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Newton's First Law

First post
Author
lachrymus
KarmaFleet
Goonswarm Federation
#1 - 2012-08-08 15:07:44 UTC
1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?

2. Ship attitudes: I come to a stop after a ship movement that had a vertical component. My ship is pointing upwards or downwards but, pretty soon, it's horizontal. Why?? Space is three-dimensional. Wherever I come to a stop, that's where my ship should remain.

For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2 - 2012-08-08 15:09:17 UTC
We're not in Space, We're Underwater, Did noone tell you?

Also, Its a Game.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Lexmana
#3 - 2012-08-08 15:09:55 UTC
It is a submarine.
Rengerel en Distel
#4 - 2012-08-08 15:10:50 UTC
You know this isn't really a spaceship sim right? EvE physics != real life.

With the increase in shiptoasting, the Report timer needs to be shortened.

Micheal Dietrich
Kings Gambit Black
#5 - 2012-08-08 15:11:53 UTC
This topic is new and exciting.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

lachrymus
KarmaFleet
Goonswarm Federation
#6 - 2012-08-08 15:12:04 UTC
Stop! You're breaking my illusions...
Azurius Dante
Banana Corp
#7 - 2012-08-08 15:12:15 UTC
Trying to decide between him being a troll or a muppet....
Roll Sizzle Beef
Space Mutiny
#8 - 2012-08-08 15:12:30 UTC
We have submarine physics.
Subs must stop to warp, everyone knows that.
Astro Nomy
Federal Navy Academy
Gallente Federation
#9 - 2012-08-08 15:12:58 UTC
Also.
When in warp, why do the engines keep going?
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#10 - 2012-08-08 15:14:42 UTC  |  Edited by: Metal Icarus
Like an engine turning a smidge when you rev it, when you kick on the warp drive it has so much potential kinetic energy being transfered that when it transfers energy to propulsion it instantly nullifies all current kinetic energy because the warp drive rotates in the opposite direction of the ship's vector.

That is also why your ship stops when propulsion is deactivated.

Or you could make up your own reasoning IDK.

EDIT: You have to accelerate to get into warp because the RPM of the warp drive is directly proportional to your current velocity. When you are not in warp, you warp drive is still spinning like a flywheel made of spacetime.
Jackie Fisher
Syrkos Technologies
#11 - 2012-08-08 15:15:28 UTC
1. a wizard did it.

2. so we don't spill our beer.

Fear God and Thread Nought

highonpop
KarmaFleet
Goonswarm Federation
#12 - 2012-08-08 15:16:14 UTC
I like that it stops before it warps. Aside from watching my speed-o (which sometimes freezes up and doesnt work), its how I know when I'm about to warp.

FC, what do?

Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#13 - 2012-08-08 15:22:26 UTC
LA LA LA LA LA LA LA LA NOT LISTENING LA LA LA LA LA LA
Taranius De Consolville
Doomheim
#14 - 2012-08-08 15:24:04 UTC
I hate to break this to you

I really am sorry

This hurts me deeply to have to do this to sumone

But you will find out the truth eventually

I feel it is my duty

Again i am sorry


But


It's a game...
FloppieTheBanjoClown
Arcana Imperii Ltd.
#15 - 2012-08-08 15:24:14 UTC  |  Edited by: FloppieTheBanjoClown
Here, let me fix this:

New Eden is in a parallel dimension where the laws of physics work somewhat differently than the one from which our race originates. The Eden Gate, originally thought to be a wormhole across space, was in reality a "tear" in space-time itself that allowed travel between the two universes for a short time. In the New Eden universe, space has strange fluid properties that cause ships to slow to a stop without active propulsion and cannot accelerate indefinitely, as the "drag" of this reality will eventually cause you to reach an equilibrium, achieving a maximum speed. This drag seems to dissipate as a body's gravity field increases, which is why planets are able to orbit as normal, but asteroids never disperse from belts.

The "stop before warp" effect is caused by the warp engines "bending" the fluid space around them so they can travel at FTL speeds. The effect causes a brief moment where the space directly in front of the ship becomes impassably dense, causing your craft to come to a stop before the warp tunnel is formed and you are propelled down it.

This same fluid space also enables faster-than-light communication by some mechanic I don't feel like inventing, which allows the instantaneous communications and cloning technologies we possess...things which would violate the laws of physics in the old universe.

See, the game doesn't need to follow real physics, it only needs to be internally consistent.

Founding member of the Belligerent Undesirables movement.

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#16 - 2012-08-08 15:29:01 UTC
Point 2 is really annoying because it makes it impossible to passive align upwards.








:trollface:
lachrymus
KarmaFleet
Goonswarm Federation
#17 - 2012-08-08 15:30:19 UTC
FloppieTheBanjoClown wrote:
Here, let me fix this:

New Eden is in a parallel dimension where the laws of physics work somewhat differently than the one from which our race originates. The Eden Gate, originally thought to be a wormhole across space, was in reality a "tear" in space-time itself that allowed travel between the two universes for a short time. In the New Eden universe, space has strange fluid properties that cause ships to slow to a stop without active propulsion and cannot accelerate indefinitely, as the "drag" of this reality will eventually cause you to reach an equilibrium, achieving a maximum speed. This drag seems to dissipate as a body's gravity field increases, which is why planets are able to orbit as normal, but asteroids never disperse from belts.

This same fluid space also enables faster-than-light communication by some mechanic I don't feel like inventing, which allows the instantaneous communications and cloning technologies we possess...things which would violate the laws of physics in the old universe.

See, the game doesn't need to follow real physics, it only needs to be internally consistent.


Hmm, you're beginning to convince me. Except asteroid and planet movements aren't consistent either. Noticed how 'roids and 'bergs sort of roll around on their own? And ships kind of wobble about gently when left untended? Planets don't do that...

But I don't really care - I can live with it. But my ships on the other hand, I do care about.

Just don't tell me it's only a game or the doctors will come and take me away :)
nat longshot
The Scope
Gallente Federation
#18 - 2012-08-08 15:30:36 UTC  |  Edited by: nat longshot
lachrymus wrote:
1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?

2. Ship attitudes: I come to a stop after a ship movement that had a vertical component. My ship is pointing upwards or downwards but, pretty soon, it's horizontal. Why?? Space is three-dimensional. Wherever I come to a stop, that's where my ship should remain.

For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...


on number 1 warp engines are not what you think they make a warp bubble around your ship "star trek" or as in eve make a warp tunnel both need reg. engines to push the ship though them that's way your normal engines say running.

number 2 space in three dimensional yes but the game levels every out to the system plan level thats why you ship levels out.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#19 - 2012-08-08 15:33:13 UTC
Because obviously Newton's laws apply when you're traveling at faster than light speeds.
lachrymus
KarmaFleet
Goonswarm Federation
#20 - 2012-08-08 15:36:25 UTC
But the things I'm talking about happen below warp speed.

Come on, we all know how warp engines work don't we? Damn, where's Scotty when you need him?
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