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New modules tooltips ....

First post
Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#181 - 2012-08-09 10:31:37 UTC
Taranius De Consolville wrote:
Cray47 wrote:
screenshot please ^^

here is mine:

https://dl.dropbox.com/u/63164297/2012.08.08.12.47.32.png

this tooltip assumes that new players don;'t know what they fit on their ships. That is pretty offensive, imho.

And why the icons ??


No, stop, ive had enuff of this thread already

There is nothing wrong with ccp has done and ill be damned if sum idiot pvper is gonna start a thread nought because you feel slighted over a change that is designed for new players

1. the text and size is fine, if u cant read it, get glasess
2. it is not offensive, i often forget what mods ive got on a ship when im out in it alot

so go away and stop wasting ccps time with your attention seeking crap


Why so mad
Idiot PvEer

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Cray47
Doomheim
#182 - 2012-08-09 10:38:42 UTC  |  Edited by: Cray47
nevermind

[u]Hi[/u]

Kallie Rae
Deep Core Mining Inc.
Caldari State
#183 - 2012-08-09 10:39:49 UTC
CCP Soundwave wrote:
Being able to set a delay may even be enough. Adding the option to disable a single function might be a bit overkill with a proper delay.


I like this new feature, but there is no wrong in giving people the choice to use or not to use. So please include an off/on switch as well.
Tobiaz
Spacerats
#184 - 2012-08-09 10:44:07 UTC  |  Edited by: Tobiaz
CCP karkur wrote:
more talking... we are also planning on adding more delay (not sure how much).... I'm about to start making those changes :)


How about letting players decide how much delay they want for their tooltips?

Perhaps we could then also get the tool-tip camera focus back for mouse-over on locked targets. I miss that.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Eugene Kerner
TunDraGon
Goonswarm Federation
#185 - 2012-08-09 10:45:19 UTC
Cray47 wrote:
nevermind


Ah yeah...there I lost my virginity and tanked like a battleship...that lasted for 10 min....good times

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Sarah Schneider
Native Freshfood
Minmatar Republic
#186 - 2012-08-09 10:56:33 UTC  |  Edited by: Sarah Schneider
CCP karkur wrote:
I have not checked it in yet, but tonight I implemented a 1 second delay on the tooltips. I think it works great, and to be honest if we go with that, I don't see that we need the enable/disable option... tomorrow morning I'll show it to Soundwave and some other cool people and see what they think.

The tooltips are bigger than the old ones, but not that much bigger... we did talk about whether we should put more delay on them, but then because of consistency and stuff, and the fact that the old tooltips never seemed to be a problem, we decided not to do anything for the time being. The new tooltips pop in just like the old ones did, but I think the new ones maybe just demand more attention with the images and all.

I (and many more people) went on vacation, but I was still reading the forums and replying, so it annoys me a bit when some people say we don't read the feedback.
Yes, there were a few people saying they wanted more delay and to hide them, but as we all know, people have different opinions and others liked it. If I had gotten the feeling so many people would be this mad, I would have hit pause on my (well-deserved) vacation and gone to work to make any changes needed.

Much appreciated, but if it's not too much to ask, could CCP please reconsider to :

  • reduce the size of the icons and reduce the spacing between the lines
  • it might even be viable to remove primary module icon altogether (and the charges or leave the charges displayed for better representation of charge types), because it doesn't provide any additional information by showing off those icons, aside from the fancy eyecandy.
  • number of charges can/should be made bigger/more visible in comparison to the charges fontsize displayed on the modules icon (due to scaling, etc), seeing number of charges and the type of charges are two of the most important information that should be relayed to players regarding modules, for example instead of :
  • 18 Scourge Cruise Missile
    it can be
    18 Inferno Cruise Missile (with Inferno Cruise Missile colored appropriately)
  • maybe group the secondary information like dps, optimal, falloff etc. in one row? or an inline display? or made them smaller or at least not that separate from each other to reduce the tooltip size overall.

The current layout might not be too big when viewed by comparison, but from usability perspective it might help to reduce the screen clutter and could make the tooltip more acceptable from older players whom have lesser need for the additional information at all times (instead of turning them off completely) and not to mention those who play Eve with smaller screen.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Mag's
Azn Empire
#187 - 2012-08-09 11:07:00 UTC
CCP karkur wrote:
Jess Maine wrote:
Is it REALLY that hard to code an option to turn them on and off? Really?

Nope... it seemed to be pretty easy when I added it earlier todayP
But, if we don't need it, there is no need to clutter the settings and code with it.

Let's not panic people... we are looking into this Smile
Please give us the option to turn them off. I'd rather have clutter in the settings, than constant tool tip clutter on the screen.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

KIller Wabbit
MEME Thoughts
#188 - 2012-08-09 11:21:10 UTC
CCP - back from vacation and ready to enrage it's customers - again. Deja Vu 2011.
Mag's
Azn Empire
#189 - 2012-08-09 11:21:56 UTC
KIller Wabbit wrote:
CCP - back from vacation and ready to enrage it's customers - again. Deja Vu 2011.
Who'da thunk it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

KIller Wabbit
MEME Thoughts
#190 - 2012-08-09 11:28:17 UTC  |  Edited by: KIller Wabbit
In previous releases these feedback threads would have been aborted at the start. Why hasn't this thread been closed and everyone directed to the "official" feedback and issues threads?

This just divides and conquers our outrage CCP. Uh, I mean - our ideas on what needs to be changed is scattered all over the place....

Feedback : https://forums.eveonline.com/default.aspx?g=posts&t=141660

Issues: https://forums.eveonline.com/default.aspx?g=posts&t=141659
Terrorfrodo
Interbus Universal
#191 - 2012-08-09 11:45:09 UTC
Instead of a delay I'd prefer the option to make the tooltip transparent. That way we'd still get the information instantly but without the distracting blocks on the screen.

.

Velarra
#192 - 2012-08-09 11:56:59 UTC
If you must keep a tool tip that hovers, I'd like a very minimal version that includes:

Charge count & Heat rating.

Keep it simple & clean.

Perfect scenario?

Tooltip options:
1. Off
2. Heat & Charge count
3. Heat, Charge Count & incoming ewar modifier effects (current range max under TD/damps, etc)
4. New Player (leave as current).
Nota Niceone
Imperial Academy
Amarr Empire
#193 - 2012-08-09 12:08:35 UTC
Sarah Schneider wrote:

Much appreciated, but if it's not too much to ask, could CCP please reconsider to :

  • reduce the size of the icons and reduce the spacing between the lines
  • it might even be viable to remove primary module icon altogether (and the charges or leave the charges displayed for better representation of charge types), because it doesn't provide any additional information by showing off those icons, aside from the fancy eyecandy.
  • number of charges can/should be made bigger/more visible in comparison to the charges fontsize displayed on the modules icon (due to scaling, etc), seeing number of charges and the type of charges are two of the most important information that should be relayed to players regarding modules, for example instead of :
  • 18 Scourge Cruise Missile
    it can be
    18 Inferno Cruise Missile (with Inferno Cruise Missile colored appropriately)
  • maybe group the secondary information like dps, optimal, falloff etc. in one row? or an inline display? or made them smaller or at least not that separate from each other to reduce the tooltip size overall.

The current layout might not be too big when viewed by comparison, but from usability perspective it might help to reduce the screen clutter and could make the tooltip more acceptable from older players whom have lesser need for the additional information at all times (instead of turning them off completely) and not to mention those who play Eve with smaller screen.


First, I think the tool tips are a great addition. That said, the quoted above is great feedback to further improve them. The two things that struck me immediately were the no-delay (and I agree that it is probably because these simply demand attention compared to the old ones) and the amount of white space in the tooltip. The first is addressed, the second could use some attention. We have a virtual ton of information on our screens that we need/use, so a more compact tooltip with the same information would be best in my opinion.
Seetesh
Deep Core Mining Inc.
Caldari State
#194 - 2012-08-09 12:41:12 UTC
Thus far i am happy with the tooltips. But i do agree with the OP that it can be a little large. Maybe reducing the size a little or allowing us to customise the tooltip is an option.
Mallikanth
Wasters
#195 - 2012-08-09 13:10:36 UTC
CCP karkur wrote:
We have talked this over, and we will add the ability to disable the tooltips.
I hope you guys will still use them, but if you really don´t want them, you will be able to turn them off (so it's new awesome tooltips or no tooltips).

I hope that will work for you guys :)


What about a multi stage disable...
All On
Disable High Slot Tool Tips,
Disable Medium,
Disable Low
All Off

Believe in what they do, not what they say.

Josef Djugashvilis
#196 - 2012-08-09 13:11:38 UTC  |  Edited by: Josef Djugashvilis
So mouse-over delay will be tomorrow then?

This is not a signature.

Rengerel en Distel
#197 - 2012-08-09 13:46:24 UTC
You know why most other games have tooltips that open in their own window where the players can move the window where it works best for them? Because it's the best way of doing it.

CCP needs to take the deathgrip off the UI and let us mod it.

With the increase in shiptoasting, the Report timer needs to be shortened.

Sexy Cakes
Have A Seat
#198 - 2012-08-09 13:49:17 UTC
Rengerel en Distel wrote:

CCP needs to take the deathgrip off the UI and let us mod it.


QFT

Not today spaghetti.

Boxless
Deep Core Mining Inc.
Caldari State
#199 - 2012-08-09 14:08:45 UTC  |  Edited by: Boxless
Ok, you said the new tool-tips were meant to cut down on menus online, and I can sort of see where you did that on high-slot modules.

Why did you stop showing useful info at high-slots?

For Example:
Webs should show the velocity reduction they apply.
ECM Modules should jamming strength.
Afterburners should show velocity bonus.
Hardeners should show the resist bonuses they give.
Shield Extenders/armor plates should show how much HP they add.

If your going to insist on having the tooltips so large, make use of all of the real-estate.

 FREE Iamien !!!!!

Smoking Blunts
ZC Omega
Goonswarm Federation
#200 - 2012-08-09 14:55:49 UTC
so i patched and i cant see the option to turn this off..

why isnt it there yet, you said you had it ready yesterday

OMG when can i get a pic here