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Incarna/WiS Disappointment

First post First post First post
Author
Pipa Porto
#961 - 2012-08-14 02:54:31 UTC
Lilliana Stelles wrote:
Pipa Porto wrote:
Lilliana Stelles wrote:
Ghazu wrote:
lol running cq is not worth the extra bit of electricity, it's not much but i do try to do my part for the environment.
stop diverting to issue to "upgrade your pc".


But that is the issue.

The two big complaints with CQ when it came out were the lack of anything cheap in the NEX, and hardware requirements. One of these two things has been addressed.


You mean besides the biggest complaint of "so... what exactly are we supposed to do in Captain's Magic Playhouse, anyway?"

Meaningful gameplay has to come with the next Incarna expansion or it'll be dead in the water.


I actually care to disagree with this. We don't need "meaningful gameplay", because players are capable of creating their own meaning from simple or emergent gameplay. With even simple mechanics exclusive to Incarna interactions, players will find a use for them. This is why it needs to be made mandatory, instead of optional, and social areas should be prioritized.


A social area with a knife counts as meaningful gameplay to me.

A social area that doesn't allow for meaningful interaction (besides talking to each other) isn't worth spending time on. We already have chat channels and voice Comms for social interaction.

EvE: Everyone vs Everyone

-RubyPorto

Ghazu
#962 - 2012-08-14 02:58:10 UTC
Lilliana Stelles wrote:
Ghazu wrote:


still a fancy way of saying a bunch of dudes emoting each other, tell me about all the "interactions and emergent gameplay" that can arise out of it, then build me a cathedral with 6 lego pieces.


You seem to be having an awful lot of fun on these forums.
I'd almost say it seems like a "game" to you.


No i am dead serious, these barbie crazed freaks actually want to make cq mandatory when we fought and struggled to make it optional. it's like hey let's take a dump on human progress and bring back slavery.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lilliana Stelles
#963 - 2012-08-14 03:01:05 UTC
Pipa Porto wrote:
A social area that doesn't allow for meaningful interaction (besides talking to each other) isn't worth spending time on. We already have chat channels and voice Comms for social interaction.


I actually think there's room for potential here, and that's in proximity-based chatting.

Eve is somewhat unique in that all chat is normally broadcast, be it to a channel (even privately between two people), your corp/fleet/team, or to the entire system. There's not a "hey, I see you, so i can talk to you". When you're sitting on the Jita undock, there's not a way to talk to just those people near you.

The ability to chat with people around you in a station will change that.
You're not really worried about spies in local, or what your CEO thinks when you're talking to an enemy player, or what the enemy may learn from you talking to one of your friends. Instead, you can actually trust your eyes.

That alone opens up entirely new levels of communication.

The forums are scary. I have controversial opinions, and they come and bite me in the ass when someone gets pissed about something I say. But I don't believe in using an alt, as I actually like to see a realistic level of socialization between players.

It'd be nice to be able to chat with small groups of random strangers I run into without the entire world having a permanent record of it.

Scams, black markets, mercenaries, trades.... everything is taken to a new level when a new style of communication is added.

Not a forum alt. 

Ghazu
#964 - 2012-08-14 03:06:11 UTC
Lilliana Stelles wrote:
Pipa Porto wrote:
A social area that doesn't allow for meaningful interaction (besides talking to each other) isn't worth spending time on. We already have chat channels and voice Comms for social interaction.


I actually think there's room for potential here, and that's in proximity-based chatting.

Eve is somewhat unique in that all chat is normally broadcast, be it to a channel (even privately between two people), your corp/fleet/team, or to the entire system. There's not a "hey, I see you, so i can talk to you". When you're sitting on the Jita undock, there's not a way to talk to just those people near you.

The ability to chat with people around you in a station will change that.
You're not really worried about spies in local, or what your CEO thinks when you're talking to an enemy player, or what the enemy may learn from you talking to one of your friends. Instead, you can actually trust your eyes.

That alone opens up entirely new levels of communication.

The forums are scary. I have controversial opinions, and they come and bite me in the ass when someone gets pissed about something I say. But I don't believe in using an alt, as I actually like to see a realistic level of socialization between players.

It'd be nice to be able to chat with small groups of random strangers I run into without the entire world having a permanent record of it.

Scams, black markets, mercenaries, trades.... everything is taken to a new level when a new style of communication is added.

i don't think you understand how spying works in eve online.
how about a new feature: right click on channel name, set proximity.
bububububutttt i want my avatars awwwwwwwww

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Natsett Amuinn
Caldari Provisions
Caldari State
#965 - 2012-08-14 03:06:21 UTC  |  Edited by: Natsett Amuinn
How many pages has this gone for? It's not a bunch of people saying don't do it, it's quite the opposite in fact.

Lots of FiS content over the last 18 months, the hell is that content at exactly? All I got was a bunch of preexisting content redone.

Anyone read the CSM minutes? Notice anything? Like all the new content as falling into the "we want to, we'd like, we're thinking about" category, and what we will be getting is yet more redone existing content.

Starbases sound great.
If there's one thing CCP has demonstrated effectively over the years, it's that they can come up with really great ideas, do a bunch of work on it, and then scrap it.

All the stuff I read in the minutes sounds great, but I have a better idea.
Finish what you already started. Give team avatar the resources they need to do a proper job, and then move on to the new stuff.

I'm sick of getting "expansions" that are just old content being tinkered with.

Ps: new players trickling in here and there isn't really growing the game, and putting new shaders on ships or redoing the war deck system isn't going to get a lot of new people interested in EVE.
Pipa Porto
#966 - 2012-08-14 03:10:21 UTC
Lilliana Stelles wrote:
Pipa Porto wrote:
A social area that doesn't allow for meaningful interaction (besides talking to each other) isn't worth spending time on. We already have chat channels and voice Comms for social interaction.


I actually think there's room for potential here, and that's in proximity-based chatting.

Eve is somewhat unique in that all chat is normally broadcast, be it to a channel (even privately between two people), your corp/fleet/team, or to the entire system. There's not a "hey, I see you, so i can talk to you". When you're sitting on the Jita undock, there's not a way to talk to just those people near you.

The ability to chat with people around you in a station will change that.
You're not really worried about spies in local, or what your CEO thinks when you're talking to an enemy player, or what the enemy may learn from you talking to one of your friends. Instead, you can actually trust your eyes.

That alone opens up entirely new levels of communication.

The forums are scary. I have controversial opinions, and they come and bite me in the ass when someone gets pissed about something I say. But I don't believe in using an alt, as I actually like to see a realistic level of socialization between players.

It'd be nice to be able to chat with small groups of random strangers I run into without the entire world having a permanent record of it.

Scams, black markets, mercenaries, trades.... everything is taken to a new level when a new style of communication is added.


Right Click > Open Chat with.

Boom, private chat.

EvE: Everyone vs Everyone

-RubyPorto

Lilliana Stelles
#967 - 2012-08-14 03:15:45 UTC  |  Edited by: Lilliana Stelles
Pipa Porto wrote:


Right Click > Open Chat with.

Boom, private chat.


Yep. Private. Not proximity.

Ever play any other MMO?

It's the difference between /s and /w

We have area chats. We have whispers. We have channels.

We don't have anything close to a /s.

Also, there's obviously not a CSPA charge or a required "accept" to walk up and talk to someone.

Not a forum alt. 

Lilliana Stelles
#968 - 2012-08-14 03:26:41 UTC
We've all been playing Eve for a long time and I think we're starting to take things for granted; things that need to be in the game and would greatly benefit new players.

I remember the first time I logged on, back in 08, after accepting a trial from a friend. I knew his in-game name and that he was online, but due to the lack of standard chat commands, I actually had to call him and ask him how I could chat with him in game, at which point he invited me to a private channel, and of course was hit with the negligible CSPA fine.

The next day, he had to call me to tell me to un-minimize the channel after I'd minimized it, as I was expecting another pop-up on my screen and had no idea he was trying to talk to me.

I think I'd played for two weeks before I actually saw his ship.

I'm a fairly quick learner. I hate to think of how difficult this would have been for a less intelligent player.

But honestly, I'd have given anything to see his avatar in station next to me, during those first few days of play. It's just part of the comfort of human contact, I think.

Baawww I do want avatars. It's true. I feel an emotional attachment to the. I feel horrible whenever I get pod-killed; yet I rarely care when I lose any ship worth less than half a billion. Because there's no real empathy between me and the ship, but there is between me and my character. It's what allows us to put ourselves in the game.

Why would you possible /not/ want that connection to EVE? I'm not going to play a game that doesn't have any emotional meaning to me.

Not a forum alt. 

Pipa Porto
#969 - 2012-08-14 03:31:27 UTC
Lilliana Stelles wrote:
Pipa Porto wrote:


Right Click > Open Chat with.

Boom, private chat.


Yep. Private. Not proximity.

Ever play any other MMO?

It's the difference between /s and /w

We have area chats. We have whispers. We have channels.

We don't have anything close to a /s.

Also, there's obviously not a CSPA charge or a required "accept" to walk up and talk to someone.


Sure we do. There are general, public channels.
There are Constellation Channels.
There is Local.
There are Private Chats.

Local is the proximity chat for EVE.

EvE: Everyone vs Everyone

-RubyPorto

Lilliana Stelles
#970 - 2012-08-14 03:39:58 UTC  |  Edited by: Lilliana Stelles
Pipa Porto wrote:

Sure we do. There are general, public channels.
There are Constellation Channels.
There is Local.
There are Private Chats.

Local is the proximity chat for EVE.


Yeah, no, it really isn't.

This is either ignorance or trolling on your behalf, but I'll go ahead and play along.

I'm beginning to feel that you haven't played any other games, so I'll explain.
It's limited by draw distance, or in this case, the grid.
In other MMOs from long ago, till today, ranging from runescape to ragnarok to SWG to Tera to Mortal to Requiem to whatever else you never played, when you type something in the chat box and press enter, it appears in a speech bubble above your character's head. If your game would normally be in range to draw this speech bubble, then you can hear what they've said.

In Eve we call this the Grid. It's an area ~300km, though it can be stretched and spliced to be much larger. Anyways, it's what you can see.

Currently, there's no chat that allows you to talk to this area of space, unless you happen to drop a can and name it... which is feasible, I guess.

The idea with WiS is that it would add this realistic type of communication, where you can actually see what you're talking to, and hear what you're looking at.

A big complicated word for this might be synesthetic communication, in which we can associate various senses with one another.

It adds a layer of immersion, which causes normal, non-sociopaths to actually like playing games.

Edit: F*ck this thread is pissing me off. I'm done with this for tonight.

Not a forum alt. 

Pipa Porto
#971 - 2012-08-14 03:57:42 UTC
Lilliana Stelles wrote:
It adds a layer of immersion, which causes normal, non-sociopaths to actually like playing games.


1. A Gridwide chat would be useless (Local already provides the functionality).
2. What advantage does broadcasting your conversation to just everyone in "earshot" have over just using a private channel or Local?
3. Lore has us immersed in Capsules filled with Goo 24/7 because we can't really die unless we leave said goo (capsule brach > copy and flash burn the brain). Leaving said goo leaves Capsuleers open to real (as in, no waking up in a medclone) death. Capsuleers generally don't like that idea. So as far as immersion in EVE lore, WIS makes no sense whatsoever (also, per Lore, Capsuleers are all pretty much violent sociopaths. It just comes with the territory. Look up the NPC crew numbers for EVE's ships.).
4. You can talk to everyone on your grid by right clicking them in your overview and inviting them to a conversation.

If you want to walk around emoting at everyone else, there are games for that. EVE's not particularly well suited for it.

@Your Story, EVE's chat functionality is identical to IRC. Until you, I had never heard of anyone having any trouble with it. Especially since the Chat system is explained in the 5th panel of the Tutorial.

EvE: Everyone vs Everyone

-RubyPorto

Soulpirate
Caldari Provisions
Caldari State
#972 - 2012-08-14 04:05:03 UTC
Pipa Porto wrote:
A social area with a knife counts as meaningful gameplay to me.

A social area that doesn't allow for meaningful interaction (besides talking to each other) isn't worth spending time on. We already have chat channels and voice Comms for social interaction.

Has it ever occured to you that a simple social area may be meaningfull to people
other than yourself? If you don't like an idea why do you have to **** on it as if to
convince CCP not to allow other people to have it? But then again I guess everything
in EVE atm you find "meaningfull" and you participate in all of it. AmIright??

So many people. CCP included it seems, just don't undestand how important human
form avatars are to core human instinct that makes up every single gamer.
Lilliana Stelles
#973 - 2012-08-14 04:10:24 UTC  |  Edited by: Lilliana Stelles
1. Useless? Is it? Do I really need to spam someone over by the gate to tease someone playing station games? Or, more important, tease someone over by the gate to talk to someone else /in the station/?
2. "Oh hey, I like your avatar". "What type fits are you guys using?" "WTF was the starbase password again?"
3. The DUST 514 lore has already fixed that with the new implant.
4. Right. That's practical.

Thing is, I don't want to play wizards and elves and swords and magic and guns and aliens.
I want to play Eve. I like the setting, the gameplay, showing off my killboard, training skills, collecting ships, hell, even losing ships. You know, EVE. No other game is suited for that.

Eve's just lacking in the character relations, communication, and empathy department. And I really hate to see the game not being as good as it /could/ be. While Eve is the best MMO I've ever played, I've also played literally dozens of others. Most of the time, I think "They could sure learn something from EVE". I brag about Eve to my friends constantly, and two date have earned half a year's game time just from buddy invites.

But we don't need to be as ignorant to think that Eve can't learn anything from WoW, Star Wars, or any other MMO.

Sure, EVE is better. But it's not perfect.

WoW was a terrible game. I hated it. It was awful. But it was a great social experience. The dozen or so people I raided in WoW with, years ago, are still good friends I keep in contact with regularly. So far, I haven't struck that sort of relationship with anyone on Eve. And that tells me the game is lacking a bit.

But more importantly than any of that:

What harm would it do for them to implement social areas? Really?

Not a forum alt. 

Soulpirate
Caldari Provisions
Caldari State
#974 - 2012-08-14 04:10:42 UTC
Ghazu wrote:
Lilliana Stelles wrote:
Ghazu wrote:


still a fancy way of saying a bunch of dudes emoting each other, tell me about all the "interactions and emergent gameplay" that can arise out of it, then build me a cathedral with 6 lego pieces.


You seem to be having an awful lot of fun on these forums.
I'd almost say it seems like a "game" to you.


No i am dead serious, these barbie crazed freaks actually want to make cq mandatory when we fought and struggled to make it optional. it's like hey let's take a dump on human progress and bring back slavery.

I knew you would use the B word eventually and that grants you a block. You are just another troll
probably that lady harlot or whatever that got banned so long ago for the same type of posts.

Before you go. Who is this "we" who fought so hard to make it optional, and who is trying to
make it mandatory??

Also, if you believe human slavery is gone, you need to reads the news more, and shiptoast
on the forums less.
Ghazu
#975 - 2012-08-14 04:10:58 UTC
Soulpirate wrote:
Pipa Porto wrote:
A social area with a knife counts as meaningful gameplay to me.

A social area that doesn't allow for meaningful interaction (besides talking to each other) isn't worth spending time on. We already have chat channels and voice Comms for social interaction.

Has it ever occured to you that a simple social area may be meaningfull to people
other than yourself? If you don't like an idea why do you have to **** on it as if to
convince CCP not to allow other people to have it? But then again I guess everything
in EVE atm you find "meaningfull" and you participate in all of it. AmIright??

So many people. CCP included it seems, just don't undestand how important human
form avatars are to core human instinct that makes up every single gamer.


Has it ever occurred to you that essentially what you are asking for is a room for a bunch of dudes to emote each other in and eve online is rated only rated pegi 12?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lilliana Stelles
#976 - 2012-08-14 04:14:52 UTC
Ghazu wrote:
Has it ever occurred to you that essentially what you are asking for is a room for a bunch of dudes to emote each other in and eve online is rated only rated pegi 12?


Assumptions aside here, having a reasonable social system will almost certainly lead to an increase in the percentage of female players.

Not a forum alt. 

Tomiko Kawase
Perkone
#977 - 2012-08-14 04:17:34 UTC
Chat isn't a logical or fun reason to devote a large amount of resources and development time. A dedicated form of gameplay needs to be a foundation for social features, of which proximity chat could be a part of. Once avatar-based interaction involves meaningful gameplay, then a revisit of WiS could be in order.
Soulpirate
Caldari Provisions
Caldari State
#978 - 2012-08-14 04:17:55 UTC
Omg , omg, "dudes emoting each other!!!" I might catch "the gay".

Seriously, am I the only one that sees the homo-phobia that oozes
from these WiS haters?

Soulpirate
Caldari Provisions
Caldari State
#979 - 2012-08-14 04:21:56 UTC
Tomiko Kawase wrote:
Chat isn't a logical or fun reason to devote a large amount of resources and development time. A dedicated form of gameplay needs to be a foundation for social features, of which proximity chat could be a part of. Once avatar-based interaction involves meaningful gameplay, then a revisit of WiS could be in order.

Who gets to decide what meaningfull gameplay is?

You do realize that some people are wiling to stand around chating with
each other with their human avatars, and to them that is a meaningfull use
of their game time?

You do realize they pay subs too, right?
Tomiko Kawase
Perkone
#980 - 2012-08-14 04:24:15 UTC
You can already stand around and chat. It doesn't make financial sense to develop a chatroom for EVE when the game already has chat built into it and there are countless methods of chatting with other people over the internet.

Gameplay that involves manipulating your avatar has to come first, then social features can revolve around that.