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New dev blog: Ship Balancing: Mining Barges

First post
Author
Sigras
Conglomo
#461 - 2012-08-10 22:40:46 UTC
Jagoff Haverford wrote:
One other possible solution would simply be to give players the CHOICE -- and remember, this expansion was supposed to be about forcing miners to make choices -- to accept a vastly reduced ore bay in return for a modest increase in cargo hold size. That's pretty much the tradeoff that I had to make for null sec mining before this patch was released. I carried a large number of crystals, and had to accept the fact that I didn't have enough space left over to handle a full 3-laser cycle of ore.


They are giving you a choice, just not the choice YOU want. They are giving you a choice between 16% extra mining amount, or extra crystal space.

These are obviously not the options you want, but that doesnt make it less of a choice.

Jagoff Haverford wrote:
It won't happen. In the pages and pages of discussion about this patch, we've had zero developer interest in discussing things. They are hellbent and committed to making mining less fun, less interactive, and even more AFK than it used to be.

How is having to plan out your mining op, and having to prepare in advance the different crystal types, and work with haulers less interactive or more AFK?

The fact that some people arent willing to put in the work to get the edge is not CCPs problem.
Jake Rivers
New Planetary Order
#462 - 2012-08-10 22:46:36 UTC
Sigras wrote:
Jagoff Haverford wrote:
One other possible solution would simply be to give players the CHOICE -- and remember, this expansion was supposed to be about forcing miners to make choices -- to accept a vastly reduced ore bay in return for a modest increase in cargo hold size. That's pretty much the tradeoff that I had to make for null sec mining before this patch was released. I carried a large number of crystals, and had to accept the fact that I didn't have enough space left over to handle a full 3-laser cycle of ore.


They are giving you a choice, just not the choice YOU want. They are giving you a choice between 16% extra mining amount, or extra crystal space.

These are obviously not the options you want, but that doesnt make it less of a choice.

Jagoff Haverford wrote:
It won't happen. In the pages and pages of discussion about this patch, we've had zero developer interest in discussing things. They are hellbent and committed to making mining less fun, less interactive, and even more AFK than it used to be.

How is having to plan out your mining op, and having to prepare in advance the different crystal types, and work with haulers less interactive or more AFK?

The fact that some people arent willing to put in the work to get the edge is not CCPs problem.


Again why is it any of your concern how someone wants to mine?
Sigras
Conglomo
#463 - 2012-08-10 22:46:51 UTC
Jake Rivers wrote:
Sigras wrote:
also, i never said that my way was the right way, i said that having to do prep work and decide which crystals to take out takes more intelligence than being able to fit all the crystals at once . . .

once again, unambiguous truth.


The problem has never been wanting unlimited crystals in the hold, its having enough crystals to carry out a typical mining op.

My mining session when I push it hard will last 4-6 hours, in that time all I do is reduce the roids into ore. Not having those 3 extra sets or even spares for the current allotment does not make it possible to mine as much as I should be able to using the top of the line exhumer.

No one should have to dock multiple times in such a short duration of game play just to change out crystals.

so when you mine for that 4-6 hours, nobody docks? what do you do with all that ore? Honestly? what im doing after this change is assign my miners each a different type of ore that they mine, I have a spreadsheet that tells me how much M^3 I have of each ore, and i use some math to assign a combination of types to each miner so they come out to have about the same M^3 to mine. then assuming that all the miners mine with about the same efficiency, they only have to have like 6 crystals in their holds in the first place.

All it takes to make the system work for you is patience and intelligence.
Sigras
Conglomo
#464 - 2012-08-10 23:04:05 UTC
Jake Rivers wrote:
Sigras wrote:
Jagoff Haverford wrote:
One other possible solution would simply be to give players the CHOICE -- and remember, this expansion was supposed to be about forcing miners to make choices -- to accept a vastly reduced ore bay in return for a modest increase in cargo hold size. That's pretty much the tradeoff that I had to make for null sec mining before this patch was released. I carried a large number of crystals, and had to accept the fact that I didn't have enough space left over to handle a full 3-laser cycle of ore.


They are giving you a choice, just not the choice YOU want. They are giving you a choice between 16% extra mining amount, or extra crystal space.

These are obviously not the options you want, but that doesnt make it less of a choice.

Jagoff Haverford wrote:
It won't happen. In the pages and pages of discussion about this patch, we've had zero developer interest in discussing things. They are hellbent and committed to making mining less fun, less interactive, and even more AFK than it used to be.

How is having to plan out your mining op, and having to prepare in advance the different crystal types, and work with haulers less interactive or more AFK?

The fact that some people arent willing to put in the work to get the edge is not CCPs problem.


Again why is it any of your concern how someone wants to mine?

Im refuting arguments, the OP said that there is now no choice that the players have, I was pointing out that he is wrong.

I could care less how any of you mine, i just cant stand peoples inaccuracies in saying things like "CCP isnt giving us any choice" when that is clearly wrong.
Jake Rivers
New Planetary Order
#465 - 2012-08-10 23:04:13 UTC
Sigras wrote:
Jake Rivers wrote:
Sigras wrote:
also, i never said that my way was the right way, i said that having to do prep work and decide which crystals to take out takes more intelligence than being able to fit all the crystals at once . . .

once again, unambiguous truth.


The problem has never been wanting unlimited crystals in the hold, its having enough crystals to carry out a typical mining op.

My mining session when I push it hard will last 4-6 hours, in that time all I do is reduce the roids into ore. Not having those 3 extra sets or even spares for the current allotment does not make it possible to mine as much as I should be able to using the top of the line exhumer.

No one should have to dock multiple times in such a short duration of game play just to change out crystals.

so when you mine for that 4-6 hours, nobody docks? what do you do with all that ore? Honestly? what im doing after this change is assign my miners each a different type of ore that they mine, I have a spreadsheet that tells me how much M^3 I have of each ore, and i use some math to assign a combination of types to each miner so they come out to have about the same M^3 to mine. then assuming that all the miners mine with about the same efficiency, they only have to have like 6 crystals in their holds in the first place.

All it takes to make the system work for you is patience and intelligence.


That is correct, my hulks do not dock up when I am mining.

What is this brilliant plan that will work with the current allotment of crystals, I fail to see it, my intelligence must be lacking.

Pick any of the 3 asteroid grav sites from small to large and work out a plan for me that will keep my 3 hulks busy for 6-8 hours with an assortment of used and new crystals (pretend that the EU guys already came along and cleaned out the arkonor/bistot and one or two other rocks or more if just the small).

If you have no idea what rocks are involved in these grav sites, please refer to the Bloodtears Industry Index, it is a little out of date, as there are some rocks much larger than they were before, but it will do. In this plan, fit in cleaning out the grav so a new one will spawn with fresh arkonor.

Also keep in mind, the ship doing the hauling does not come anywhere near the hulks due to the size of the ship, so crystal resupply will not work in this manner.
Sigras
Conglomo
#466 - 2012-08-10 23:22:10 UTC
wow, you just make me do all the work dont you?

ok, assuming the EU guys mined out all the ABCM and youre in a "Large Asteroid Cluster" because thats really the only one worth mining in 0.0 which is where im assuming you are as you said that you want a new one to spawn.

You have hulk 1 mine Dark Ochre (400,000 m^3), Hedbergite (240,000 m^3), and Hemorphite (240,000 m^3) for a total of 880,000 m^3
Hulk 2 mines Gneiss (300,000 m^3), Jaspet (240,000 m^3), and Omber (240,000 m^3) for a total of 780,000 m^3
Hulk 3 mines scordite (45,000 m^3) and Spod (800,000 m^3) for a total of 845,000 m^3

each hulk needs only three sets of crystals, and you might have hulk 2 carry a fourth so that he can help hulk 1 with the dark ochre when he's done cause he will finish first.

im sure you can figure out the rest on your own.
Jake Rivers
New Planetary Order
#467 - 2012-08-11 01:15:00 UTC  |  Edited by: Jake Rivers
Sigras wrote:
wow, you just make me do all the work dont you?

ok, assuming the EU guys mined out all the ABCM and youre in a "Large Asteroid Cluster" because thats really the only one worth mining in 0.0 which is where im assuming you are as you said that you want a new one to spawn.

You have hulk 1 mine Dark Ochre (400,000 m^3), Hedbergite (240,000 m^3), and Hemorphite (240,000 m^3) for a total of 880,000 m^3
Hulk 2 mines Gneiss (300,000 m^3), Jaspet (240,000 m^3), and Omber (240,000 m^3) for a total of 780,000 m^3
Hulk 3 mines scordite (45,000 m^3) and Spod (800,000 m^3) for a total of 845,000 m^3

each hulk needs only three sets of crystals, and you might have hulk 2 carry a fourth so that he can help hulk 1 with the dark ochre when he's done cause he will finish first.

im sure you can figure out the rest on your own.




Ah, but that works for new crystals, you must take into account having used ones. This plan would not work if you are doing the moderate and especially the small.

The EU guys never mine out the C and M, they will hit something else before that. Which I don't understand, mercoxit is 2nd most valuable out there, but perhaps EU guys hate changing over to a skiff fleet.

When it comes to the spud, you save that for last usually, and hit it with all 3, cause its so slow to take down, as well the mercoxit needs the attention of all 3, due to the lower mining rate. Crockite is doable with 2 hulks, but really could use the attenton of 3 hulks if you want it to vanish faster.

I have tried this with the allotment twice before the patch and deployment, and I could not get it to work when you are including used crystals. Since you always have used crystals on hand, and want to use them up, pretty much you are going to have 60% used when you head out, with conditions varying from ready to blow after a few cycles to near as long as new.

The large is the best bang for your buck if you want to clear something fast, but sometimes you need a better mix of mins if you are building, so the small or moderate are better choices. So there are two ways to look at mining, one for max profit, and other for building stuff and earning more after the effort. In either case, you want your best recovery rate.

One more variable to consider, since this is a null sec system, typically you will see 1-3 other people from the alliance mining in the grav site (on a busy night much more), so they will be taking down rocks you may of planned for, leaving your choices to being more. Since they may show up after you start, or be there before your start, it will toss a wrench of variable X into your planning. No one ownes the rocks in the grav site, so talking about which ones to take is pointless, they will be out there with the same limited crystal selection as yourself, and making someone dock up to take different rocks is not really fair play.

People come and go when you are mining for a long stretch, so there really is no way to plan for that when your choices in crystals are so limited to begin with.
Sigras
Conglomo
#468 - 2012-08-11 02:03:46 UTC
which is why you have room for one extra mining crystal set each . . .

you use one set of the busted crystals with one replacement each time, and really this is only if youre being super lazy and dont ever want the hauler to have to bring you new crystals.

Also, assuming your skills dont suck, 240,000 m^3 of ore should only be like 25% damage to your crystals, assuming you use all your crystals on that one type of rock.

That all being said, yes, this strategy wont work on the smaller belts because mining the smaller belts out is a terrible idea as stated in the industry index report that you suggested I read (which btw ive had since 1/14/2011)
Jake Rivers
New Planetary Order
#469 - 2012-08-11 04:13:52 UTC
Sigras wrote:
which is why you have room for one extra mining crystal set each . . .

you use one set of the busted crystals with one replacement each time, and really this is only if youre being super lazy and dont ever want the hauler to have to bring you new crystals.

Also, assuming your skills dont suck, 240,000 m^3 of ore should only be like 25% damage to your crystals, assuming you use all your crystals on that one type of rock.

That all being said, yes, this strategy wont work on the smaller belts because mining the smaller belts out is a terrible idea as stated in the industry index report that you suggested I read (which btw ive had since 1/14/2011)


The Bloodtears Index does not say its terrible to mine the small/moderate, it just states that its best to mine the large for max profit. You are mining with the mindset of only cherry picking the best rocks, not the mindset of mining for industry production.

There is nothing wrong with hitting the other grav sites, sometimes the large is too crowded and you just move on. It is how it is, so we are back to the problem of not enough crystal selection to mine at optimal. And no the rorq can't deliver crystals when it picks up cans.

And if one choose to just mine in the belts of a null sec system, the limited crystal selection would be 100% inadequate for hitting rocks period.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#470 - 2012-08-11 07:14:16 UTC
Andrew Indy wrote:
Caldari 5 wrote:
Andrew Indy wrote:
Quote:
Here is the main problem that I have with the rebalance, that Any of the T1 Barges can out mine Any of the T2 Exhumers. The ore m3 per hour should be in the progression


What crack are you smoking, the only Barge that can out mine an Exhumer is the Covetor and that has the same limitations that the Hulk has, as it stands the Exhumers are each better than their barge equivalents in every way other than cost.

Lets see here on the devblog I can see that the Retriever can out mine a Skiff, and the Covetor can out mine the Mackinaw and the Skiff. I can see T1 Barges out mining T2 Exhumers, I didn't say that the T1 Barges were out mining the T2 Exhumer of the same hull.


Please reread your own post, you clearly say that any of the T1 Hulls can out mine any of the T2 Hulls, i call a load of shite.

any way , one could also say the same about almost any of the classes of ships in the game.

A T1 Punisher can out DPS a Malediction or Sentinel for example, or say a T1 Arbitrator does the same DPS as a curse. Not sure i would want to 1V1 a Curse with an Arbitrator , would you?


I think that you need to go back and re-learn Set Theory.
I stated correctly.
If Any of the Set of T1 Barges can Out mine Any of the Set of T2 Exhumers, this is a problem.
Expanding the sets
If Any of the set of (Covetor, Retriever, Procurer) can out mine Any of the Set of (Hulk, Mackinaw, Skiff), this is a problem.
In my above examples there were 2 T1 Barges that could out mine some of the set of T2 Exhumers, This is a Problem.

As for your example of Frigates/cruisers, I was not aware that the T1 Punisher could out DPS the Malediction or Sentinel, this probably needs to be fixed too.

Sigras
Conglomo
#471 - 2012-08-11 07:38:40 UTC
wait . . . so its your contention that a T1 ship should never out DPS a T2 ship of the same size? IE battlecruiser cruiser frigate etc?

As Bill Nye use to say, Please consider the following:

Fleet Command Ships
Heavy Interdictors
Electronic Attack Ships
Black Ops Ships
Covert Ops Ships
Logistics Ships

They all do less DPS than other ships of their same size and race because they have different roles that give them different uses.

Thats the way it is with the new mining barges/exhumer relationship

Also, if you wanted to invoke set theory in your earlier statement, you should have used the word "some" instead of "any

saying that "some of the T1 Barges can out mine some of the T2 Exhumers" is much more clear as any has multiple denotations, and the connotation is "every"
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#472 - 2012-08-11 07:59:33 UTC
Sigras wrote:
wait . . . so its your contention that a T1 ship should never out DPS a T2 ship of the same size? IE battlecruiser cruiser frigate etc?

I would agree with that

Sigras wrote:
As Bill Nye use to say, Please consider the following:

Fleet Command Ships
Heavy Interdictors
Electronic Attack Ships
Black Ops Ships
Covert Ops Ships
Logistics Ships

They all do less DPS than other ships of their same size and race because they have different roles that give them different uses.

So you're saying that if I forgo their role fitting and fit for DPS that they can't out DPS their T1 equivalents? Ouch, Why would you buy the T2 version then?

Sigras wrote:
Thats the way it is with the new mining barges/exhumer relationship


Sigras wrote:
Also, if you wanted to invoke set theory in your earlier statement, you should have used the word "some" instead of "any

saying that "some of the T1 Barges can out mine some of the T2 Exhumers" is much more clear as any has multiple denotations, and the connotation is "every"

Actually if I meant every I would have used the word All.
Maybe its more of cultural spin then, Any for me means pick 1, not pick all. Meh, such is the nature of Text,hehehe
Sigras
Conglomo
#473 - 2012-08-11 08:21:13 UTC
Caldari 5 wrote:
Sigras wrote:
wait . . . so its your contention that a T1 ship should never out DPS a T2 ship of the same size? IE battlecruiser cruiser frigate etc?

I would agree with that

Sigras wrote:
As Bill Nye use to say, Please consider the following:

Fleet Command Ships
Heavy Interdictors
Electronic Attack Ships
Black Ops Ships
Covert Ops Ships
Logistics Ships

They all do less DPS than other ships of their same size and race because they have different roles that give them different uses.

So you're saying that if I forgo their role fitting and fit for DPS that they can't out DPS their T1 equivalents? Ouch, Why would you buy the T2 version then?


well lets look at the most extreme example, the damnation vs the harbinger.

The damnation does 362 DPS max with T2 ammo and 2 damage mods, the harbinger does 657 DPS with one damage mod and T2 ammo in close and 500 DPS at longer range than the damnation.

The reason people have damnations is for fleet boosting. The point of the ships is normally to use them in the role they excel at.

IE a covert ops ship will never do anywhere near as much damage as a regular combat T1 frigate, but they cant warp cloaked behind enemy lines and pop a covert cyno.

Saying that T2 ships should always do more DPS/Mining than a T1 ship of the same size is a very narrow way of looking at the game, and doesnt take into account more than the DPS role for ships.

Caldari 5 wrote:
Sigras wrote:
Also, if you wanted to invoke set theory in your earlier statement, you should have used the word "some" instead of "any

saying that "some of the T1 Barges can out mine some of the T2 Exhumers" is much more clear as any has multiple denotations, and the connotation is "every"

Actually if I meant every I would have used the word All.
Maybe its more of cultural spin then, Any for me means pick 1, not pick all. Meh, such is the nature of Text,hehehe

If I said "any T1 mining barge can outmine any T2 mining barge" what most people think is that you can pick any of the T1 mining barges and any of the T2 mining barges and the T1 barge will always come out on top.
Tlat Ij
Hedion University
Amarr Empire
#474 - 2012-08-11 13:34:34 UTC
Jake Rivers wrote:
No one should have to dock multiple times in such a short duration of game play just to change out crystals.

Why not? Most pvp/missioners can't carry 6 hours of ammo unless they are using t1 ammo in lasers. If you want to be able to go that long without having to dock up for crystals use a skiff. If you want to use a hulk , then you have to deal with the consequences of your decision. Unlike before the patch, the hulk is not the best at everything. The mack/skiff actually have reason to get used now, which is the entire point of tiericide. Stop think in tiers like you are used to and start thinking about the potential of ALL the ships.
Dave stark
#475 - 2012-08-11 13:49:12 UTC
Tlat Ij wrote:
Jake Rivers wrote:
No one should have to dock multiple times in such a short duration of game play just to change out crystals.

Why not? Most pvp/missioners can't carry 6 hours of ammo unless they are using t1 ammo in lasers. If you want to be able to go that long without having to dock up for crystals use a skiff. If you want to use a hulk , then you have to deal with the consequences of your decision. Unlike before the patch, the hulk is not the best at everything. The mack/skiff actually have reason to get used now, which is the entire point of tiericide. Stop think in tiers like you are used to and start thinking about the potential of ALL the ships.


why would they need to? they have to dock up to hand in missions, you really can't compare mission running to mining in this context.
Rooter Danaro
Blackwater Task Forces
Goonswarm Federation
#476 - 2012-08-11 14:34:31 UTC
Throughout this discussion, perhaps have lost what is the essence of the game. The game is fun, and for that we pay for this pleasure, so we may require. I do not like the changes made ​​in the mining barges. I express my loud protests. I have a play with it and do not plan what and where I have to take. I want to go quietly with my hulkami and rorqalem the Gravia without worrying about whether I run out of crystals or not. And now I can not because some jerk from the CCP decided that I must a plan. In EVE has always been a specialized craft, both in PVP and in mining. Now, someone decided to have it all now I have only flatten the choice of either a weak hull and large output or high strength and low output. Zero specialization, and still needs to continue for at least two or three hulls in the figure because of the modifications. Up to now grapple with the front which was the invention of unified inventory, and also tells us that this is the best invention in the history of EVE, and now under the influence of the victims crying hopelessly hotfix hulcageddon done that really brings nothing beyond indignation large group of players. After such a flattening of roles and exhumers bar is probably futile to so many kinds of them, in the end enough to just two hulls retiver for beginners and advanced players Mackin

EVE once could boast the game as an elite and very difficult. Today, all is done to simplify and to make it just look like that in my opinion the best game becomes similar to WoW. Just watch you get micro-payments, and we remain only with grief to look like a great project that is EVE is increasingly damaged by the reckless actions.


Scarlett Ninja
Section 5
#477 - 2012-08-11 14:58:27 UTC
you guys are talking bollocks about T1 v T2 ships.

of course T2 ships should mine more than their T1 counterparts, using a cov ops against a T1 frig is a stupid example as they are for different roles!, you should look at some thing like the T1 Rifter against a Wolf, or Incursus against an Enyo, these ships have the same role, damage dealers the same as barges and exumers have the same role, mining!

Also i note with interest that there was a new item about afk plex running and how this is viewed as an exploit....seems odd as we all know that people afk mine, and now CCP has released ships that might as well have "akk do not disturb" signs issued with them, why is afk mining not also an exploit?
Maul555
Xen Investments
#478 - 2012-08-11 16:50:18 UTC  |  Edited by: Maul555
looking for information on these new rigs...

Also please consider giving more cargo space for crystals, especially on the hulk.
Sigras
Conglomo
#479 - 2012-08-11 20:01:46 UTC
Scarlett Ninja wrote:
you guys are talking bollocks about T1 v T2 ships.

of course T2 ships should mine more than their T1 counterparts, using a cov ops against a T1 frig is a stupid example as they are for different roles!, you should look at some thing like the T1 Rifter against a Wolf, or Incursus against an Enyo, these ships have the same role, damage dealers the same as barges and exumers have the same role, mining!

Youre defining "role" very narrowly

The role of the mackinaw/retriever is autonomous mining
The role of the skiff/procurer is tanky mining
The role of the hulk/covetor is mining yield

Should it be a surprise that the covetor does its role better than the mackinaw does the covetors role?
Sigras
Conglomo
#480 - 2012-08-11 20:10:15 UTC
Rooter Danaro wrote:
Throughout this discussion, perhaps have lost what is the essence of the game. The game is fun, and for that we pay for this pleasure, so we may require. I do not like the changes made ​​in the mining barges. I express my loud protests. I have a play with it and do not plan what and where I have to take. I want to go quietly with my hulkami and rorqalem the Gravia without worrying about whether I run out of crystals or not. And now I can not because some jerk from the CCP decided that I must a plan. In EVE has always been a specialized craft, both in PVP and in mining. Now, someone decided to have it all now I have only flatten the choice of either a weak hull and large output or high strength and low output. Zero specialization, and still needs to continue for at least two or three hulls in the figure because of the modifications. Up to now grapple with the front which was the invention of unified inventory, and also tells us that this is the best invention in the history of EVE, and now under the influence of the victims crying hopelessly hotfix hulcageddon done that really brings nothing beyond indignation large group of players. After such a flattening of roles and exhumers bar is probably futile to so many kinds of them, in the end enough to just two hulls retiver for beginners and advanced players Mackin

EVE once could boast the game as an elite and very difficult. Today, all is done to simplify and to make it just look like that in my opinion the best game becomes similar to WoW. Just watch you get micro-payments, and we remain only with grief to look like a great project that is EVE is increasingly damaged by the reckless actions.

Once again it feels like im reading Lorem Ipsum, but what i think youre complaining about is that there is now no specialization which is total crap

Before the hulk was the undisputed king of mining, it had tank, cargo space, yield, basically everything you could ever want; it lost against the mackinaw when ice mining but only by 15.6%, and it still had the better tank and cargo space.

Now you have a choice in what you want to do. they are MORE specialized instead of "herp derp ice ship" and "everything else ship"