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New dev blog: Ship Balancing: Mining Barges

First post
Author
Infinite Force
#441 - 2012-08-10 16:53:15 UTC
Sigras wrote:
Caldari 5 wrote:
The Next Problem I have is that the Cargo Holds are all of different Sizes, I don't believe that this should be different for each ship, if anything the Cargo Holds should be reversed in size the Skiff and the Procurer with the Smallest, the Mackinaw and the Retriever with the middle and the Covetor and Hulk with the Largest, as you have 1 Strip, 2 Strips and then 3 Strips, It is natural for the Larger Ships to have to carry more Crystals because they have more Strips. I think around 350 450 and 550 would probably be in the right ball park.

This would be totally correct not taking into account the intended roles of the ships, but knowing that the role of the mackinaw is to be the king of autonomy, I would say it could use a slightly bigger cargo hold, IMHO change the 1% mining bonus to a 10% cargo bonus and youre good.

That being said, I believe the skiff could use a little nerf to its cargo hold something like 200 m^3 base and the hulk can probably stay where it is, with the ability to fit 12 crystals (4 changes of ore + 1 in the miners to begin with) seems right to me, thats 1/3 of the types of ore in the game, and most large scale 0.0 mining operations have the miners organized so thats all they'll need for quite a while.

The whole "I can hold 12 crystals + what's in the strips" is only in the event of NEW crystals. The REALITY is that you normally run with USED crystals (some run them till they pop, some don't).

When you hit the belt with crystals that are damaged, you automatically need to have spares on hand since they 'could' pop at any time. This immediately reduces your overall fleet effectiveness - and in the end, that's all that matters for everyone involved - how effective can you be (in PvP terms, it's the same as being able to be setup to blow up your opponents before they can blow you up).

The lame argument about "just have someone bring you crystals" is all about "kicking the can down the street" to avoid the issue and a proper solution. Instead of throwing out propsed solutions, they cling to it because they don't have a solution, won't admin they're wrong, or won't listen to proposed solutions by others. Eventually, yes, you'll need crystals / ammo brought to you in any fleet op that lasts for an extended period of time.

Do you need a zillion crystals? No. That's the Skiff & Macks job now with the current changes.
- A PvP ship can carry ammo for 100% of their intended target ranges.
- The "best" yield Barge can carry ammo (crystals) for 25% of their intended targets.

This is not about carrying a zillion crystals - it is, and always will be, about carrying enough crystals with spares to be efficient.

As has been suggested numerous times by several individuals:
1. Cargoholds should be sized per ship based on number of strips
2. Crystal sizes should be further reduced (I've seen 5m3 & 10m3 as good proposed #'s)
3. You should be able to carry an entire Barge fit in the Cargohold (e.g. strips, crystals, rigs & other mods).

For any specialized ship to not have the basic ability to hold its own is just a precursor to the nerfs to come as it shows the mindset that is in place for this 'tiericide' that's going on.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Idris Helion
Doomheim
#442 - 2012-08-10 17:56:33 UTC
Infinite Force wrote:
stuff


Carrying crystals in your Hulk beyond the 1 or 2 replacement set(s) you may need is not necessary. T2 crystals for hisec ores (veld, scord, pyroxeres) last me about 5-8 hours per set. If you're working solo you're going to run out of playing time before you run out of crystals (downtime is still once a day); if you're in a fleet, you're going to strip the belt long before your crystals burn out.

If you don't have logistical support -- haulers and/or an Orca -- then just go into the belts beforehand with some secure giant containers packed with replacement crystals and anchor them in the belts. I've done that in some station-less systems in the past and it works great. (It's also handy as a backup in case your hauler or Orca pilot forgets to load the crystals before heading out.) But you're still going to have to run your Hulk back to station every five minutes to dump ore, so I'm not sure what this gains you. Using a Hulk without logi support is really wasteful, even before the barge buff.
Infinite Force
#443 - 2012-08-10 18:21:52 UTC
Idris Helion wrote:
Infinite Force wrote:
stuff

Carrying crystals in your Hulk beyond the 1 or 2 replacement set(s) you may need is not necessary. T2 crystals for hisec ores (veld, scord, pyroxeres) last me about 5-8 hours per set. If you're working solo you're going to run out of playing time before you run out of crystals (downtime is still once a day); if you're in a fleet, you're going to strip the belt long before your crystals burn out.

The moment you start to think "outside the box" (e.g. low-sec, null-sec, wh space), you will find that this argument will carry no weight anymore.

If you refer to an example of a REAL belt op (and a small one at that), you will begin to understand the nature of true fleet & self sufficiency within a fleet.

Idris Helion wrote:
If you don't have logistical support -- haulers and/or an Orca -- then just go into the belts beforehand with some secure giant containers packed with replacement crystals and anchor them in the belts. I've done that in some station-less systems in the past and it works great. (It's also handy as a backup in case your hauler or Orca pilot forgets to load the crystals before heading out.) But you're still going to have to run your Hulk back to station every five minutes to dump ore, so I'm not sure what this gains you. Using a Hulk without logi support is really wasteful, even before the barge buff.

People, in general, need to stop thinking that everyone only uses the Hulk "solo", or "afk" - I certainly don't - and many others do not. The Hulk never was designed to be a solomobile - it was only misused as such (with great success, I might add).

Get out of High Sec and your entire thought process on how things work -- will change for the better.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Idris Helion
Doomheim
#444 - 2012-08-10 18:55:41 UTC
Infinite Force wrote:
If you refer to an example of a REAL belt op (and a small one at that), you will begin to understand the nature of true fleet & self sufficiency within a fleet.


Spod? Ye gods. That's like mining Omber in high. Waste of time.

In the narrow case you posted above (and WH space is always going to be an exception to any rule), the logi support argument still holds. With a bit of planning, the lowered cargohold of a Hulk won't matter much if at all. You just have to do a bit more thinking ahead.
Jake Rivers
New Planetary Order
#445 - 2012-08-10 19:09:40 UTC
Idris Helion wrote:
Infinite Force wrote:
If you refer to an example of a REAL belt op (and a small one at that), you will begin to understand the nature of true fleet & self sufficiency within a fleet.


Spod? Ye gods. That's like mining Omber in high. Waste of time.

In the narrow case you posted above (and WH space is always going to be an exception to any rule), the logi support argument still holds. With a bit of planning, the lowered cargohold of a Hulk won't matter much if at all. You just have to do a bit more thinking ahead.


Hey, waste of time for you, just more mins for me.

If you want to respawn the belt, you clear out everything, even the spud and omber. I know for you high sec guys, that's a foreign concept, as your belts respawn every morning at downtime.

I always use 3 of the same crystals on rocks, its far less clicking/dragging to empty the cargo bay every 104 seconds.

The new limitation will force people to hit different rocks at the same time as crystals get used up with no spares to be had on hand and thus creating more micromanagement.

Having to wait for someone to bring a replacement, or having to warp out of the belt to restock just creates mining inefficiency, thus taking away the bonus the hulk has for being the best mining barge in the game.
Sigras
Conglomo
#446 - 2012-08-10 19:56:27 UTC
first of all, anyone who isnt an idiot can give an average of around how long even the damaged mining crystals are going to last. its not that they could break "at any time" they take damage and break at a known rate.
Your mining crystals last 6 hours on average, so the simple math would say, take the percentage of damage and subtract that percentage from 6 hours and you know about how long the crystal will last.

and really? assuming you have a crap load of nearly broken crystals, and you're not willing to let your haulers haul them for you (which IMHO is idiocy) you should just not use them all at once! Or do as one of my corp mates does, when a crystal gets > 95% damaged, he reprocesses it.

Ive lived in WH space, and the rocks spawn with a known amount of ore in them. You should have a crystal loadout for each belt when you go into it. Yes it takes a little planning, prep work, and *Gasp* math . . . but it can be easily done by anyone smart enough to live out in WH space.
Sigras
Conglomo
#447 - 2012-08-10 20:02:50 UTC
Jake Rivers wrote:
If you want to respawn the belt, you clear out everything, even the spud and omber. I know for you high sec guys, that's a foreign concept, as your belts respawn every morning at downtime.

I always use 3 of the same crystals on rocks, its far less clicking/dragging to empty the cargo bay every 104 seconds.

The new limitation will force people to hit different rocks at the same time as crystals get used up with no spares to be had on hand and thus creating more micromanagement.

Having to wait for someone to bring a replacement, or having to warp out of the belt to restock just creates mining inefficiency, thus taking away the bonus the hulk has for being the best mining barge in the game.


So your complaint is that now you have to play the game while playing the game? Im so sorry, life must be so rough for you.

Ok, sarcasm aside, CCP is now making you work for your max yield wheras before it wasnt hardly any work at all. yes, this might be a bit complicated for someone running >3 accounts but thats the price you pay for wanting max yield.
Jake Rivers
New Planetary Order
#448 - 2012-08-10 20:25:23 UTC
Sigras wrote:
first of all, anyone who isnt an idiot can give an average of around how long even the damaged mining crystals are going to last. its not that they could break "at any time" they take damage and break at a known rate.
Your mining crystals last 6 hours on average, so the simple math would say, take the percentage of damage and subtract that percentage from 6 hours and you know about how long the crystal will last.

and really? assuming you have a crap load of nearly broken crystals, and you're not willing to let your haulers haul them for you (which IMHO is idiocy) you should just not use them all at once! Or do as one of my corp mates does, when a crystal gets > 95% damaged, he reprocesses it.

Ive lived in WH space, and the rocks spawn with a known amount of ore in them. You should have a crystal loadout for each belt when you go into it. Yes it takes a little planning, prep work, and *Gasp* math . . . but it can be easily done by anyone smart enough to live out in WH space.



Hey you certainly can tell the ones who mine a lot and the ones who don't just by the impotence of a post.
Sigras
Conglomo
#449 - 2012-08-10 21:14:21 UTC
Ive discovered that when two people are arguing, the person who is right usually argues the points, and the person who is wrong usually attacks the other person
Jake Rivers
New Planetary Order
#450 - 2012-08-10 21:32:35 UTC
Sigras wrote:
Ive discovered that when two people are arguing, the person who is right usually argues the points, and the person who is wrong usually attacks the other person



Hey, you are the one arguing over a feature that according to yourself would make zero difference in how you mine. So why are you so concerned about someone asking for a change which would have zero effect on how you mine? You sir are just arguing a point for the sake of arguing.

Sigras
Conglomo
#451 - 2012-08-10 21:35:31 UTC
im arguing that the requested change is completely unnecessary and dumbs the game down for people.

Does it effect the way I mine? no, does it effect my experience in game? absolutely!

The more the game caters to dumb people, the more dumb people I have to put up with.
Jake Rivers
New Planetary Order
#452 - 2012-08-10 21:46:28 UTC
Sigras wrote:
im arguing that the requested change is completely unnecessary and dumbs the game down for people.

Does it effect the way I mine? no, does it effect my experience in game? absolutely!

The more the game caters to dumb people, the more dumb people I have to put up with.


And now you resort to insults in a attempt to prove how righteous your point is, yes that always works so well.
Sigras
Conglomo
#453 - 2012-08-10 22:04:11 UTC
it would be an insult if it werent the unambiguous truth.

removing decisions in order to make the game easier dumbs the game down by definition.
Jake Rivers
New Planetary Order
#454 - 2012-08-10 22:05:31 UTC
Sigras wrote:
it would be an insult if it werent the unambiguous truth.

removing decisions in order to make the game easier dumbs the game down by definition.



Still with the insults and the insistence that your way is the right way!

Keep on arguing over a point that does not affect yourself in anyway at all.
Sigras
Conglomo
#455 - 2012-08-10 22:07:53 UTC
insult . . . you keep using that word, i do not think it means what you think it means . . .
Sigras
Conglomo
#456 - 2012-08-10 22:11:17 UTC
also, i never said that my way was the right way, i said that having to do prep work and decide which crystals to take out takes more intelligence than being able to fit all the crystals at once . . .

once again, unambiguous truth.
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#457 - 2012-08-10 22:14:53 UTC
Infinite Force wrote:

This is not about carrying a zillion crystals - it is, and always will be, about carrying enough crystals with spares to be efficient.

As has been suggested numerous times by several individuals:
1. Cargoholds should be sized per ship based on number of strips
2. Crystal sizes should be further reduced (I've seen 5m3 & 10m3 as good proposed #'s)
3. You should be able to carry an entire Barge fit in the Cargohold (e.g. strips, crystals, rigs & other mods).

For any specialized ship to not have the basic ability to hold its own is just a precursor to the nerfs to come as it shows the mindset that is in place for this 'tiericide' that's going on.
One other possible solution would simply be to give players the CHOICE -- and remember, this expansion was supposed to be about forcing miners to make choices -- to accept a vastly reduced ore bay in return for a modest increase in cargo hold size. That's pretty much the tradeoff that I had to make for null sec mining before this patch was released. I carried a large number of crystals, and had to accept the fact that I didn't have enough space left over to handle a full 3-laser cycle of ore.

The tiny ore bay wouldn't make the Hulk any less of a fleet ship. If anything, the need to constantly keep filling the jet can makes it rely more (and not less) on haulers.

But you know what? It won't happen. In the pages and pages of discussion about this patch, we've had zero developer interest in discussing things. They are hellbent and committed to making mining less fun, less interactive, and even more AFK than it used to be.
Dave Stark
#458 - 2012-08-10 22:16:29 UTC
i'd gladly trade ore bay space for cargo space in the hulk.

my hulk has about 2k ore bay going to waste.
Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#459 - 2012-08-10 22:25:34 UTC
Sizeof Void wrote:
Andy Landen wrote:
Well done CCP. Not a miner, but the changes look good to me anyway.

I think this sums things up rather nicely.

If you are NOT a miner, the changes look good. But, if you ARE a miner, then, perhaps, not so good, eh? :)


I'm a miner. They look great to me.
Jake Rivers
New Planetary Order
#460 - 2012-08-10 22:36:06 UTC
Sigras wrote:
also, i never said that my way was the right way, i said that having to do prep work and decide which crystals to take out takes more intelligence than being able to fit all the crystals at once . . .

once again, unambiguous truth.


The problem has never been wanting unlimited crystals in the hold, its having enough crystals to carry out a typical mining op.

My mining session when I push it hard will last 4-6 hours, in that time all I do is reduce the roids into ore. Not having those 3 extra sets or even spares for the current allotment does not make it possible to mine as much as I should be able to using the top of the line exhumer.

No one should have to dock multiple times in such a short duration of game play just to change out crystals.