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Player Features and Ideas Discussion

 
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Incarna + Tutorial

Author
Jenshae Chiroptera
#1 - 2011-10-09 12:36:51 UTC
Reading this (http://www.eveonline.com/devblog.asp?a=blog&nbid=2672)

Quote:
... Visual self-expression in a virtual setting is a core psychological component of gaming ... Now we need time to add the content that will bring more meaning to the gameplay ...


I would like to suggest that when Incarna is working, players start off in a station and learn to make travel contracts. (Similar to courier ones) where they are carried by another person's ship from one station to another.
They have to do station missions before they earn their Rookie ship and can then go on to do the rest of the tutorial. Bear

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2011-10-09 18:52:41 UTC
Why? Eve is a game about spaceships, not a game about walking in stations.
Jenshae Chiroptera
#3 - 2011-10-09 18:54:14 UTC
Progression. Starting with nothing but your wits and a few ISK then building up all the way to super carriers.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.