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Self-destruct changes on Singularity

First post First post
Author
CCP Masterplan
C C P
C C P Alliance
#1 - 2012-07-27 16:50:06 UTC  |  Edited by: CCP Masterplan
For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.


Loot Drops
Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.


Kill Reports
Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.

Self-destructs that do not involve player aggression will not generate a kill-report


By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Morwen Lagann
Tyrathlion Interstellar
#2 - 2012-07-27 16:53:16 UTC
So. Much. Win.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Cerebella
Mea Culpa.
Shadow Cartel
#3 - 2012-07-27 16:53:42 UTC
GROUND FLOOR
Scrym
Ministry of War
Amarr Empire
#4 - 2012-07-27 16:54:07 UTC
finally damn
spartan885
School of Applied Knowledge
Caldari State
#5 - 2012-07-27 16:55:13 UTC
\o/ hooo ******* ray

there is no escape now :)
Strata Maslav
Federal Navy Academy
Gallente Federation
#6 - 2012-07-27 16:55:28 UTC
Nicely done, son!
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#7 - 2012-07-27 16:55:36 UTC
better late than never I guess?
Jiska Ensa
Estrale Frontiers
#8 - 2012-07-27 16:55:36 UTC
Can we at least now make self-destruct happen faster? Say 10 seconds instead of two minutes? Waiting for people to kill me is such a bore...

Also woudln't it make more sense to list the person who self-destucted as the "final blow" guy? Or would that fall into the "people who don't post lossmails" category of douchebaggery?
Dior Saursi
State Protectorate
Caldari State
#9 - 2012-07-27 16:55:37 UTC
Fantastic. I've lost a fair number of carrier kills to this.
Aamrr
#10 - 2012-07-27 16:55:51 UTC
Nice change. But if we're going to prevent players from destroying their loot by self-destruct, what's to prevent them from sticking it in a corp hangar?
Tarithell
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-27 16:55:51 UTC
About time +1.
Dovinian
Dreddit
Test Alliance Please Ignore
#12 - 2012-07-27 16:56:16 UTC
Excellent change! Thanks for pushing this through.
Oberine Noriepa
#13 - 2012-07-27 16:56:29 UTC
Awesome. Smile

Two step
Aperture Harmonics
#14 - 2012-07-27 16:56:30 UTC
This is why CCP Masterplan is the best plan. This is something that a lot of players have been asking about for the last few years, and it is great to see CCP fix it!

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#15 - 2012-07-27 16:56:41 UTC
Nice Big smile

CEO of Lanate Industries

Citizen of Solitude

Werst Dendenahzees
Ministry of War
Amarr Empire
#16 - 2012-07-27 16:56:46 UTC
CCP Masterplan wrote:
For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.


Loot Drops
Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.


Kill Reports
Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.

Self-destructs that do not involve player aggression will not generate a kill-report


By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it.



http://www.youtube.com/watch?v=_J6-3l3hCm0
Mac Zehn
Perkone
Caldari State
#17 - 2012-07-27 16:56:47 UTC
Please make self destructing ships damage other ships around them tia
Gossamer DT
Deep Core Mining Inc.
Caldari State
#18 - 2012-07-27 16:56:53 UTC
I love you, I want so many good things for you, now can you go pull fozzy head out of his low region?

who is your main, and what does he do?

Arydanika
The Order of Thelemic Ascension
The Invited
#19 - 2012-07-27 16:57:58 UTC
Thumbs up.

Runner of Voices from the Void podcast, Eve Online Pod Pack & DJ on eve-radio.com Sundays at 1800.  Organizer of the ATX Eve Online Meet. ♥

CCP Punkturis
C C P
C C P Alliance
#20 - 2012-07-27 16:58:17 UTC
cool stuff!!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

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