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Self-destruct changes on Singularity

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Author
Austneal
Nero Fazione
#141 - 2012-07-29 15:11:53 UTC
I was jumped by ~10 man recon gang in my WH tengu once. I was able to tank / shoot / drive them off long enough for my 2 minute self destruct timer to go off, and deny the bastards my loot. (They also lost a recon trying to keep tackle while the sleepers pounded on him ^-^)

Another time my freighter came under attack from corp killers. I was able to get another character in a logi and rep him long enough for the self destruct timer to go off, thus denying them everything I was hauling + a killmail.

These changes make self destructing completely useless, and only adds to the "Omg I must have a killmail" attitude of pvp. I've had several targets self destruct on me, and it does get a tad annoying if they succeed. But honestly, if they can hold out that long against me, then they deserve the right of denying me a killmail.

What's the point of self destruct now?
Pinky Denmark
The Cursed Navy
#142 - 2012-07-29 15:38:39 UTC
killmails for some reason likely creates more reason for pvp than anything else...
Getting killmails for people self destructing is nice and fair

Taking away the possibility to deny loot for the enemy however is wrong - I expect a self destruct mechanism to serve a purpose like this and if CCP want to give people a better chance for people to get their hands on such loot they should make the self destruct timer longer... Like 3 minutes instead of 2 or longer if necesary

Plz make this balanced and not just tip the advantage to agressors side instead of the self destructor :-)

Pinky
MatrixSkye Mk2
Republic University
Minmatar Republic
#143 - 2012-07-29 16:47:30 UTC
Why even have SD other than for pod expressing? With these changes ship SD can now be completely removed from the game.

Successfully doinitwrong™ since 2006.

Farsot Muvera
School of Applied Knowledge
Caldari State
#144 - 2012-07-29 17:17:59 UTC
Quote:
Seriously?

If the attacker doesn't have the dps to kill the target, the target will live until: The attacker's friends come help, the attacker dies, or the target's friends show up. (subcaps, or if the target can make it to a gate/station and dock)


PVE passive tengu got caught by solo hunter. Solo hunter cant finish this ship nor for 2, nor for 5, nor for 10 minutes and dont have any support behind. Have seen same situation with my friend, beeing in covert ops. Pirate tryed to finish tengu more than 15 min, then Tengu SD, 2 more minutes and victim warped away. Shield never was less than 60%. Thats mean no way to get this kill. The only person who should get kill like that is...the victim. He is top-damager.

Ok, next possibility. You in nul (or WH), want to SD, but got tackled. Ok, lets imagine you was cool enough to break the distance and warped away. Then SD after some time, but...after the new SD-mechanics this failed tackler still can count on km, because SD was in same system ( where you was engaged). The main question - what for? For fail tackling?
Demolishar
United Aggression
#145 - 2012-07-29 18:13:46 UTC
I support these changes. As it stood SD just brought another reason to bring overwhelming firepower to the table. Which, just for the record, is a bad thing.
Apolyon I
Shadow of ISW
#146 - 2012-07-29 19:25:36 UTC
Farsot Muvera wrote:
Quote:
Seriously?

If the attacker doesn't have the dps to kill the target, the target will live until: The attacker's friends come help, the attacker dies, or the target's friends show up. (subcaps, or if the target can make it to a gate/station and dock)


PVE passive tengu got caught by solo hunter. Solo hunter cant finish this ship nor for 2, nor for 5, nor for 10 minutes and dont have any support behind. Have seen same situation with my friend, beeing in covert ops. Pirate tryed to finish tengu more than 15 min, then Tengu SD, 2 more minutes and victim warped away. Shield never was less than 60%. Thats mean no way to get this kill. The only person who should get kill like that is...the victim. He is top-damager.

Ok, next possibility. You in nul (or WH), want to SD, but got tackled. Ok, lets imagine you was cool enough to break the distance and warped away. Then SD after some time, but...after the new SD-mechanics this failed tackler still can count on km, because SD was in same system ( where you was engaged). The main question - what for? For fail tackling?

if the tengu can tank it, tengu should shoot back, use your brain!!!

2nd situation, warp around, make safe and wait until the timer is out.

so far the only reason CCP release this change is because people are too afraid of loss mail
Risingson
#147 - 2012-07-29 22:06:57 UTC
i think self-desctructed ships should not drop loot. increase timers on bigger ships. kill it in time to get loot. it should generate killmails though but the final blow should go to the killed ship's pilot.
Tyrrax Thorrk
Guiding Hand Social Club
#148 - 2012-07-29 22:32:08 UTC
there's no reason victims should be able to deny loot - you lost the fight, deal with it
self destructing wasn't "tactical" it was just a petty act of spite against someone you lost to

does this mean there's no point in self destructing ? most of the time yes, which is as it should be, it was always a pathetic game mechanic
Rall Mekin
End-of-Line
#149 - 2012-07-30 00:16:06 UTC
So. Much. Win.
Gevlin
Pator Tech School
Minmatar Republic
#150 - 2012-07-30 03:30:56 UTC
As an industrialist I would like the option to have a module I can install in my ship that I can activate to self destruct. to destroy my cargo so that the evil pirate won't get any reward for killing me especially if I pay a randsome

The module may take 30 seconds to activate and can be disabled if there is no cap and takes up a low slot
This would only destroy the cargo and would not effect the modules of the ship.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Maraner
The Executioners
#151 - 2012-07-30 04:59:11 UTC
I too have lost a lot of carrier kill mails over the years with people that we have caught self destructing on us. HATED not getting the kill mails, but to be honest if you push the big red button on the old core overload thingee (see Alien self destruct sequence) then to be honest there should be no loot.

You've overloaded your ships core to produce a deliberate nuke. Thats fine I'm good with it, but I'd suggest that from now on if you want to self destruct - fine, it will stop loot from dropping but you get podded at the same time.

Just a suggestion, either way delighted to see CCP do this but this would give self destruct a meaning (and a further penalty).

Untouchable Heart
Science and Trade Institute
Caldari State
#152 - 2012-07-30 07:47:18 UTC  |  Edited by: Untouchable Heart
Another fail change!!!

Tell me dear CCP developers. What boots it to self destruct after this crap changes?

The pilots blow up their own ship and modules and the modules is dropped ? LOL
Why self destructing the military their ships/technologies when they must left behind their combat tools ??? Because they dont want to give them to the enemies!
Another bullsh*t change from CCP because the killmailwhores cried so many times.

The pilots can self destruct their ships for own ISK sink ? After this change the self destruct is pointless.
Now we got a self destruct without sense. Why will have this game self destruct after this change ?
For fun selfdestuction ???
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#153 - 2012-07-30 07:58:03 UTC  |  Edited by: Durzel
Maraner wrote:
I too have lost a lot of carrier kill mails over the years with people that we have caught self destructing on us. HATED not getting the kill mails, but to be honest if you push the big red button on the old core overload thingee (see Alien self destruct sequence) then to be honest there should be no loot.

You've overloaded your ships core to produce a deliberate nuke. Thats fine I'm good with it, but I'd suggest that from now on if you want to self destruct - fine, it will stop loot from dropping but you get podded at the same time.

Just a suggestion, either way delighted to see CCP do this but this would give self destruct a meaning (and a further penalty).


+1

At the risk of sounding like I'm banging a drum I really feel like there has to be some gameplay difference between someone self-destructing and being blown up. As it is with these changes CCP might as well just rename the self-destruct menu option to "I'm bored now" or "I'm stuck in WH space" and make the timer 10 seconds, since the outcome will be identical whether you SD or not. The delay becomes irrelevant with these changes.

Producing kill reports for self-destructs imo fixes 99.9% of the problem - I honestly don't feel like most people in these circumstances care about the loot, or at least it is a secondary concern.

Scuttling ones ship has long been a feature in battle and it is a perfectly valid and legitimate way of denying your enemy intel. Whilst this doesn't directly translate to Eve (a kill report will tell your enemies everything you had fitted, and it's not like you're carrying blueprints for an Enigma machine or something) the idea that a victim has an last act of defiance option is a good one imo. I've had capitals self-destruct on me in wormholes - arguably it's a much bigger problem there than elsewhere - and whilst it has been annoying at the time not to get a killmail I don't have a problem with a victim having the option of giving us the finger by self-destructing and denying us something.

I really hope CCP reconsider the idea that SDs drop loot in exactly the same way normal ship explosions do. It should imo drop no modules with a chance to drop cargo items & drones - i.e. as it is currently.
Challu
Brutor Tribe
Minmatar Republic
#154 - 2012-07-30 08:33:44 UTC
For what it's worth, KMs from SDs are great, but please don't let loot drop. As folks have mentioned already, when you rig your ships, you presumably do it so that all of it destroyed.
Tyrrax Thorrk
Guiding Hand Social Club
#155 - 2012-07-30 08:58:16 UTC  |  Edited by: Tyrrax Thorrk
Maybe if you actually had to rig them it would be reasonable, but you don't and letting you choose to destroy all your modules and cargo is and always has been stupid.

You think it's reasonable for every single ship in eve to have explosives rigged up everywhere that'll do more damage than any external attack could ? What exactly would the roleplay reason be ? Spite ? HURR DURR I DON'T WANT PEOPLE TO BE ABLE TO LOOT MY COLD DEAD CORPSE DURRRRR
It would be a waste of resources, just like nobody would fit a rig that let them do what they can do for free now over extra shields or damage. (RP wise it would also be a huge stupid risk to have explosives like that setup everywhere)

Yeah you want to be able to give the middle finger to the guy killing you, buhu sucks to be you, try doing so by not dying next time or by killing him instead, or hiring merceneries, or infiltrating his corp.
Myz Toyou
Nekkid Inc.
#156 - 2012-07-30 09:14:18 UTC
What I don`t get is the arguement about intel denial ?

What intel ? That your ship was retardedly fitted ? Intel for possible recruits who now see how much your corp fails at useing d-scan in WH space ?

I´m fine with removing the loot drop part but then also remove insurance payout. Also SDing inside a POS should not work.
Roime
Mea Culpa.
Shadow Cartel
#157 - 2012-07-30 09:16:16 UTC
You were supposed to remove insurance payouts and the option to SD inside a POS forcefield, not add loot drops.

But the killmail part is pure win.

.

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#158 - 2012-07-30 09:50:33 UTC
SD'ing inside a POS is a bit of a wormhole-centric thing really isn't it? A scorched earth policy is imo a valid response to being ****-caged with no hope of escape. Maybe it's just me but I feel a little uncomfortable at the idea that people are so desperate for trophies that they would stop a group of people giving up in defiance. Then again "Eve is harsh", etc.

Catching something in space though is perfectly valid - they weren't paying attention, were unlucky or whatever.
Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#159 - 2012-07-30 10:25:16 UTC
Tyrrax Thorrk wrote:
a petty act of spite

To be fair, this is why you shoot stuff in this game in the first place.

+1 to no loot drop and add AOE damage on self-destruct that scales with ship type. A cruiser might kill pods inside ~5-10km and a Titan should blow up all untanked cruisers on grid, sort the rest accordingly.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#160 - 2012-07-30 11:16:45 UTC
Oh Hi There wrote:


You should get a killmail.
You should NOT get loot.


+1