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New modules tooltips ....

First post
Author
RAGE QU1T
Deep Core Mining Inc.
Caldari State
#161 - 2012-08-09 01:33:23 UTC
CCP karkur wrote:
Jess Maine wrote:
Is it REALLY that hard to code an option to turn them on and off? Really?

Nope... it seemed to be pretty easy when I added it earlier todayP
But, if we don't need it, there is no need to clutter the settings and code with it.

Let's not panic people... we are looking into this Smile



I think this is a great improvement , would it be possible to incorperate this tool into the ship fitting tool?
Hojou
EVE University
Ivy League
#162 - 2012-08-09 02:39:25 UTC  |  Edited by: Hojou
Shereza wrote:
Instead of just an option to disable could you give us something more like a tooltip wait timer so that we can dictate how long they take to show up? That way we could set -1 for them to never show up (or check a box I suppose), 0 for instant tips, and any other more reasonable number for the rest of us.


This is the way to do it.

Toggling them on or off is only a half-solution. They tooltips are a great addition, and there are times even bittervets will want to use them.

CCP karkur wrote:
more talking... we are also planning on adding more delay (not sure how much).... I'm about to start making those changes :)


The standard tooltip functionality in most applications is to allow the user to set the delay time on the client.

Please follow suit and bring the EvE client into the 21st century... :)

If you allow users to set a custom time, everyone will be happy. Those who want it instant will get it, and those who want it off can set it to a long delay so it doesn't pop up.

Please don't dictate to your users what delay they need. Let them customize it!
Kethry Avenger
Ministry of War
Amarr Empire
#163 - 2012-08-09 02:47:48 UTC
Posted this in 2 other threads now.

Quote:
Can we get an option for Veteran tool-tips.

Instead of the name of the weapon, and all the pretty pictures I would rather have.


Just:

10000/13000 0.03125

60% EM 40% TH

For example on a random laser. Tells me optimal. Optimal + Falloff x1. Tracking in rad/sec. Then percentage of damage done by ammo type.

This info is all I need to know on the fly to use in conjunction with the overview to determine who to shoot first. Without making the game just straight tell me.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#164 - 2012-08-09 04:37:56 UTC
In no particular order....

CCP karkur wrote:

The tooltips are bigger than the old ones, but not that much bigger... we did talk about whether we should put more delay on them, but then because of consistency and stuff, and the fact that the old tooltips never seemed to be a problem, we decided not to do anything for the time being. The new tooltips pop in just like the old ones did, but I think the new ones maybe just demand more attention with the images and all.


Not much? more than twice the size is "not much"??????

I like the idea, but there are parts that are not needed, like all the pretty pictures, and the ammo count that is currently shown on the gun itself, the type of ammo is also denoted by the icon that is on the gun. (whoever said we need a 'veteran' version...YES.

I don't need that long of a tool tip covering over all of the other modules i have fit on my ship to tell me i have a dmg control or armor hardner, or cap recharger.

CCP karkur wrote:
so it's new awesome tooltips or no tooltips


It is attitudes like this that is why ppl are giving Dev's (as a whole) crap....honestly, its nice, but its not the end-all-be-all of awesome tooltip-ness...

CCP karkur wrote:


I (and many more people) went on vacation, but I was still reading the forums and replying, so it annoys me a bit when some people say we don't read the feedback.


Thats funny, b/c before today, i don't recall having seen your name in any of the active threads about the SiSi changes that needed polishing...like the "1.2 feedback thread" that has been up for about a week?...or others where this issue had been raised and we only had Punkturis responding saying she wasn't responsible...

Also, who's bright idea was it to go on vacation for a month right before/during a big patch like this? Honestly, you get no sympathy from me over the 'but i was on vacation, i'm sorry, feel bad for me' type of responses...b/c you dug this hole, then jumped in it with both feet.

CCP karkur wrote:

Yes, there were a few people saying they wanted more delay and to hide them, but as we all know, people have different opinions and others liked it. If I had gotten the feeling so many people would be this mad, I would have hit pause on my (well-deserved) vacation and gone to work to make any changes needed.


You mean like the near unanimous voices begging yall to hold off on the Inventory? You seem to be forgetting that though the population for your test server isn't near that of TQ...the general theme of the feedback from SiSi tends to end up reflecting the nicer side of the TQ population...meaning, if more than half of the feedback on something that is on SiSi is negative...it is likely that there will be a whole lot more unhappy ppl when the feature hits TQ. Why hasn't CCP learned this?

CCP karkur wrote:

So can we just be happy that we are fixing the issues?P


Considering most of the issues that you Dev's are so proudly deciding to fix only after things hit the fan on TQ...No, we'd be alot happier (those of us who spend our own personal time to test and give feedback from your TEST SERVER) if you'd listen to us and fix things BEFORE they become issues on TQ...

Sorry if this offends you, but its an honest opinion. I won't sugar coat it for you, you are an adult

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

MotherMoon
Tribal Liberation Force
Minmatar Republic
#165 - 2012-08-09 05:06:29 UTC
instead of disable. why not a toggle to hold down shift to show tool tips? so if you allready know your setup you don't need to check anymore. But in case you do forget something, when it's disabled you can still hold down shift to see the tooltip

http://dl.eve-files.com/media/1206/scimi.jpg

Blane Xero
The Firestorm Cartel
#166 - 2012-08-09 05:31:24 UTC
MotherMoon wrote:
instead of disable. why not a toggle to hold down shift to show tool tips? so if you allready know your setup you don't need to check anymore. But in case you do forget something, when it's disabled you can still hold down shift to see the tooltip

Honestly, not to sound irrate, but this game has enough Hold-Down-To-Toggle keys to keep track of.

Resident Haruhiist since December 2008.

Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of [u]Out Of Pod Experience[/u], If it's EVE Related or deserves a Lock, it does not belong here.

Beekeeper Bob
Beekeepers Anonymous
#167 - 2012-08-09 05:31:47 UTC
Seriously CCP. Wouldn't having it as an option make sense? Oops

Add a checkbox, give your users an OPTION.....



Signature removed - CCP Eterne

Rek Seven
University of Caille
Gallente Federation
#168 - 2012-08-09 06:27:14 UTC
CCP karkur wrote:
Both Soundwave and I have already addressed the questions everyone is asking:
CCP karkur wrote:
We have talked this over, and we will add the ability to disable the tooltips.
I hope you guys will still use them, but if you really don´t want them, you will be able to turn them off (so it's new awesome tooltips or no tooltips).

I hope that will work for you guys :)


CCP Soundwave wrote:
Being able to set a delay may even be enough. Adding the option to disable a single function might be a bit overkill with a proper delay.

We are looking into this Smile
(as Soundwave says, we might end up going just with a delay, we'll see tomorrow if we feel we need both)


Well I don't want a delay thanks. If I want to use this new feature to see my optimal range, I want that information instantly, not in 3 seconds.

Just let these fools disable it if they really want to.
S0NFANNA
Cause For Concern
#169 - 2012-08-09 06:35:10 UTC
CCP karkur wrote:
Jess Maine wrote:
Is it REALLY that hard to code an option to turn them on and off? Really?


But, if we don't need it, there is no need to clutter the settings and code with it.


Wrong, a significant number of players which are also CCPs customers want this option. Stop forcing this upon people, stop wasting time going round the office asking your colleagues for their opinions, just listen to the customer as you (CCP) promised to do in the CSM minutes and simply give the customer the ability to turn these things off!
Max G Force
Doomheim
#170 - 2012-08-09 06:41:48 UTC
Trade Slave wrote:
There should be a disable possibility for this because there are very many players that already know exactly what their guns do and their ranges ect. In fact most competent players would know this and if not they look it up once or twice and remember. its not needed to be reminded of it every time you go to click said module.

[



Yeah, it does need a disable feature.

Still it is another sign of the game being made easier.
DarthNefarius
Minmatar Heavy Industries
#171 - 2012-08-09 06:50:30 UTC
Honestly it'd be nice if these tool tips didn't seem to interfere with activating mods or especially changing crystals/ammo maybe if they were a bit higher on the screen it wouldn't be so annoying?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#172 - 2012-08-09 07:06:31 UTC  |  Edited by: DarthNefarius
Pak Narhoo wrote:
How can I turn them off? Ugh Please?



I see option is comming \o/
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Cat Casidy
Percussive Diplomacy
Sedition.
#173 - 2012-08-09 08:13:13 UTC  |  Edited by: Cat Casidy
Soundwave, could you possibly look into the option of instead of a full off function, a full on function, so I don't have to bother mousing over things to see all the information I managed to forget after I undocked ( a frequent occurrence)? I will you send you more pizza I promise.

-edit- that question mark seems to be in a highly questionable place.

.

Seleia O'Sinnor
Drop of Honey
#174 - 2012-08-09 08:27:16 UTC
If the tooltop would be some kind of html/xml the players could configure(at least the look) it themselves...

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

second Tolate
Teknival Info Line
#175 - 2012-08-09 08:29:13 UTC  |  Edited by: second Tolate
CCP Soundwave wrote:
Being able to set a delay may even be enough. Adding the option to disable a single function might be a bit overkill with a proper delay.



i just have a question!

when you go to a restaurent you like to choose don't you?
you do not like to be forced to take menu A or menu B!

you do like to maybe choose something from menu A and B and mix it up?

why state its overkill to give a disable option?

let us determine delay and if disable option please!!!

its not like it will take you a month to code this now is it?


dont think MC Donalds forces kids to have coke with their happy meal now do they?
second Tolate
Teknival Info Line
#176 - 2012-08-09 08:31:55 UTC
CCP karkur wrote:
I have not checked it in yet, but tonight I implemented a 1 second delay on the tooltips. I think it works great, and to be honest if we go with that, I don't see that we need the enable/disable option... tomorrow morning I'll show it to Soundwave and some other cool people and see what they think.

The tooltips are bigger than the old ones, but not that much bigger... we did talk about whether we should put more delay on them, but then because of consistency and stuff, and the fact that the old tooltips never seemed to be a problem, we decided not to do anything for the time being. The new tooltips pop in just like the old ones did, but I think the new ones maybe just demand more attention with the images and all.

I (and many more people) went on vacation, but I was still reading the forums and replying, so it annoys me a bit when some people say we don't read the feedback.
Yes, there were a few people saying they wanted more delay and to hide them, but as we all know, people have different opinions and others liked it. If I had gotten the feeling so many people would be this mad, I would have hit pause on my (well-deserved) vacation and gone to work to make any changes needed.

So can we just be happy that we are fixing the issues?P

(edit: and Cray47 is correct, there is an alignment issue with the "max flight range" text because I accidentally added an extra linebreak Oops)


CCP whining?

no wonder the forums warriors do too...
second Tolate
Teknival Info Line
#177 - 2012-08-09 08:33:15 UTC
CCP karkur wrote:
Jess Maine wrote:
Is it REALLY that hard to code an option to turn them on and off? Really?

Nope... it seemed to be pretty easy when I added it earlier todayP
But, if we don't need it, there is no need to clutter the settings and code with it.

Let's not panic people... we are looking into this Smile


see one of my previous posts!

give us the choice dont force us stuff you think make sence!
the client tells ya what they want as its not a huge workload maybe accomodate your clients?
Pak Narhoo
Splinter Foundation
#178 - 2012-08-09 10:10:46 UTC
CCP Soundwave wrote:
Being able to set a delay may even be enough. Adding the option to disable a single function might be a bit overkill with a proper delay.



No, please just no. On/off switch please.

Just think of the noobs! With the delay it might just get completely past by them and your awesome tooltips lost their target.



Roime
Mea Culpa.
Shadow Cartel
#179 - 2012-08-09 10:12:40 UTC  |  Edited by: Roime
So, how is the drone UI fix doing? It's desperately needed.

Tooltips that don't give any info that wasn't available before (turrets) we're maybe not so much needed.

.

Max G Force
Doomheim
#180 - 2012-08-09 10:25:54 UTC
It needs to be a disable imo, even if you consider it an overkill.