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Crazy lowsec idea

Author
Nalha Saldana
Aliastra
Gallente Federation
#1 - 2012-08-06 13:58:55 UTC
I know this sounds like a bad idea to many of you but this thread is about what would happend and not if it should be done or not.

So what if the sentry guns in lowsec would do enough dps actually kill agressors in about 5 seconds. (Except for wardecs, militias, -10.0 sec targets etc)
The stations and gates would be "safe" from everything except suicide ganks. Any belts, midwarp spots, deadspace areas etc would still be fully open for pvp with the loss of sec status ofc.

What would happend to lowsec and would you live there?
Vaal Hadren
Imperial Academy
Amarr Empire
#2 - 2012-08-06 14:56:38 UTC  |  Edited by: Vaal Hadren
Here's a crazy idea.

Remove gate guns from all gates in low except for those that lead to high.

The problem with low sec is that you need a 'tougher than frigate' to actually DO anything in low yet only with a frigate can you move around and rat etc there relatively freely.

Sentry guns make low skill / low risk PVP almost impossible in low sec (low sec should be 'the ghetto' - frigates should be a dime a dozen there) and so only established gangs and their recruits dwell/frequent it.

To be clear, sentry guns don't protect victims, they protect campers ! They force the 75% battlecruiser camp problem with its 'only greater numbers and bigger than battlecruiser' solutions.

It boils down to this:

No gate guns

=

(even) Low skill / T1 frigate packs eating BC camps - !

= Frigate camps? Solo camps? Cruiser camps? Destroyer camps? Battlecruiser camps?

Instead of BATTLECRUISER CAMPS.

No gate guns = accessible ghettoisation open to everyone. Join in the fun, grab a jump clone, gang with some freaks and upset the locals.

Important note:

Null is a frigate nuts (or at least sub battlecruiser gangs) wet dream but for numerous reasons it's an extremely hostile place for the inexperienced.

Bottom line is that, Low sec is the least frigate / destroyer / cruiser friendly environment in EVE.

THAT is why the timid, the new, the risk averse, the 'poor', the bears etc don't go there.

And THAT is the problem.
Nalha Saldana
Aliastra
Gallente Federation
#3 - 2012-08-06 15:06:15 UTC
That place isnt lowsec, its npc 0.0.

Lethal lowsec gates would make travellers and traders safe-ish while the ones who wants to take a risk can do missions etc with the risk of people jumping you.
Lowsec by design is supposed to be extended highsec with a risk somewhere between high and null, it definitely shouldn't be just like null but without bubbles.

With this roaming gangs would die, gatecamping would die but it would open up a new world of war decs, risk filled pve/mining, ganking and many more potential uses instead of a empty lowsec.
All those features are still available in nullsec and should be kept there.
Vaal Hadren
Imperial Academy
Amarr Empire
#4 - 2012-08-06 15:35:38 UTC
I hear you and your idea is not altogether ill thought although it runs directly counter to mine. . .

Low should be a place for those inclined to PVP fun to get their feet wet. It should be null lite - no bubbles and with NPC stations (and station guns btw). It should be the ideal place for the lower end ships and lower skilled players to get introduced to feasible PVP, cat and mouse, opportunity hunting and the setting up of their own little packs with the relative safety of high sec only a jump or few away. At the moment it's the direct opposite. (You have to go through low to get to NPC 0.0 more often than not - absolutely unforgiving - on both counts - for the newbs)

The problem in my view - not 'a' problem, but the problem - is that the cheapest, most disposable, most low skill friendly ships are useless in low sec because of gate guns and the types of camps they inspire. Stronger guns would simply mean stronger camps which would obsolete the smaller ship feasibility even more. 90% multiple Battleship ASB camps? puhleeese.

That's all i'll say as this is your thread. I've been meaning to make a post about this myself but when I saw yours, with such a succulent title I just couldn't resist (hence the all caps, bolds and underlines >.>)

Vaal out.

o7
hungrymanbreakfast
Fixers Corporation
Pillars of Liberty
#5 - 2012-08-06 15:39:57 UTC
Nalha Saldana wrote:
I know this sounds like a bad idea to many of you but this thread is about what would happend and not if it should be done or not.

So what if the sentry guns in lowsec would do enough dps actually kill agressors in about 5 seconds. (Except for wardecs, militias, -10.0 sec targets etc)
The stations and gates would be "safe" from everything except suicide ganks. Any belts, midwarp spots, deadspace areas etc would still be fully open for pvp with the loss of sec status ofc.

What would happend to lowsec and would you live there?


Personally I think it would ruin lowsec. There would be no way to catch people. So many people already just warp out of system as soon as someone enters. Sentry guns already do alot of damage as is, and I do not think it really needs fixing. You would not believe how many people hump a station trying to stay safe or use gateguns as their backup.
If you are safe at a station or a gate then people would literally just wander through lowsec systems looking for empty systems then rat happily away and run from system at the first sign of trouble.
Ways to make lowsec better? fix exploits like the MWD+cloak warp offs and make cynos have a timer so groups like purple helmets with half a dozen titans cant sit in a POS and hotdrop every lone ship in the area.
We want more pvp opportunities with less nullsec nonsense not carebear space.
I would leave lowsec and since I'm already bored of everything else would likely quit eve.
Nalha Saldana
Aliastra
Gallente Federation
#6 - 2012-08-06 15:55:56 UTC
hungrymanbreakfast wrote:
fix exploits like the MWD+cloak warp offs


Im tired of this stupid old rant because this is one of the reasons lowsec isnt entirely dead. If they wouldnt be able to do this you still woulnt catch them, because they wouldnt come there at all.

This change would make a lot of carebears and miners come to lowsec and where there is people, there are targets. I actually believe that lowsec would be more fun for everyone.
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#7 - 2012-08-06 16:20:25 UTC
I think it's a great leap forward in principle, but 5 seconds is a bit steep. Even CONCORD is not that fast in most systems. I would aim more for around 30 seconds, so you can be attacked but prolonged fights and camps are imposible. However long it takes though, the security forces of lowsec should absolutely be able to make their zone secure, not like the current system which is basically just a ban on frigates and balanced engagements
Michael Harari
Genos Occidere
HYDRA RELOADED
#8 - 2012-08-06 16:31:40 UTC
Nalha Saldana wrote:
hungrymanbreakfast wrote:
fix exploits like the MWD+cloak warp offs


Im tired of this stupid old rant because this is one of the reasons lowsec isnt entirely dead. If they wouldnt be able to do this you still woulnt catch them, because they wouldnt come there at all.

This change would make a lot of carebears and miners come to lowsec and where there is people, there are targets. I actually believe that lowsec would be more fun for everyone.


You are actually ********.

If this happened, everyone would immediately leave lowsec.
Nalha Saldana
Aliastra
Gallente Federation
#9 - 2012-08-06 16:40:16 UTC
Michael Harari wrote:
Nalha Saldana wrote:
hungrymanbreakfast wrote:
fix exploits like the MWD+cloak warp offs


Im tired of this stupid old rant because this is one of the reasons lowsec isnt entirely dead. If they wouldnt be able to do this you still woulnt catch them, because they wouldnt come there at all.

This change would make a lot of carebears and miners come to lowsec and where there is people, there are targets. I actually believe that lowsec would be more fun for everyone.


You are actually ********.

If this happened, everyone would immediately leave lowsec.


Yes a some of the current lowsec dwellers would move but the population would increase, that i am sure of.
Michael Harari
Genos Occidere
HYDRA RELOADED
#10 - 2012-08-06 16:53:09 UTC
Nalha Saldana wrote:
Michael Harari wrote:
Nalha Saldana wrote:
hungrymanbreakfast wrote:
fix exploits like the MWD+cloak warp offs


Im tired of this stupid old rant because this is one of the reasons lowsec isnt entirely dead. If they wouldnt be able to do this you still woulnt catch them, because they wouldnt come there at all.

This change would make a lot of carebears and miners come to lowsec and where there is people, there are targets. I actually believe that lowsec would be more fun for everyone.


You are actually ********.

If this happened, everyone would immediately leave lowsec.


Yes a some of the current lowsec dwellers would move but the population would increase, that i am sure of.


Roll
Sofia Wolf
Ubuntu Inc.
The Fourth District
#11 - 2012-08-06 17:34:33 UTC  |  Edited by: Sofia Wolf
Problem with low sec space is lack of security, you can't have carebering, specially not capital intensive cearbering such as Hulks, Rattlesnakes, Nightmares and Machariels , without security to protect that invested capital.

Now both high sec and low sec have such protective mechanisms, in high sec this is concord, in 0.0 space this is big alliances with their fleets, bobbled gates and intel channels and so on. Low sec has nothing like that, just handful of guns an that is all, so it is mostly deserted because making big profit in it (with exception of cloaked explorer ships that are too hard to catch) is very hard.

Now one possibility of correcting this would be making low sec so profitable for rating and mining that they become as good as, or better then, deep 0.0. Then we would see big alliances moving in to secure that space for their members to exploit. This is player driven solution. Other possibility is game mechanics driven solutions like OP proposed beefing up gate guns to make travel more safe.

Each approach has it's advantages and drawbacks. Attracting big alliances as a player derived solution has advantage of enhancing sandbox, but I dislike big alliances because they tend to be elitist, cliquish and unfriendly unless you are their pet or renter (respect for those few entities like CVA that are exception to this rule).

OP solution to this problem has advantage of being more inclusive, helping independent people and small corps too, but it is not player driven solution, and player driven solutions are preferable in sandbox game.

Previously I have made some proposals that had a goal of opening low and 0.0 space for small entities. Those were both game rules driven solutions, and player driven solution (witch I prefer) of player working as concord sheriffs policing low sec and hopefully making it more inhabitable thro their gameplay.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Obsidiana
Atrament Inc.
#12 - 2012-08-06 17:40:01 UTC
Well, I will say the safer you make lowsec, the more people will go there.

Pirates will have to adapt, and the more apt will do well.

As for this idea, traders would be very safe, but not miners, explorers, or mission runners. They could get into the system, but then they would have to be found. Not easy prey, but the easier the pillaging, the fewer the prey.

Note: I have lived in lowsec in the past. I was in an industrial corp. We left because our losses did not justify our gains. It was a fairly large group IIRC, and maybe we could have been more organized, but it didn’t work out. The victims need to make a profit with the losses. If they don’t, they leave.
Nalha Saldana
Aliastra
Gallente Federation
#13 - 2012-08-06 18:24:07 UTC
0.0 is supposed to be player driven, i agree with you there. Highsec is supposed to be mechanics driven so everyone can do whatever they want.

Lowsec on the other hand needs to be somewhere in between, it needs protection for the lone pilots and the members smaller corps needs to be able to act solo because they dont have enough people around all the time. The biggest problem for a lone pilot is intel, you cant jump blind anywhere without protection or cloak. Once you are in a system you can start doing things that have a risk attached but its not just a big random event like jumping into gate camps.
Obsidiana
Atrament Inc.
#14 - 2012-08-06 19:06:35 UTC
Nalha Saldana wrote:
Lowsec on the other hand needs to be somewhere in between [player driven & mechanics driven], it needs protection for the lone pilots and the members smaller corps needs to be able to act solo because they don’t have enough people around all the time.

Agreed.

Getting people out there is one thing; making people get organized is another. I lived in nullsec too. My alliance was my Concord. I've said it many times: nullsec is safer than lowsec.

You also can't "own" lowsec. Occupy yes, but not control in any way. No, you aren't supposed to, but it means you have to be more organized for less reward.
A Soporific
Perkone
Caldari State
#15 - 2012-08-06 19:22:36 UTC
CCP wants there to be more in low sec. I want there to be more in low sec. Hell, if I could do my own thing in low sec I would be in low sec right now.

The problem is that low sec, as it exists right now, doesn't let me. So, I generally avoid the place. I think that both stronger and weaker NPC defenses would change things. Those changes may well give me a chance to do my own thing.

One thing I do know is that the way you support piracy isn't the removal of defenive stratagems, but increasing the quality and range of prey available. Why are Caribbean Pirates remembered and East Indian Pirates forgotten? Because the Caribbean Pirates had the phat loots. They had the big paydays with the Treasure Fleets, and those paydays spawned a much larger, more complex, and more comprehensive network of prates.

Eve needs to make is plausible for miners, carebears, and all manner of high sec fauna to get into and out of low sec with a much stronger sense of security than they have today. That way, and only that way, piracy in low sec will prosper. Even if it is undescribably different than the environment is like today.
Nalha Saldana
Aliastra
Gallente Federation
#16 - 2012-08-06 19:28:18 UTC
A Soporific wrote:
CCP wants there to be more in low sec. I want there to be more in low sec. Hell, if I could do my own thing in low sec I would be in low sec right now.

The problem is that low sec, as it exists right now, doesn't let me. So, I generally avoid the place. I think that both stronger and weaker NPC defenses would change things. Those changes may well give me a chance to do my own thing.

One thing I do know is that the way you support piracy isn't the removal of defenive stratagems, but increasing the quality and range of prey available. Why are Caribbean Pirates remembered and East Indian Pirates forgotten? Because the Caribbean Pirates had the phat loots. They had the big paydays with the Treasure Fleets, and those paydays spawned a much larger, more complex, and more comprehensive network of prates.

Eve needs to make is plausible for miners, carebears, and all manner of high sec fauna to get into and out of low sec with a much stronger sense of security than they have today. That way, and only that way, piracy in low sec will prosper. Even if it is undescribably different than the environment is like today.


This guy gets it, thank you for the great input =)
Obsidiana
Atrament Inc.
#17 - 2012-08-07 04:50:43 UTC
Furthermore, it shows there are a number of people who are willing to go into lowsec. The risk needs to be mitigated.

On a side note, CSM takes the traditional stance of ignore the risk and just tweak the rewards:

CSM Minutes (pg63) wrote:
Two step asked if there would be rings in all security spaces and CCP Soundwave said they haven't decided but he'd prefer low sec and null sec only

Hans added "Put the best rings in low sec :) It needs a boost."
Nalha Saldana
Aliastra
Gallente Federation
#18 - 2012-08-07 09:04:21 UTC
Yea but I agree, more safety and a small tweak upwards in profitability should put it where it should be.
Schmata Bastanold
In Boobiez We Trust
#19 - 2012-08-07 10:44:22 UTC
It seems like you missed CSM minutes and all hell that broke on forum regarding few lines CCP Greyscale said about sentry guns. You should read it, good fun :)

Invalid signature format

Nalha Saldana
Aliastra
Gallente Federation
#20 - 2012-08-07 10:56:22 UTC
Schmata Bastanold wrote:
It seems like you missed CSM minutes and all hell that broke on forum regarding few lines CCP Greyscale said about sentry guns. You should read it, good fun :)


I did but that is quite far from this idea, that wont make lowsec safe to travel through.
This change would come with a lot of whining but hell, what change doesn't?
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