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Destruction Testing the New Wardec System (Ganks Included - Free wardec inside)

First post
Author
Jade Constantine
Jericho Fraction
The Star Fraction
#321 - 2012-07-04 19:12:39 UTC
Lord Zim wrote:
This is a baldfaced lie. 1.0 was a wardec patch which was supposed to be with mercs in mind, it just failed miserably because of the allies mechanic loophole which a lot of wardecced corps/alliances ended up abusing. 1.1 closed this loophole, and mercs are more viable, now, than they were in 1.0.


Well what can one say, you have no understanding of wardec mechanics pre or post Inferno - and precious little concept of the way mercenary work goes. Probably best to spare your blushes at this point.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#322 - 2012-07-04 19:25:06 UTC
Jade Constantine wrote:
Lord Zim wrote:
This is a baldfaced lie. 1.0 was a wardec patch which was supposed to be with mercs in mind, it just failed miserably because of the allies mechanic loophole which a lot of wardecced corps/alliances ended up abusing. 1.1 closed this loophole, and mercs are more viable, now, than they were in 1.0.


Well what can one say, you have no understanding of wardec mechanics pre or post Inferno - and precious little concept of the way mercenary work goes. Probably best to spare your blushes at this point.

Bullshit.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kyle Myr
Brutor Tribe
Minmatar Republic
#323 - 2012-07-05 23:03:11 UTC
Jade Constantine wrote:
Lord Zim wrote:
This is a baldfaced lie. 1.0 was a wardec patch which was supposed to be with mercs in mind, it just failed miserably because of the allies mechanic loophole which a lot of wardecced corps/alliances ended up abusing. 1.1 closed this loophole, and mercs are more viable, now, than they were in 1.0.


Well what can one say, you have no understanding of wardec mechanics pre or post Inferno - and precious little concept of the way mercenary work goes. Probably best to spare your blushes at this point.



I dunno, we hired PL to kill Issler's towers fine. I'd say that meets the definition of both war dec work, mercenary, and results.

Your timeline also has a few obvious holes in it. Goonswarm was disbanded in 2010 when our CEO went fuckgoons, which led to us crashing on TCF's couch. I don't see how that qualifies as 'on top' for many years, unless 'many' is 'less than two'. I know the original Band of Brothers mk. 1 was disbanded in 2009, but your co-worker db preacher should've been kind enough to feed you information from the iterations which Reikoku was present for continuing through 2011, when IT alliance last held any sov. While their defense of Fountain wasn't their finest hour, they existed then, and the campaign there was chalked up as much to the strength of the old NC as it was to any nascent Deklein coalition.

I understand how it must be difficult for an outsider to have any concept of what's going on, but basic fact-checking with the history of influence.png or dotlan's son history would tell you that Goonswarm/the CFC hasn't appeared to be an invincible power bloc for anything more than 10 months, tops.

You really should stop with the personal attacks. I know you're a big name EVE personality and all after your work with the Maison, but I would think the ISD is above a double standard about who is allowed to post baseless conspiracy theories and let them go un-moderated.
Jade Constantine
Jericho Fraction
The Star Fraction
#324 - 2012-07-05 23:55:16 UTC
Kyle Myr wrote:
I dunno, we hired PL to kill Issler's towers fine. I'd say that meets the definition of both war dec work, mercenary, and results.


One of the biggest problems in conducting a discussion with a 9000 man organization is the issue with when "we" is collective or singular. I say that "zim" has no understanding of mercenary realities or wardecs and its "we do" (meaning the 9000) I say that a particular goon has done something foolish and suddenly the collective responsibility is vanished. It means we literally speak different languages. Perhaps the best thing of all is that we simply remain in contention and shoot one another. Unfortunately the 1.1 Inferno wardec patch removes competitive dynamism from that option so nothing but forum angst remains.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Kyle Myr
Brutor Tribe
Minmatar Republic
#325 - 2012-07-06 01:02:52 UTC  |  Edited by: Kyle Myr
Jade Constantine wrote:
Kyle Myr wrote:
I dunno, we hired PL to kill Issler's towers fine. I'd say that meets the definition of both war dec work, mercenary, and results.


One of the biggest problems in conducting a discussion with a 9000 man organization is the issue with when "we" is collective or singular. I say that "zim" has no understanding of mercenary realities or wardecs and its "we do" (meaning the 9000) I say that a particular goon has done something foolish and suddenly the collective responsibility is vanished. It means we literally speak different languages. Perhaps the best thing of all is that we simply remain in contention and shoot one another. Unfortunately the 1.1 Inferno wardec patch removes competitive dynamism from that option so nothing but forum angst remains.


All I hear from this is that aside from organizing RP organizations for some people with unique tastes, you're unable to work with others. You call it being an anarcho-idealist, I call it bad people skills. We'll agree to disagree.

'We' in this sense refers to the people that showed up on a few fleets to defend PL's tech towers. I was in those fleets (as logi, there's no evidence of this, but rest assured that others remember my presence). They returned the favor by killing towers. I mean, sure, I didn't individually kill any towers in this situation, but I contributed to the process that killed them. I hope this clear listing of events helps you understand how EVE is played at a level of corporations with >100 members interacting with each other.

edit: RE collective vs individual responsibility: do you understand the concept of action as an organization versus as an individual who happens to be a member of an organization? Please respond, I want to know what I'm working with before i explain this.
Powers Sa
#326 - 2012-07-06 01:08:13 UTC
Kyle Myr wrote:
Jade Constantine wrote:
Lord Zim wrote:
This is a baldfaced lie. 1.0 was a wardec patch which was supposed to be with mercs in mind, it just failed miserably because of the allies mechanic loophole which a lot of wardecced corps/alliances ended up abusing. 1.1 closed this loophole, and mercs are more viable, now, than they were in 1.0.


Well what can one say, you have no understanding of wardec mechanics pre or post Inferno - and precious little concept of the way mercenary work goes. Probably best to spare your blushes at this point.



I dunno, we hired PL to kill Issler's towers fine. I'd say that meets the definition of both war dec work, mercenary, and results.

Except we didn't actually hire anyone. We called up a favor.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Kyle Myr
Brutor Tribe
Minmatar Republic
#327 - 2012-07-06 01:14:35 UTC  |  Edited by: Kyle Myr
Powers Sa wrote:
Kyle Myr wrote:
Jade Constantine wrote:
Lord Zim wrote:
This is a baldfaced lie. 1.0 was a wardec patch which was supposed to be with mercs in mind, it just failed miserably because of the allies mechanic loophole which a lot of wardecced corps/alliances ended up abusing. 1.1 closed this loophole, and mercs are more viable, now, than they were in 1.0.


Well what can one say, you have no understanding of wardec mechanics pre or post Inferno - and precious little concept of the way mercenary work goes. Probably best to spare your blushes at this point.



I dunno, we hired PL to kill Issler's towers fine. I'd say that meets the definition of both war dec work, mercenary, and results.

Except we didn't actually hire anyone. We called up a favor.


Yeah, I just explained the series of events. I think I covered it fairly well. I suppose calling it 'hiring' rather than 'a favor' skews the nature of the trade toward more direct business rather than dealing, but at the end of the day it's still something they did for us, as an organization, for something we did for them, as an organization.

edit: as a counterexample, trading favors with individuals would involve you trading services as a member of your organization to an individual client for ISK or ships. The nature of your old work is individual, rather than the collective nature of fleet fights and POS shots. This is the sort of difference we are discussing.
Alavaria Fera
GoonWaffe
#328 - 2012-07-06 01:17:35 UTC
Kyle Myr wrote:
Powers Sa wrote:
Kyle Myr wrote:
I dunno, we hired PL to kill Issler's towers fine. I'd say that meets the definition of both war dec work, mercenary, and results.

Except we didn't actually hire anyone. We called up a favor.

Yeah, I just explained the series of events. I think I covered it fairly well. I suppose calling it 'hiring' rather than 'a favor' skews the nature of the trade toward more direct business rather than dealing, but at the end of the day it's still something they did for us, as an organization, for something we did for them, as an organization.

Well, it's because we have friends you see.

Also, they thought it was great fun and like shooting things. Such a carefree enjoyment of internet spaceships ~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jade Constantine
Jericho Fraction
The Star Fraction
#329 - 2012-07-06 01:34:31 UTC
Kyle Myr wrote:
Jade Constantine wrote:
Kyle Myr wrote:
I dunno, we hired PL to kill Issler's towers fine. I'd say that meets the definition of both war dec work, mercenary, and results.


One of the biggest problems in conducting a discussion with a 9000 man organization is the issue with when "we" is collective or singular. I say that "zim" has no understanding of mercenary realities or wardecs and its "we do" (meaning the 9000) I say that a particular goon has done something foolish and suddenly the collective responsibility is vanished. It means we literally speak different languages. Perhaps the best thing of all is that we simply remain in contention and shoot one another. Unfortunately the 1.1 Inferno wardec patch removes competitive dynamism from that option so nothing but forum angst remains.


All I hear from this is that aside from organizing RP organizations for some people with unique tastes, you're unable to work with others. You call it being an anarcho-idealist, I call it bad people skills. We'll agree to disagree.

'We' in this sense refers to the people that showed up on a few fleets to defend PL's tech towers. I was in those fleets (as logi, there's no evidence of this, but rest assured that others remember my presence). They returned the favor by killing towers. I mean, sure, I didn't individually kill any towers in this situation, but I contributed to the process that killed them. I hope this clear listing of events helps you understand how EVE is played at a level of corporations with >100 members interacting with each other.

edit: RE collective vs individual responsibility: do you understand the concept of action as an organization versus as an individual who happens to be a member of an organization? Please respond, I want to know what I'm working with before i explain this.


Your explanation has nothing really to do with the point I made. No real surprise though since the whole purpose of your post was to make a subtle troll / personal attack (bravo btw, you are getting better at slipping the blades in under the table). Still it does come down to you rejoicing in the value of "friends" in 0.0 play while condemning the role that "friends" played in the 1.0 wardec defensive ally system.


The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

MTR GhettoJedi
Deep Core Mining Inc.
Caldari State
#330 - 2012-07-06 01:49:24 UTC
Jade Constantine wrote:
Kyle Myr wrote:
Jade Constantine wrote:
Kyle Myr wrote:
I dunno, we hired PL to kill Issler's towers fine. I'd say that meets the definition of both war dec work, mercenary, and results.


One of the biggest problems in conducting a discussion with a 9000 man organization is the issue with when "we" is collective or singular. I say that "zim" has no understanding of mercenary realities or wardecs and its "we do" (meaning the 9000) I say that a particular goon has done something foolish and suddenly the collective responsibility is vanished. It means we literally speak different languages. Perhaps the best thing of all is that we simply remain in contention and shoot one another. Unfortunately the 1.1 Inferno wardec patch removes competitive dynamism from that option so nothing but forum angst remains.


All I hear from this is that aside from organizing RP organizations for some people with unique tastes, you're unable to work with others. You call it being an anarcho-idealist, I call it bad people skills. We'll agree to disagree.

'We' in this sense refers to the people that showed up on a few fleets to defend PL's tech towers. I was in those fleets (as logi, there's no evidence of this, but rest assured that others remember my presence). They returned the favor by killing towers. I mean, sure, I didn't individually kill any towers in this situation, but I contributed to the process that killed them. I hope this clear listing of events helps you understand how EVE is played at a level of corporations with >100 members interacting with each other.

edit: RE collective vs individual responsibility: do you understand the concept of action as an organization versus as an individual who happens to be a member of an organization? Please respond, I want to know what I'm working with before i explain this.


Your explanation has nothing really to do with the point I made. No real surprise though since the whole purpose of your post was to make a subtle troll / personal attack (bravo btw, you are getting better at slipping the blades in under the table). Still it does come down to you rejoicing in the value of "friends" in 0.0 play while condemning the role that "friends" played in the 1.0 wardec defensive ally system.




there is no [/fail] yet, S.O.B. CCP, you lied! where is o.o again? can't find it on my people and places yet, all I see is locations of porta-potties... sad face
Kyle Myr
Brutor Tribe
Minmatar Republic
#331 - 2012-07-06 02:05:37 UTC
Jade Constantine wrote:

Your explanation has nothing really to do with the point I made. No real surprise though since the whole purpose of your post was to make a subtle troll / personal attack (bravo btw, you are getting better at slipping the blades in under the table). Still it does come down to you rejoicing in the value of "friends" in 0.0 play while condemning the role that "friends" played in the 1.0 wardec defensive ally system.


I guess I'll complement you on picking up what I'm putting down. The truth, and the past does hurt, but, as you say, it's somewhat irrelevant. It's not a personal attack as an address of your qualifications and expertise. I wouldn't dream to claim any sort of knowledge of those parts of EVE.

What IS relevant is the nature of actions of an organization versus actions of individuals. Wardecs joining on in the Inferno 1.0 system aren't allies (or mostly aren't, there's no incentive you be picky, or choose at all.) You never actually organized anything. You simply just clicked 'accept' on any and all comers. Your OP says as much. There is no organization there.

This is fundamentally different from an alliance/coalition which structures its income, provides competent (sometimes) FCs to them, and reimburses its members for actions taken to aid the group. That involves actual work and effort.

I could try to explain the difference between individuals losing personal jump freighters and the alliance losing an alliance JF hauling our harvested moon goo, but it seems like you're being deliberately dense on understand that difference. I guess I can let it slide, and accept that you don't mean any of this as a personal attack because you're incapable of seeing people with GSF tickers as individuals.
Jade Constantine
Jericho Fraction
The Star Fraction
#332 - 2012-07-06 02:30:01 UTC
Kyle Myr wrote:
and accept that you don't mean any of this as a personal attack because you're incapable of seeing people with GSF tickers as individuals.


Does that actual upset you or are you just being sarcastic?
(actually a serious point)
Do you think I should see you guys as individuals?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Kyle Myr
Brutor Tribe
Minmatar Republic
#333 - 2012-07-06 02:59:55 UTC  |  Edited by: Kyle Myr
Jade Constantine wrote:
Kyle Myr wrote:
and accept that you don't mean any of this as a personal attack because you're incapable of seeing people with GSF tickers as individuals.


Does that actual upset you or are you just being sarcastic?
(actually a serious point)
Do you think I should see you guys as individuals?



Honestly? I can't tell. I'm not sure how much you believe your own gimmick.

Edit: no, I'm not upset, just mostly amused. I'm not really emotionally invested in EVE, though I think it's a fantastic entertainment value for the price of entry.

I'm not actually going to reference your claim to fame in this post because it's irrelevant. The topic has drifted pretty far. Can we just agree that you really don't 'get' 0.0 or how alliances that hold space function and move back to the nitty gritty of the thread: It is no longer possible to shoot anyone who issues a wardec in EVE for free. i mean, that point is sort of dead, so we can keep explaining how sov holding entities function. I'm involved in a few groups within GSF, maybe I can help explain how larger organizations in EVE are able to function by dividing responsibilities. ed: you were honestly missing out on talking to weaselior if you wanted to actually know anything, he's got a much better perspective on how we function, financially, than I do.
Jade Constantine
Jericho Fraction
The Star Fraction
#334 - 2012-07-06 13:28:58 UTC
Kyle Myr wrote:
Honestly? I can't tell. I'm not sure how much you believe your own gimmick. Edit: no, I'm not upset, just mostly amused. I'm not really emotionally invested in EVE, though I think it's a fantastic entertainment value for the price of entry. I'm not actually going to reference your claim to fame in this post because it's irrelevant. The topic has drifted pretty far. Can we just agree that you really don't 'get' 0.0 or how alliances that hold space function and move back to the nitty gritty of the thread


Well we probably could agree that different Eve players have different levels of experience with different parts of the game and nobody really "gets" all of it. But that would probably lead to another argument where somebody in your nullsec coalition started claiming to be the font of all knowledge on empire wardecs and the merc profession again and so the whole thing begins anew.

Whats left to be said now really as we move towards an extended period under the 1.1 wardec system should be disappointment in CCP for failing to deliver a meaningful iteration on empire wars and any kind of functionality to empower or encourage a merc profession in Eve. The simple raising of declaration costs, closing of loopholes and now fairly abbreviated alliance system doesn't really make the mark as a primary expansion feature.

I think many people will hope that next time Wars are iterated on we get a team with a greater understanding of these areas of gameplay able to properly roll out gameplay features that are competitively balanced for all.

(compare and contrast with FW revamp really. Its clear CCP Ytterbium gets the area of the game he's iterating on, he listens to player feedback and doesn't just produce these sacred tablet's with his own egotistical convictions scribbled in red ink.)

But those are the breaks.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Kyle Myr
Brutor Tribe
Minmatar Republic
#335 - 2012-07-07 00:12:16 UTC
When you're in a coalition of thousands, you have the benefit of a large talent pool. We actually do have a few members who are comparatively good at fighting in empire, and a few fleet commanders who are skilled enough at running fleets that are able to fight on structures that empire war is fundamentally similar to fighting in NPC 0.0 for them. I've flown with both of these types of people, so I feel comfortable enough commenting on these subjects. I don't personally have a mercenary background on an economic level, but I've talked to a few players that have. I'll agree EVE is vast enough that it's difficult to gain extensive personal experience with every aspect of the game, but so it goes.

I disagree with you that Inferno 1.0 and 1.1 represent little or no progression on the empire war front. Pre 1.0, the issue of Dec-Shielding and wardec evasion was so prevalent that last November, it was ruled that dec shielding was no longer an exploit (previously, it was an offense that could be petitioned), and immediately alliances sprang up willing to act as a wardec shield for any and all comers. Inferno 1.0 changed the war system so this was no longer possible. This is progress.

Inferno 1.0 introduced the allies system, designed to add a way with game mechanics that mercenaries could be hired. The fact that there was no cost at all to add any and all allies meant that soon many wars, instead of being dodged via dec shields, were opened to any and all allies for free. Mercenaries seeking to differentiate themselves and be desirable allies (possibly even paid for it) had no way, beyond deals made outside game mechanics (like POS destruction, as mentioned above), to differentiate themselves from the many people willing to take all ally contracts for free, as any war could simply add infinite allies at no cost. Inferno 1.1 adds the fixed costs for allies beyond the first, which forces defenders to choose their allies if they want effective aid for free, and removes the dog pile defender's advantages that signifies many 1.0 wars. This, too, represents iteration and progress.

Do I think that the war system is perfect? No. Even as something of a dabbler in empire combat, the ability to drop corp in space, or to re-form corporation to dodge a war still strikes me as odd loopholes which circumvent the system. But I'd say it requires a fair amount of blindness of perspective, intentional or otherwise, to call the changes of inferno 1.0 and 1.1 'no progress'.
Jade Constantine
Jericho Fraction
The Star Fraction
#336 - 2012-07-07 13:48:03 UTC  |  Edited by: Jade Constantine
Kyle Myr wrote:
I disagree with you that Inferno 1.0 and 1.1 represent little or no progression on the empire war front. Pre 1.0, the issue of Dec-Shielding and wardec evasion was so prevalent that last November, it was ruled that dec shielding was no longer an exploit (previously, it was an offense that could be petitioned), and immediately alliances sprang up willing to act as a wardec shield for any and all comers. Inferno 1.0 changed the war system so this was no longer possible. This is progress.


Okay I'll grant you that point. Fair enough.

Kyle Myr wrote:
Inferno 1.0 introduced the allies system, designed to add a way with game mechanics that mercenaries could be hired. The fact that there was no cost at all to add any and all allies meant that soon many wars, instead of being dodged via dec shields, were opened to any and all allies for free.


See I don't actually see that as a bad point. Rather than choosing dodgy evasions to avoid war (through massively ramped up concord dec fees) people instead had to accept the war and just drag more people in. It made highsec more dangerous in general, it was the "inferno" that the expansion was named for and it frankly was more fun. Back when I became first chair of the CSM I ran on a platform of "more war!" "more dynamic space combat" and all that. Inferno 1.0 meant that wars were dynamic, evolving things, that could grow out of the control of the declarer and drag in in thousands of players. I thought that was a progressive step - it needed iteration to perfect it sure, but not simply being stamped on.

Kyle Myr wrote:
Mercenaries seeking to differentiate themselves and be desirable allies (possibly even paid for it) had no way, beyond deals made outside game mechanics (like POS destruction, as mentioned above), to differentiate themselves from the many people willing to take all ally contracts for free, as any war could simply add infinite allies at no cost.


And that's the difference between merc work and mayhem. Notice the word "work." If you expect another eve player to pay you isk for a service you should expect that service to have an element of difficulty and grind about it. Otherwise why wouldn't they just do it themselves? The problem with merc profession in eve (in hisec wars) is that there is currently no way to actually produce a meaningful victory through sustained effort. Nobody can ensure an aggressor drops the war (especially not a 0.0 aggressor) there is no way to limit the timescale or end the fight. Nobody can hit a defender so hard they make a profit from a war (unless the defender leaves towers or expensive ratting ships in space) - but there is no decisive end to the war.

These issues combine with the outcome you mention - mercs only really have meaning when doing particular short term jobs (like pos removal) and the mythical merc marketplace should probably have been a contract category where I (or you) as a player can put up a combat contract like "destroy X pos for y payment" or "destroy X value of Y's ships for Z payment for job complete" or even "pod kill X player Y times for Z payment" - something like that, you put up the contract, you pay the collateral to the marketplace, mercs can take the job and achieve the contracts if they think they can do it.

Kyle Myr wrote:
Inferno 1.1 adds the fixed costs for allies beyond the first, which forces defenders to choose their allies if they want effective aid for free, and removes the dog pile defender's advantages that signifies many 1.0 wars. This, too, represents iteration and progress.


Well as I said, it returns full advantage to very large alliances against small targets. The costing system (exponential with 20 trillion ceiling) is a joke. I think that was a genuine troll from Soundwave most likely. And since there is no way for a defensive ally "merc" to bring the war to an end I honestly don't see why anybody is going to be paying a penny to hire allies in this system. Best case scenario would be that out of work mercs will get a cheaper wardec against large alliances by paying defenders to invite them as allies for 2 week periods. I could probably sell wardec slots against goonswarm for 200m each (representing a discount of 800m on the direct wardec cost.) And make a profit on the first six. But that won't do much for the merc market.

Kyle Myr wrote:
Do I think that the war system is perfect? No. Even as something of a dabbler in empire combat, the ability to drop corp in space, or to re-form corporation to dodge a war still strikes me as odd loopholes which circumvent the system. But I'd say it requires a fair amount of blindness of perspective, intentional or otherwise, to call the changes of inferno 1.0 and 1.1 'no progress'.


Well its a one step forward (two steps back thing). I've granted you the ending of the dec shield situation is a positive. But the general increase in dec fees from 10-25x pre Inferno is a step back. I also believe the nerfing of the ally system as a significant tool to allow a smaller target to oppose a larger dec is a step back. And as stated above, I don't think anything has really been done specifically to help (or rather promote interesting gameplay) for mercs.

We could certainly have a conversation in the future about the remaining loopholes (dropping corp in space, kill corp drop dec etc) but we should should probably add big alliance haulers carrying goods secure in NPC corps to the debate. I'd love to make impossible for freighter pilots to be in NPC corps - I'd like to see a genuine secondary market in trading of intel in which hauler corps were used by nullsec to bring the moon-minerals to market. I'd love to see a situation where it actually became more sensible for goonswarm to run a convoy of freighters (with 200 ships escort) once a month from null to jita - rather than simply slipped in piecemeal with npc corp alts. Heh, we can dream.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#337 - 2012-07-07 13:58:47 UTC  |  Edited by: Lord Zim
Jade Constantine wrote:
general increase in dec fees from 10-25x

2m to 50m corp to corp is "25x", but nobody'll notice that minor difference. If they do, then they're extreme poors and couldn't afford a war anyways. And a large portion of any wars in hisec are all about sub-1000 corps/alliances, which means that the price increase is at most 3.5x the price difference. Again, not something which anyone'll notice.

Jade Constantine wrote:
And as stated above, I don't think anything has really been done specifically to help (or rather promote interesting gameplay) for mercs.

Last time you said it was worse, not "not particularly different".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jade Constantine
Jericho Fraction
The Star Fraction
#338 - 2012-07-07 15:16:35 UTC
Lord Zim wrote:
2m to 50m corp to corp is "25x", but nobody'll notice that minor difference. If they do, then they're extreme poors and couldn't afford a war anyways


Its good of you to dismiss new players in small corps deciding to experience wars for the first time so aristocratically. Just because you are operating within an organization that has been sucking the teat of moon-mineral income for five years does not give you the right to dismiss new players attempting to make sense of the war system.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#339 - 2012-07-07 15:19:35 UTC
Jade Constantine wrote:
Its good of you to dismiss new players in small corps deciding to experience wars for the first time so aristocratically.

2m, 50m, it doesn't matter. A war'll cost a lot more than that, and you know this. It's a non-issue.

Jade Constantine wrote:
Just because you are operating within an organization that has been sucking the teat of moon-mineral income for five years does not give you the right to dismiss new players attempting to make sense of the war system.

Stop lying, we haven't been "sucking the teat of moon-mineral income" for "five years".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jade Constantine
Jericho Fraction
The Star Fraction
#340 - 2012-07-07 15:23:51 UTC
Lord Zim wrote:
2m, 50m, it doesn't matter. A war'll cost a lot more than that, and you know this. It's a non-issue.


I know nothing of the kind. If a new corp wants to throw t1 thrashers at a fat target the difference between 2-50m is 48 thrashers a week. You discounting this calculation just shows you are fatally out of touch with how new players approach the wardec system.

And you accusing me of "lying" is frankly ridiculous at this point. You have zero credibility.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom