelles wrote:
Assumptions aside here, having a reasonable social system will almost certainly lead to an increase in the percentage of female players.


We have a social system. See all those chat windows? That's a social system. And it's a really good one.

Soulpirate wrote:
Has it ever occured to you that a simple social area may be meaningfull to people
other than yourself? If you don't like an idea why do you have to **** on it as if to
convince CCP not to allow other people to have it? But then again I guess everything
in EVE atm you find "meaningfull" and you participate in all of it. AmIright??

So many people. CCP included it seems, just don't undestand how important human
form avatars are to core human instinct that makes up every single gamer.


Good for you. There are plenty of games that cater to your need to run around in a station. EVE is not one of them. When running around in station can accomplish something that can't be done without running around in station, then it will be worth catering to your need.

By the way, as for how important human Avatars are for for making a successful game, EVE is the 3rd largest paid western MMO and the 5th largest Paid MMO worldwide. And EVE's subcount is still down from its pre-Incarna peak.

Has it ever occurred to you that a simple social area might not be meaningful to people other than yourself? I don't like the idea, so I don't want CCP to waste resources (that could otherwise go to making FIS better/prettier) on something that's not meaningful to me. And yes, I think that every bit of FIS gameplay is meaningful atm. It's all interconnected in EVE's economy. WIS/CQ/NEX is the big, glaring exception to that.

EvE: Everyone vs Everyone

-RubyPorto

Lilliana Stelles
#985 - 2012-08-14 04:55:04 UTC
It's not exactly frivolous. It's something that CCP realized would make them money, and has since had misguided second thoughts about.

I'm not saying Eve online should turn into IMVU; but IMVU certainly started with no gameplay whatsoever, and now has as many users as WoW.

It will draw attention, because it's something many people just /like to do/.

We certainly don't want the same crowd that IMVU or WoW or any other game has, because we're a pretty unique group of people. And frankly I wouldn't want to see people on here who think either of those are "good games". But once the avatar interaction features are here, I think it'll become apparent that the sort of interactive avatar-chat is something that is pretty universally enjoyable, and marketable. CCP seems to have lost sight of this, thanks to the noisy minority.

I'm going to talk about myself some more now, as that's also something I like to do. And something that there's not much chance to do on the forums, outside of C&P, but for once it's actually relevant.

My personal dream, in eve, would be to work at an establishment. I think I'd honestly find a great deal of enjoyment in it, moreso than prowling the forums and help chat everyday between fleet ops. I do enjoy the combat, the PVP, and the industry, but I'd like something better than ship-spinning to do during downtime.

When I joined the CFC, it meant there was alot less downtime, and alot more FiS, but before that, when I was in a smaller nullsec organization, we spent most of our time being camped in a station, unable to undock. We were poor, we would have gotten our asses handed to us. There were strategic PVP times that were fun, but in a way nullsec stations became, in my mind, more of a prison where we were held up until the right opportunity to escape to the next one. Ultimately, it wasn't a bad experience... just a boring one.

Ultimately, I just want something new to do in this downtime. A way to see who I'm talking to, and who else is in there area. Who might be passing through? Who are these other characters who are in this station with me. I want to talk to the ones who are stuck here with me, who may be in other corps, and the ones just waiting for us to undock, who may be ready to shoot us at a moment's notice. I just want to know who these people are, and what they're up to, what they want to do in Eve.

I'd honestly like to see a way to turn a profit from establishments. If some gameplay were to take priority, I'd want whatever would make money. Selling something unique, or some unique type of localized trade-tax. Maybe a cover charge? I think it'd be neat to have the establishment pay for itself, and for me to be able to make money on Eve doing what I truly want to.

Eve is a sandbox, and we all sortof take our own direction with it, and that's the direction I'd eventually like to take... it's something that CCP had promised when I started playing, and one of the reasons I continue to play is due to hope that one day, maybe next year, maybe 2014, maybe 2016, maybe 2026, that I'll be able to actually create the little microcosm within Eve that I want to. And even if I can't turn a profit off of it, I'll just let it drive me broke, because it's what I want to do.

Some players own outposts, some buy rorquals, some players fly supercarriers and titans. I personally don't want to own anything bigger than my carrier. I'd rather devote my resources to something I know I'll enjoy.

And as arrogant as I may be, I know I'm not unique. I know this isn't something that "only I want to do". It's something that plenty of other players surely understand and would also enjoy, even if they don't realize it yet. Heck, both of you who are arguing with me right now may very well enjoy something of the sort.

What are your own aspirations for Eve? Would you like to fly a Titan? Own an outpost? Run an alliance with thousands of members? Or perhaps just be an expert pilot at some niche role? (I rather enjoy heavy interdictors, myself, as it grants me a little bubble of reality in which people are forced to play by my rules, instead of their own).

In the end, we all want something from Eve. I guess I want to be some sort of bartender, really. It's an odd goal, but no more absurd than being a miner or a space trucker. And the developers have the power to make this a reality, and they were nearly there when everyone decided to complain about it before it was even finished.

All I want from the rest of you is to have the patience to let the devs finish it. If you want Incarna, speak up. And if you don't, then do what all non-carebears are good at, and just take a risk and see how it turns out. You may very well find yourself enjoying it. But don't bash it until you've given it a full chance.

Not a forum alt. 

Methesda
Sebiestor Tribe
Minmatar Republic
#986 - 2012-08-14 04:58:43 UTC
Pipa Porto wrote:
FPSes that allow Console v PC to go head to head usually end up with a wholesale slaughter of Console players.


Sorry to be off topic, but there is no evidence to that effect at all. The first cross platform shooter will be CS;GO. And even then we won't really be able to tell.

I actually believe that PC players are in for a suprise. Learning to aim is the very first skill you aquire in an FPS. Anyone who thinks that this is the end of it is not qualified to comment, and my experience is that console players have a *lot* more hours logged in their game of choice than PC Players.

Personally, I've been playing Blacklight recently with both mouse, and a 360 controller, trying to decide which I prefer. I've not particularly noticed a difference in my KD ratio using either method, though I'm watching it carefully.

Sorry for the Off-topic, but i ******* hate this elitist PC argument, that has no basis in statistics at all, bar an old-wives tale that Microsoft 'tested' this along time ago, which I personally think is BS, and/or a failure for completely different reasons.

Eve is about the journey.  If you are so focused on making money, that you insist on having the tools to make it be made as autonomous and easy as possible, then you are never going to have as much fun as I will.

Pipa Porto
#987 - 2012-08-14 05:11:55 UTC
Lilliana Stelles wrote:
It's not exactly frivolous. It's something that CCP realized would make them money, and has since had misguided second thoughts about.


They lost 20k Subs trying to make that money. I don't think having second thoughts about the Jesus feature of a patch that led to a 20k drop in sub count is misguided.

Quote:
My personal dream, in eve, would be to work at an establishment. I think I'd honestly find a great deal of enjoyment in it, moreso than prowling the forums and help chat everyday between fleet ops. I do enjoy the combat, the PVP, and the industry, but I'd like something better than ship-spinning to do during downtime.


An establishment that does...?
Gambling? Work at EOH.
Selling stuff? That's what the market and contracts do.
Talking to people, like in a bar? That's what chat rooms and voice comms are for.
What do establishments offer that isn't already done better elsewhere?

Quote:
Ultimately, I just want something new to do in this downtime. A way to see who I'm talking to, and who else is in there area. Who might be passing through? Who are these other characters who are in this station with me. I want to talk to the ones who are stuck here with me, who may be in other corps, and the ones just waiting for us to undock, who may be ready to shoot us at a moment's notice. I just want to know who these people are, and what they're up to, what they want to do in Eve.


Stations have a Guest list for exactly that reason.

Quote:
And as arrogant as I may be, I know I'm not unique. I know this isn't something that "only I want to do". It's something that plenty of other players surely understand and would also enjoy, even if they don't realize it yet. Heck, both of you who are arguing with me right now may very well enjoy something of the sort.


Yes, I would enjoy WIS if it had meaningful content in it. You were saying"I actually care to disagree with this. We don't need "meaningful gameplay", because players are capable of creating their own meaning from simple or emergent gameplay."

If you want IMVU with your EVE friends, get them all to download it and you're there.

Quote:
All I want from the rest of you is to have the patience to let the devs finish it. If you want Incarna, speak up. And if you don't, then do what all non-carebears are good at, and just take a risk and see how it turns out. You may very well find yourself enjoying it. But don't bash it until you've given it a full chance.


Where did I say I don't want Incarna ever? I want Ambulation once there is a purpose to it. Like I said, a room with a knife will suffice (though it's obviously not ideal). WIS needs to allow for consequential interaction between players or we'll just turn it off. Trying to fix the "turn it off problem" by not allowing people to turn it off instead of by making WIS interesting (through allowing for consequential interaction) would backfire hilariously.

EvE: Everyone vs Everyone

-RubyPorto

Lilliana Stelles
#988 - 2012-08-14 05:17:08 UTC  |  Edited by: Lilliana Stelles
Maybe you're right.

I think that if players were forced to use it, they'd grow to enjoy it.

If they're actually shallow enough to unsub because it takes them 5 seconds longer to reship, ... well, personally I don't care if those individuals continue playing or not. Though, I realize CCP does, and it's fincancially impractical not to tailor to them.

I'm also not saying that I don't want to see avatar gameplay. I do! I certainly didn't mean to give the impression that I didn't. I just don't think it's necessary for us to use and enjoy Incarna to some extent.

I just don't think it'll be feasible for them to develop this gameplay before people have lost interest in Incarna. I just want them to finish establishments so we have something working beyond the door, instead of waiting 15 more years for a gameplay situation.

I'd rather have them release something and gradually improve it (and they are GREAT at gradual iterations), instead of captain's quarters becoming the next COSMOS missions... or having a duke-nukem-forever situation with WiS gameplay.

Not a forum alt. 

Pipa Porto
#989 - 2012-08-14 05:18:08 UTC
Methesda wrote:
Pipa Porto wrote:
FPSes that allow Console v PC to go head to head usually end up with a wholesale slaughter of Console players.


Sorry to be off topic, but there is no evidence to that effect at all. The first cross platform shooter will be CS;GO. And even then we won't really be able to tell.

I actually believe that PC players are in for a suprise. Learning to aim is the very first skill you aquire in an FPS. Anyone who thinks that this is the end of it is not qualified to comment, and my experience is that console players have a *lot* more hours logged in their game of choice than PC Players.

Personally, I've been playing Blacklight recently with both mouse, and a 360 controller, trying to decide which I prefer. I've not particularly noticed a difference in my KD ratio using either method, though I'm watching it carefully.

Sorry for the Off-topic, but i ******* hate this elitist PC argument, that has no basis in statistics at all, bar an old-wives tale that Microsoft 'tested' this along time ago, which I personally think is BS, and/or a failure for completely different reasons.



http://www.techspot.com/news/39738-microsoft-killed-cross-platform-project-because-pc-gamers-wrecked-console-gamers.html

It's not an elitism argument. The issue is that the keyboard and mouse allows for much finer control and more commands available for PC gamers.

As to your ambivalence about it on the 360,

http://www.pcworld.com/article/246176/can_a_gamepad_beat_a_keyboard_and_mouse.html

the 360 is translating your mouse movements into analog stick movements, which essentially hobbles the keboard/mouse to the limitations of the controller.

EvE: Everyone vs Everyone

-RubyPorto

Ghazu
#990 - 2012-08-14 05:19:38 UTC
Lilliana Stelles wrote:
Maybe you're right.

I think that if players were forced to use it, they'd grow to enjoy it.

If they're actually shallow enough to unsub because it takes them 5 seconds longer to reship, ... well, personally I don't care if those individuals continue playing or not. Though, I realize CCP does, and it's fincancially impractical not to tailor to them.

I'm also not saying that I don't want to see avatar gameplay. I do! I certainly didn't mean to give the impression that I didn't. I just don't think it's necessary for us to use and enjoy Incarna to some extent.

I just don't think it'll be feasible for them to develop this gameplay before people have lost interest in Incarna. I just want them to finish establishments so we have something working beyond the door, instead of waiting 15 more years for a gameplay situation.

I'd rather have them release something and gradually improve it (and they are GREAT at gradual iterations), instead of captain's quarters becoming the next COSMOS missions... or having a duke-nukem-forever situation with WiS gameplay.


GTFO

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Pipa Porto
#991 - 2012-08-14 05:25:18 UTC
Lilliana Stelles wrote:
Maybe you're right.

I think that if players were forced to use it, they'd grow to enjoy it.


No.

Quote:
If they're actually shallow enough to unsub because it takes them 5 seconds longer to reship, ... well, personally I don't care if those individuals continue playing or not. Though, I realize CCP does, and it's fincancially impractical not to tailor to them.


There are other reasons why people don't want to use CQ. For instance, it still makes my computer's temperature ramp up pretty quick.

Quote:
I'm also not saying that I don't want to see avatar gameplay. I do! I certainly didn't mean to give the impression that I didn't. I just don't think it's necessary for us to use and enjoy Incarna to some extent.

I just don't think it'll be feasible for them to develop this gameplay before people have lost interest in Incarna. I just want them to finish establishments so we have something working beyond the door, instead of waiting 15 more years for a gameplay situation.

I'd rather have them release something and gradually improve it (and they are GREAT at gradual iterations), instead of captain's quarters becoming the next COSMOS missions... or having a duke-nukem-forever situation with WiS gameplay.


CCP announced Ambulation: Coming Soon about 7 years ago. They've gotten it wrong once (to the tune of 20k Subs). Getting it wrong again will almost certainly kill it. Getting it right is much more important than getting it right now.

By the way, CCP is terrible at gradual iteration. Until Crucible, it had effectively never happened.

EvE: Everyone vs Everyone

-RubyPorto

Lilliana Stelles
#992 - 2012-08-14 05:39:03 UTC  |  Edited by: Lilliana Stelles
Pipa Porto wrote:
Lilliana Stelles wrote:
Maybe you're right.

I think that if players were forced to use it, they'd grow to enjoy it.


No.


Nice evidence there. I can see at this point you're just trying to argue.

Quote:
Quote:
If they're actually shallow enough to unsub because it takes them 5 seconds longer to reship, ... well, personally I don't care if those individuals continue playing or not. Though, I realize CCP does, and it's fincancially impractical not to tailor to them.


There are other reasons why people don't want to use CQ. For instance, it still makes my computer's temperature ramp up pretty quick.


And the previous graphical overhauls had similar responses, forcing people to quit playing until their own hardware caught up. This happened during Trinity and Quantum Rise. I'm not really sure when they ended the support for "classic content"... it was still around when I first played. I'm leaning towards saying sometime around when PI came out?

Quote:
CCP announced Ambulation: Coming Soon about 7 years ago. They've gotten it wrong once (to the tune of 20k Subs). Getting it wrong again will almost certainly kill it. Getting it right is much more important than getting it right now.

By the way, CCP is terrible at gradual iteration. Until Crucible, it had effectively never happened.

That's just entirely incorrect.
Usually every 2 or 3 expansions had on that contained major overhauls.

Revelations (Fleet overhaul, new player experience, Sov overhaul, Amarr racial overhaul)
Quantum rise. (Graphics overhaul)
Apocrypha 1.5 (Rig overhaul, Epic arcs revisited)
Dominion (Sov overhaul, IGB overhaul)
Incursion (Character creation system overhaul)

Seems like most of your post was just incorrect. I'm going to bed.

Not a forum alt. 

Ghazu
#993 - 2012-08-14 05:49:07 UTC
AWOX O'CLOCK

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Flamespar
WarRavens
#994 - 2012-08-14 05:49:16 UTC
Dear CCP. Can you please remove large fleet fights from EVE? They make my graphics card heat up.

Also how dare you force PVP content on me, can you please give me a check box so I can disable it. Ganking should be impossible.

Also please stop updating graphics - new missile and explosion effects do not add meaningful gameplay and should therefore be removed completely.

Blah blah blah ....

It's funny but we literally only have one or two people posting consistently in this thread saying they don't want WiS.
Ghazu
#995 - 2012-08-14 05:54:27 UTC  |  Edited by: Ghazu
Flamespar wrote:
Dear CCP. Can you please remove large fleet fights from EVE? They make my graphics card heat up.

Also how dare you force PVP content on me, can you please give me a check box so I can disable it. Ganking should be impossible.

Also please stop updating graphics - new missile and explosion effects do not add meaningful gameplay and should therefore be removed completely.

Blah blah blah ....

It's funny but we literally only have one or two people posting consistently in this thread saying they don't want WiS.


I'll give you that, oldbutfeelingyoung's incessant whining and his weird keyboard made me do it.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Soulpirate
Caldari Provisions
Caldari State
#996 - 2012-08-14 05:56:59 UTC
Pipa Porto wrote:
They lost 20k Subs trying to make that money. I don't think having second thoughts about the Jesus feature of a patch that led to a 20k drop in sub count is misguided.

Oh, I do like the random made up number of accounts that unsubbed by someone
who, like the rest of us has no freaking idea how many IF any unsubbed. Just pulling
numbers out of your ...

Furthermore, your speculation as to why people unsubbed(if indeed they did) is
complete conjecture. I for one believe that many people had been joining EVE
in anticipation of Incarna, anmd when they arrived at the "this is it?" moment, they
left, and now that it seems certain that CCP is never going to make the step forward
to grow the game, more will be leaving.

Do you really want people to go play something else? do you really want less people
playing EVE, and less people to be compeled to try it? Surely I must misunderstand.

Pipa Porto
#997 - 2012-08-14 05:59:07 UTC
Flamespar wrote:
Dear CCP. Can you please remove large fleet fights from EVE? They make my graphics card heat up.

Also how dare you force PVP content on me, can you please give me a check box so I can disable it. Ganking should be impossible.

Also please stop updating graphics - new missile and explosion effects do not add meaningful gameplay and should therefore be removed completely.

Blah blah blah ....

It's funny but we literally only have one or two people posting consistently in this thread saying they don't want WiS.


When I joined this game, there was no WIS, and there was an implicit promise to continue work on FIS.

When you joined this game, there was no PVP off button, and there was no promise (implicit or otherwise) of that being added.

It's funny, but you literally can't be bothered to read the posts of the people you're failing so hard at insulting.

EvE: Everyone vs Everyone

-RubyPorto

Mars Theran
Foreign Interloper
#998 - 2012-08-14 06:04:27 UTC  |  Edited by: Mars Theran
Delen Ormand wrote:
My completely awesome idea:

Develop the WiS stuff it as a new game. Have all kinds of cool stuff in stations - bars, gambling, let us shoot, talk and otherwise interact with each other. With enough depth, it could even be a whole MMO in itself.

Then, in a similar way to Dust, tie it all into Eve. If we travel between stations, we buy passage on an Eve player's ship. Let us hire Dust players to take planets for us, or maybe to provide muscle for our station-based crime syndicate.

I would love to see this sort of "integrated but seperate" idea develop to the point where I, playing WiS Online, could hire Eve players to transport my Dust-player mercenaries to the station owned by my rival in order for them to assault his HQ, creating enough of a distraction for my friend's spy character to hack my rival's computers and download his most advanced blueprints or siphon off cash.


Why would you waste that much time on something when you could pretty much just add it to EVE with half the Developers and a quarter the time?

edit: not to mention, Dust is cool and all, but that is frikin stupid. Personally, I'm sick of my character being stuck in a ship all the time save for the little jaunt he gets to stretch his legs a bit in the CQ.

Fact is, with directed development, they added plaenty to Dust in a short time, but have a huge amount of content to go before it is complete. Most of that fortunately ties in with EVE and is highly transferable in terms of asset development, so it shouldn't take too long.

I certainly don't want to have to sub to another game, then another game, just to play EVE in all the complexity it could offer. Spaceships are fun, but they're only really half the experience for some of us. It's like being a car pilot that never leaves his vehicle even to sleep, except for the truck stops where you get a quick stroll around the cafeteria. Imagine that in real life.

Can't imagine you'd never want to get out and take a walk up that mountain, go for a swim under the falls, sit around a campfire, or pop into a restaurant for a bite to eat then go out to the movies.

Not everybody feels that way obviously, but it's sort of sad that the tantrums of a small percent of us steer the direction for the rest. Yes, I said tantrums, and your friend was essentially right, (speaking to the OP now, don't mind if I divert the response a little do you?), when he said a bunch of people threw a hissy fit.

It was a large bunch of people by any account, though I think someone was imagining things a little back there with overall numbers and impact, (a little; you'd still need Yankee Stadium to hold them all), but the simple fact is they weren't a majority by any means.

What is Democracy? Well, in my Country, it involves a small group of people throwing a hissy fit and changing everything for the rest of us. The smallest, loudest voice followed by a hoard of others who in no way make up even so much as a small percentage of the population but equal a small army, are the ones that get heard. 10 times that number speaking softly or doing nothing at all even if/when they disagree are ignored and promptly ridden over.

That's how it works. If you can't find enough people to stand up and speak loudly on behalf of something they desire, they will never achieve what they want. In addition, chances are, some minority will always stand up the minute a voice is raised and start screaming bloody murder because they want more attention and can't stand to se it diverted from themselves and their< (likely already resolved), issue.

If that fails, they'll probably scream louder and get a bunch of friends to do the same, create a new issue, then promptly force that issue and act like they're being downtrodden.

This is how we get special interest groups with more rights than anybody else.

whatever, it doesn't matter.

I still say no to a split off WiS game. The idea sucks and roughly could be accomplished with nothing more than a browser falsh interface that roughly emulates Playstation Home.
zubzubzubzubzubzubzubzub
Pipa Porto
#999 - 2012-08-14 06:14:07 UTC
Soulpirate wrote:
Pipa Porto wrote:
They lost 20k Subs trying to make that money. I don't think having second thoughts about the Jesus feature of a patch that led to a 20k drop in sub count is misguided.

Oh, I do like the random made up number of accounts that unsubbed by someone
who, like the rest of us has no freaking idea how many IF any unsubbed. Just pulling
numbers out of your ...

Furthermore, your speculation as to why people unsubbed(if indeed they did) is
complete conjecture. I for one believe that many people had been joining EVE
in anticipation of Incarna, anmd when they arrived at the "this is it?" moment, they
left, and now that it seems certain that CCP is never going to make the step forward
to grow the game, more will be leaving.

Do you really want people to go play something else? do you really want less people
playing EVE, and less people to be compeled to try it? Surely I must misunderstand.




I've done this before, so here we go:
http://users.telenet.be/mmodata/Charts/Subs-2.png

http://www.gamespot.com/news/new-subscription-based-games-a-flawed-strategy-ccp-dev-6341348
Kristoffer Touberg wrote:
Maybe not, but as it currently stands, we have 400,000 subscribers, and there's really no reason to turn that bucket upside down.


http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/
"While CCP is still trotting out the 400,000 subscription number from early summer, the insider tells me that 'the official word is that as of the week before the infamous apology, we had lost 8% of account volume.'"

http://nosygamer.blogspot.com/2011/10/so-what-is-eve-onlines-current.html
An analysis based on the Aurum given away suggests about 30k lost subs.

In other words, 20k Lost subs is a fairly conservative estimate.

As for why they left, CCP has been rebounding fairly well through expansions that don't have anything to do with new WIS content. This suggests that WIS is not the reason people are coming back (thus lack of WIS probably wasn't why they left).

As for wanting people to play something else, I'll let CCP Soundwave handle that:
Kristoffer Touborg/CCP Soundwave wrote:
It isn’t really hard, but I think there are customers that you can lose in a good way and there’s customers that you can lose in a bad way. If people come in and fundamentally don’t like EVE Online, then I think that might be a good way of losing customers. EVE isn’t for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And that’s not really that bad.

http://www.pcgamer.com/2012/06/27/eve-devs-our-game-is-the-mmo-equivalent-of-running-inferno-solo-with-a-naked-barbarian/

EvE: Everyone vs Everyone

-RubyPorto

Flamespar
WarRavens
#1000 - 2012-08-14 06:19:42 UTC
Soulpirate wrote:
Pipa Porto wrote:
They lost 20k Subs trying to make that money. I don't think having second thoughts about the Jesus feature of a patch that led to a 20k drop in sub count is misguided.

Oh, I do like the random made up number of accounts that unsubbed by someone
who, like the rest of us has no freaking idea how many IF any unsubbed. Just pulling
numbers out of your ...

Furthermore, your speculation as to why people unsubbed(if indeed they did) is
complete conjecture. I for one believe that many people had been joining EVE
in anticipation of Incarna, anmd when they arrived at the "this is it?" moment, they
left, and now that it seems certain that CCP is never going to make the step forward
to grow the game, more will be leaving.

Do you really want people to go play something else? do you really want less people
playing EVE, and less people to be compeled to try it? Surely I must misunderstand.



The troll tries to attribute the decrease in subs as being purely due to Incarna, when it' was due to systemic failures on a number of fronts. Both CCP and the CSM have said as much.