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Inferno 1.1 feedback thread

First post
Author
Steijn
Quay Industries
#421 - 2012-07-04 18:29:48 UTC
Knowledgeminer wrote:
Was the horrible looting performance related to the AA settings or what? Because this is the first time since the release of Inferno that salvaging/looting missions has become practical again, but I have seen no mention of it in the 1.1.6 patch notes. This is a BIG deal that deserved to be mentioned there IMO.

I stopped playing for a week or so and was about to unsubscribe when Inferno was released, tried again when I saw some attempts to improve the unified inventory mess, then was about to give up permanently after the 1.1.3 patch a few days ago, which was a step backwards and made salvaging/looting even worse.

I'm still not happy with the fact that CCP thought it was OK to release that crap in the state it was, completely ignoring the players that took the trouble to test and give feedback about it. This is unacceptable behaviour IMO and makes me not very confident about the future of CCP as a company, but I must say that, despite the new unified inventory still leaves a lot to be desired, EVE is working acceptably for me now for the first time since the release of Inferno...


No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.
Steijn
Quay Industries
#422 - 2012-07-04 18:32:33 UTC
Quote:
Items in containers in corporate hangars should now stack and lock/unlock normally


anyone else finding that this is not always the case? I still have to sometimes move the can to my personal hangar in order to stack things, then move it back. Also when it does stack in the corp location, the lag is back....not as bad as it was, but its certainly back.
Pak Narhoo
Splinter Foundation
#423 - 2012-07-04 19:07:26 UTC
Rommiee wrote:
No real improvements on the crappy inventory.

I have mentioned this before, but posting again in the vain hope that you take a bit of notice:

The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.


Liked and quoted but I fear that those in charge have their fingers in their ears while singing very, very loudly 'nanananananana, I can't hear you!'
I still cannot believe this thing got through Q&A with all the bugs and the severe non- optimization. Someone just relentlessly pushed this very unfinished product through and only the lord may know why.

Too bad Crucible only lasted 3-4 month's.



Knowledgeminer
Oriens Vis
#424 - 2012-07-04 19:22:40 UTC
Steijn wrote:
No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.


Really? Interesting... I agree this was the case until today, but isn't anymore for me after today's 1.1.6 patch... the Loot All button now seems to loot all items at once for me and does it fast... opening multiple cans then clicking Loot All repeatedly on each of them works very well for me now, much like it did before Inferno, just a slight delay to open the container, whereas it was indeed a PITA and totally unpractical before this patch...
Algaert Atruin
Sabre-toothed Hares
#425 - 2012-07-04 20:07:38 UTC
All interfaces became extremely laggy after today's patch 1.1.6. The game is completely unplayable even after clearing all caches and settings and setting all graphics parameters to Low/Disable. This morning everything was ok with medium/high settings.
Langbaobao
Tr0pa de elite.
#426 - 2012-07-04 22:00:59 UTC
Rommiee wrote:
No real improvements on the crappy inventory.

I have mentioned this before, but posting again in the vain hope that you take a bit of notice:

The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



^^This. 1000x this! It's everything I mentioned also in my previous 2 exhaustive posts in the incarna 1.1 threads which apparently were not read by CCP, else they would have implemented it. I think it's not really that difficult to implement them. I appreciate the effort that the CCP developers are putting into this, but they also should appreciate what we feel about this, ie. that it's a nightmare that makes playing the game worse and that more developer time should be dedicated to fixing this completely. You have fixed some of the problems that came with the new unified inventory which I applaud, but don't stop in the middle and finish fixing this. Don't make us wait years like you did a few times before. Fix it now while everything is still fresh and coders remember what line does what. If you postpone it to later you will just lose more time when you do go to fix it because the developers will have to go and familiarize themselves again with that part of the code, which means more time wasted.

Also, one more interesting thing I've noticed is the "Your ship is realigning its magnetic field, please wait a moment" bug which prevents you from launching a probe, a bubble from a dictor or a bomb right after the warp has finished. After you finish the warp (speed goes to 0 after warp ends) first you have to move or align somewhere and only then can you launch the probe/bubble/bomb. That additional half second you lose often makes you miss the opportunity to bubble or bomb an enemy, making the whole thing really frustrating. I hope that CCP developers will look into that because it really impacts gameplay.
SalubriousSky Rinah
Cryptic Spear
#427 - 2012-07-05 00:00:22 UTC  |  Edited by: SalubriousSky Rinah
Since the patch (1.1.6) I am now experiencing the annoying 'socket drop' problem...there are threads about this spanning back to 2008-2009.

Paying for this game mandates CCP to solve these issues.

I will log the drops and submit it as a bug report like they suggest, but it is very disappointing that they lack the expertise to correct this problem.
Knowledgeminer
Oriens Vis
#428 - 2012-07-05 04:24:16 UTC
Steijn wrote:
No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.


In my previous reply forgot to ask have you tried restarting EVE before starting a loot/salvage session?

In my experience (I have a Mac, don't know if it also happens on a PC), EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. The smooth operation I described only happens if I restart EVE first, but even if I don't the performance improvement after the patch is very noticeable. It's (barely) usable now without restarting whereas trying to loot/salvage a mission without restarting EVE was not an option for me before, it was completely unusable.
mjgvjbk
Wombo United
#429 - 2012-07-05 05:47:16 UTC
Knowledgeminer wrote:
Steijn wrote:
No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.


EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. .


Its now known as a feature Big smile

ccp guard
Kaivaja
State War Academy
Caldari State
#430 - 2012-07-05 07:33:51 UTC
What ever was troubling multiboxing seem to be fixed now. I have had zero problems running multiple clients since 1.1.6 (/me knocks on wood).
Chokichi Ozuwara
Perkone
Caldari State
#431 - 2012-07-05 07:47:43 UTC
Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.

Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.

The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.

You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well.

Tears will be shed and pants will need to be changed all round.

Steijn
Quay Industries
#432 - 2012-07-05 09:43:56 UTC
Knowledgeminer wrote:
Steijn wrote:
No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.


In my previous reply forgot to ask have you tried restarting EVE before starting a loot/salvage session?

In my experience (I have a Mac, don't know if it also happens on a PC), EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. The smooth operation I described only happens if I restart EVE first, but even if I don't the performance improvement after the patch is very noticeable. It's (barely) usable now without restarting whereas trying to loot/salvage a mission without restarting EVE was not an option for me before, it was completely unusable.


i hadnt, but have tried it now.......makes no difference whatsoever.

In simple terms, the new UI is good for certain things, and bad for others. Until CCP realise this and actually revert certain items back to how they were (loot cans opening in their own window, not the UI etc.), then this UI will continue to attract negative feedback until everyone probably does like i intend doing, leaves when my subs run out.

Crosi Wesdo
War and Order
#433 - 2012-07-05 11:10:27 UTC  |  Edited by: Crosi Wesdo
Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.

But every patch is 25mb.

I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.

Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#434 - 2012-07-05 11:14:52 UTC
Quote:
The context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didn’t. We removed one of them.


So, which one did you remove ?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#435 - 2012-07-05 11:15:38 UTC
Crosi Wesdo wrote:
Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.

But every patch is 25mb.

I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.

Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened.


stupid.
Stop complaining about them trying to fix things.
Crosi Wesdo
War and Order
#436 - 2012-07-05 11:45:53 UTC
Solstice Project wrote:
Crosi Wesdo wrote:
Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.

But every patch is 25mb.

I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.

Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened.


stupid.
Stop complaining about them trying to fix things.


Fixing things? What patch notes are you reading?
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#437 - 2012-07-05 12:08:19 UTC
So, where are these "weekly fixes until this thing is 100% fixed"???

CCP, you are making Soundwave out to be one heck of a liar, as he said that in hopes to calm everyone down and prevent unsubs, yet, here we are...6 weeks later, with only a handful of actual updates to this Unifubared Mess.

And why are you all of a sudden silent? Is this like when it was on SiSi for the two weeks prior to launch when you did your own testing and therefore ignored all player feedback for those two weeks?

This thing is not fixed, there are still many issues ppl have with it. If you don't already know what they are, then typing them yet again will not help you.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Hulasikali Walla
Brave Nubs
#438 - 2012-07-05 14:10:47 UTC
Solstice Project wrote:
Crosi Wesdo wrote:
Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.

But every patch is 25mb.

I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.

Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened.


stupid.
Stop complaining about them trying to fix things.


Who released an "ALPHA EXTENTION" in the first place ?
Since when do we have to pay for a "beta test" ?

Welcome to patch Online What?
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#439 - 2012-07-05 14:45:45 UTC
Solstice Project wrote:
*snip*

stupid.
Stop complaining about them trying to fix things.

If I may interject, CCP got themselves into this mess with poor design and even worse execution. It was within CCP's control to release or not release what they had presented to their customers on Sisi pre-Inferno release. CCP made the choice to publish unfinished work and now they must pay the price, scrambling to "fix" things that should have never been put onto the production server in the first place.

Is it wrong for customers to be irrate with CCP for dramatically not meeting expectations? Is it unreasonable for paying subscribers to hold CCP to a modest level of quality? Is it inappropriate for CCP's clients to want CCP to succeed and consequently share their frustration when CCP continues to deliver sub-par service and poor game-play?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

T'B0NE
Doomheim
#440 - 2012-07-05 16:34:16 UTC
I remember when the new rookie ships came out I felt a little giddy seeing the reaper and thinking hek yea this is how my rifter and hurricane are gonna look, then when the new textures for the rest of the minmatar ships FINALLY came out I saw the hurricane and cried. I don't think CCP trusts the rust anymore. Cry

“Death and destruction are necessary to the health of the world, and therefore as natural, and lovable, as birth and life. Only priests and born cowards moan and weep over dying. Brave men face it with approving nonchalance.” - Ragnar Redbeard