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Incarna/WiS Disappointment

First post First post First post
Author
Pipa Porto
#501 - 2012-07-09 07:25:45 UTC
oldbutfeelingyoung wrote:

i can understand the rage back then ,even i was mad about the nexfail
but resources for Wis are very small at the moment,and they only search for something to do with and and alreafy made Art


Where have I said that the current resources allocated to WIS are too much?

The small team working on WIS have hinted at some spectacular stuff in their forum posts that have me excited.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#502 - 2012-07-09 07:31:23 UTC
Ishtanchuk Fazmarai wrote:
Pipa Porto wrote:
Goremageddon Box wrote:
Pipa Porto wrote:
We're here for spaceships. CCP was on a path that had an 18month gap in spaceship iteration.

That's bad, mmmkay.

If you want to dance, the command works really well in WoW.


the big reason we had a hissy fit was from the nex store, not what you said.

they had a hissy fit over the leaked slides from the greed is good power point that showed how they wanted to milk us like cows.



i understand its a business, but what they did was going to circumvent a lot of people's time investment



The fact that CCP straight out said not to expect meaningful new spaceship content for 18months is the reason one of the chants of the summer was "18months"

If CCP had not fumbled the Nex store, that would have been good, certainly. If Greed is Good hadn't leaked, that would also have been good.

But the primary issue was the fact that WIS had taken significant resources away from EvE's core gameplay while EvE has enormous problems that need addressing in its core gameplay. The impression that WIS was really just an Alpha test for Vampire Barbies/a MT cash grab was just Whipped Poop on the Cow Pie.


The other half was CCP rehashing several core libraries of EVE's aging code, an effort which drained the resources available to do "ingame" stuff.


If they had been working on ingame stuff at the same time as that, we would have certainly supported their efforts to make later development easier.

But they weren't. Crucible was all the low hanging fruit they could scramble together in like 4-5 months. Crucible was, by far, the most popular of the recent expansions when it released. They weren't going to touch any of that stuff for multiple development cycles, because nobody was working on the FIS part of EvE.

If everyone was working on the backend, a "pardon our dust" would have done fine. If it was split between backend and FIS, a "pardon the slow output, we're working on the backend" would have been great. But it was a split between the backend and WIS with nothing significant left for FIS.

EvE: Everyone vs Everyone

-RubyPorto

MotherMoon
Tribal Liberation Force
Minmatar Republic
#503 - 2012-07-09 08:13:33 UTC  |  Edited by: MotherMoon
But your ignoring the 3 eve online expansions that had more work than Crucible put them into them before incarna, but were TERRIBLE expansions.

also it wasn't 19 months, it was 12, it was 2 expansions. and then back to work on eve, and thus in 18months you'd see the space expansion.

But after taking away so much time from Space stuff, and releasing 3 expansions before incarna of not so great expansions, and featire abandonment and jesus features, they released an unfinished money grab single minmatar room with bad lighting.

It was a lot of things guys. Normally you can't get that many players to agree, but this time we got enough to act on multiple points.

WiS cword was unhappy
FiS cword was unhappy

I mean at least if those "18 months" delieved what we were expecting. Full bars you can own, mulipler poker and slay, avatars, seeing your ship from the ground, new way to get players into the game, it would of been great. and people would of bitched, but it woulnd't have been what it was.


By the logic that it was the 19 months thing is stupid. If so the protests would of started 18 months ago. When they said 18 months.

And people tried but failed. But once people saw what they had spent 3 years on. Which was basiclly a rush job like they had nothing done. People got PISSED. and then the cash shop and the greed is good. It was a one two punch.

http://dl.eve-files.com/media/1206/scimi.jpg

Pipa Porto
#504 - 2012-07-09 08:21:30 UTC
MotherMoon wrote:
But your ignoring the 3 eve online expansions that had more work than Crucible put them into them before incarna, but were TERRIBLE expansions.


I grant that Incursion had FIS content, though really, only adding new PvE stuff... meh

What was Tyrannis's FIS content? A Scorpion skin.

Dominion was the beginning of the 18months period, really, even though the thrust of it was the Sov Mechanics and screwing up Moon Goo.

Apocrypha was the last expansion that was as well received as Crucible. That had T3s, WORMHOLES, rig sizes, FW stuff, etc.

EvE: Everyone vs Everyone

-RubyPorto

Mechael
Tribal Liberation Distribution and Retail
#505 - 2012-07-09 08:38:55 UTC  |  Edited by: Mechael
Goremageddon Box wrote:


the big reason we had a hissy fit was from the nex store, not what you said.

they had a hissy fit over the leaked slides from the greed is good power point that showed how they wanted to milk us like cows.



i understand its a business, but what they did was going to circumvent a lot of people's time investment


This, really, more than anything. Ambulation (sorry, Incarna) is great, and so is DUST, and hell, I'm even excited about the prospects of a WoD MMO. Microtransactions in a sci-fi simulator was the real problem.

I should also note that while I believe that the whole WiS vs FiS mentality is really stupid because it's all just EVE, I do also believe that there are too many broken systems in place right now (sov mechanics, way too many people in highsec for all the wrong reasons, faucet/sink system in a simulation, underwater physics, the list goes on and on) to really justify adding even more features. Especially when those features only compound the problem by moving EVE further away from being the ultimate sci-fi simulator (like microtransactions inarguably do.)

Whether or not you win the game matters not.  It's if you bought it.

Goremageddon Box
Guerrilla Flotilla
#506 - 2012-07-09 08:40:38 UTC
Pipa Porto wrote:
MotherMoon wrote:
But your ignoring the 3 eve online expansions that had more work than Crucible put them into them before incarna, but were TERRIBLE expansions.


I grant that Incursion had FIS content, though really, only adding new PvE stuff... meh

What was Tyrannis's FIS content? A Scorpion skin.

Dominion was the beginning of the 18months period, really, even though the thrust of it was the Sov Mechanics and screwing up Moon Goo.

Apocrypha was the last expansion that was as well received as Crucible. That had T3s, WORMHOLES, rig sizes, FW stuff, etc.

i thought FIS stood for Fighting In Stations? as compared to Waling In Stations for WIS.

I think Internet Space Ships is not acronymed.
Mechael
Tribal Liberation Distribution and Retail
#507 - 2012-07-09 08:48:13 UTC
oldbutfeelingyoung wrote:
And give the good stuff to 0.0 only again ?
You are already whining about risk and reward ,at least let WIS experience be the same for everybody.
at least in station ,that is


You make it sound like the game wasn't intended to have players follow a natural progression away from the newbie/theme park areas and towards the sandbox. Take the training wheels off already. I believe in you!

Whether or not you win the game matters not.  It's if you bought it.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#508 - 2012-07-09 09:57:03 UTC
Pipa Porto wrote:
MotherMoon wrote:
But your ignoring the 3 eve online expansions that had more work than Crucible put them into them before incarna, but were TERRIBLE expansions.


I grant that Incursion had FIS content, though really, only adding new PvE stuff... meh

What was Tyrannis's FIS content? A Scorpion skin.

Dominion was the beginning of the 18months period, really, even though the thrust of it was the Sov Mechanics and screwing up Moon Goo.

Apocrypha was the last expansion that was as well received as Crucible. That had T3s, WORMHOLES, rig sizes, FW stuff, etc.



Yeah but those two expansion could of been curible. They ignored us for years, making random new pointless features. I mean I like incursions, but they did abandoned FW and sov warfare and such. They didn't have to do that.

I think incarna was just the final nail in the coffin

http://dl.eve-files.com/media/1206/scimi.jpg

Major Trant
Brutor Tribe
Minmatar Republic
#509 - 2012-07-09 10:00:08 UTC
Goremageddon Box wrote:
i thought FIS stood for Fighting In Stations? as compared to Waling In Stations for WIS.

FIS = Flying in Space
WIS = Walking in Stations
oldbutfeelingyoung
Perkone
Caldari State
#510 - 2012-07-09 12:18:00 UTC
Mechael wrote:
oldbutfeelingyoung wrote:
And give the good stuff to 0.0 only again ?
You are already whining about risk and reward ,at least let WIS experience be the same for everybody.
at least in station ,that is


You make it sound like the game wasn't intended to have players follow a natural progression away from the newbie/theme park areas and towards the sandbox. Take the training wheels off already. I believe in you!


Another " i decide where you fly your spaceship" reply and a " i know what EvE is about " reply

0.0 or even Lowsec can have their big rewards ,but different basic gameplay per area is idiotic.
and it will not get more targets to the gatecamps

R.S.I2014

Major Trant
Brutor Tribe
Minmatar Republic
#511 - 2012-07-09 12:25:10 UTC
I see quite a few people claiming in this thread that the outcry last year was by a bunch of babies / bitter vets who's only interest was in keeping Eve stagnant, which ultimately will lead to no new subscribers and the collapse of the game.

Allow me to explain what happened with WIS from a developers perspective. I don't and have never worked for CCP, but I have been involved in several large software development projects some of which have gone pear shaped and I recognise all too well the similarities with the WIS project.

1. A great idea was floated
2. Preliminary work started, but with no real idea of the amount of work involved or the suitibility of the underlying code base to support the new concept. Only vague estimates of the time to completion could be given.
3. Marketing and Sales got involved way, way, way too early and started pushing for prototype artwork and demonstrations which in turn were released to the public.
4. A mass expectation was generated within the player base. Functionality that had never existed or only thrown out as 'possible' was being repeated as fact, set in stone.
5. The true scale of the task began to be realised within the team. The original design was found to be flawed, the initial code foundations were incapable of scaling or coping with the full implementation needed, but the problems were so huge and difficult to both grasp or explain.
6. Team moral plummeted. People left jobs creating holes in crucial areas, new people were hired and added more crap on top of the crap foundation before fully understanding what they were doing. Then as they became more aware, realising just how impossible the job was, they too quit or applied for redeployment internally.
7. In fighting broke out between the development departments for key personnel.
8. An emergency meeting took place within CCP management. WIS had too much invested in it by then, in both time and money to just walk away from and of course the players were expecting it now. The decision was made that virtually ALL developers would work on WIS for the next 18 months. To finally push it through, to stop the in fighting, to create a broad knowledge base so future development of WIS would be able to draw on it. A cast iron delivery date was forced on the project team by CCP management without any idea whether it could be delivered or not. But insisting that it had to be finished by then.
9. Moral within CCP generally plummeted. People continued to leave. Replacements were continually hired to fill the holes, but it took too long to train them up so they could contribute meaningfully.
10. Another emergency meeting of CCP management took place. They were told WIS couldn't be delivered in the timescale. The management wouldn't budge on the time. Something, anything, had to be released they demanded.
11. CQ came into existance, a bodge made up of a screwed up development that isn't capable of being developed further. It came into existance for two reasons only. First because CCP couldn't admit that the project had failed and second because they needed something to showcase the purchases from the NEX store.
12. CQ was released, there was outrage from the players that understood how much their game had been damaged by this failed project.
13. CCP did a purge of all the dead wood hired in haste to fill the holes.
14. CCP created a new team to investigate WIS and START AGAIN with a more realistic set of goals and limited design expectations that were capable of being met. They did this because expectation is still there and CCP management can't admit that they made a mistake.

Will that door ever open? No! Why? Ask yourself this - if it did, how many people would you expect to find on the otherside? The answer to that question exposes the fundamental flaw in WIS, all the prototype images show a handful of people in a normal sized bar type area. But we know from null sec wars that entire corps, even alliances, are going to want to get together and party if that door opens. How big do they need to make the room, how many chairs do they put in it? How many bartenders?

So if the new implementation of WIS ever comes to light, it will be as some limited party instanced version. As for the expectations of one day old alts going on murder sprees and killing off players with billion isk implanted clones, that is just laughable. If people could kill in station, that is all that would happen. It would become a cheap first person shooter with the implants left behind in the pod.

I would like to see WIS implemented. But the simple fact is that WIS very nearly destroyed EVE the last time they attempted it. At least CCP know that now. Will they do better next time around? Frankly, there is too much hype and expectation around WIS. CCP will never be able to produce anything that could measure up. Shame, but it is a lost cause now.
Gogela
Epic Ganking Time
CODE.
#512 - 2012-07-09 18:56:56 UTC
Did you know Australia used to have a space program?

It's true. From around 1960-1970 they were a big European partner and had high hopes for building rockets domestically and developing their launch facilities more. They were the third country in the world to launch a satellite into orbit from their own soil.

Then they decided space was too much trouble and too expensive.

So what did they do?

They literally blew up all of their launch facilities and rockets. Didn't sell them... didn't put them in museums... Just blew them up.

Australia doesn't have a space program anymore.

Thinking about Incarna reminds me of that little piece of space history, for some reason.

Signatures should be used responsibly...

Kyle Ward
Doomheim
#513 - 2012-07-09 18:58:12 UTC
WTB WiS. I'm just to sexy for the universe not to see...

The Sandbox, you're playing it wrong!

Anja Talis
Sal's Waste Management and Pod Disposal
#514 - 2012-07-09 19:01:50 UTC
Major Trant wrote:
Goremageddon Box wrote:
i thought FIS stood for Fighting In Stations? as compared to Waling In Stations for WIS.

FIS = Flying in Space
WIS = Walking in Stations

SIF = Shooting in Face (aka Dust)
MotherMoon
Tribal Liberation Force
Minmatar Republic
#515 - 2012-07-09 19:33:00 UTC
Major Trant wrote:

I would like to see WIS implemented. But the simple fact is that WIS very nearly destroyed EVE the last time they attempted it. At least CCP know that now. Will they do better next time around? Frankly, there is too much hype and expectation around WIS. CCP will never be able to produce anything that could measure up. Shame, but it is a lost cause now.


1st off they shouldn't fail at WiS then. If they delievered a working product, like you've pointed out it would be great. All of the tech is done, they are still making the Vampire mmo. At some point they will have thier engine done but now, hopefully, the vampire game with be the beta for eve online WiS. Thus if that game works and if fun, has good combat, eve WiS will work too. And not be a risk to put in.

just something to think about long term.

Also as far as populating those stations, CCP already seem to be pretty straightforwards that dust players will share the same stations as us. We share the same CQ, and the ps3 and the PC version DO NOT need to look the same. Dust can look less awesome and they can still interact.

If they limited station walking to 1 station per system, and added in those awesome dust aerna where you can watch one on one, no respawn death matches, or fights where they release 3 gaint rouge drones verus 3 dust players in armored mech suits. And people cuold sit in a station bar watching those matches and betting money. It would work. Add in more games, gambling, arcade cabinets.

It could work.

http://dl.eve-files.com/media/1206/scimi.jpg

Major Trant
Brutor Tribe
Minmatar Republic
#516 - 2012-07-10 09:17:10 UTC
MotherMoon wrote:
1st off they shouldn't fail at WiS then. If they delievered a working product, like you've pointed out it would be great. All of the tech is done...

You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.

CCP screwed up the project, but that doesn't make them a bunch of morons. Do you think they didn't realise in advance that what they were about to deliver last year would be a shot in their own foot? So why did they do it? Because the project was dead, the management made the decision that they couldn't afford to continue hemoragging money and effort into the project anymore. That was the best line in the sand they could draw, then they disbanded the team and walked away. It took balls to make that decision, my only criticism is that it should have been made two years earlier instead of the decision to spend the next 18 months concentrating on WiS. But hindsight is wonderfully easy.

It is clear from the Dev comments in this thread that the 'WiS' project being worked on now is a completely new project still at the prototyping and evaluation stage. It is being linked to the name 'WiS' purely as part of the face saving exercise. It is also clear that the management aren't behind it yet. They had their fingers burnt once and aren't going to make any hasty decision on this one. Even the Dev with the most vested interest is saying 'At least 12 months IF we get the resources'.

To the people blaming the whinging of the bitter vets for killing off this project, you need to wake up and smell the roses. If you can't work out that CCP dumping massive resources into a project that failed didn't damage EVE, at the very least stagnate it for 18 months, then there is something wrong with you.
Ciar Meara
PIE Inc.
Khimi Harar
#517 - 2012-07-10 09:41:31 UTC
Major Trant wrote:

You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.


Thats not exactly true, they released their tech to early bit it wasn't a flawed, just not finished properly, these days the part we can see and use is alot more stable, easier to use and more attractive.

Major Trant wrote:

CCP screwed up the project, but that doesn't make them a bunch of morons. Do you think they didn't realise in advance that what they were about to deliver last year would be a shot in their own foot? So why did they do it? Because the project was dead, the management made the decision that they couldn't afford to continue hemoragging money and effort into the project anymore. That was the best line in the sand they could draw, then they disbanded the team and walked away. It took balls to make that decision, my only criticism is that it should have been made two years earlier instead of the decision to spend the next 18 months concentrating on WiS. But hindsight is wonderfully easy.


CCP said they moved to fast on their overal idea and neglected key areas of the game (the one that is acutally working atm, FiS) in their hurry to get there. That doesn't mean they are not stil planning to work out their "future vision", just that they decided to walk before they run.




Major Trant wrote:

It is clear from the Dev comments in this thread that the 'WiS' project being worked on now is a completely new project still at the prototyping and evaluation stage. It is being linked to the name 'WiS' purely as part of the face saving exercise. It is also clear that the management aren't behind it yet. They had their fingers burnt once and aren't going to make any hasty decision on this one. Even the Dev with the most vested interest is saying 'At least 12 months IF we get the resources'.


Smaller team means less progress, but allot of art assets and tech was developped in the preceding months. Even if they need alot more time because of their small team they do have one bottleneck that they have less time worrying about. Art must have made a ton of textures, buildings, etc. WiS architecture is made to be modular so they can attack buildings without to much hassle and art support. Since they where allr eady to launch WiS unto the world it should stand to reason they have a whole library of art regarding WiS. (as also demonstrated by the realease of 200+ items in the nex store, loot and LP stores)

Major Trant wrote:

To the people blaming the whinging of the bitter vets for killing off this project, you need to wake up and smell the roses. If you can't work out that CCP dumping massive resources into a project that failed didn't damage EVE, at the very least stagnate it for 18 months, then there is something wrong with you.


It will move at a slow pace for now, but move it will. I might be 18 months but I doubt it since they do have dedicated team of at least 5 persons working on the WiS itself. That might be small in terms of who was working on it before but still its a dedicated team that works on WiS every day (barring emergencies, general changes).


Before Incarna 1 team only worked on spaceships and the rest on WiS, now one team only works on ambulation and the rest on spaceships. This is good, karma :).

That doesn't mean the Ambulation team is activly doing nothing. On the contrary, I believe those guys have something to prove. And the head of the project isn't exactly a non-entity regarding CCP or EVE!

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Abigail Sagan
Skeleton Liberation Front
#518 - 2012-07-10 09:45:34 UTC  |  Edited by: Abigail Sagan
I would love to have WiS because of this and this and maybe even little because of this among other things.

Unfortunately CCP can not deliver those experiences to us - at least not with the current Avatar technology. They might some day have two or maybe even three current avatars in the same room, but we the players expect to see hundred or more avatars at once. CCP might animate a dozen emotes for the avatars, we expect "more". WIS failed. Cry

I agree with Major Trant's scenario above. CCP simply cannot deliver what we want with current Avatar code and they are very much afraid of disappointing us again. I hope CCP proves me wrong some day - preferably soon - but I don't think they can do that. Mission Impossible. Game O... well, we have FIS, but EVE won't ever become a full SciFi scimulator. Ugh

Edit: Removed double negative from "... but I don't think they can not do that".
Rek Seven
University of Caille
Gallente Federation
#519 - 2012-07-10 11:59:30 UTC
Major Trant wrote:

You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.


CCP have already stated that they have already had multiple avatars in a room together without any noticeable performance drops. They have also shown prototype "gameplay" (board games, social interaction) so i don't think you can say the tech isn't there yet.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#520 - 2012-07-10 13:01:06 UTC
Rek Seven wrote:
Major Trant wrote:

You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.


CCP have already stated that they have already had multiple avatars in a room together without any noticeable performance drops. They have also shown prototype "gameplay" (board games, social interaction) so i don't think you can say the tech isn't there yet.



The question is - on what type of a machine? Because if it requires a relatively high-end PC to run it, that means most people won't be able to play it. I have a relatively high end machine, but my graphics card is ATI and as a result over a year later I am still getting artifacts and texture glitches and whatnot when using the avatar interface.

Now imagine that this new gameplay is actually profitable, highly so, comparable to say Incursions pre-nerf or current wormholes. Except, unlike those, people with crappy PCs simply won't be able to participate, without paying out a considerable sum on upgrading. And in this economy, not many people have this kind of free floating cash. Imagine the outcry and mass cancellations from that? Yeeah....

Plus, like the blue fellow said earlier in the thread, he doesn't see people running around in structures 12 months from now even IF (and that's a big if) they were green-lit tomorrow and could staff the team in optimal way.

At this point, my personal feeling about Incarna as a whole is "is it worth it any more?" Having an entire team spend 12+ months for a mechanic that not everyone will be able to use (hardware), not everyone will want to use (playstyle) and which could result in a negative feedback fallout (inability to use due to hardware limitations).

Wouldn't that team be better used on some other facet of the game?