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Player Features and Ideas Discussion

 
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POS Refinery Array Updates - Please lock me

First post
Author
Infinite Force
#1 - 2012-07-16 20:32:54 UTC  |  Edited by: Infinite Force
While we continue to wait for the much anticipated POS overhaul, can we please get an easy update?

There are currently 3 versions of the Refinery arrays for POS's with the following stats (that we care about):

Intensive Refining Array
Capacity : 200,000 m3
Max refining amount : 75%
Refining Time : 10,800 seconds
PowerGrid : 750,000 mw
CPU : 4,000 tf

Medium Intensive Refining Array
Capacity : 25,000 m3
Max refining amount : 75%
Refining Time : 5,400 seconds
PowerGrid : 375,000 mw
CPU : 2,000 tf

Refining Array
Capacity : 40,000 m3
Max refining amount : 35%
Refining Time : 3,600 seconds
PowerGrid : 100,000 mw
CPU : 700 tf

Given the history of these arrays, the amount of Ore/Ice that can be mined by even the smallest of groups and it can be easily seen why they don't see more usage.

Will this circumvent Rorqual compression? No
Will this circumvent players avoiding Outpost refining? No
Will this help industrialists that have limited or no Outpost access? Yes

The ideas behind these "suggested" updates are to allow these arrays to be used by POS owners that do not have access to the obviously more "efficient" Outposts or NPC stations by:

1. Lowering CPU & PG needs
2. Significantly reducing the time to refine
3. Increasing refining capacity
4. Increasing "max" refining amount
5. Keep Ice refining as-is
6. Refine Ore at a base 40% with skills (use the NPC station formula)


> > > NEW Proposed Stats < < <

Intensive Refining Array
Capacity : 2,800,000 m3
BASE refining amount : 40%
Refining Time : 3,600 seconds
PowerGrid : 400,000 mw
CPU : 2,000 tf

Medium Intensive Refining Array
Capacity : 1,400,000 m3
BASE refining amount : 40%
Refining Time : 1,800 seconds
PowerGrid : 200,000 mw
CPU : 1,000 tf

Refining Array
Capacity : 400,000 m3
BASE refining amount : 40%
Refining Time : 900 seconds
PowerGrid : 100,000 mw
CPU : 500 tf

Suggestions and constructive feedback welcomed.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Captain Phil
Miner's Revenge
#2 - 2012-07-16 21:54:43 UTC
I agree that refining arrays should be improved. Two stat boosts would suffice. CPU/Power and refining, CPU/Power and capacity, or capacity and refining. A bonus to all three might be too much of a buff.
ShadowandLight
Trigger Happy Capsuleers
#3 - 2012-07-16 22:51:49 UTC
I can understand why there should be a penalty for refining in a 250m isk POS vs a 20b isk station

but 25% is pretty extreme.

A more realistic solution is needed, especially with the large amount of WH's now a days.
Infinite Force
#4 - 2012-07-16 23:32:36 UTC
Captain Phil wrote:
I agree that refining arrays should be improved. Two stat boosts would suffice. CPU/Power and refining, CPU/Power and capacity, or capacity and refining. A bonus to all three might be too much of a buff.

I agree that it's a balancing issue and comparing a POS to a Station isn't really "fair", but it's what we have to work with right now.

Things to consider:

CPU / Power - In my opinion, these are out-of-touch with the other industrial structures. Ex: Large & X-Large Ship Assembly Arrays only use: 300,000 MW and 1,000 tf and they have an 18.5M m3 capacity. If I want to refine a measly 200k Ore - and of only one type, I might add - I have to spend 750,000 MW and 4,000 tf - and take 3 hours to do that. A couple of boosted hulks can easily pull in 200k m3+ Ore in much less than 3 hours.
1. Stations don't have CPU/PG limitations (they do have upgrades for refining %)
2. POSs are already limited on what they can fit (defense, storage, etc.).

Capacity - Again, this needs to be brought up to be inline with current miner capabilities.
1. Stations can store an unlimited amount of Ore.
2. POSs are already limited on storage space by design (cpu / pg).

Refining - Should you lose 25% (65% for the "small" Refining Array) right off the top just because you don't have access to a Null-sec or NPC station? No. This should have been updated when Outposts were introduced years ago.
1. Stations refine instantly, any amount of Ore (or items).
2. POS's take 3 hours to refine one type of Ore in a limited quantity.

There's balancing to be done, yes, but this is a good start.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Infinite Force
#5 - 2012-07-16 23:51:35 UTC
ShadowandLight wrote:
I can understand why there should be a penalty for refining in a 250m isk POS vs a 20b isk station but 25% is pretty extreme.

I can see there being a "penalty" too. The only thing I can see is the big alliances complaining that no one uses their refining stations anymore - but I don't see the issue when it takes 3 hours to refine 1 type of Ore - and as I've already said, in very limited quantities. Once you move to a standard refining scale (e.g. base 40% refine + skills), you can compete with a station - but ONLY in terms of refining yield - you are still extremely hobbled for quantities and multi-ore reprocessing jobs. Not to mention that your Alliance could "ban" these from being anchored in their space, so that effectively kills competition with stations where refining "taxes" could be taken.

ShadowandLight wrote:
A more realistic solution is needed, especially with the large amount of WH's now a days.

I agree. WH's are already a logistics nightmare if you're trying to do any type of larger-scale industrial work inside of them. Despite what CCP may have wanted for WHs, people have put down roots and they want to be able to build their own 'stuff' inside of them becoming entirely self-sufficient within their Corps & Alliances.

For null-sec, you can compress minerals into modules (trust me, I do lots of this for clients) and reprocess for the minerals. You can't reprocess minerals in a WH or deep null-sec where there's no station.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

ShadowandLight
Trigger Happy Capsuleers
#6 - 2012-07-17 01:24:44 UTC
probably the best path for an issue like this is to contact CSM members and see if they will advocate the issue

http://massively.joystiq.com/2012/03/24/eve-onlines-seventh-csm-results-are-in/

Best list I could find, all the CCP wiki links are out of date.
Nalha Saldana
Aliastra
Gallente Federation
#7 - 2012-07-17 11:49:06 UTC
How about really lowering the CPU/PG need and add a silo requirement, giving you the choice of how much space it has.
Infinite Force
#8 - 2012-07-17 15:06:24 UTC
Nalha Saldana wrote:
How about really lowering the CPU/PG need and add a silo requirement, giving you the choice of how much space it has.

That's a great idea. As long as there is very little work involved, it could be done.

The updates I'm looking for however, are just number adjustments - something that could easily be done in 15 - 30 minutes.


ShadowandLight wrote:
probably the best path for an issue like this is to contact CSM members and see if they will advocate the issue.

Good point. I'll throw this their way.

Thanks both for good suggestions.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Infinite Force
#9 - 2012-07-17 17:33:57 UTC  |  Edited by: Infinite Force
Created updated post in CSM forums.

Please lock this thread.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

ISD Stensson
The Scope
Gallente Federation
#10 - 2012-07-17 23:48:12 UTC
Thread locked.

[b]ISD Stensson Captain Community Communication Liaisons (CCLs) Interstellar Services Department[/b]