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New dev blog: Ship Balancing: Mining Barges

First post
Author
CCP Punkturis
C C P
C C P Alliance
#21 - 2012-08-03 18:40:43 UTC
Team Super Friends, your BEST friends!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vanessa Vansen
Vandeo
#22 - 2012-08-03 18:42:40 UTC  |  Edited by: Vanessa Vansen
not to forget ... (numbers from sisi)

drone capacity / bandwith
25 m3 / 25 Mbit/sec for Procurer and Retriever
50 m3 / 50 Mbit/sec for Covetor and all exhumers

more defence for Skiff ... good choice!

edit: seems to become a decent change ... looking forward for the mining frigate!
Anvil44
Avedis Corporation
The Vanguard Syndicate
#23 - 2012-08-03 18:45:29 UTC
Droxlyn wrote:
The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog?

Neither, this is as planned.

I may not like you or your point of view but you have a right to voice it.

Denidil
Cascades Mountain Operatives
#24 - 2012-08-03 18:48:57 UTC
Overs wrote:
Express advantages of the procurer with speed and agility instead of an obscene tank. Also the procurer could have added defensive capability with 2-4 turret hardpoints and the extra fitting (cpu, cap, grid, and extra high slots) to handle medium turrets. Change the procurer to something like:

Mining Barge skill bonus per level:
5% bonus to agility (and/or velocity)
12.5% reduction to strip miner and ice harvester duration

role bonus: 2% bonus to cpu penalty of Mining Laser Upgrades per level in mining barge (perhaps for all exhumers and mining barges)

Attribute Changes
Structure Hitpoints: 1,250 HP

inertia modifier: I don't know the formula for this but I think these ships should be at least as agile as a cruiser. I imagine something like 0.525x

Ore Hold Capacity: 4,000 m3

Armor Hitpoints: 1,250 HP

Shield Capacity: 1,550 HP

Max Velocity: 170 m/sec


no

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Taawuz
League of Non-Aligned Worlds
#25 - 2012-08-03 18:51:34 UTC
I, for one, welcome our new mining barges.

Not that I'd ever use one...
Matthew Toomb
FundaMetal Productions
#26 - 2012-08-03 18:56:44 UTC
Can you guys please think this through just a little bit before you finalize? Those of us noobie idiots who've spent months training for Hulks only to have them downgraded to a piddly craptastic support miner- I assume we'll be ISKompensated for the hundreds of millions of $$ we've spent on our soon to be useless ships correct?

Oh, and will this "uber" retriever at least get a third strip slot? Or just a bloated cargobay?

Glad I manufacture retrievers with an original BPO though, the price is about to go WAY up.
Bagehi
Science and Trade Institute
Caldari State
#27 - 2012-08-03 18:57:29 UTC
The urge to mine is returning after a nearly six year long slumber. What?
Geksz
The Fountain
#28 - 2012-08-03 18:59:16 UTC  |  Edited by: Geksz
So is that so easy to store a lot of people's mining crystals on orcas and rorquals?
Is it easy to use the dedicated corp hangars with containers?
Do any of the miners want to put their crystals on someone elses orcas every time they go mining in 0.0?
If one wants to mine all ore types in 0.0 how much space will it take to bring all the required crystals for all the Hulks in the fleet?

Just asking...

With the reduced cargo hold one can't even bring his crystals with their Hulk out and put it in a can to store...
Arthay
#29 - 2012-08-03 18:59:18 UTC
\o/
exactly then when i can't play, now i can at least read Big smile.

 If you find any misspelling or grammar errors, your allowed to keep them.

Droxlyn
School of Applied Knowledge
Caldari State
#30 - 2012-08-03 19:00:04 UTC
Anvil44 wrote:
Droxlyn wrote:
The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog?

Neither, this is as planned.


DevBlog wrote:

Ship Ore hold Mining cycles Cargo hold Spare crystal sets
Hulk 8500 1 350 4


Singularity wrote:

7500


PatchNotes wrote:

Ore hold capacity: 8500


So, I'm going to guess SiSi is not up to date on this change.

Drox
Tric Starless
Native Freshfood
Minmatar Republic
#31 - 2012-08-03 19:02:20 UTC
Is this a typo? : "Skiff and Retriever are getting hit points comparable to a battleship"

Because the EHP chart doesn't match up... Think you meant Skiff and Procurer?
Callic Veratar
#32 - 2012-08-03 19:03:30 UTC
olan2005 wrote:
good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops


350m3 / 25m3 per mining crystal = 14 crystals - 1 for swap space
Desmont McCallock
#33 - 2012-08-03 19:04:02 UTC  |  Edited by: Desmont McCallock
olan2005 wrote:
good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops
Read the blog again.
CCP Tallest wrote:
The reduction of the cargo holds does have an unfortunate side effect for miners; there is much less space for mining crystals. We alleviated this slightly by cutting the volume of mining crystals in half, but it is now something that miners have to plan for before they go mining.
You can have 4 sets with an extra 50m3 for switching.


IB4C also.
Gogela
Epic Ganking Time
CODE.
#34 - 2012-08-03 19:07:36 UTC
IB4 Chribba Roll

Signatures should be used responsibly...

Desmont McCallock
#35 - 2012-08-03 19:08:54 UTC
Droxlyn wrote:
The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog?

Read the blog again.
CCP Tallest wrote:
Again, the numbers assume perfect skills, implants and fleet bonuses.
Droxlyn
School of Applied Knowledge
Caldari State
#36 - 2012-08-03 19:08:59 UTC  |  Edited by: Droxlyn
BTW, you cannot fit a packaged shuttle in any of the new ship's cargo holds. They are 500 m3 packaged. Could the holds be at least this big so you can pack your return ride?

Edit: Never mind, you can get one to fit with Expanded Cargohold IIs and you won't be mining while changing bases.
Ogogov
Arpy Corporation
#37 - 2012-08-03 19:09:19 UTC
Quote:
All the barges are getting their tanks adjusted to favor shields rather than structure hit points


Meanwhile, Gallente combat ships still favor structure hit points. HURRRRRRR.
Droxlyn
School of Applied Knowledge
Caldari State
#38 - 2012-08-03 19:10:38 UTC
Desmont McCallock wrote:
Droxlyn wrote:
The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog?

Read the blog again.
CCP Tallest wrote:
Again, the numbers assume perfect skills, implants and fleet bonuses.


There is no skill or item modifier for the Ore hold on the Hulk. It is a flat value that everybody gets. Please inspect your glasses. (Also, I do have perfect skills.)
Tantabobo
Jester's Fleet
Jester's Alliance
#39 - 2012-08-03 19:11:52 UTC  |  Edited by: Tantabobo
Matthew Toomb wrote:
Can you guys please think this through just a little bit before you finalize? Those of us noobie idiots who've spent months training for Hulks only to have them downgraded to a piddly craptastic support miner- I assume we'll be ISKompensated for the hundreds of millions of $$ we've spent on our soon to be useless ships correct?

Oh, and will this "uber" retriever at least get a third strip slot? Or just a bloated cargobay?

Glad I manufacture retrievers with an original BPO though, the price is about to go WAY up.


Please explain how the Hulk is now craptastic? It is the best mining barge (in terms of yield/hr) it just now requires jetcan mining or support. (Both of which were used anyway if you cared about yield/hr). So what exactly changed that is making you so unhappy?

I will agree that the change to how many crystals you can hold is a tad annoying (especially for the largely solo jetcan miner) but it is merely an annoyance not something that will greatly impact your normal mining routine.

--Tanta
Captain Megadeath
Sebiestor Tribe
Minmatar Republic
#40 - 2012-08-03 19:18:16 UTC  |  Edited by: Captain Megadeath
Matthew Toomb wrote:
Those of us noobie idiots who've spent months training for Hulks only to have them downgraded to a piddly craptastic support miner- I assume we'll be ISKompensated for the hundreds of millions of $$ we've spent on our soon to be useless ships correct?


how about NO ya big frickin ejit.

The skills you learned to use the hulk benefit the Mack as well. Simple thing to do is that YOU sell your hulk now and buy a Mack while the prices are still low(ish).

No-one was compensated after the "Nanonerf", so miners shouldn't either. And I say that AS a miner.

Or you could, you know, actually interact with people here, afterall it is an multiplayer game, not a single player one.