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Missions & Complexes

 
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Regarding AFK Complex Farming

First post First post
Author
AnonyTerrorNinja
hirr
Pandemic Horde
#421 - 2012-08-10 15:27:20 UTC
Suggestion in case it has not been mentioned already; for affected complexes, have the beacon despawn and respawn elsewhere in the system when it has been completed.

Despawning should occur as soon as the objective has been completed AND there are no players on grid to the 'final' pocket OR

Despawning should occur as soon as everything that has any value in all rooms have been cleared AND

Despawning should occur when the objective has been completed but all of the complexes entities have not been destroyed within a reasonable amount of time.

Respawning should be able to occur in different systems on the same constellation, with it being possible that, where there are multiple beacons for the same complex in the constellation, they can all appear in the same system simultaneously. Respawning of entities within the complexes should not occur.

This functionality has the dual benefit of denying people absolute power of farming since they might not be in the system where the complex has respawned, as well as preventing AFK farming from being possible. A high respawn rate could still be possible, but people would need to actively find and re-start the process of getting set up to 'farm' their isk.

As far as making known COSMOS and DED statics possible to find, simply change the current function of labeling individual stars with the items to highlighting the entire constellation with mouseover information showing the quantity of and 'level' of items within the constellation.


Tada, issue resolved, EVE's complex-farming becomes a dynamic, competitive experience. At this point, for anyone to consistently farm the things for 23 hours, they'd definitely need to utilize a bot.


Bossodor
OrFireForFunOrDie
#422 - 2012-08-10 15:27:43 UTC
I can not understand why the players should be responsible for errors of CCPQuestionAttention
daddi0
Brooklyn Tax Dodgers
#423 - 2012-08-10 15:44:13 UTC
Lone wolf or not, exactly what words in the EULA spell this out as not acceptable. I'm not a lawyer, but as a software vendor, I'm not too bad with contract language. If there is wording in the EULA that defines this behavior, I don't see it, and I'm willing to bet many others don't either. If its there, its so obtuse as to (almost?) be mis-representation of the use and purpose of the game. If its not, then all the justification for this action is smoke and mirrors. Either way overlooks the actual presentation of this decision which is a subplot in itself.

Take PI for instance. If I discover that my extraction yields are higher with shorter time periods than longer ones, am I the one to decide this is a bug, an exploit or the intended game design, or do I just use shorter extraction times. If I want to use 7 days as my time period, am I being put at an unfair disadvantage from those using a 4 hour period? In either case, AFK ISK is taking place, and for 24/7 not 23/7.
Andski
Science and Trade Institute
Caldari State
#424 - 2012-08-10 15:58:28 UTC
Sylver Nyte wrote:
CCP Has basiclly NEVER Policed EvE. That would be WHY its called "Sandbox". I mean if they wanna start POLICEING, they could start with HiSec Gate Ganks, NulSec AFK Cloakers, or even just give freighters/Jumpfreighters the ability to defend themself. Lets not go to the fall back, its your responsability to supply an escort BS, because seriously, when the NPC Gaurds wont do thier task then perhaps some of the original code is broken. I mean HIGH Security does infact mean its ment to be policed. Granted these actions can be considered "exploiting" a un-planned Game mechanic interaction, but IMO, there are things that need fixing FAR FAR worse than a simple ISK Exploit.


"Sandbox" didn't mean that the Faction Five were allowed to keep the trillions of ISK worth in LP that they created. "Sandbox" didn't mean that AHARM went unpunished for using tracking disruptors in a way they were never meant to be used. "Sandbox" didn't mean that using 3 FN webs on a jump freighter to effectively paralyze it, making it unable to dock or enter warp, went unpunished. "Sandbox" doesn't mean that you should be allowed to abuse a poorly designed complex in a way that allows you to AFK farm ISK 23/7 with absolutely no action beyond launching sentries, repping them and going to work.

So yes, CCP has always policed the game.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

dexington
Caldari Provisions
Caldari State
#425 - 2012-08-10 16:02:07 UTC
daddi0 wrote:
Lone wolf or not, exactly what words in the EULA spell this out as not acceptable.


From the TOS

You may not exploit any bug in EVE Online to gain an unfair advantage over other players. You may not communicate the existence of any exploitable bug to others directly or through a public forum. Bugs should be reported through the bug reporting tool on our website.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Zapson
University of Caille
Gallente Federation
#426 - 2012-08-10 16:13:03 UTC  |  Edited by: Zapson
dexington wrote:
daddi0 wrote:
Lone wolf or not, exactly what words in the EULA spell this out as not acceptable.


From the TOS

You may not exploit any bug in EVE Online to gain an unfair advantage over other players. You may not communicate the existence of any exploitable bug to others directly or through a public forum. Bugs should be reported through the bug reporting tool on our website.



Unfair advantage? I don't see it.
They make money with nearly no effort, but active players can make much more, with less time invested.
Bug? This is not a bug, so there is nothing to report or prohibited to talk about.

Run the numbers. Just because someone made 29B/Month with god knows how many accounts it does not mean it's a lot of money.
The money gained per character versus time of the character online seems pretty pretty bad to me.

And again, this discussion is not primarily about this being a exploit or not, it's about HOW stuff gets treated by CCP.





Inappropiate: EDIT: Holy ****, asked a german lawyer. EULA ain't worth **** in germany lawlawlawlawlawlawl^^
Caldari Acolyte
Shark Enterprises
#427 - 2012-08-10 16:13:04 UTC
highonpop wrote:
CCP could just get rid on infinite respawns


TADA!

Problem solved

Common sense is best sense, also bought a pail to put by my desk just in case P.
Cyxopyc
Republic University
Minmatar Republic
#428 - 2012-08-10 16:15:15 UTC
CCP Sreegs wrote:
Game Design will also be looking at changing our complex systems so that this is no longer possible in the near future.

This always has been the solution. Fix those things in EVE that don't work well for game play. Also, pay attention and act on feedback from your testers on the test server.


coolzero wrote:
lol wth...

...

...

now since you made this statement about you cant do them afk anymore, WILL THAT MEAN AFK CLOAKING IN A SYSTEM TO DISRUPT OPERATIONS WILL BE BANNABLE ALSO........

Cloaking is one of those things that doesn't work well with game play. I feel it has always been overpowered. Feel free to EVEmail me for ideas on solutions.
War Kitten
Panda McLegion
#429 - 2012-08-10 16:16:14 UTC
Andski wrote:

"Sandbox" didn't mean that the Faction Five were allowed to keep the trillions of ISK worth in LP that they created. "Sandbox" didn't mean that AHARM went unpunished for using tracking disruptors in a way they were never meant to be used. "Sandbox" didn't mean that using 3 FN webs on a jump freighter to effectively paralyze it, making it unable to dock or enter warp, went unpunished. "Sandbox" doesn't mean that you should be allowed to abuse a poorly designed complex in a way that allows you to AFK farm ISK 23/7 with absolutely no action beyond launching sentries, repping them and going to work.

So yes, CCP has always policed the game.


Not empty quoting for justice!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kyle Frost
Inagawa Kai
#430 - 2012-08-10 16:18:16 UTC
daddi0 wrote:
Lone wolf or not, exactly what words in the EULA spell this out as not acceptable. I'm not a lawyer, but as a software vendor, I'm not too bad with contract language. If there is wording in the EULA that defines this behavior, I don't see it, and I'm willing to bet many others don't either. If its there, its so obtuse as to (almost?) be mis-representation of the use and purpose of the game. If its not, then all the justification for this action is smoke and mirrors. Either way overlooks the actual presentation of this decision which is a subplot in itself.

Take PI for instance. If I discover that my extraction yields are higher with shorter time periods than longer ones, am I the one to decide this is a bug, an exploit or the intended game design, or do I just use shorter extraction times. If I want to use 7 days as my time period, am I being put at an unfair disadvantage from those using a 4 hour period? In either case, AFK ISK is taking place, and for 24/7 not 23/7.


Adding lazy to ignorant, are we? Please, read my previous post, right here. Number 384. I am very interested in what your response will be.

Let the gun do the talking!

War Kitten
Panda McLegion
#431 - 2012-08-10 16:25:41 UTC
Zapson wrote:

Unfair advantage? I don't see it.
They make money with nearly no effort, but active players can make much more, with less time invested.
Bug? This is not a bug, so there is nothing to report or prohibited to talk about.

Run the numbers. Just because someone made 29B/Month with god knows how many accounts it does not mean it's a lot of money.
The money gained per character versus time of the character online seems pretty pretty bad to me.

And again, this discussion is not primarily about this being a exploit or not, it's about HOW stuff gets treated by CCP.


9 accounts.

So 3.2 billion isk/month or roughly 100M a day for the effort it takes to login every morning and set one character up in 5 minutes.

What active player profession can regularly start out with a battleship and 5 sentry drones in starting assets and make 100M/day with 5 minutes of effort?

A real life job of only $25k per year sounds like utter crap - but if it only takes you 5 minutes a day to earn that 25k, would you do it in addition to your regular job?


I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kyle Frost
Inagawa Kai
#432 - 2012-08-10 16:36:08 UTC
Zapson wrote:

Unfair advantage? I don't see it.
They make money with nearly no effort, but active players can make much more, with less time invested.
Bug? This is not a bug, so there is nothing to report or prohibited to talk about.

Run the numbers. Just because someone made 29B/Month with god knows how many accounts it does not mean it's a lot of money.
The money gained per character versus time of the character online seems pretty pretty bad to me.

And again, this discussion is not primarily about this being a exploit or not, it's about HOW stuff gets treated by CCP.



Inappropiate: EDIT: Holy ****, asked a german lawyer. EULA ain't worth **** in germany lawlawlawlawlawlawl^^


I have underlined the interesting part in your post. Let's agree on one thing - AFK complex camping doesn't require a regular time investment, other than 30-40 minutes per day, for setting up your characters in the proper rooms.

So let's compare - which player activity, can get you 29 bil per month, with less than 30-40 minutes active playing per day?

Let the gun do the talking!

Anslo
Scope Works
#433 - 2012-08-10 16:40:25 UTC
Is Screegs in here taking on players too? I hope so... /popcorn Pirate

[center]-_For the Proveldtariat_/-[/center]

daddi0
Brooklyn Tax Dodgers
#434 - 2012-08-10 16:55:53 UTC  |  Edited by: daddi0
Kyle Frost wrote:
daddi0 wrote:
Lone wolf or not, exactly what words in the EULA spell this out as not acceptable. I'm not a lawyer, but as a software vendor, I'm not too bad with contract language. If there is wording in the EULA that defines this behavior, I don't see it, and I'm willing to bet many others don't either. If its there, its so obtuse as to (almost?) be mis-representation of the use and purpose of the game. If its not, then all the justification for this action is smoke and mirrors. Either way overlooks the actual presentation of this decision which is a subplot in itself.

Take PI for instance. If I discover that my extraction yields are higher with shorter time periods than longer ones, am I the one to decide this is a bug, an exploit or the intended game design, or do I just use shorter extraction times. If I want to use 7 days as my time period, am I being put at an unfair disadvantage from those using a 4 hour period? In either case, AFK ISK is taking place, and for 24/7 not 23/7.


Adding lazy to ignorant, are we? Please, read my previous post, right here. Number 384. I am very interested in what your response will be.


Lazy, ignorant, let's get serious. I wouldn't be writing such detailed explanantions that almost anyone can understand if I were lazy. I'd be vaguely refering to language that is very subjective, or doesn't even exist.

To that end: I don't see your point.
Yes bots are prohibited.

This, however, is human behavior, not aided by ANY outside means, mechanical or software. It just happens to be performed non-interactively; but you can't know if it is for certain. The EULA is a CONTRACT that both parties abide by. IT DOES NOT contain language that outlaws this behavior. Please stop being vague and show the EXACT words that you claim do so. And then, if they exist, how they exclude the very similar profit inducing activities such as BP copying, manufacturing, POS operation, etc, ALL of which involve somoe setup, and then doing nothing for perhaps months, until the finished item is delivered. It that's too close to the kind of rgument you like to leave to the lawyers, please keep in mind that this IS A TRIAL of the gamers, with an ill-handled, misunderstood, at best, and seletive and secretive, at worst, judgement process, with an appeal process that has a reputation of being unresponsive.

I don't happen to benefit from this practice, and I actually applaud the creativity of turning the farming into a protection racket, that was profitable, seemingly within the rules, and did not affect those who were mission running. Isn't this the idea of an "open-ended" game? Isn't it what corporations do on a large scale everywhere they can?

And that is the crux of my problem with all of this. At what point is it acceptable or not, how can we be sure we're doing the right thing, and how can we be sure we will be fairly heard on appeal if we are unjustly banned? Shouldn't I be repaid for my banned time if the ruling is overturned? That doesn't sound like its the case. Would you accept that from any other service vendor; I'm sorry your phone didn't work for a month, but we're going to bill you anyway???

I have a programmable mouse I use for hotkeys in almost every game I play. It substitutes mouse buttons for keyclicks; no multiples, no repeat, just simple substituion so I don't have to go to the keyboard. Is that legal in EVE or not?? Show me the language that gives a definitive answer? If the EVE hotkey tab can accept the codes from a gaming keypad does that mean its acceptable and the intended game design, or is it an oversight, or unintended , left-over artifact of the past, that will now be ruled illegal??

If I'm on the wrong path here folks, please everyone jump donw my throat, but until we have concrete, definite answers to how this will handled going forward, I'll continue to pretend I'm the ACLU, and defend against the revocation of previously grants rights without due course or clear "legal" definitions.

Thanks to all for you for your serious interest in the future of the GAME
Anslo
Scope Works
#435 - 2012-08-10 17:09:00 UTC
btw if you don't like the change, vote with your wallet.

[center]-_For the Proveldtariat_/-[/center]

Vincent Athena
Photosynth
#436 - 2012-08-10 17:38:37 UTC
Bossodor wrote:
I can not understand why the players should be responsible for errors of CCPQuestionAttention

They are not. CCP is responsible for CCP's errors. The players are responsible for exploiting the situation.

Even if someone forgets to lock their door it is not legal to steal their stuff.

Know a Frozen fan? Check this out

Frozen fanfiction

highonpop
KarmaFleet
Goonswarm Federation
#437 - 2012-08-10 18:00:29 UTC  |  Edited by: highonpop
I have rethought my last suggestion


Have the perma-spawn PLEX's have set # of waves. Have the next spawn cycle only be able to trigger until all parties involved in the previous spawn cycle have left. Make them at least have to warp out and back every 10 minutes or so. That way there is 'less' AFK. It wont kill the AFKer totally, but it will not allow him to just sit there all day without moving.

edit:

PS, I didnt read the posts betwen my last post (page 8) and this one. too many. not enough time. sorry If I have repeated anything someone else already mentioned.

FC, what do?

Bossodor
OrFireForFunOrDie
#438 - 2012-08-10 18:01:10 UTC
Vincent Athena wrote:
Bossodor wrote:
I can not understand why the players should be responsible for errors of CCPQuestionAttention

They are not. CCP is responsible for CCP's errors. The players are responsible for exploiting the situation.

Even if someone forgets to lock their door it is not legal to steal their stuff.


#48Posted: 2012.08.09 12:44
"Why doesn't CCP just change the ******* mission then instead of threatening players? What the **** you assholes (CCP)."
highonpop
KarmaFleet
Goonswarm Federation
#439 - 2012-08-10 18:02:53 UTC
Bossodor wrote:
Vincent Athena wrote:
Bossodor wrote:
I can not understand why the players should be responsible for errors of CCPQuestionAttention

They are not. CCP is responsible for CCP's errors. The players are responsible for exploiting the situation.

Even if someone forgets to lock their door it is not legal to steal their stuff.


#48Posted: 2012.08.09 12:44
"Why doesn't CCP just change the ******* mission then instead of threatening players? What the **** you assholes (CCP)."




CCP Sreegs wrote:
highonpop wrote:
CCP could just get rid on infinite respawns


TADA!

Problem solved


That would certainly fix this particular issue yes.




/thread? i dont get why CCP will acknowledge that the could fix the problem with a simple fix. but wont.

FC, what do?

Caellach Marellus
Stormcrows
#440 - 2012-08-10 18:22:24 UTC
Vaerah Vahrokha wrote:
Caellach Marellus wrote:
Alara IonStorm wrote:

He isn't talking about missions


Pity, AFK missioners should get whacked with the same thing.


Missions are clearly static and their NPCs clearly respawn... Roll


Because that's clearly what I said right? Roll

I'm just big on the whole "nerf passive isk income" Especially when you're undocked and in space doing it through automation.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.