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Inferno 1.1 feedback thread

First post
Author
Jonuts
The Arrow Project
#401 - 2012-07-01 04:24:32 UTC
Ishtanchuk Fazmarai wrote:


Oh, why they don't roll it back is easy to understand, they won't because:

- would be technically complicated or even unfeasible to revert to an older code within the new code
- would be awful politically wise
- they've spent 6 digits on the UI so far and that's not something they can trash for the sake of it


If it's technically infeasible, well, lets just say I have nothing nice to say about this and would think twice about hiring these programmers.

If Politics is their worry, then they have failed as game creators.

So because you wasted time and money, you're obligated to waste MORE time and money? Do you actually believe that? Cutting your losses is the MOST IMPORTANT thing you can possibly learn when it comes to management.


Dennie Fleetfoot wrote:


They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.

The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.


Any word on why they ignored all feedback and pushed this garbage live? After all, that is what REALLY pissed everyone off and prompted the argument going personal.
Johanna Thellere
University of Caille
Gallente Federation
#402 - 2012-07-01 14:18:33 UTC
Tried everything possible.All settings to low-disable-none.
I don't have a clue what to do next.
Nothing works since patch.
FPS gone.
After undocking i need to restart client.
Unified invetory opens windows that i do no need.
Maybe unsubbing for 1 month should do the trick.
GL all.
Pat0chan
Sebiestor Tribe
Minmatar Republic
#403 - 2012-07-01 18:02:13 UTC  |  Edited by: Pat0chan
It's interresting how Devs answer back only when there is positive feedback.
As working with customers everyday its with the negative feedback that I can improve my goods ( AND F....MAKE MORE MONEY)
3 paying accounts that will stop soon, dont think i will keep wasting my money!
CCP thanks for the 3 years for fun, shame it has to stop.
Fly safe... if you can fly
Blue Harrier
#404 - 2012-07-01 20:52:32 UTC
Grady Eltoren wrote:
CCP DEVS:


I submitted a bug report for "Probe launching no longer makes a noise post Inferno 1.1"

Your response was...


"This is working as intended, and is a FEATURE"

Wow - really? Why would you get RID of audio feedback and probe sounds in general??? EvilX

Can I just say that this was reported as a bug by myself on SiSi and I received exactly the same reply as yourself.

I then posted the reply (amended of course) on the forum and was contacted privately in game by a Dev asking for the bug report details, but no further action was taken.

I also reported the burst of either compressed ambient sounds or some sort of static at the end of the gate jump sound and docking sound but this also received the same ‘fix’.

Some of us do try as we did with the UI but it is all in vain, I won’t bother in future.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Blue Harrier
#405 - 2012-07-01 21:18:43 UTC
This may well be my last few posts as this account expires on the 17th and I’m taking a break for a while to see how this new UI pans out but here are my thoughts on it having used it both on SiSi and TQ.

I’m old, I know that, I learnt programming when it was done with assembler and before hard disks became mainstream so I was brought up the ‘old school way’ of programming.

Now I was always taught to treat people like an insect (no disrespect), and insects always likes to do things the same way. In other words if pressing 1 takes me to a new page and 9 takes me back then on every subsequent page the same numbers should always do the same.

This is the fundamental mistake this new UI makes. For instance if I click ‘Markets’ I get a ‘Markets Window’, if I click ‘Assets’ I get an ‘Assets’ window and so on with ‘Character’, ‘Agents’ and such like.

However if I click the new UI button I can get anything depending on what I last closed. It might be the cargo hold of my active ship, the cargo hold of my last used ship, any one of Ship Hanger, Items Hanger or even a proper new UI window.

To open any other window I have to hold shift and click something in the tree list (assuming I can see it) and this breaks my workflow, I might be pressing my ‘Talk’ button or my F1 to F8 keys but to open a window I have to stop doing that and press and hold shift. I really should not have to press any kind of key to open what is to all intents a ‘Top Level’ window i.e. a window I need open.

In using this UI I have also found other inconsistencies, if I right click my ship and click open cargo it opens a new window anywhere but if I double click either my hanger or ship it opens the cargo hold exactly where I opened it last time, it’s small things like this that cause confusion and frustration.

I’ve tried to get this UI to work for me, I really have but I just can’t seem to find a consistent workflow method to suite the way I used to work. Anyway enough of my ramblings, everyone fly safe and my last account expires in August so I’ll still keep any eye on the forums and check the UI from time to time.

o7 BH.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Swanger
Infinitus Odium
#406 - 2012-07-02 18:40:29 UTC  |  Edited by: Swanger
CCP Hilmar wrote:
Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say.

[/quote]

So basically what your saying Hilmar is we know the players hate the new changes but we don't care. And unless you do something that negatively affects CCP we are going to do what we want anyway.


- 4 Accounts

It's unfortunate that I can't get a refund on the 6 month sub. What a waste of money!
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
#407 - 2012-07-03 03:47:44 UTC
I like finding the occasional BPC in the loot., it feels like winning the lottery. Thank you.

I think I finally figured out the Unified Inventory, once I finally got it set up, I was happy for several minutes. Then i exit the station and everything changes, dock again and everything changes, I try to open cargo but it just changes the context of the corp hanger.

If I use a right click on the inventory tree to open a station container in a corp hanger, DO NOT reuse some window that is already on the screen. If I did not want the window that was already on the screen, I would have closed it myself. Do not waste screen space by putting yet another copy of the inventory tree in every window you open.

Are you deliberately trying to aggravate me? What did i ever do to you to deserve such a malicious window behavior? I am beginning to think that you are picking on me. I am trying very hard to provide constructive criticism and state specific behaviors that need to be changed.

I must respectfully suggest that you ditch AGILE and start creating real design documents and do real QA, the hacking mentality is so unprofessional and it really does upset your customers.
azurefox
Aliastra
Gallente Federation
#408 - 2012-07-03 06:40:50 UTC  |  Edited by: azurefox
Hey CCP,

1. Bring back the buttons at the bottom of the Neocom for Ships and Items.
2. Bring back the right click option for opening the drone bay.
3. Open every function in it’s own window, with tree view minimised and remember the position of this window, whether docked or undocked.
4. When I want to use the unified inventory with tree view, then I'll click the inventory button.

The concept of a unified inventory is great but to stay focused and effective in EVE, you need multiple windows open that only show the information that you need.

Make the inventory fun to use again, please.

---
Key points rewritten from this original post by Rommiee

Blade straight, steel true

Kast Agnet
Center for Advanced Studies
Gallente Federation
#409 - 2012-07-04 11:26:25 UTC
WTS Band Aids in Iceland

You guys have patched the patch of the patch so many times I reckon I can earn a fortune.

CCP = Can't Code Properly
Rommiee
Mercury Inc.
#410 - 2012-07-04 11:57:58 UTC
Its all gone quiet from the Devs recently, not that they ever said a lot tbh.

Just hope they haven't gone into "we have done a few updates, so now lets keep quiet and hope it all goes away" mode.

Wouldn't be surprised though.
Kim Blackstone
Mineski Infinity
Pandemic Horde
#411 - 2012-07-04 12:18:25 UTC
Patch finally fixed my fps! \o/

It was an AA issue... AA never played nice with my gfx card. Sad
Shuweda
Yamako-Shuweda Exploration Inc
#412 - 2012-07-04 12:19:03 UTC
Fired up my Mac, started up EVE, downloaded the patch, got the message 'Ready to Update - The update has been downloaded. The client will now close and the update process begin. Press 'OK' to continue.' .... press OK and ..... zilch. Restarted computer and tried again, nothing happens. Evil

Anyone else having this issue??
Crosi Wesdo
War and Order
#413 - 2012-07-04 12:29:40 UTC
"Inventory locations in space that do not use the standard cargo transfer range will highlight to show accessibility based on the actual enforced operational interaction range."

You know something is ****** up when you dont even understand what the hell the patch notes are trying to say. Sounds like you fixed something here. No idea what it is or what to expect. All i know is that this **** will still be a far cry from the customisation, usability and speed of we used to have before you dropped the unified inventory turd on us.
Desert Ice78
Gryphons of the Western Wind
#414 - 2012-07-04 12:33:01 UTC
Downloading Windows update gets to 15%, then goes to the install window and then I get a corrupt download notice. Incremental patches do not seem to be working or are not available:

Creating Eve Online Patch 392566_394018.

Really don't want to have to download the entire installer.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Phytost
Garoun Investment Bank
Gallente Federation
#415 - 2012-07-04 13:15:18 UTC
Crosi Wesdo wrote:
"Inventory locations in space that do not use the standard cargo transfer range will highlight to show accessibility based on the actual enforced operational interaction range."

You know something is ****** up when you dont even understand what the hell the patch notes are trying to say.

English isn't my mother tongue, but I still understand it.
Normally the range to interact with containers etc is 2500m. If there is something floating in space that is farer away but you can still interact with it, it will get highlighted now. It's that easy.
Sierra Skyy
Mining Missioning And Cargo Security Services
#416 - 2012-07-04 15:59:04 UTC
Kast Agnet wrote:
WTS Band Aids in Iceland

You guys have patched the patch of the patch so many times I reckon I can earn a fortune.

CCP = Can't Code Properly


Worse yet, the original patch for the Unified Inventory was something that didn't need patching!

Drakthon
#417 - 2012-07-04 16:28:06 UTC
It says "informartion" in the notes, lawl.
Infinitio Krystallos
Sebiestor Tribe
Minmatar Republic
#418 - 2012-07-04 17:01:42 UTC
Please clarify in the Patch Notes what is meant exactly by "AA settings".

You are mystifying us reformed alcoholics.
Knowledgeminer
Oriens Vis
#419 - 2012-07-04 18:03:40 UTC  |  Edited by: Knowledgeminer
Was the horrible looting performance related to the AA settings or what? Because this is the first time since the release of Inferno that salvaging/looting missions has become practical again, but I have seen no mention of it in the 1.1.6 patch notes. This is a BIG deal that deserved to be mentioned there IMO.

I stopped playing for a week or so and was about to unsubscribe when Inferno was released, tried again when I saw some attempts to improve the unified inventory mess, then was about to give up permanently after the 1.1.3 patch a few days ago, which was a step backwards and made salvaging/looting even worse.

I'm still not happy with the fact that CCP thought it was OK to release that crap in the state it was, completely ignoring the players that took the trouble to test and give feedback about it. This is unacceptable behaviour IMO and makes me not very confident about the future of CCP as a company, but I must say that, despite the new unified inventory still leaves a lot to be desired, EVE is working acceptably for me now for the first time since the release of Inferno...
esquimo leviticus
ACE Trucking Co.
#420 - 2012-07-04 18:17:59 UTC
The inventory system design is still ******. Whoever designed it needs a darn good slap. Any fool can make something overly complex, it takes skill to design efficient simplicity.

Does CCP even employ beta testers or have you spent all that money on marketing and hype?