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Player Features and Ideas Discussion

 
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Make warp acceleration/deceleration agility-based

Author
Inggroth
Harbingers of Reset
#1 - 2012-05-04 04:46:03 UTC  |  Edited by: Inggroth
In todays eve warp speed as a stat has a very minor role. The reason for this is that while there are differences in warp speed (up to 13.5 au/s before warp speed enhancing rigs), the time especially smaller ships spend in full-speed warp is neglible compared to warp acceleration/deceleration time which is completely static. A nanoed-up ceptor spends the exact same 20-25 (?) seconds accelerating into/coming out of warp as a plated battleship.

My proposal is simple: make it so that ship agility affects warp acceleration/deceleration in some way.
This would add diversity to the game, due to following reasons:
- more distinction in gang compositions based on their ability to move around the map
- buff to scouting/interdiction maneuvers (aka. dictor cutoff bubbles & whatnot)/frigize ships
- warp speed rigs would see more use
...

This is obviously a very roughly thought out idea, so comments are welcome.

/discuss
Elzon1
School of Applied Knowledge
Caldari State
#2 - 2012-07-10 17:06:04 UTC
I shall bump this thread to create awareness of the warp acceleration/deceleration issue.

I am of the opinion that both acceleration and deceleration time in-warp need to be reduced.
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#3 - 2012-07-10 17:28:09 UTC
+1, agility seems as good a stat to base it on as any. Ship's mass, volume or even the warp speed itself would also be fine
Bubanni
Game of Drones
The Initiative.
#4 - 2012-07-10 20:43:26 UTC  |  Edited by: Bubanni
Been suggested before and had huge support... :) so I agree

https://forums.eveonline.com/default.aspx?g=posts&m=632200

https://forums.eveonline.com/default.aspx?g=posts&t=92448

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

James Amril-Kesh
Viziam
Amarr Empire
#5 - 2012-07-10 21:53:23 UTC
I agree, warp acceleration shouldn't be fixed.

Enjoying the rain today? ;)

M1k3y Koontz
Speaker for the Dead
Stay Feral
#6 - 2012-07-11 00:33:09 UTC
Yea that's a good point.

Like interceptors cant really "intercept" a target if they warp to the same location if the system is small. Kinda defeats the point imo...

Imagine freighter warp acceleration times with warp speed based on agility Twisted

How much herp could a herp derp derp if a herp derp could herp derp.

Bubanni
Game of Drones
The Initiative.
#7 - 2012-07-11 02:38:39 UTC
M1k3y Koontz wrote:
Yea that's a good point.

Like interceptors cant really "intercept" a target if they warp to the same location if the system is small. Kinda defeats the point imo...

Imagine freighter warp acceleration times with warp speed based on agility Twisted


Freighters shouldn't be adjusted to take longer to reach max speed... if anything, all ships should actually accelerate faster to max warping speed... :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Paikis
Vapour Holdings
#8 - 2012-07-11 03:35:29 UTC
+1
James Amril-Kesh
Viziam
Amarr Empire
#9 - 2012-07-11 04:54:06 UTC
James Amril-Kesh wrote:
I agree, warp acceleration shouldn't be fixed.

By this I mean that the acceleration should not be a fixed amount as it is now. It should, however, be fixed so that more agile ships accelerate faster, as the OP suggests.
I just looked at this post and though I made a typo before I remembered what I was actually trying to say at the time.

Enjoying the rain today? ;)

Otto Weston
Pod Goo Extraction Agency
#10 - 2012-07-11 05:33:11 UTC
agreed
Everything's Air Droppable at least once.
Tchulen
Trumpets and Bookmarks
#11 - 2012-07-11 06:38:59 UTC
I wholeheartedly endorse this proposal.

The warp speed difference between an interceptor and a battlecruiser should make more of a real difference than it does now. Chasing people is currently pretty difficult and I find it strange that in a drake I can often stay ahead of an interceptor when travelling through small systems in low sec.
Ja'thaal Deathbringer
The Directionally Challenged
#12 - 2012-07-11 12:16:52 UTC
Best idea I've seen in a while (only barely surpasses the bouncing boobies idea, because boobs). I've often wondered what the point of an interceptor is if they take as long to get to their warp speed as a battleship or battlecruiser. It just seems like a small and yet quite broken part of the game imo.

Definite +1
Kadeyoo
Viziam
Amarr Empire
#13 - 2012-07-11 14:22:25 UTC
Good job. You are now the 4th or 5th to create a topic for the same underlying problem in a week. There should be an official CCP medal for "Master of Duplication".

https://forums.eveonline.com/default.aspx?g=posts&m=1604974#post1604974

This is my idea, and I also explain why not making acceleration sub-warp statistic dependent is a better solution. Also that thread was designed to collaborate ideas.

Someone please lock.
a newbie
Kenbishi Heavy Industries Inc.
#14 - 2012-07-11 14:48:37 UTC
Kadeyoo wrote:
Good job. You are now the 4th or 5th to create a topic for the same underlying problem in a week. There should be an official CCP medal for "Master of Duplication".

https://forums.eveonline.com/default.aspx?g=posts&m=1604974#post1604974

This is my idea, and I also explain why not making acceleration sub-warp statistic dependent is a better solution. Also that thread was designed to collaborate ideas.

Someone please lock.


Criticism
And way to be a self involved prick about it while stating as much.

If they dont want to spend days clicking back pages to find your topic that did not stay on the front page thats the nature of EVE boards. Post your related link, voice support or not, and shut up and move on. You make yourself look like a child instead of being constructive.

Constructive
The IDEA merits revisiting regardless of a single or multiple posts. I SAW yours, not the attention starved infant. I will read his and weigh in if I agree or not, because good ideas don't necessarily come from nice people. I would suggest starting some list of pros/cons in topic and try and discount each con and balance each pro.

...um.. fire?

Bubanni
Game of Drones
The Initiative.
#15 - 2012-07-12 23:47:35 UTC
CCP Greyscale one time said "No.


(Nothing changes warp acceleration because the code doesn't currently support it.)
"
I would say It's time to tell ccp to change that code

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Kadeyoo
Viziam
Amarr Empire
#16 - 2012-07-13 07:09:47 UTC
a newbie wrote:
Kadeyoo wrote:
Good job. You are now the 4th or 5th to create a topic for the same underlying problem in a week. There should be an official CCP medal for "Master of Duplication".

https://forums.eveonline.com/default.aspx?g=posts&m=1604974#post1604974

This is my idea, and I also explain why not making acceleration sub-warp statistic dependent is a better solution. Also that thread was designed to collaborate ideas.

Someone please lock.


Criticism
And way to be a self involved prick about it while stating as much.

If they dont want to spend days clicking back pages to find your topic that did not stay on the front page thats the nature of EVE boards. Post your related link, voice support or not, and shut up and move on. You make yourself look like a child instead of being constructive.

Constructive
The IDEA merits revisiting regardless of a single or multiple posts. I SAW yours, not the attention starved infant. I will read his and weigh in if I agree or not, because good ideas don't necessarily come from nice people. I would suggest starting some list of pros/cons in topic and try and discount each con and balance each pro.


Is the search function that hard to use?

https://forums.eveonline.com/default.aspx?g=search&search=warp+speed&forumID=270

Oh wait, it is not.

Having one common thread where issues can be addressed makes it easier to collaborate. Having dozens of threads being created over and over again leads to discussing the same ideas over and over again with different people, and not getting much attention. A thread with 100 replies is more likely to receive any reasonable attention than a thread with 10 replies. Go figure.
Bubanni
Game of Drones
The Initiative.
#17 - 2012-07-13 13:35:05 UTC
I disagree

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Ager Agemo
Rainbow Ponies Incorporated
#18 - 2012-07-13 14:41:44 UTC
if CCP cannot make the code support it, they could just plain out remove or reduce the acceleration and decceleration time to a negligible ammount for all the ships, such that they spend more time at max warp speed than accelerating, its just such a freaking easy thing to change its mind blogging why it hasnt been done yet, specially given a lot of plalayer probably wants it