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Decrease the time to full warp speed and time to exit warp

First post
Author
Elzon1
School of Applied Knowledge
Caldari State
#1 - 2012-07-10 03:23:40 UTC  |  Edited by: Elzon1
Looks like I got quite a few likes out of this suggestion in another thread so here goes...

The suggestion is simple. Once your ship enters warp do you notice that it takes some time to get to full warp speed? Yeah, I want the time that takes reduced significantly. Also, do you notice that when exiting warp it takes quite a long time to decelerate to a full stop? Yeah, I want the time that takes to be reduced significantly too.

I can't see why we currently need this time to accelerate and decelerate while still in warp. I think as soon as you are in warp you should be to full speed in a time that the server can reasonably handle (this is probably the main issue) and when exiting warp you should be to a full stop in a time that the server can reasonably handle (considering this takes so much longer than accelerating I would say this is where the server has the biggest issue).

This suggestion is something that helps pretty much everyone throughout EVE. This should help ships with faster warp speeds actually have an advantage against slower ships in smaller solar systems. Ever been in an interceptor in a small solar system and have a cruiser land only 2 or 3 seconds after you when your warp speed would suggest a 20 to 30 second advantage, yeah that's annoying. Ugh

So, this helps just about everyone and gives faster warping ships a bigger edge on their slower opponents.

What say you fellow capsuleers?

EDIT: Hey, maybe some +1's or something will get CCP to touch the big bad code. Come on guys, we know just about everyone who understands the concept wants it. Maybe if we give this a good amount of attention CCP will actually consider doing it. Pirate
Kuehnelt
Devoid Privateering
#2 - 2012-07-10 03:27:49 UTC
Buff login traps.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#3 - 2012-07-10 03:28:02 UTC
I'm sad to say I brought the same thing up a year ago and got blue post basically saying, yeah we need to do that but we can't without a ton of work. Since its a super old part of the game.

Hope that makes you feel a little better. It's something like what 1 second less warp time if your shiphas 8 times faster warp speed

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#4 - 2012-07-10 03:29:22 UTC
Kuehnelt wrote:
Buff login traps.


What log in traps with nothing but frigates?

http://dl.eve-files.com/media/1206/scimi.jpg

Akirei Scytale
Okami Syndicate
#5 - 2012-07-10 03:31:09 UTC
Warp acceleration (and ships with varying maximum velocities in warp) are a little fundamental to balance for highly mobile battles.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#6 - 2012-07-10 03:35:47 UTC
Akirei Scytale wrote:
Warp acceleration (and ships with varying maximum velocities in warp) are a little fundamental to balance for highly mobile battles.


All ships will warp as fast as the slowest warping ship in fleet.


*The more you know*

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Akirei Scytale
Okami Syndicate
#7 - 2012-07-10 03:37:44 UTC
Surfin's PlunderBunny wrote:
Akirei Scytale wrote:
Warp acceleration (and ships with varying maximum velocities in warp) are a little fundamental to balance for highly mobile battles.


All ships will warp as fast as the slowest warping ship in fleet.


*The more you know*


You don't only fleet warp during battles, you know. Only the primary bulk of the fleet does, support is often doing its own thing at all times.
Elzon1
School of Applied Knowledge
Caldari State
#8 - 2012-07-10 03:37:52 UTC
MotherMoon wrote:
I'm sad to say I brought the same thing up a year ago and got blue post basically saying, yeah we need to do that but we can't without a ton of work. Since its a super old part of the game.

Hope that makes you feel a little better. It's something like what 1 second less warp time if your shiphas 8 times faster warp speed


Yeah, kinda figure that. However, it is said that they have made it a point that they should be fixing the older parts of EVE including the scary old code. They are going to be updating the POS code and I can't see how this would take anywhere near the kind of time needed for the POS code.

But yeah, definitely a technical issue more than anything... but it needs to be updated like everything else.... no excuses. Bear
Elzon1
School of Applied Knowledge
Caldari State
#9 - 2012-07-10 03:39:19 UTC
Akirei Scytale wrote:
Surfin's PlunderBunny wrote:
Akirei Scytale wrote:
Warp acceleration (and ships with varying maximum velocities in warp) are a little fundamental to balance for highly mobile battles.


All ships will warp as fast as the slowest warping ship in fleet.


*The more you know*


You don't only fleet warp during battles, you know. Only the primary bulk of the fleet does, support is often doing its own thing at all times.


Indeed, and all of this has little to do with those warping solo throughout all of New Eden.
Elzon1
School of Applied Knowledge
Caldari State
#10 - 2012-07-10 03:43:26 UTC
Akirei Scytale wrote:
Warp acceleration (and ships with varying maximum velocities in warp) are a little fundamental to balance for highly mobile battles.


I'm not sure that's really the case at all as it has been pointed out that this isn't the first time this issue has come up. The last time it did the excuse was that code was too old and scary to touch. However, CCP says they have committed to fixing and re-iterating on the older parts of EVE and this is one of them.

Considering this probably isn't anywhere near as complicated as the POS code and it affects drastically more people it would be considered some nice "low-hanging fruit" to pick. Mmmmm.... tasty. Lol
Taurich Vorsel
#11 - 2012-07-10 04:23:11 UTC
Elzon1 wrote:
Looks like I got quite a few likes out of this suggestion in another thread so here goes...

The suggestion is simple. Once your ship enters warp do you notice that it takes some time to get to full warp speed? Yeah, I want the time that takes reduced significantly. Also, do you notice that when exiting warp it takes quite a long time to decelerate to a full stop? Yeah, I want the time that takes to be reduced significantly too.

I can't see why we currently need this time to accelerate and decelerate while still in warp. I think as soon as you are in warp you should be to full speed in a time that the server can reasonably handle (this is probably the main issue) and when exiting warp you should be to a full stop in a time that the server can reasonably handle (considering this takes so much longer than accelerating I would say this is where the server has the biggest issue).

This suggestion is something that helps pretty much everyone throughout EVE. This should help ships with faster warp speeds actually have an advantage against slower ships in smaller solar systems. Ever been in an interceptor in a small solar system and have a cruiser land only 2 or 3 seconds after you when your warp speed would suggest a 20 to 30 second advantage, yeah that's annoying. Ugh

So, this helps just about everyone and gives faster warping ships a bigger edge on their slower opponents.

What say you fellow capsuleers?

EDIT: Hey, maybe some +1's or something will get CCP to touch the big bad code. Come on guys, we know just about everyone who understands the concept wants it. Maybe if we give this a good amount of attention CCP will actually consider doing it. Pirate

Here you go, an entire thread of +1's
Feel free to bump it you might get a blue post

Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE!

Benjamin Eastwood
#12 - 2012-07-10 04:53:15 UTC
Realistically, the acceleration of the ships to their top warp speed should be carefully tied to the mass and power of the ship. Obviously, the larger, slower stuff is going to take longer to reach top speed, whilst the frigs should warp like bats out of hell.

"Endless ISK, the sinews of war"

Shameless Avenger
Can Preachers of Kador
#13 - 2012-07-10 05:01:48 UTC
I agree. We spend so much time doing acceleration/deceleration that the actual ship's warp speed becomes irrelevant. The Hyperspatial Velocity Optimizer rigs are pretty much useless.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Shameless Avenger
Can Preachers of Kador
#14 - 2012-07-10 05:07:42 UTC
Akirei Scytale wrote:
Surfin's PlunderBunny wrote:
Akirei Scytale wrote:
Warp acceleration (and ships with varying maximum velocities in warp) are a little fundamental to balance for highly mobile battles.


All ships will warp as fast as the slowest warping ship in fleet.


*The more you know*


You don't only fleet warp during battles, you know. Only the primary bulk of the fleet does, support is often doing its own thing at all times.


Relevant because?

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Marconus Orion
Imperial Academy
Amarr Empire
#15 - 2012-07-10 05:17:41 UTC
I think if you are in the same warp tunnel as an enemy, we should be allowed to unload the broad side cannons into them during the warp. See who drops out of ward in one piece. Pirate
Shameless Avenger
Can Preachers of Kador
#16 - 2012-07-10 05:22:13 UTC
Benjamin Eastwood wrote:
Realistically, the acceleration of the ships to their top warp speed should be carefully tied to the mass and power of the ship. Obviously, the larger, slower stuff is going to take longer to reach top speed, whilst the frigs should warp like bats out of hell.


Well... trekkie speaking, you are not moving during warp... the space is moving around you... i think.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Mr Epeen
It's All About Me
#17 - 2012-07-10 05:24:33 UTC
Marconus Orion wrote:
I think if you are in the same warp tunnel as an enemy, we should be allowed to unload the broad side cannons into them during the warp. See who drops out of ward in one piece. Pirate


I don't know how practical it would be to code since it so rarely happens, but it would make for some fun and interesting situations.

Mr Epeen Cool
Marconus Orion
Imperial Academy
Amarr Empire
#18 - 2012-07-10 05:31:28 UTC
Mr Epeen wrote:
Marconus Orion wrote:
I think if you are in the same warp tunnel as an enemy, we should be allowed to unload the broad side cannons into them during the warp. See who drops out of ward in one piece. Pirate


I don't know how practical it would be to code since it so rarely happens, but it would make for some fun and interesting situations.

Mr Epeen Cool

And no remote reps, to ensure more carnage. Big smile
Mallak Azaria
Caldari Provisions
Caldari State
#19 - 2012-07-10 05:34:04 UTC
MotherMoon wrote:
Kuehnelt wrote:
Buff login traps.


What log in traps with nothing but frigates?


Just one. A Kestrel. A cyno Kestrel.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Infernal Travesty
State War Academy
Caldari State
#20 - 2012-07-10 06:18:12 UTC
Shameless Avenger wrote:
I agree. We spend so much time doing acceleration/deceleration that the actual ship's warp speed becomes irrelevant. The Hyperspatial Velocity Optimizer rigs are pretty much useless.


This. After all these years I only noticed the other day how much time was spent accelerating/decelerating. Warping across a system in a cruiser I was only at full warp speed for a few seconds.
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