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Self-destruct changes on Singularity

First post First post
Author
GeeShizzle MacCloud
#161 - 2012-07-30 11:20:57 UTC
CCP Masterplan wrote:

Loot Drops
Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.


not a fan of... so why would anyone SD now? other than pod express? whole intention of SD in EVERY sci-fi themed fiction is to destroy he tech on/that-makes-up the ship being SD'd. well done CCP for breaking a mechanic that did serve a purpose.

CCP Masterplan wrote:

Kill Reports
Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.

Self-destructs that do not involve player aggression will not generate a kill-report


VERY VERY VERY much a fan of, and im glad its finally been fixed... if u SD u should generate a KM, and i like the fact you guys have made only SD's with aggression generate a kill report.

i would like to see (as has been suggested on this thread) for differing sized ships to have differing length of SD timers.
The whole idea of an SD timer in Science Fiction is to allow time for the crew to get to escape pods.
Would be cool to see some escape pod jettisons from a ship set to SD. even if its just particle effects.
Jint Hikaru
OffWorld Exploration Inc
#162 - 2012-07-30 12:03:55 UTC
While I am not a pvp'er, I fully support this change.

Its about time.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Pierced Brosmen
The Scope
Gallente Federation
#163 - 2012-07-30 13:52:47 UTC
I would also like to see the kill report/km flag if a kill was a SD
Demolishar
United Aggression
#164 - 2012-07-30 13:56:41 UTC
If loot drops are removed, then insurance payout on self destruct must be removed - for economic reasons.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#165 - 2012-07-30 14:26:11 UTC
Sounds fair.
AetomHaert Mother
The Scope
Gallente Federation
#166 - 2012-07-30 17:59:12 UTC
In support of good behavior, Good show sirs

Also, quoting Riverini from his EN24 post :

"Besides a big banner which says “COWARD” I believe there is nothing more we could ask to CCP Masterplan to implement. ^__^"

This please.
Ribikoka
Royal Amarr Institute
Amarr Empire
#167 - 2012-07-30 21:32:01 UTC
AetomHaert Mother wrote:
In support of good behavior, Good show sirs

Also, quoting Riverini from his EN24 post :

"Besides a big banner which says “COWARD” I believe there is nothing more we could ask to CCP Masterplan to implement. ^__^"

This please.



-1 and Riverini its a f a g
Xorv
Questionable Acquisitions
#168 - 2012-07-31 01:28:00 UTC
Good change.

Remove Insurance payout as well.




StacheMaster
Doomheim
#169 - 2012-07-31 02:31:57 UTC
As Bill McNeil would say


Delicious
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#170 - 2012-07-31 04:27:04 UTC
Having been in a lot of capital WH fights where carriers/dreads have self destructed as soon as we've landed on grid I can say it's very frustrating to not have anything to show for it. Basically the thought process goes along like that: they realise that they're ****ed up, they don't even try to fight or tank the damage, so they self destruct to avoid the whole thing all-together. Ultimately they do pay for it with their ships but no party has anything to show for it. Having a killmail that actually shows the fight occured is a very welcome change indeed.

The loot dropping idea however ... doesn't make a lot of sense at all as the self destruction of a ship means the ship is getting destroyed from the inside out (assuming that the charges have been placed properly, lol).

I'm with Maldoror's opinion on this issue, make self destruction timers increase for capital ships, 5 minutes would be better I think, 10 for supercaps maybe .. this would allow enough time to try and burn through the tank on the capital ships, it would make the fights a hell of a lot more thrilling trying to get those ships killed before they explode. It would also keep the bears happy that all their loot doesn't get spilled on to the field due to their incompetence. There would still be either a killmail or a self destruct mail showing the fight, so the killing party would be happy, and a bonus if they get the ship burnt down in time.

Hopefully one day we can have fights recorded even more accurately and to the fullest extent, with even neutral logistics ships showing up on killmails in some form or another....
Dorn Val
Ministry of War
Amarr Empire
#171 - 2012-07-31 05:49:59 UTC
Thanks for listening to your player base CCP -excellent change!!!

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Xorv
Questionable Acquisitions
#172 - 2012-07-31 06:07:54 UTC
Senn Denroth wrote:
The loot dropping idea however ... doesn't make a lot of sense at all as the self destruction of a ship means the ship is getting destroyed from the inside out (assuming that the charges have been placed properly, lol).


If they were to remove the loot dropping I think, ship capture should be added in.

* 5 seconds after a player activates SD they're character's pod ejects from the ship and the countdown begins.
* Now any nearby ship with a code breaker mod fitted and appropriate hacking skill can attempt to deactivate the self destruct, and if successful pass ownership of the ship to themselves.
Ribikoka
Royal Amarr Institute
Amarr Empire
#173 - 2012-07-31 06:12:55 UTC
Untouchable Heart wrote:
Another fail change!!!

Tell me dear CCP developers. What boots it to self destruct after this crap changes?

The pilots blow up their own ship and modules and the modules is dropped ? LOL
Why self destructing the military their ships/technologies when they must left behind their combat tools ??? Because they dont want to give them to the enemies!
Another bullsh*t change from CCP because the killmailwhores cried so many times.

The pilots can self destruct their ships for own ISK sink ? After this change the self destruct is pointless.
Now we got a self destruct without sense. Why will have this game self destruct after this change ?
For fun selfdestuction ???



This.
Mr Bigwinky
The Scope
Gallente Federation
#174 - 2012-07-31 07:03:48 UTC
Ribikoka wrote:
Untouchable Heart wrote:
Another fail change!!!

Tell me dear CCP developers. What boots it to self destruct after this crap changes?

The pilots blow up their own ship and modules and the modules is dropped ? LOL
Why self destructing the military their ships/technologies when they must left behind their combat tools ??? Because they dont want to give them to the enemies!
Another bullsh*t change from CCP because the killmailwhores cried so many times.

The pilots can self destruct their ships for own ISK sink ? After this change the self destruct is pointless.
Now we got a self destruct without sense. Why will have this game self destruct after this change ?
For fun selfdestuction ???



This.
I just don't understand why I get so erect when I hear you cry.

Best mechanic change in a long while!
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Roime
Shiva Furnace
#175 - 2012-07-31 07:34:16 UTC
Durzel wrote:
SD'ing inside a POS is a bit of a wormhole-centric thing really isn't it? A scorched earth policy is imo a valid response to being ****-caged with no hope of escape. Maybe it's just me but I feel a little uncomfortable at the idea that people are so desperate for trophies that they would stop a group of people giving up in defiance. Then again "Eve is harsh", etc.

Catching something in space though is perfectly valid - they weren't paying attention, were unlucky or whatever.


Well, I'd guess it's something that happens in w-space more than elsewhere, but is that an argument for or against preventing SD inside a POS?

To me, a defiant way to give up would be to fly out and put up a fight, try to take at least one enemy down. You know, show a bit of dignity.

Anyway, just removing insurance payout would probably make people less eager to blow up their own ships without a fight.

.

Veshta Yoshida
PIE Inc.
Khimi Harar
#176 - 2012-07-31 07:36:31 UTC
Why?

Why in hell do you cater so overtly to the very small (but insanely loud(mouthed)) group of players called griefers/gankers?

I would/could be fine with mails being generated or loot dropping, but not both. If this is implemented then there is no reason to keep self-destruct as a mechanism at all and it can be removed outright ... what use is there for SD other than as a way for a loser to flip a dps anaemic winner the bird?

So my questions are:
- If you are taking away the reasons for 99.9% (probably higher, but 'meh' Smile) of SD's in game then why maintain the "feature" at all?
- How do you plan on addressing the numerous Eve loathing inducing incidents that will make people look elsewhere for enjoyment that arises from this change as people caught by "barely enough dps to break a glass" get the choice between SD'ing to save time or sit watching red bars move to waste anothers time (being the only way to spite a ganker after change)?

Incredibly stupid idea. Worse than what was done to FW .. and if you have read my rants and raves over the years, coming from me that is quite bad. To par with CCP performance of late though, you have become too damn eager to please the forum/emo ragers after the Jita debacle that you are missing the big picture.
Ribikoka
Royal Amarr Institute
Amarr Empire
#177 - 2012-07-31 07:38:26 UTC  |  Edited by: Ribikoka
Mr Bigwinky wrote:
Ribikoka wrote:
Untouchable Heart wrote:
Another fail change!!!

Tell me dear CCP developers. What boots it to self destruct after this crap changes?

The pilots blow up their own ship and modules and the modules is dropped ? LOL
Why self destructing the military their ships/technologies when they must left behind their combat tools ??? Because they dont want to give them to the enemies!
Another bullsh*t change from CCP because the killmailwhores cried so many times.

The pilots can self destruct their ships for own ISK sink ? After this change the self destruct is pointless.
Now we got a self destruct without sense. Why will have this game self destruct after this change ?
For fun selfdestuction ???



This.
I just don't understand why I get so erect when I hear you cry.

Best mechanic change in a long while!

Cry ? Just you cried here. This is the worsen change in a long while, this is make SD to nonsense, so you just HTFU.
TheGunslinger42
All Web Investigations
#178 - 2012-07-31 10:09:33 UTC
I'd have been fine with SD destroying loot - it'd make sense that if you designed self destruct mechanics into your spaceship you'd set it up to destroy all the sensitive or important items. But at the same time I won't complain over more free stuff.

Finally having killmails for it is a wonderful thing though. You cannot hide your terribleness from the universe any more.
TheGunslinger42
All Web Investigations
#179 - 2012-07-31 10:27:43 UTC
Unfortunately all this will do is make more people move towards using that ejecting exploit. Except for the really terrible ones I guess, they're so bad they won't know how to do it. Or they'll panic and do it wrong and I end up with a free capital (repairs needed of course).

Also rib, please refrain from bigotry and insults. I'm sure you're capable of discussing this change without resorting to such disgusting behaviour, but if you can't feel free to self destruct your posts. Then we can look at the killmail and see how many officer tear launchers you have fitted.
Myz Toyou
Brutor Tribe
Minmatar Republic
#180 - 2012-07-31 11:45:43 UTC  |  Edited by: Myz Toyou
Ribikoka wrote:


Cry ? Just you cried here. This is the worsen change in a long while, this is make SD to nonsense, so you just HTFU.


Sadly you hide behind an NPC alt so no one can monitor your terrible losses after the change is live and that you hided by SDing till now. Thats maybe also the reason you crying so loud against it, performance visibility on a personal/corp level is harsh, isnt it ? No longer dump n00bs get tricked to join as tax slaves your sad corporation that sells themself as PVP powahouse, defending your home against any threat while infact all you do is: hit the SD button as soon as something apears on d-scan.