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EVE New Citizens Q&A

 
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Eve is Broken

First post
Author
Kelduum Revaan
The Ebon Hawk
#41 - 2011-10-07 00:48:13 UTC
Many have already said this, and its something which keeps coming up:

Skill Points are not Experience Points

They are called SP not XP for a reason - they give you flexibility to do different things, not the same few things better, but many people don't realise this, and do silly things like buy themselves character capable of flying fancy ships, cram them full of cool stuff, then lose everything within a few minutes because they don't know how anything works.

It's your personal experience and the people you know which define how good you are at EVE, not some character with some numbers attached.
Kiran
Sebiestor Tribe
Minmatar Republic
#42 - 2011-10-08 00:10:01 UTC
*sniffs the air* I smell a troll.
But if your not a troll Mr OP. Then I suggest going back to WoW if you want to be spoon fed quests and items.

New Eden is a harsh place to be in either man up or get out.
Raendel
#43 - 2011-10-08 02:40:43 UTC  |  Edited by: Raendel
Yes. I have to admit that as much as I like this game, I do often find myself having trouble staying interested.

Quote:
I know this is a social game


It's social, but at the same time 99% of players view other players as simply as "content".

Quote:
New Eden is a harsh place to be in either man up or get out.


lol@"man up". It's a computer game son, not the Armed Forces. Relax.

Quote:
the harsh world EVE Online throws at you.[/url]


lol... http://www.youtube.com/watch?v=lMSjd6HNQdY

Only two things are infinite: the universe and human stupidity, although I'm not sure about the universe. - Albert Einstein

Jennifer Starling
Imperial Navy Forum Patrol
#44 - 2011-10-08 08:45:45 UTC  |  Edited by: Jennifer Starling
Kelduum Revaan wrote:
Skill Points are not Experience Points

They are called SP not XP for a reason - they give you flexibility to do different things, not the same few things better, but many people don't realise this, and do silly things like buy themselves character capable of flying fancy ships, cram them full of cool stuff, then lose everything within a few minutes because they don't know how anything works.

That's only half true. To release the full potential of any single ship you'll need to train for months.

It's not unique to EVE that knowing how to play has an impact on the outcome of a battle. What is quite a unique feature to EVE is that you lose your stuff in the process if you lose a ship. And those two things aren't related.

I don't recommend people to go play EVE. Once CCP introduced capital ships they took away the option for any player to compete over nullsec systems within a year. You're more or less forced to stay "foot soldier" for a very, very long time simply by the limited yearly SP acquisition. Which doesn't mean you can't do anything, there's plenty to learn and discover, your possibilities are just limited.

EVE is the one game around that's the most vet friendly and rewards "months of subscription payed" more than any other game, simply by its fixed SP acquisition mechanics. In my opinion that's not a good thing and the main reason EVE doesn't have 1 million players but 100k with 3 accounts each.
It's for a reason that EVE may well be the most top heavy game around with a lot of old players and not a lot of new ones. We all know that if CCP put up a new server where everyone would have to start from scratch no new player in his/her right mind would even consider start playing TQ.

Yes in other games low XP players have an inherent disadvantage. But at least they have the opportunity to do something about it.
Revajin
Doomheim
#45 - 2011-10-09 07:40:34 UTC
Jennifer Starling wrote:
I don't recommend people to go play EVE. Once CCP introduced capital ships they took away the option for any player to compete over nullsec systems within a year. You're more or less forced to stay "foot soldier" for a very, very long time simply by the limited yearly SP acquisition. Which doesn't mean you can't do anything, there's plenty to learn and discover, your possibilities are just limited.

EVE is the one game around that's the most vet friendly and rewards "months of subscription payed" more than any other game, simply by its fixed SP acquisition mechanics. In my opinion that's not a good thing and the main reason EVE doesn't have 1 million players but 100k with 3 accounts each.
It's for a reason that EVE may well be the most top heavy game around with a lot of old players and not a lot of new ones. We all know that if CCP put up a new server where everyone would have to start from scratch no new player in his/her right mind would even consider start playing TQ.

Yes in other games low XP players have an inherent disadvantage. But at least they have the opportunity to do something about it.


Lol wut? Since when has flying capital ships been the be-all end-all thing to do in EVE? Who's been spreading this rumor? Why do so many new players have this misconception? Yes you will probably be a foot-soldier in any corp you join, that's normal, even if you're a cap pilot that doesn't mean you get special privileges, you're just cap pilot #564, grab that carrier and X up with the rest of the fodder. That's such a small part of the game in the broad scope of things, it's not the end game. You're not limited by anything.

You seem to be under the impression that being a new player is a bad thing. It's not. There's so much stuff to do in New Eden that you can do from the very beginning. Bu-bu-bu- my skillpoints, someone who's spent months training their skills will always beat me. Maybe at 1v1. It's a social game, make some friends and play the fight by your rules. There's no arenas or battlegrounds to enforce teams, nobody is going to look down on you for stacking the odds in your favor. 3 or 4 newbs in rifters will still overpower Baron Von 100 million skillpoints in his Jaguar if they at least know the basics of pvp.
9th candle
Republic Military School
Minmatar Republic
#46 - 2011-10-09 13:24:51 UTC
Phill Esteen wrote:
Indigo Amar wrote:
lets go to another Dimension to view what I see in Eve from another angle, in the World of Warcraft


LEAVE NOW


Oh look some more trained monkeys bashing WoW because they heard that's the thing to do. Are they the same people that think the value of a thought equals the age and spelling of the poster or who reply with those witty "1/10 troll" and "umad" one-liners? Truth is most of these people either haven't even tried WoW or were so bad at it they didn't get to experience anything remotely challenging, definitely not the part that could make a thick skinned CS player cry with frustration. But hey 10+ million people play it and if my game is better, by extension I must be better than 10 million other people right? Wonder why you rarely see WoW gamers talking **** about EVE...

Anyway OP I understand how you feel but you forget one thing: Skills are not the exclusive source of power or "levels" in EVE, among others there is ISK. They are interchangeable to an extent and the latter CAN be grinded. For example I expanded that metaphorical cage to a size I was comfortable with by playing with multiple accounts from the beginning; that is one example of exchanging ISK for accelerated skill progression. I would encourage you not to think of skills as a barrier between you and fun. If you don't like playing the game as is, no amount of skills will change that and indeed EVE is not the game for you. But if you can let go that urge to get to "level 85" - which is not even attainable in EVE - and think of skills as a series of meaningful choices that continuously expand your possibilities you might find it a welcome change from other games.
Raendel
#47 - 2011-10-09 15:46:20 UTC
Quote:
In my opinion that's not a good thing and the main reason EVE doesn't have 1 million players but 100k with 3 accounts each.


I'm frankly surprised that EVE even has 100k. The "veterans" turn away a lot of players. Which is sad, because without population replenishment, MMO's die.

Quote:
It's for a reason that EVE may well be the most top heavy game around with a lot of old players and not a lot of new ones.


A lot of new players get turned away because of the way the "veterans" behave towards newbies. And the veterans think the game is "invincible" because it's been around for x number of years and has x number of "dedicated lifelong players".

Quote:
Oh look some more trained monkeys bashing WoW because they heard that's the thing to do.


My thoughts exactly. 90% of the people on EVE who bash WoW haven't ever even played WoW. I've played both WoW and EVE.

Do you know why I play games? For fun.

Do you know why I played WoW? Because it was fun for me. Do you know why I stopped playing WoW? It stopped being fun for me. Do you know what would make me play WoW again? If it became fun for me again.

Do you know why I play EVE? Because it's fun for me. Do you know what happens when EVE stops being fun for me? I'll give you 1 guess...

I have to say though, that comparing WoW to EVE is pretty dumb. Raiding, arena, and PvP in WoW, IMHO, is much harder and more "involved" than PvP in EVE. EVE is not a "harsh, cruel Universe". EVE PvP is hours of boredom and scanning punctuated by "my ship's bigger, I win!" or WTFGATECAMPPWNT!!!! In WoW, I had 13 buttons for character skills that I had to keep up with during PvP. In EVE, you press your guns and modules and wait.

INB4 "OMG NO, EVE IS VERY COMPLICATED PVP, YOU OBVIOUSLY HAVE NEVER (XXXX) OR (XXXX) YOU WOWWHINER. DEEERPPP!!!!!!"

Quote:
Anyway OP I understand how you feel but you forget one thing: Skills are not the exclusive source of power or "levels" in EVE, among others there is ISK. They are interchangeable to an extent and the latter CAN be grinded. For example I expanded that metaphorical cage to a size I was comfortable with by playing with multiple accounts from the beginning; that is one example of exchanging ISK for accelerated skill progression. I would encourage you not to think of skills as a barrier between you and fun. If you don't like playing the game as is, no amount of skills will change that and indeed EVE is not the game for you. But if you can let go that urge to get to "level 85" - which is not even attainable in EVE - and think of skills as a series of meaningful choices that continuously expand your possibilities you might find it a welcome change from other games.


100% this.

Only two things are infinite: the universe and human stupidity, although I'm not sure about the universe. - Albert Einstein

Lilith Shedim
The Scope
Gallente Federation
#48 - 2011-10-10 03:22:05 UTC  |  Edited by: Lilith Shedim
Well it seems to me like the original poster is missing the point. Like many have stated, the only prison that exists is the one you've erected in your mind. Are you free to do everything in the game within 30 days of playing? No, of course not. I couldn't do that in WoW either. However, you do have more things unlocked to you on a sliding scale from day one compared to most theme-park MMOs.

I think many of you are missing the huge difference between linear level-based theme park MMOs and sandbox style MMOs. One guides you through the game from a beginning point to an end point. That's right, WoW ends. It's basically a single player game that has massive people online. X amount of content, then you wait around doing nothing (using your metaphor bashing skill training queues) whilst you wait for the "new expansion". You eventually finish all the content though. Every theme park MMO is like this. The quality of this style, however, is that it gives certain people the gratification of "completing something" or "winning". It's a nice little stroke to your ego, if that's what you need. It sure makes you feel good when you can race to the end and be "boss" within a month running raid content over and over.

The thing about sandbox MMOs is there is no endgame. There is no pat on the back or stroke of ego saying you won, or you've completed the game and mastered it all. Especially in an environment where there is constant PVP and war (which all the best sandbox games: UO, EVE, and Darkfall have). You're constantly being challenged as a veteran player to retain your "title" by the up and coming younger players, who challenge to make a name for themselves and leave a mark on EVE. The content in sandbox games is 40% developer created and 60% user created. It sounds like you simply have only been relying on the developer created content, waiting for someone to hold your hand and walk you out into the literally dozens or hundreds of things to do in EVE. Here's where sandboxes are challenging for some people - they can't handle the freedom. They simply get overwhelmed and lost and lock themselves in a station with excuses about not being able to compete with the veterans. In reality, they should be hatching plans, building bridges, thinking of ways to possibly befriend, infiltrate, and destroy those veterans from the inside out. Turn veterans against each other. You could literally take down entire corporations by simply instilling some social engineering into your gameplay. Cause some drama and distrust and let it eat away.

That's the deal, with games like EVE, Ultima Online, and Darkfall, there's no way you can come in all by yourself and feel immortal about your existence, like the feeling passed off by other level based theme park MMOs. Those exist to make you feel great like you're one of the top players simply because you have "the best gear and are max level", when in reality 99% of the rest of the population of the game has the same. It's terribly boring for those who, when they game, bring their imaginations to the field. Sandbox MMOs are about synchronizing your imagination and near endless possibilities with a consistent, socially dynamic digital environment.

Playing MMOs since 1997 (Ultima Online), I've been around long enough to realize not everyone's cup of tea is the sandbox style. It's difficult for people of a certain philosophy to enjoy, they have been developed to game around a sense of instant gratification and return for their time. Sadly, this leaves many of them hopping from one game to the next, always getting bored and never feeling satiated with any game. If that sounds like you, maybe it's time for a change in philosophy, or perhaps a change in hobbies.


Just my .02
Jennifer Starling
Imperial Navy Forum Patrol
#49 - 2011-10-10 10:23:05 UTC  |  Edited by: Jennifer Starling
Lilith Shedim wrote:
That's the deal, with games like EVE, Ultima Online, and Darkfall, there's no way you can come in all by yourself and feel immortal about your existence, like the feeling passed off by other level based theme park MMOs. Those exist to make you feel great like you're one of the top players simply because you have "the best gear and are max level", when in reality 99% of the rest of the population of the game has the same. It's terribly boring for those who, when they game, bring their imaginations to the field. Sandbox MMOs are about synchronizing your imagination and near endless possibilities with a consistent, socially dynamic digital environment.

Hitting max skillcap, getting best equipment on the one hand and sandbox on the other are totally unrelated things. Even with so many skills and all the gear you can still specialize or decide to take one path, that's the same for any game that has enough options.

What's more: when everyone is the same it's player skills and experience that decide your success, not the amount of XP or SP or your gear that gives you an advantage over other, mostly newer, players. I never understood what's the problem with that.
In Guildwars it worked, even though that wasn't a sandbox. But smart players could beat a team of veterans with their best gear, just depending on tactics and teamplay. No "iWin" supercap blob that will take a 2 year skilliqueue to overcome.

Actually I find the extremely long SP queue actually contradicting a true sandbox idea, it's a very limiting mechanic which actually only acts to artificially restrict your possibilities, not give you total freedom to do whatever you want.
Lilith Shedim
The Scope
Gallente Federation
#50 - 2011-10-10 15:06:59 UTC  |  Edited by: Lilith Shedim
Yeah, but unfortunately what I'm trying to share is that not everyone wants to be the same, or have a level playing field. Also, sandbox MMOs and MMORPGs in general are supposed to cater to a more social gamer. This opens up a whole new world of possibilities when it comes to bringing your enemies down. EVE especially caters to this. You have to scam, trick, infiltrate, manipulate your way into your enemy. It's as much about what you say as what you do in terms of measuring your success.

I've played those games before that you mention. Being on a even field with a bunch of clones exactly like you doesn't mean it's player skill vs player skill. You can still be blobbed and swarmed. You can still be "rez killed" . You can still be "matched outside your rating". There's inequalities in every game. The sheer fact of the matter is when everyone's potential is limited like in most capped level theme park MMOs, luck more often then not supplemented by a series of critical hits will determine your outcome. That's rolls of the dice my friend, not skill.

I'm not saying they're bad games, I enjoyed them a lot. However, I didn't enjoy the fact that everything was handed to everyone, and everyone copied the same character build, skills, and UI as everyone else. It was like fighting a mirror of yourself and nothing was surprising or interesting. In EVE, there are almost endless possibilities of fits that one could use. See, you see SP as a measurable factor, but I don't really. Your character build in EVE is the fitting of your ship, which can be changed almost instantly (a short trip to a station for refitting) The fact of the matter is, people with 100 million skill points can't use more than something like 30-40 million of them at a time, if that much. Piloting an Amarr BS, you aren't using your Gallente skills, your missile skills, your industry and trade skills... etc. How much does that cut out? Tens of millions. Most of those skill points in the veteran come from cross training and training for different ship classes. Sure, as a new player you may not have as many options, but you can excel and be on an even field in the options you have. So what is it then? Since effectively skill points aren't the major factor. Well, it's that these players have succeeded in the social gaming aspect of MMOs. They've banded together with similar friends for protection and fleeting. Their circle has thrived and grown, and become a giant. Does this make EVE broke? No, this says EVE works. EVE is at war on a global scale. This makes that danger more imminent, since you don't have to run around an overpopulated city and queue for an "even fight" to be handed to you. You want the field to be even against that blob? Make your own, unite some corps or alliances and start claiming your piece of the pie. Trust me, these big, veteran alliances and players WANT fights. They don't want street sweeping battles of domination either, they want good fights that will be challenging and fun.

For those of us who want a challenge, up to and including possibly having to gang up with several friends to bring down One veteran (player, corporation, or even Alliance), EVE has established that for us. In EVE, almost everyone is the underdog. I guess I just enjoy that challenge, and I know other people who love EVE share that same feeling. Many people I know who have high SP characters end up selling them off and starting over because they enjoy that challenge.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#51 - 2011-10-11 21:05:57 UTC  |  Edited by: Alxea
Indigo Amar wrote:


lets go to another Dimension to view what I see in Eve from another angle, in the World of Warcraft. Lets say in place of World of Warcraft's current leveling system, you now gain 1 Level each day on your main character, this is on a preset timer, that has no player involvement, after 84 days, you would reach level 85. You are limited to only the quests, abilities, skills, professions up to the level that you are currently on, and regardless if you take part in any of that, or decide to not even play for that day, week, or month, you will continue leveling up, with everything you've done the day before being completely pointless to your characters advancement. As far as content goes, all the quests and professions serve the purpose of earning gold, but gold earned from such things, exponentially increases by level. Today you can make 1 gold per quest, and in a week you can make 10 gold per quest, and two weeks you can make 100 gold per quest, but you don't have to play today, and you don't have to play next week. You don't even have to play this month, you can wait a month without playing and make 1000 gold a quest, why does the level where you only earn 1 gold, or 10 gold even exist in the game? The game starts you out in a cage with a long prison sentence to give you the illusion of "character advancement".

There isn't much of anything to do in this prison, If I want to be free and play in the world, I might as well go afk and wait out my prison sentence, put absolutely no time into the game until its day 84, and iv paid for 3 months of subscription time, then I can play the real game. This is purely a content related review you could say, and I know this is a social game with a vision that I would love to support, but I cannot look past this, what I see as a completely game-breaking, undesirable, pointless system.

It has nothing to do with any complex learning curve or any kind of grind at all, this games character advancement is a Prison, where every new player starts with a very long sentence. This is what keeps players from playing, they think there is a grind, they think it takes a lot of time to play, but there actually is no grind at all but an illusion set up by this prison character advancement system.

Eve has no Grind
Eve is not Hard
Its just an Illusion and is not nearly as vast and complex as you have been tricked to think it is.


What are you talking about, you can grind in eve, there are rats in belts, missions, incursions, plexes, sleepers, plunty of NPC's to kill. That is what grinding is, have you even been outside of the starter systems or below a 0.9 sec system? Non grinding is like mining or trade or pi or construction. Passive income that requires massive skills and isk up front a noob can not get by just playing for a few months. I am talking about making tens of billions of isk with mainly trade and construction.

I have been playing this game for 4 years, can fly most of the ships in the game, have almost every skill in the game to level 4 and level 5. I can tell you that it is not a illusion, eve takes dedications and time, eve is as hard as you want it to be. Try going to 0.0 and solo killing some fleets. Try worm hole space and kill sleepers or do incursions. Pretty hard stuff even for me, not soloable above a class 3 wormhole and some class 4's. Class 5 and class 6 require 10 and 25 people. Eve is very much harder then wow. Ever seen the eve learning curve sheet. Yeah... you did not give eve a chance mate.

Eve is much more rewarding then any mmo I have ever played and keeping my interest is hard. Eve was always perfect for me. I have 78 million SP and you are too use to leveling up and getting to the top fast. Your other problem is that your going about everything all wrong. You prob have no idea what your doing or where to go to do the fun stuff in eve. You need to talk to people and stop being afraid to lose ships. Thats when all the fun starts is when you go out and get in your 1st pvp as a tackler at least it was for me. You can not do everything on your own in this game at 1st. You have to rely on others. This game is much about teamwork. You can do everything yourself it is just a lot slower and harder on you then it has to be. Not much fun grinding 99% of the time and killing 1% of the time. I do 100% killing now that I don't grind because I am old enough to make isk other ways that are passive and they make me my billions.

Eve is the most complex mmo out there. You can be anything and do whatever you want. It is a sand box, you just got to be more creative. You are so wrong about this game. You know nothing about this game as much as you believe you do. I have been playing a very long time and I still have not done it all or been everywhere in eve. Your looking at eve in a very closed mind.

Go make some friends, learn so socialize, and do things with a corp or a alliance. You will get no place if you try to do everything on your own. You can do a lot of things with friends, like kill players, do just about any grinding to make isk. All you need is a few weeks to get into a battle crusier and you can do wormholes with friends and make 100 mil a hour. You don't need 3 months to do anything in this game. You are just overwelmed by the options and think you need a lot of skills to do anything in this game. That is not true.

The time you invest into eve is rewarding and there is no level cap so you can go on forever pretty much. The game never ends is the whole point. People don't realize this that are new. The time you put into eve is more rewarding then grinding to a level 85 in WoW. There is no Exp in eve. SP is more like time points. The more time you put into eve the more you can do. The real reward is with friends. Best of all you don't need to even play the game to level up if you want to use that term. Wile your logged off you keep on leveling up.
Vetruvius Valinor
Doomheim
#52 - 2011-10-11 21:21:35 UTC  |  Edited by: Vetruvius Valinor
I'm 3 days old and about to be in a Cruiser later tonight. I'll train up some more skills to make myself better at it and then starting training/planning on my next ship. I've already ran L1 all the way up to L4 missions with friends, helping where I was needed, if it be tackle, dps, salvage, whatever.

In 3 days I've done all this. I still have 2 weeks of my trial left. In that time I'll have the skills to run L2 Missions solo in my Vexor. And this is just the path I picked for my character. There are many more to pick and many more things you can accomplish in the same amount of time.

This is not a traditional MMO. You CAN NOT do everything in this game, attempting to do so sets you up for instant failure at all of it and a very boring game. Pick something you want to do and learn to be great at it. train the skills you need, not the ones you don't. You don't need to train Industry if you are going to be a PvP character that never even manufactures a single run of ammo.

Choose your path.
Tagera
Dog Nation
#53 - 2011-10-12 13:27:22 UTC  |  Edited by: Tagera
Raendel wrote:
Quote:
In my opinion that's not a good thing and the main reason EVE doesn't have 1 million players but 100k with 3 accounts each.


I'm frankly surprised that EVE even has 100k. The "veterans" turn away a lot of players. Which is sad, because without population replenishment, MMO's die.

Quote:
It's for a reason that EVE may well be the most top heavy game around with a lot of old players and not a lot of new ones.


A lot of new players get turned away because of the way the "veterans" behave towards newbies. And the veterans think the game is "invincible" because it's been around for x number of years and has x number of "dedicated lifelong players".

Quote:
Oh look some more trained monkeys bashing WoW because they heard that's the thing to do.


My thoughts exactly. 90% of the people on EVE who bash WoW haven't ever even played WoW. I've played both WoW and EVE.

Do you know why I play games? For fun.

Do you know why I played WoW? Because it was fun for me. Do you know why I stopped playing WoW? It stopped being fun for me. Do you know what would make me play WoW again? If it became fun for me again.

Do you know why I play EVE? Because it's fun for me. Do you know what happens when EVE stops being fun for me? I'll give you 1 guess...

I have to say though, that comparing WoW to EVE is pretty dumb. Raiding, arena, and PvP in WoW, IMHO, is much harder and more "involved" than PvP in EVE. EVE is not a "harsh, cruel Universe". EVE PvP is hours of boredom and scanning punctuated by "my ship's bigger, I win!" or WTFGATECAMPPWNT!!!! In WoW, I had 13 buttons for character skills that I had to keep up with during PvP. In EVE, you press your guns and modules and wait.

INB4 "OMG NO, EVE IS VERY COMPLICATED PVP, YOU OBVIOUSLY HAVE NEVER (XXXX) OR (XXXX) YOU WOWWHINER. DEEERPPP!!!!!!"

Quote:
Anyway OP I understand how you feel but you forget one thing: Skills are not the exclusive source of power or "levels" in EVE, among others there is ISK. They are interchangeable to an extent and the latter CAN be grinded. For example I expanded that metaphorical cage to a size I was comfortable with by playing with multiple accounts from the beginning; that is one example of exchanging ISK for accelerated skill progression. I would encourage you not to think of skills as a barrier between you and fun. If you don't like playing the game as is, no amount of skills will change that and indeed EVE is not the game for you. But if you can let go that urge to get to "level 85" - which is not even attainable in EVE - and think of skills as a series of meaningful choices that continuously expand your possibilities you might find it a welcome change from other games.


100% this.


On that I have to disagree....pvp in eve is harder then wow. On your game the gear is the same really. As are the setups. When you pvp on wow...you already know what expect. On here when it comes down to actual pvp, im not talking lame
Station undock or sit and gatecamp games....im talking full force unexpected running into each other type stuff. You have to guess what the ships are fit with...though that can be deduced by their past losses. You have to guess what kind of skills they have. Do they have neutral reps, backup? Safespots? Those are the main things....learning to fit a ship for pvp and watching transversal and radial are easy. The main portion is the brains vs. brains part.
Farrina
Doomheim
#54 - 2011-10-14 06:37:43 UTC
Quote:
On that I have to disagree....pvp in eve is harder then wow. On your game the gear is the same really. As are the setups. When you pvp on wow...you already know what expect. On here when it comes down to actual pvp, im not talking lame
Station undock or sit and gatecamp games....im talking full force unexpected running into each other type stuff. You have to guess what the ships are fit with...though that can be deduced by their past losses. You have to guess what kind of skills they have. Do they have neutral reps, backup? Safespots? Those are the main things....learning to fit a ship for pvp and watching transversal and radial are easy. The main portion is the brains vs. brains part.


Safespots = hours of scanning.
Fitting = my ship's better, I win.

Yeah you pretty much supported that blokes argument, GJ.
Tagera
Dog Nation
#55 - 2011-10-14 21:52:47 UTC
Farrina wrote:
Quote:
On that I have to disagree....pvp in eve is harder then wow. On your game the gear is the same really. As are the setups. When you pvp on wow...you already know what expect. On here when it comes down to actual pvp, im not talking lame
Station undock or sit and gatecamp games....im talking full force unexpected running into each other type stuff. You have to guess what the ships are fit with...though that can be deduced by their past losses. You have to guess what kind of skills they have. Do they have neutral reps, backup? Safespots? Those are the main things....learning to fit a ship for pvp and watching transversal and radial are easy. The main portion is the brains vs. brains part.


Safespots = hours of scanning.
Fitting = my ship's better, I win.

Yeah you pretty much supported that blokes argument, GJ.



Safespots do not take hours to scan down. As for fittings, not really...I've had plenty of nice tech2s and other nicer ships smacked by cheap fit frigates, destroyers and other bits and pieces. So the idea that fitting=my ships better I win is false. Actually theres alot of people that lose tech2s to people in tech1 easily fit ships. Same with the expensive faction stuff.
Himnos Altar
An Errant Venture
#56 - 2011-10-15 07:49:51 UTC
Raendel wrote:
Yes. I have to admit that as much as I like this game, I do often find myself having trouble staying interested.

Quote:
I know this is a social game


It's social, but at the same time 99% of players view other players as simply as "content".

Quote:
New Eden is a harsh place to be in either man up or get out.


lol@"man up". It's a computer game son, not the Armed Forces. Relax.

Quote:
the harsh world EVE Online throws at you.[/url]


lol... http://www.youtube.com/watch?v=lMSjd6HNQdY



Might I counter with....

http://www.youtube.com/watch?v=O_Q6M6pO_2s


I saw the....other MMO reference and had to read the thread for the lulz.
Jennifer Starling
Imperial Navy Forum Patrol
#57 - 2011-10-15 09:23:06 UTC  |  Edited by: Jennifer Starling
Tagera wrote:
Safespots do not take hours to scan down. As for fittings, not really...I've had plenty of nice tech2s and other nicer ships smacked by cheap fit frigates, destroyers and other bits and pieces. So the idea that fitting=my ships better I win is false. Actually theres alot of people that lose tech2s to people in tech1 easily fit ships. Same with the expensive faction stuff.

Yes sure. But that's only half true. In other games I've also defeated players with higher level or better gear because my setup was simply paper when they were stone. That's nothing which is unique in EVE.

In EVE the results are still far more often at the advantage of the high SP player with more speed, damage, tank. Let alone when you're encountering capitals, even when they don't instantly kill you their massive HP doesn't give you any chance to destroy it before next DT or gives plenty of time to call in reinforcements.
Mortis vonShadow
Balanaz Mining and Development Inc.
#58 - 2011-10-15 11:58:34 UTC
To all the nay sayers of EVE Online, and to those that think that WoW is better: STFU and stop playing. No one is forcing you to play EVE. If you think WoW is sooo much better, why are you still here?

And to all those that say that the vets ruin the game for the newbies, I have one place for you to remember: The Barrens. When I played WoW, all the vets end up in Barrens ganking newbies. So, **** off.

EVE is a niche game, its not for the masses. Thats the reason for the 100k subscription count. Plus, the avg age that plays EVE is in their 30's. The avg age of those that play WoW about 13yrs old. I don't like playing with little children, do you?

If I've offended you in anyway, I don't care. Your very presence offends the **** out of me. You come into my home, you make fun of my family, and you expect sympathy? **** on you and yours and your moral arrogance.

We have a saying in EVE: Those that leave WoW to play EVE, then go back to WoW, raise the avg IQ of both.

Buh-bye and have a nice day.

No Hugs for you.

Some days you're the bug, and some days your the windscreen.                   And some days, you're just a man with a gun.

Velicitia
XS Tech
#59 - 2011-10-15 16:54:04 UTC  |  Edited by: Velicitia
Mara Rinn wrote:
[
...say hello to folks as you pass through ...



Preferably with antimatter Twisted

But anyway, to answer the OP's enquiries:

yes, there will always be someone better than you.
no, your age as compared to mine doesn't matter so much.

If you don't want to do industry or mining, try exploration or lowsec PvP (good luck with this, lowsec is "special"). Regardless of what you do, the fact of the matter is that in our little sandbox, you have to first get on good terms with one or more people. Join a corp, have some fun.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mocam
Aliastra
Gallente Federation
#60 - 2011-10-16 05:08:34 UTC
Fun read through this thread.

WoW is a different game than EVE - better? Not for some, yes for others. (it's up to 85 levels now? I quit right after the cap was raised to 70).

If you find that game more enjoyable, feel free to go there and play. This game is different and should be seen as such and, quite probably, not a game you'll find interesting.

There are levels in EVE and if "DING!" is your goal - spend the next 3 years playing and you'll have hundreds of skills at "level 5" - the max level for those skills. Just don't expect to be "a master" of a lot of more complex ares but you will have a lot of level 5 skills.

In games like WoW, getting "max level" means nothing. Once there, you start playing - the prelude is the leveling up process then the gear chasing begins and continues forever.

It's different in so many ways... Go find one more like that and you'll be happier.

It's a shame SWG is fading away, you might have liked that game. It had classes and levels and gear chasing - space combat that was an FPS vs the usual MMO style... If you didn't like leveling up, you could download bots from links and it was legal to do so - big reason I left was the bots but many like the idea of "not having to level up" and the like.

Just don't compare apples to oranges and call the oranges "junk" to orange lovers. That's bad form and shows you have no clue about differences in tastes.