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Missions & Complexes

 
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Regarding AFK Complex Farming

First post First post
Author
Nizou
Nizou Heavy Industries Corp
#441 - 2012-08-10 18:39:43 UTC
Why doesn't CCP just fix the broken mechanics, instead of threatening their players.

Ensign X
#442 - 2012-08-10 18:53:39 UTC
Nizou wrote:
Why doesn't CCP just fix the broken mechanics, instead of threatening their players.



Because people who bot or knowingly exploit game mechanics deserve to be threatened or banned.

Why do you have a problem with CCP threatening or banning botters or exploiters?
Nizou
Nizou Heavy Industries Corp
#443 - 2012-08-10 19:08:07 UTC
Ensign X wrote:
Nizou wrote:
Why doesn't CCP just fix the broken mechanics, instead of threatening their players.



Because people who bot or knowingly exploit game mechanics deserve to be threatened or banned.

Why do you have a problem with CCP threatening or banning botters or exploiters?



Why don't they just fix their broken mechanics?
Ensign X
#444 - 2012-08-10 19:10:49 UTC
Nizou wrote:
Ensign X wrote:
Nizou wrote:
Why doesn't CCP just fix the broken mechanics, instead of threatening their players.



Because people who bot or knowingly exploit game mechanics deserve to be threatened or banned.

Why do you have a problem with CCP threatening or banning botters or exploiters?



Why don't they just fix their broken mechanics?


You read the thread, right?

As they've mentioned many times previously in this thread, they intend to. In the meantime, until a fix is implemented engaging in this behavior will be considered an exploit and a bannable offense.
War Kitten
Panda McLegion
#445 - 2012-08-10 19:17:58 UTC
Ensign X wrote:
Nizou wrote:
Ensign X wrote:
Nizou wrote:
Why doesn't CCP just fix the broken mechanics, instead of threatening their players.



Because people who bot or knowingly exploit game mechanics deserve to be threatened or banned.

Why do you have a problem with CCP threatening or banning botters or exploiters?



Why don't they just fix their broken mechanics?


You read the thread, right?

As they've mentioned many times previously in this thread, they intend to. In the meantime, until a fix is implemented engaging in this behavior will be considered an exploit and a bannable offense.


But reading is hard. It takes time. And then you have to think about what you read.

Thinking is hard.

It's faster to just get upset and type things, amirite?!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Gawain Edmond
Khanid Bureau of Industry
#446 - 2012-08-10 19:39:10 UTC
i don't know if it's been brought up yet but

Quote:
You may feel free to feed yourself while playing EVE Online without threat of punishment.


just made me laugh
War Kitten
Panda McLegion
#447 - 2012-08-10 19:57:27 UTC
Gawain Edmond wrote:
i don't know if it's been brought up yet but

Quote:
You may feel free to feed yourself while playing EVE Online without threat of punishment.


just made me laugh


Humor is not appreciated in this thread. You're supposed to pick on CCP for their writing style, not appreciate the humor.

AFK gaming is serious business when it involves spaceships!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Vincent Athena
Photosynth
#448 - 2012-08-10 20:10:55 UTC
highonpop wrote:
I have rethought my last suggestion


Have the perma-spawn PLEX's have set # of waves. Have the next spawn cycle only be able to trigger until all parties involved in the previous spawn cycle have left. Make them at least have to warp out and back every 10 minutes or so. That way there is 'less' AFK. It wont kill the AFKer totally, but it will not allow him to just sit there all day without moving.

edit:

PS, I didnt read the posts betwen my last post (page 8) and this one. too many. not enough time. sorry If I have repeated anything someone else already mentioned.

Nice idea, but opens up griefing via parking a ship in the plex and going afk. Now no one else can do the site.

What Ive heard that would work:

Remove the bounties and increase the rewards just for these complexes and missions. It could be just a mission reward, or from selling special loot like tags. Having it be a mission reward would also curtail non-afk farming allowing these plexes to be what they are supposed to be: mission sites.

Have a timer for each person who enters and only award bounties to that person for a set time. To reset the timer they got to leave. Timer is for just you, others could earn bounties even after your timer expires.

Have a flag for each person and NPC. You can only collect a bounty from a particular NPC once per visit to the plex.

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Sentamon
Imperial Academy
Amarr Empire
#449 - 2012-08-10 20:15:27 UTC
Ever wonder why just about every single MMO company makes your character 100% efficient 24 hours a day but then is shocked to find players *cough* "playing" *cough* 24 hours a day.

Old school PnP RPGs would make you find a safe spot and actually rest ... something that made sense, and if kept in MMOs, would have put the casuals and the botters + farmers on a more equal footing.

~ Professional Forum Alt  ~

Chainsaw Plankton
FaDoyToy
#450 - 2012-08-10 20:36:01 UTC
daddi0 wrote:
Chainsaw Plankton wrote:


12/7 does seem to be an reasonable (Hell I'd probably buy 18/7 from some people) amount of time to play. but I will say I think that doing a small number of keystrokes and then not interacting for multiple hours is wrong.


And this is exactly WHY it is a slippery slope. First, the limits cannot be easily determined, and second this is EXACTLY the behavior pattern of PI. A few keystokes, and no interaction for hours (days even); I could remain online, AFK or not, without doing anything else, logout, or go do some other game activity. But in the first case, you cannot tell what I'm doing or what my intentions are.


except PI was designed to run like that, CCP Sreegs said that here: https://forums.eveonline.com/default.aspx?g=posts&m=1770396#post1770396 and last I checked sentry drones don't do so well when you warp off or log off P

@ChainsawPlankto on twitter

Kyle Frost
Inagawa Kai
#451 - 2012-08-10 21:04:41 UTC
daddi0 wrote:

Lazy, ignorant, let's get serious. I wouldn't be writing such detailed explanantions that almost anyone can understand if I were lazy. I'd be vaguely refering to language that is very subjective, or doesn't even exist.

To that end: I don't see your point.
Yes bots are prohibited.

This, however, is human behavior, not aided by ANY outside means, mechanical or software. It just happens to be performed non-interactively; but you can't know if it is for certain. The EULA is a CONTRACT that both parties abide by. IT DOES NOT contain language that outlaws this behavior. Please stop being vague and show the EXACT words that you claim do so. And then, if they exist, how they exclude the very similar profit inducing activities such as BP copying, manufacturing, POS operation, etc, ALL of which involve somoe setup, and then doing nothing for perhaps months, until the finished item is delivered. It that's too close to the kind of rgument you like to leave to the lawyers, please keep in mind that this IS A TRIAL of the gamers, with an ill-handled, misunderstood, at best, and seletive and secretive, at worst, judgement process, with an appeal process that has a reputation of being unresponsive.

And that is the crux of my problem with all of this. At what point is it acceptable or not, how can we be sure we're doing the right thing, and how can we be sure we will be fairly heard on appeal if we are unjustly banned? Shouldn't I be repaid for my banned time if the ruling is overturned? That doesn't sound like its the case. Would you accept that from any other service vendor; I'm sorry your phone didn't work for a month, but we're going to bill you anyway???

Oh why was I expecting anything different?! I stand by what I wrote earlier – you and a number of other people in this thread just don’t like to think. Cry

You wanna get serious? I have been serious in most of my posts in this thread – I would try to simplify things, and give examples, and explain as if you are slow or something. And none of that worked! I should have just trolled your ignorant asses and then point and laugh as you swing your torches and pitchforks in vein. Twisted

I tried something different with you – I tried to get you to think on your own and realize the core of the problem yourself. I obviously overestimated you. I asked you several simple questions. But instead of giving me some simple answers, you chose to repeat what you have written already, completely missing the main issue. Did you even think about what I asked you? No, I am sorry – of course you didn’t. And here we are, back to where we started – the slow bus.

OK, the slow bus it is… Roll As you pointed out already, it can often be difficult to distinguish between a bot and a player who is being… how did you put it – he is performing things non-interactively. Especially if the player is really dumb… sorry, I got carried away. So let’s imagine for a moment, that CCP allows this method of AFK farming complexes. They might as well openly allow the use of bots. At first, when the mass use of bots becomes legit, there might be a small increase in the number of active subscription. People would be able to afford to pay for numerous accounts with isk. But soon the situation is going to change, as the massive amount of generated ISK brings serious inflation and fucks up the game economy. Long time players will leave and new players are not gonna stick around for long, as it will be very hard for them to compete with the older players (as if it’s not hard enough already).

Eventually, a time will come when more than 50% of the characters you see in EVE will actually be computer controlled. And the % of human players and the overall number of players will be going in only one direction – down. And that is why I asked you earlier about multiplayer games and why online multiplayer games often hold the player’s interest longer than singleplayer games. It is just more interesting to play with other human players. Players can bring life to an otherwise stagnant gameworld, they can create new content themselves, they are better opponents than NPCs and so on. Now you hopefully understand why bots are prohibited in pretty much all online games. Idea

AFK camping complexes is virtually the same as using a bot and it produces the same results. Naturally, CCP prohibits it. And some people just can’t figure out why, since AFK camping doesn’t appear to openly violate the EULA. Those people stop thinking, they forget about common sense or logic.

For the N time – you can not anticipate everything in a massive, player populated universe like EVE. Some people are always looking for loopholes and every now and then they find one. Theese loopholes have to be closed, so the EULA is bound to change periodically. Do you want a written notification 3 months in advance before they do it? Should the exploit be left open and the people utilizing it be left untouched during that time? Oh crap… I forgot – you don’t do well with questions… Well the EULA does say, that CCP reserves the right to change it at any time they deem necessary – so where the **** is the problem? (that one is rhetorical, relax) Evil

And in regards to where the line is drawn for acceptable and unacceptable AFK activities – they did explain exactly what type of behavior is being targeted, didn’t they? And if you read through the earlier pages of this thread, you will find numerous clarifications written by other players and a CCP employee. So much for your statement that you read the whole thing…

P.S. I never claimed AFK farming is explicitly prohibited by the EULA. I live in Europe and here the EULA doesn't mean jack **** (legally anyway). I've never even read the damn thing. But then again, in most cases I am capable of figuring out what is and what isn't acceptable gameplay without extra help.

Let the gun do the talking!

Perkar
Bureau of Ungentlemanly Warfare
The Relica's Alliance
#452 - 2012-08-10 21:57:13 UTC
um....CCP..... so all of a sudden you care about afk mission running? so, afk mining and botting is cool? i know you say something vague about it in EULA but, stop by any ice belt anywhere in highsec...........

every ship killed was afk or a bot. they never did anything to protect themselves or even warp the pod. they just sat there. so how is it ok to do that (it IS ok because you dont do anything about it) but its not ok to farm a mission site?

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1135496&m=1&y=2012
Ensign X
#453 - 2012-08-10 22:09:47 UTC
Perkar wrote:
um....CCP..... so all of a sudden you care about afk mission running? so, afk mining and botting is cool? i know you say something vague about it in EULA but, stop by any ice belt anywhere in highsec...........

every ship killed was afk or a bot. they never did anything to protect themselves or even warp the pod. they just sat there. so how is it ok to do that (it IS ok because you dont do anything about it) but its not ok to farm a mission site?

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1135496&m=1&y=2012


Dude, what are you smoking?

CCP said nothing in this entire thread about AFK mission running and have made it abundantly clear in the past that they don't approve of botting hence the hundreds (thousands?) of bots they've banned.

Your inability to comprehend the point of this announcement by CCP is staggering, which leads me back to my original question (what are you smoking?), and into my next question (share, please?).
War Kitten
Panda McLegion
#454 - 2012-08-10 23:05:29 UTC
Perkar wrote:
um....CCP..... so all of a sudden you care about afk mission running?


No, read it again.

Quote:

so, afk mining and botting is cool?


Yes, mining is ok. No botting is not. Go read some more.

Quote:
i know you say something vague about it in EULA but, stop by any ice belt anywhere in highsec...........


Oh I see, reading isn't your forte...

Quote:
every ship killed was afk or a bot. they never did anything to protect themselves or even warp the pod. they just sat there. so how is it ok to do that (it IS ok because you dont do anything about it) but its not ok to farm a mission site?

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1135496&m=1&y=2012


Lots of miner kills from January. Nice. Keep up the good work. But just because CCP hadn't banned every single bot back in January doesn't mean they allow botting.

Don't try to leap so far from one logical point to another. The gaps you're trying to clear are quite distant.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

daddi0
Brooklyn Tax Dodgers
#455 - 2012-08-11 00:00:27 UTC
Kyle Frost wrote:


P.S. I never claimed AFK farming is explicitly prohibited by the EULA. I live in Europe and here the EULA doesn't mean jack **** (legally anyway). I've never even read the damn thing.



Gee, I thought You were going to make some sense this time. You're entire tirade seems to be based on the idea that I'm in favor of allowing bots or game exploits. Its a great argument except that it overlooks the facts:

  1. I haven't EVER argued in favor of bots
  2. I haven't even argued in favor of allowing this exploit
  3. I explicity stated that changing the EULA was a proper step to take


What I have discussed is the inability to distinguish between certain human bahavior and bot behavior, and the enforcement applied when that behavior is discovered. Let's face it, this exploit haas been available for years, and most likely in use without detection until it got so big that it bacame obvious, or a bot scanner discovered a new behavior and flagged it; a false positive in point of fact, since its not a bot.

The quoted text above suddenly explains quite clearly the lack of understanding about the need for clear rules and a transparent and forgiving exnforcement mechanism, which seems to be the grievance of many "edge" players.

The simple answer is that it is a cultural difference. I live in the United States. We expect the EULA to be the basis of the contract that both sides agree to, otherwise what's the point of having to agree to it. We also expect to be charged with specific crimes, by a known accuser, with evidence to warrant those charges, and provided with the open and adequate means to refute them even BEFORE we are imprisoned. In others words, the ability to receive a fair trial, where it is the state's responsibility to prove a crime has been committed. You on the other hand, live in a region when the citizens accept the fact that the police can imprison them without reason, without charges and without showing any evidence. Thus you accept the fact that defense must take place after the fact, and it is your responsibility to discover what you've been accused of and whyand prove your innocence.

This is an irreconcilable difference in point of view and thus not possible to change with any form of discussion of facts or philosophy about law and safeguards. /discussion
Atruin Naskingar
Tribal Liberation Force
Minmatar Republic
#456 - 2012-08-11 00:45:38 UTC  |  Edited by: Atruin Naskingar
How about some constructive suggestions.

I was thinking along the lines of drastically re-improving all "Rat"/"Navy" AI to be on par with Sleeper/Incursion Rat spawns.

Solution being that in these special case complex you randomize spawn timers (whatever they are 12-24 mins) and spawn amounts. But the longer a player is present in a complex, the next wave escalates into a bigger/more dangerous wave. The "AFK'ers risk losing their drones and ships once the wave escalates beyond a certain point to break their passive tanks.

But this leaves active players the time to get out or get some friends. If solo, have the Rats de-spawn in numbers after a certain amount of time so they can continue on. Now of course there has to be some sort of limit in place with fleets so this doesn't get abused to the point where players can continuously escalate and get bigger spawns forever.

Just food for thought...Cool

*Edited for more stuff
Shereza
Center for Advanced Studies
Gallente Federation
#457 - 2012-08-11 01:26:02 UTC
CCP Sreegs wrote:
Protip for the future: if your computer is logged in 24 (or way more than a person can) hours a day making money in a way that is meant to be active and you're not in front of it you're probably doing something wrong


I'm going to point out something that, at least to me, is glaringly obvious. I imagine that in 23 pages someone has pointed it out as well, but I feel that despite that it should be pointed out repeatedly. Logging in for 24 hours is not "way more than a person can." I routinely go through one or two 20+ hour ice mining operations per month, and when I first started playing the game I probably spent roughly 65 out of the first 72 hours logged into the game and playing before it got to the point where I was snoring more than playing.

Challu
Brutor Tribe
Minmatar Republic
#458 - 2012-08-11 02:04:45 UTC
Shereza wrote:
CCP Sreegs wrote:
Protip for the future: if your computer is logged in 24 (or way more than a person can) hours a day making money in a way that is meant to be active and you're not in front of it you're probably doing something wrong


I'm going to point out something that, at least to me, is glaringly obvious. I imagine that in 23 pages someone has pointed it out as well, but I feel that despite that it should be pointed out repeatedly. Logging in for 24 hours is not "way more than a person can." I routinely go through one or two 20+ hour ice mining operations per month, and when I first started playing the game I probably spent roughly 65 out of the first 72 hours logged into the game and playing before it got to the point where I was snoring more than playing.



You're fine. Just search for Dev posts if you're too lazy to check the 23 pages. (Though for all the mining you do, surely you have time :))
MOUNT EVEREST
Mysterious Island 0001
#459 - 2012-08-11 02:32:22 UTC
As a customer there are few things that irritate me more than an arrogant, know-it-all employee trying to tell me what to do without first listening to what I have to say.
So basically, when I saw the FIRST, UNEDITED news item from this guy, It just pissed me off, even though it really didn't change a damn thing about how I play the game.
If somebody like that worked for me, and I saw that kind of behavior, well, they wouldn't be working for me, period.
Shereza
Center for Advanced Studies
Gallente Federation
#460 - 2012-08-11 02:39:00 UTC
Challu wrote:
You're fine. Just search for Dev posts if you're too lazy to check the 23 pages. (Though for all the mining you do, surely you have time :))


I know I'm fine, I wasn't worried about anything to begin with. I just took exception to the idea that everyone who plays EVE is either in part or whole someone over 40 who needs their 8 hours of beauty sleep and has a job and life outside of EVE. Lol