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Incarna/WiS Disappointment

First post First post First post
Author
Easthir Ravin
Easy Co.
#521 - 2012-07-10 13:19:33 UTC  |  Edited by: Easthir Ravin
oldbutfeelingyoung wrote:
Easthir Ravin wrote:
Greetings

WiS has a great future if CCP can devote the necessary resources to it. For instance if the Dust developers could be turned toward it, we may see it for what CCP dreamt it could be.

My only request would be to treat stations with the same mechanics as the security status of the systems they reside in.

Highsec = CONCORD controlled security and strictly administrated

Lowsec = Faction Navy controlled security and loosely administrated / more player content

Nullsec = Frat house style security and hookers and booze everywhere, and no you may not look in the closet. Its where I keep the dead hookers




And give the good stuff to 0.0 only again ?
You are already whining about risk and reward ,at least let WIS experience be the same for everybody.
at least in station ,that is



And your already butt hurt and whining like a little girl. I only meant that high sec should be all nice and orderly and that 0.0 should be a little more backwater, but if you want me to be able to shoot you in a high sec station, I am all for it.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

oldbutfeelingyoung
Perkone
Caldari State
#522 - 2012-07-10 13:31:13 UTC
Jame Jarl Retief wrote:
Rek Seven wrote:
Major Trant wrote:

You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.


CCP have already stated that they have already had multiple avatars in a room together without any noticeable performance drops. They have also shown prototype "gameplay" (board games, social interaction) so i don't think you can say the tech isn't there yet.



The question is - on what type of a machine? Because if it requires a relatively high-end PC to run it, that means most people won't be able to play it. I have a relatively high end machine, but my graphics card is ATI and as a result over a year later I am still getting artifacts and texture glitches and whatnot when using the avatar interface.

Now imagine that this new gameplay is actually profitable, highly so, comparable to say Incursions pre-nerf or current wormholes. Except, unlike those, people with crappy PCs simply won't be able to participate, without paying out a considerable sum on upgrading. And in this economy, not many people have this kind of free floating cash. Imagine the outcry and mass cancellations from that? Yeeah....

Plus, like the blue fellow said earlier in the thread, he doesn't see people running around in structures 12 months from now even IF (and that's a big if) they were green-lit tomorrow and could staff the team in optimal way.

At this point, my personal feeling about Incarna as a whole is "is it worth it any more?" Having an entire team spend 12+ months for a mechanic that not everyone will be able to use (hardware), not everyone will want to use (playstyle) and which could result in a negative feedback fallout (inability to use due to hardware limitations).

Wouldn't that team be better used on some other facet of the game?



No

R.S.I2014

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#523 - 2012-07-10 14:19:25 UTC
oldbutfeelingyoung wrote:

No


Well, if you say so.

I admit I was very excited back when they announced WiS. But after Incarna release, and the 12+ months that followed since then, and the estimate that it'll take another 12+ months before we can actually see any decent gameplay from this, it does not sound like a good investment of time and effort. Especially since like I said before a simple hardware limitation could prevent a sizable percentage of the players from even experiencing it. Though if they spend that time wisely, so that the addition of more avatar-based gameplay mechanics will be considerably faster following it, it might pay off. Still, it feels a little like they're throwing good money after bad - you have to know when to hold them and when to fold them.
Lilliana Stelles
#524 - 2012-07-10 14:24:33 UTC
Jame Jarl Retief wrote:
Rek Seven wrote:
Major Trant wrote:

You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.


CCP have already stated that they have already had multiple avatars in a room together without any noticeable performance drops. They have also shown prototype "gameplay" (board games, social interaction) so i don't think you can say the tech isn't there yet.



The question is - on what type of a machine? Because if it requires a relatively high-end PC to run it, that means most people won't be able to play it. I have a relatively high end machine, but my graphics card is ATI and as a result over a year later I am still getting artifacts and texture glitches and whatnot when using the avatar interface.

Now imagine that this new gameplay is actually profitable, highly so, comparable to say Incursions pre-nerf or current wormholes. Except, unlike those, people with crappy PCs simply won't be able to participate, without paying out a considerable sum on upgrading. And in this economy, not many people have this kind of free floating cash. Imagine the outcry and mass cancellations from that? Yeeah....

Plus, like the blue fellow said earlier in the thread, he doesn't see people running around in structures 12 months from now even IF (and that's a big if) they were green-lit tomorrow and could staff the team in optimal way.

At this point, my personal feeling about Incarna as a whole is "is it worth it any more?" Having an entire team spend 12+ months for a mechanic that not everyone will be able to use (hardware), not everyone will want to use (playstyle) and which could result in a negative feedback fallout (inability to use due to hardware limitations).

Wouldn't that team be better used on some other facet of the game?

Whine more? A highend nvidia-card costs less than a year of eve.

Not a forum alt. 

Vincent Athena
Photosynth
#525 - 2012-07-10 15:03:07 UTC
oldbutfeelingyoung wrote:
Jame Jarl Retief wrote:
Rek Seven wrote:
Major Trant wrote:

You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.


CCP have already stated that they have already had multiple avatars in a room together without any noticeable performance drops. They have also shown prototype "gameplay" (board games, social interaction) so i don't think you can say the tech isn't there yet.



The question is - on what type of a machine? Because if it requires a relatively high-end PC to run it, that means most people won't be able to play it. I have a relatively high end machine, but my graphics card is ATI and as a result over a year later I am still getting artifacts and texture glitches and whatnot when using the avatar interface.

Now imagine that this new gameplay is actually profitable, highly so, comparable to say Incursions pre-nerf or current wormholes. Except, unlike those, people with crappy PCs simply won't be able to participate, without paying out a considerable sum on upgrading. And in this economy, not many people have this kind of free floating cash. Imagine the outcry and mass cancellations from that? Yeeah....

Plus, like the blue fellow said earlier in the thread, he doesn't see people running around in structures 12 months from now even IF (and that's a big if) they were green-lit tomorrow and could staff the team in optimal way.

At this point, my personal feeling about Incarna as a whole is "is it worth it any more?" Having an entire team spend 12+ months for a mechanic that not everyone will be able to use (hardware), not everyone will want to use (playstyle) and which could result in a negative feedback fallout (inability to use due to hardware limitations).

Wouldn't that team be better used on some other facet of the game?



No

Because CCP already said the detail will be reduced with multiple avatars so the graphics requirements will remain reasonable.

Know a Frozen fan? Check this out

Frozen fanfiction

Arimonis Levelup
The Scope
Gallente Federation
#526 - 2012-07-11 06:04:37 UTC
Walking in station has no real appeal to me it actually goes against how I though this game premise was described. I mean how can you really be an all mighty space faring demi-god when you can get beat up after getting out of your ship. If you want station interaction and combat then make it so that some of these trade goods I.e. Marines, scientist, colonist (cough exotic dancers (cough cough female) actually do something to the stations they are in.

say for instant inorder to infiltrate a station you have to land so many marines in and they do npc battle against another players marines to control the station. I as a capsulor am way too important to be wasting my time with silly matters like close quarters combat.

Lilliana Stelles
#527 - 2012-07-11 12:47:25 UTC
Any ETA on that devblog? It's been what, a few weeks now? CCP hasn't really announced much of anything.

Not a forum alt. 

Rees Noturana
Red Rock Mining Company
#528 - 2012-07-11 12:56:15 UTC
Lilliana Stelles wrote:
Any ETA on that devblog? It's been what, a few weeks now? CCP hasn't really announced much of anything.


CCP summer vacation time. Everything takes longer.

_ _

Ishtanchuk Fazmarai
#529 - 2012-07-11 13:00:22 UTC
Lilliana Stelles wrote:
Any ETA on that devblog? It's been what, a few weeks now? CCP hasn't really announced much of anything.


Latest is that the post-delay revision has to be A-OK'd by CCP Unifex once he comes back from vacation on July 19th.

Roses are red / Violets are blue / I am an Alpha / And so it's you

oldbutfeelingyoung
Perkone
Caldari State
#530 - 2012-07-11 17:08:05 UTC
Easthir Ravin wrote:
oldbutfeelingyoung wrote:
Easthir Ravin wrote:
Greetings

WiS has a great future if CCP can devote the necessary resources to it. For instance if the Dust developers could be turned toward it, we may see it for what CCP dreamt it could be.

My only request would be to treat stations with the same mechanics as the security status of the systems they reside in.

Highsec = CONCORD controlled security and strictly administrated

Lowsec = Faction Navy controlled security and loosely administrated / more player content

Nullsec = Frat house style security and hookers and booze everywhere, and no you may not look in the closet. Its where I keep the dead hookers




And give the good stuff to 0.0 only again ?
You are already whining about risk and reward ,at least let WIS experience be the same for everybody.
at least in station ,that is



And your already butt hurt and whining like a little girl. I only meant that high sec should be all nice and orderly and that 0.0 should be a little more backwater, but if you want me to be able to shoot you in a high sec station, I am all for it.




hhmmmm ,if CCP will do it in a way ,i have a chance to get out through that door and have a chance for a decent fight why not.
don,t like to hear " boom headshot" every time i touch that door if it ever opens.

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#531 - 2012-07-11 17:12:40 UTC
Ishtanchuk Fazmarai wrote:
Lilliana Stelles wrote:
Any ETA on that devblog? It's been what, a few weeks now? CCP hasn't really announced much of anything.


Latest is that the post-delay revision has to be A-OK'd by CCP Unifex once he comes back from vacation on July 19th.



and then changed into something ,that will not hurt the Statue shooting little kids,before getting approval.
So it will take some time

R.S.I2014

Denidil
Cascades Mountain Operatives
#532 - 2012-07-11 18:00:55 UTC
Pipa Porto wrote:
Ginseng Jita wrote:


So where is the direct quote from CCP that they lost 25,000 accounts? Still waiting.


Sorry, found it.

http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/

400,000 accounts in mid 2011.


http://mmofallout.files.wordpress.com/2011/12/eve.png

December 2011: Join our 350,000 players.


(Oh, and despite your baiting, I never promised such a quote. A statement like that would be silly for CCP to make)



players vs accounts is an important distinction.

I am 1 player, but 2 accounts.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Scatim Helicon
State War Academy
Caldari State
#533 - 2012-07-11 19:08:33 UTC
oldbutfeelingyoung wrote:
Ishtanchuk Fazmarai wrote:
Lilliana Stelles wrote:
Any ETA on that devblog? It's been what, a few weeks now? CCP hasn't really announced much of anything.


Latest is that the post-delay revision has to be A-OK'd by CCP Unifex once he comes back from vacation on July 19th.



and then changed into something ,that will not hurt the Statue shooting little kids,before getting approval.
So it will take some time

Nobody is going to be shooting any statues as long as CCP talk about including actual gameplay this time and not just a ham-fisted vehicle for monocle sales.

Every time you post a WiS thread, Hilmar strangles a kitten.

Pipa Porto
#534 - 2012-07-11 19:28:33 UTC
Denidil wrote:
Pipa Porto wrote:
Ginseng Jita wrote:


So where is the direct quote from CCP that they lost 25,000 accounts? Still waiting.


Sorry, found it.

http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/

400,000 accounts in mid 2011.


http://mmofallout.files.wordpress.com/2011/12/eve.png

December 2011: Join our 350,000 players.


(Oh, and despite your baiting, I never promised such a quote. A statement like that would be silly for CCP to make)



players vs accounts is an important distinction.

I am 1 player, but 2 accounts.


I I don't think CCP has ever done a census to count the number of people that are behind the accounts.

If they have, and you're privy to it, I'd love to see it.

I think it's much more likely that CCP was conflating Players with Accounts (and the numbers they reported to MMOData back that up).

EvE: Everyone vs Everyone

-RubyPorto

oldbutfeelingyoung
Perkone
Caldari State
#535 - 2012-07-20 15:45:37 UTC
CCP Bayesian wrote:
Just a quick dev blog and video update. It will hit sometime after the 19th of July as it's currently waiting approval (again) from CCP Unifex who is off on a well deserved break at the moment. That's the original dev blog tidied up to show where we are at right now and a video of a presentation we gave internally a couple of weeks ago that I edited into a twenty minute version that hits all the salient points about the gameplay prototype we made as well as showing us playing through it for about ten minutes. Sorry for the delay (again), it's out of my hands and I'll be banging down Unifex's door as soon as he gets back.

R.S.I2014

Horus V
The Destined
#536 - 2012-07-20 17:47:49 UTC
Very.... Very disapointed

V

Jett0
Ministry of War
Amarr Empire
#537 - 2012-07-20 17:57:08 UTC
"After" the 19th, not on.

Bayesian, the next time you quote a date, add some weeks.

Occasionally plays sober

Riknarr
Midhalla
#538 - 2012-07-20 17:58:12 UTC
Arimonis Levelup wrote:
Walking in station has no real appeal to me it actually goes against how I though this game premise was described. I mean how can you really be an all mighty space faring demi-god when you can get beat up after getting out of your ship. If you want station interaction and combat then make it so that some of these trade goods I.e. Marines, scientist, colonist (cough exotic dancers (cough cough female) actually do something to the stations they are in.

say for instant inorder to infiltrate a station you have to land so many marines in and they do npc battle against another players marines to control the station. I as a capsulor am way too important to be wasting my time with silly matters like close quarters combat.



I appreciate what being healthy feels like most when I'm ill. Perhaps I'll appreciate what being a demi-god feels like when I'm merely a human body. Smile
oldbutfeelingyoung
Perkone
Caldari State
#539 - 2012-07-20 19:52:16 UTC  |  Edited by: oldbutfeelingyoung
Jett0 wrote:
"After" the 19th, not on.

Bayesian, the next time you quote a date, add some weeks.



next time use the word "soon" on the same subject a little lesser ,will do a better job

R.S.I2014

Kryss Darkdust
The Skulls
#540 - 2012-07-20 22:08:59 UTC
WIS really had one problem, it took way too long. If the expansion didnt take a bloody year to get released half ass and incomplete you might have had something but in the end it was broken, barely 20% complete with portions attached to it no one ever asked for like the micro stores and more technical issues than à standard microsoft product with an end result of being an addition to the game That doesnt actually have any new features or additions outside of eye candy. In short it, was utterly worthless as an expansion to eve online. It served no purpose and continues to serve no purpose today.


Other than That i love it!!

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.