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Destruction Testing the New Wardec System (Ganks Included - Free wardec inside)

First post
Author
Werst Dendenahzees
Ministry of War
Amarr Empire
#301 - 2012-07-03 18:56:46 UTC
Jade Constantine wrote:
Werst Dendenahzees wrote:
Jade Constantine wrote:
Lord Zim wrote:
We didn't become "top dog" because of moongoo, and moon cartels became a reality more than a year after we reached the position of "top dog". No nope.


Obviously we will agree to disagree. From your perspective you probably feel you achieved top dog position by your pure playing skill or something - but from outside your coalition it simply looks like CCP allowed the 0.0 game to stagnate completely and you guys best exploited the situation.


As a 0.0 expert, Jade Constantine is clearly the most competent commentator we could have wished for.

''I do frigate PVP in lowsec also 0.0 is stagnating and that's why you're winning, not because you're awesome or have 2000 active pilots or an unparalleled logistics backbone''


Well if we are going to play the "nobody is allowed to comment on anything outside their area of gameplay focus" then why exactly are we listening to Goons talking about hisec wardecs again?


We have highsec wardecs too. You don't have sov nor do you live in nullsec.
Werst Dendenahzees
Ministry of War
Amarr Empire
#302 - 2012-07-03 18:57:49 UTC
Just stop posting, you're bad.
Werst Dendenahzees
Ministry of War
Amarr Empire
#303 - 2012-07-03 19:00:45 UTC  |  Edited by: ISD Stensson
Edit: Personal attacks removed - ISD Stensson
Jade Constantine
Jericho Fraction
The Star Fraction
#304 - 2012-07-03 19:08:32 UTC

Why is it everytime you are presented with an argument you can't answer you end up posting 3 completely content-free posts? You have already admitted you got your other forum account permabanned for bad posting - don't you think you have a lesson that could be taken from this?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#305 - 2012-07-03 19:46:39 UTC  |  Edited by: Lord Zim
Jade Constantine wrote:
Obviously we will agree to disagree. From your perspective you probably feel you achieved top dog position by your pure playing skill or something - but from outside your coalition it simply looks like CCP allowed the 0.0 game to stagnate completely and you guys best exploited the situation.

We achieved top dog position through political savvy, FCs who didn't suck, and a nice number of people who like to fleet up and were tenacious.

Jade Constantine wrote:
Re the whining about war changes see Mittani's ten tonne hammer article.

Quote the part where he's whining, because I'm not seeing it.

Jade Constantine wrote:
Re the "not fair" nerfing of defensive allying - well again we will agree to disagree. I think you are playing with semantics really. One cannot have a philosophy of non-intervention "eve is not fair" on one hand while immediately intervening to remove only one of the ways in which it is "not fair" while maintaining any real credibility.

I'm not playing with semantics. You're talking about "it's not fair", while everyone else is talking about "this is being abused to give corps a ton of wardecs for free, and to give wardecced corps free help", and there's a huge difference between those two concepts. And, if people like you and Issler etc hadn't abused the system, then it wouldn't have been changed. However, it was abused from the get-go by everyone to basically completely removing the demand for paid mercenaries.

Hence the fix.

Jade Constantine wrote:
1.1 does nothing to aid mercenary profession in Eve. It actually further damages it through the introduction of mandatory war cool downs at 2 week intervals and additional concord fee which will be subtracted directly from the rates mercs could feasibly charge.

Actually, they're better off than they were in 1.0, because in 1.0, what mercenaries could realistically charge was 0 isk. If they charged anything more than that, it'd be cheaper for absolutely everyone to just open up their war to everyone and accept everyone who demanded 0 isk.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jade Constantine
Jericho Fraction
The Star Fraction
#306 - 2012-07-03 21:37:00 UTC  |  Edited by: Jade Constantine
Lord Zim wrote:
... and, if people like you and Issler etc hadn't abused the system, then it wouldn't have been changed. However, it was abused from the get-go by everyone to basically completely removing the demand for paid mercenaries.


Thats an interesting turnaround - so now it was a consequence of our wardec coalitions that led CCP to intervene to protect the large alliances? But you fall into exactly the same logical trap that CCP soundwave does - assuming that people will pay *anything at all* to mercenary corporations in the current wardec system without some kind of iteration on wardec goals and objectives and a way of actually punish the attacker with a loss consequence.

Lord Zim wrote:
Actually, they're better off than they were in 1.0, because in 1.0, what mercenaries could realistically charge was 0 isk. If they charged anything more than that, it'd be cheaper for absolutely everyone to just open up their war to everyone and accept everyone who demanded 0 isk.


Here you really show your ignorance of empire war mechanics and conduct "zim" - mercenaries are not hired to randomly join empire wars and shoot the occassional person in a trade hub. Mercs are paid so that they can declare war and achieve a specific objective that can be objectively assessed on contract outcome. 1.0 Inferno did nothing for mercenaries whatsoever - it actually hurt the merc profession not by the ally system - but by increasing cost to dec by 10-25x times (which obviously has to be eaten by somebody / client or merc) 1.1 simply makes a bad situation even worse because its messed up even the potential ability to come in as a defender without 2 weekly mandated wardec drops while doing nothing to deal with the wardec price imbalance.

That said you make exactly the same mistake that CCP team superfriends make and I guess its probably rooted in the same essential unfamiliarity with this area of gameplay. (Something the current CSM didn't do anything whatsoever to remedy to their own complete shame.)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#307 - 2012-07-03 22:28:00 UTC  |  Edited by: Lord Zim
Jade Constantine wrote:
Thats an interesting turnaround - so now it was a consequence of our wardec coalitions that led CCP to intervene to protect the large alliances?

Did you see "large alliances" anywhere in my post? No? Guess what, there's a reason for that. The problem which 1.1 fixes has absolutely nothing to do with the size of whomever it is which is the aggressor, and everything to do with the fact the defenders were routinely deciding he needed more people but he didn't want to pay for it, and all he had to do was open up for allies and accept everyone who demanded 0 isk, and voila he had 50+ corps, and some of these these 50+ corps were in up to 50 or 70 simultaneous wars.

That's what the fix is about, and this has been told, to you, multiple times, and trying to twist it into being about "protecting large alliances" is deliberately missing the point.

Jade Constantine wrote:
But you fall into exactly the same logical trap that CCP soundwave does - assuming that people will pay *anything at all* to mercenary corporations in the current wardec system without some kind of iteration on wardec goals and objectives and a way of actually punish the attacker with a loss consequence.

With 1.0, there certainly were absolutely no incentive for anyone to pay mercs anything, since you could achieve the same thing (and better) by just opening up for allies and accepting everyone who demanded 0 isk.

Jade Constantine wrote:
Here you really show your ignorance of empire war mechanics and conduct "zim" - mercenaries are not hired to randomly join empire wars and shoot the occassional person in a trade hub. Mercs are paid so that they can declare war and achieve a specific objective that can be objectively assessed on contract outcome. 1.0 Inferno did nothing for mercenaries whatsoever - it actually hurt the merc profession not by the ally system - but by increasing cost to dec by 10-25x times (which obviously has to be eaten by somebody / client or merc) 1.1 simply makes a bad situation even worse because its messed up even the potential ability to come in as a defender without 2 weekly mandated wardec drops while doing nothing to deal with the wardec price imbalance.

That said you make exactly the same mistake that CCP team superfriends make and I guess its probably rooted in the same essential unfamiliarity with this area of gameplay. (Something the current CSM didn't do anything whatsoever to remedy to their own complete shame.)

The funny thing is, though, you seemed perfectly fine with the wardec system in 1.0, even though you now claim it was "so awful for mercs", up until the 1.1 changes were announced, at which point you began crying copiously and going full tinfoil on everyone, claiming that it was "because the goons whined to CCP because [we] owned them" etc etc etc (and, of course, being told by literally everyone that you're entirely incorrect and just making that up).

So in all honesty I'm a bit baffled as to why you're suddenly so worried about how bad the wardec system is for mercs, when the system you're opposing, now, is inherently better for mercs simply by virtue of defenders no longer being able to get unlimited allies for free, and they actually have to start paying attention to the quality of the allies they choose, unlike your and issler's method of just going "costs 0 isk? come on in!".

Which, again, is the main aspect of, and reason behind the 1.0->1.1 change.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jade Constantine
Jericho Fraction
The Star Fraction
#308 - 2012-07-03 22:45:52 UTC
Lord Zim wrote:
That's what the fix is about, and this has been told, to you, multiple times, and trying to twist it into being about "protecting large alliances" is deliberately missing the point.


That is precisely how its perceived by most people however, because this "fix" does absolutely nothing to help promote the merc profession (or any other gameplay focus) except perhaps for large alliances running griefing wars and not wanting to deal with the social consequences of being quite unpopular in empire.

Again you don't really seem to understand what mercs were historically paid to do (and no it wasn't randomly camp trade hubs).

Inferno wardec 1.0 was a flawed beast that increased the price of wardecs on one hand while giving defenders more options via the ally system in quid pro quo. It was a kind of balance - 1.1 removes any kind of balance and simply reverts it to a large alliance friendly nerf that protects you guys from incoming decs with the 10x price hike while denying significant numbers of defensive allies.

But again you completely miss the point that mercs are nowhere in the so-called merc marketplace - it wasn't for them. Its a badly named feature that was a bit like throwing a plastic bone to a starving hound. For the merc profession to have meaning in Eve online you need a proper war system with objectives, milestones victory boons and defeat costs. Until that gets rolled out then mercs are meaningless except as heavy lifters for POS shoots and CO removals.

Really though, we're going round in circles now, dozens of people have said this stuff to you and you're just not listening.

By means means keep posting if it entertains you but you really do need to come up with something new.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

X Gallentius
Black Eagle1
#309 - 2012-07-03 22:55:13 UTC
I wonder if "war dec help" cost should be something like

$$ * (Number of players in Defensive Alliance)/(Number of players in Aggressor Alliance)^N

so that if, theoretically, a 10,000 man alliance war decs a much smaller entity, the costs of allies helping the defender out are reasonable - until the ratio of the number of defenders outstrips the number of the aggressors.



Richard Desturned
Royal Amarr Institute
Amarr Empire
#310 - 2012-07-03 23:04:28 UTC
Jade Constantine wrote:

Why is it everytime you are presented with an argument you can't answer you end up posting 3 completely content-free posts? You have already admitted you got your other forum account permabanned for bad posting - don't you think you have a lesson that could be taken from this?


I don't know why you get away with posting baseless rumors everywhere but v0v

npc alts have no opinions worth consideration

Jade Constantine
Jericho Fraction
The Star Fraction
#311 - 2012-07-03 23:28:29 UTC
Richard Desturned wrote:
Jade Constantine wrote:

Why is it everytime you are presented with an argument you can't answer you end up posting 3 completely content-free posts? You have already admitted you got your other forum account permabanned for bad posting - don't you think you have a lesson that could be taken from this?


I don't know why you get away with posting baseless rumors everywhere but v0v


Well he did previously admit he'd gotten banned for bad-posting on this forum.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#312 - 2012-07-03 23:42:48 UTC
Jade Constantine wrote:
Lord Zim wrote:
That's what the fix is about, and this has been told, to you, multiple times, and trying to twist it into being about "protecting large alliances" is deliberately missing the point.


That is precisely how its perceived by most people however, because this "fix" does absolutely nothing to help promote the merc profession (or any other gameplay focus) except perhaps for large alliances running griefing wars and not wanting to deal with the social consequences of being quite unpopular in empire.

Again you don't really seem to understand what mercs were historically paid to do (and no it wasn't randomly camp trade hubs).

Old wardec mechanic: 2m to dec a corp, 50m for an alliance or corp to dec another alliance, and 50m for an alliance to dec a corp.
New wardec mechanic: 50m up to 130 people, 100m up to 374, 177 at 1000.

How many hisec alliances or corps break past 1000 members, let alone 374? Are you seriously trying to argue that this minor cost increase will put a dampener on normal, out-of-game-mechanics mercs?

Jade Constantine wrote:
Inferno wardec 1.0 was a flawed beast that increased the price of wardecs on one hand while giving defenders more options via the ally system in quid pro quo. It was a kind of balance - 1.1 removes any kind of balance and simply reverts it to a large alliance friendly nerf that protects you guys from incoming decs with the 10x price hike while denying significant numbers of defensive allies.

Heh, no, 1.0 wasn't balanced at all. When a multitude of corps had 50+ (and increasing) wardecs at no cost, it's not balanced, and saying it was isn't going to make it balanced.

As to wardeccing "large alliances" (which I'll just limit to 1000+ alliances for simplicity), this means wardeccing nullsec/lowsec alliances, which do all their serious hisec work through neutral alts anyways, precisely because of the fact they were constantly wardecced by people who wanted to do nothing but gank people on jita undock. Nullsec alliances have absolutely no alliance assets in hisec (unless they're monumentally stupid, in which case they deserve everything they get), which means no POS etc to hit, so the only reason you'd wardec f.ex any low/nullsec alliance is to catch dumbasses.

And again, you know as well as everyone that a non-******** and predominantly nullsec alliance doesn't have a large in-corp/alliance presence, which again means you don't need a large number of people to outblob whomever is dumb enough to run around in hisec in an in-corp/alliance char.

Jade Constantine wrote:
But again you completely miss the point that mercs are nowhere in the so-called merc marketplace - it wasn't for them. Its a badly named feature that was a bit like throwing a plastic bone to a starving hound. For the merc profession to have meaning in Eve online you need a proper war system with objectives, milestones victory boons and defeat costs. Until that gets rolled out then mercs are meaningless except as heavy lifters for POS shoots and CO removals.

The new system allows for mercs to be protection mercs through using ingame mechanics, this is new. The old style merc is still possible through out of game deals, and the price increases for things like POS/CO shoots are negligible given the size of the average hisec/lowsec corp/alliance.

By all means, argue that the merc options need to be expanded, but I do find it highly amusing that you're suddenly so worried about the state of the merc profession, now, especially given the fact that you had no problems whatsoever with the 1.0 changes up until I started harping on about the effect 1.0 had on mercs and how 1.1 made that better.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jade Constantine
Jericho Fraction
The Star Fraction
#313 - 2012-07-04 00:06:03 UTC  |  Edited by: Jade Constantine
Lord Zim wrote:
The new system allows for mercs to be protection mercs through using ingame mechanics, this is new. The old style merc is still possible through out of game deals, and the price increases for things like POS/CO shoots are negligible given the size of the average hisec/lowsec corp/alliance.


You clearly share CCP Soundwave's view that people are going to pay mercs for "hisec protection" as some kind of a service. I think this is simply fooling yourself really. As you stated above, there is no real way for a merc to expedite the end of a war through the game system currently (and the defensive system is laughable broken now given the addition of a mandatory 24/48 hour break every 2 weeks.)

Lord Zim wrote:
By all means, argue that the merc options need to be expanded, but I do find it highly amusing that you're suddenly so worried about the state of the merc profession, now, especially given the fact that you had no problems whatsoever with the 1.0 changes up until I started harping on about the effect 1.0 had on mercs and how 1.1 made that better.


You are still confused about the position I'm stating. Inferno 1.0 did absolutely nothing for Mercs. The Merc marketplace is laughably misnamed - so for the 1.1 changes to be justified as "helping mercs" is simply insulting everyone's intelligence. The war system needs to be redesigned from scratch if you want to give a genuine role for mercs in hisec space that doesn't simply involve 3rd part decs and structure removal.

Best thing that can come of all this is team Superfriends go back to working on nullsec stuff and we try again with another team of devs coming at the problem from a fresh perspective in six months time. Is a bit sad that for that period wardecs will become radically diminished both on the mayhem dogpile level and merc work.

What I'm saying to you (for about the 100th time it seems) is that 1.1 changes do nothing useful for anyone - aside from protecting large alliances from defensive coalitions.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#314 - 2012-07-04 11:50:06 UTC
Jade Constantine wrote:
You clearly share CCP Soundwave's view that people are going to pay mercs for "hisec protection" as some kind of a service. I think this is simply fooling yourself really. As you stated above, there is no real way for a merc to expedite the end of a war through the game system currently (and the defensive system is laughable broken now given the addition of a mandatory 24/48 hour break every 2 weeks.)

This is funny. Back when you were abusing the system, 1.0 was "fine". When the 1.1 changes came about, you went ranting and raving about how "CCP caved to goons", "goons whined to CCP" and various other tinfoily things, despite the fact everyone told you this wasn't the case. Repeatedly. But nary a word about mercs.

It wasn't until I kept talking about how the 1.1 changes were initiated because 1.0 made it completely illogical to pay anyone to do anything defensive that you started talking about how 1.1 was bad for mercs, and it wasn't until just now that you began talking about how even 1.0 actually hurt mercs. The funny thing, however, is that you keep talking about how much it costs to dec someone, while completely ignoring the fact that the ally system in 1.0 basically forced those who wanted to be defensive mercs to accept defense contracts for free. And come to think of it, normal mercs were also severely disadvantaged by the ally system as well, due to the inevitable zergrush.

And let's talk a bit about costs, since you insist on using relative terms instead of absolute terms. When you say "25x as expensive", you're talking about a corp declaring on another corp. The actual price increase is from 2m/week to 50m/week, which is hardly going to break anyone's bank, and it's not remotely as dramatic-sounding. And when you say "10x as expensive", you are of course talking about declaring war against an alliance of goon size, where the price of a dec goes up from 50m to 500m (or whereever, I'm not going to do the math). Most wars which you'll see in hisec are going to be between much more equal numbers, which means that most wars are going to cost between 50m to 177m/month, which is anywhere from 1-3.something as much pr week. Again, not exactly something which'll break anyone's bank, and again it sounds much less dramatic when you put actual figures behind the claim.

Jade Constantine wrote:
You are still confused about the position I'm stating. Inferno 1.0 did absolutely nothing for Mercs. The Merc marketplace is laughably misnamed - so for the 1.1 changes to be justified as "helping mercs" is simply insulting everyone's intelligence.

Yeah, no, you're the one confusing my position. I said, specifically, that 1.0 did not help defensive mercs because the ally system basically made it a requirement for defensive mercs to offer their defensive services for free if they wanted to even begin to compete with random chucklefucks being brought in willy-nilly (see your and honda accord's list of allies for a good example of exactly that). 1.0 also did not help non-defensive mercs, because if someone hired them to do POS/POCO shoots, the wardecced corp/alliance would just open up their wardec and bring in the same bunch of random chucklefucks as everyone else, and the mercs would most likely not be able to do anything.

1.1 fixed the problem with a defender bringing in every random chucklefuck instead of actual defensive mercs, because actual defensive mercs will most likely be a lot more effective isk for isk, corp for corp, than the random chucklefucks will ever be, which means it's an improvement for those who wants to be defensive mercs.

1.1 fixed the problem where the defenders would (not just could, would) just bring in whatever chucklefuck was able to send in a war assist request with 0 isk as payment, which meant that wardecs for normal merc corps who were looking to get paid to grief someone, take down someone's POSes or POCOs etc (i.e. not just defend someone) weren't just taking a risk, it was a certainty that they'd get zergrushed in return, which meant the entire merc profession as a whole was effectively shut down. 1.1 is reigning this in by making sure it costs money to bring in allies, which means the defender has to think more about who he brings in, and how many he brings in, which means the whole process is still risky, but at least it's more balanced in 1.1 than it was in 1.0.

Jade Constantine wrote:
What I'm saying to you (for about the 100th time it seems) is that 1.1 changes do nothing useful for anyone - aside from protecting large alliances from defensive coalitions.

Yeah, 1.1 does nothing useful for anyone apart from making it so defensive mercs can actually charge money now, and normal mercs aren't certain of being completely zergrushed, whereas in 1.0 they couldn't. And you gave absolutely no indications you had any qualms whatsoever with how 1.0 played out until I started pushing you on it.

And I see I forgot to call you out on this:
Jade Constantine wrote:
Well the actions of all who fought back in the 1.0 Inferno wardec system cause harm to Goonfleet, psychological and morale harm of course. It does annoy your leader that the permanent war record mixes together the defensive coalition results vs Goonswarm in one simple accounting. He complains against it in his latest article. Ministry of Love was supposed to silence dissent rather than embarassing the Goons with a sequence of david v goliath ass-kickings to be listed forever on your war record.

1) There's no psychological and morale harm done to GSF by the 1.0 wars. Repeating this fallacy multiple times doesn't turn it into a truism.
2) The "permanent war record" is cared for by nobody but people like you.
3) I've asked you to quote the specific parts where he "complains". I read the paragraph you refer to, I saw no whining.
4) Ministry of Love is such an embarassment that it's actually being expanded. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jade Constantine
Jericho Fraction
The Star Fraction
#315 - 2012-07-04 13:27:12 UTC  |  Edited by: Jade Constantine
Lord Zim wrote:
This is funny. Back when you were abusing the system, 1.0 was "fine". When the 1.1 changes came about, you went ranting and raving about how "CCP caved to goons", "goons whined to CCP" and various other tinfoily things, despite the fact everyone told you this wasn't the case. Repeatedly.


I see we are cycling back to the part when you misrepresent the enemy position and make false accusations of abuse and exploits. 1.0 was "fine" in terms of rough balance between increased cost of war (to defend large alliances) but countered with the defensive ally capability - a balance which is specifically referenced in CCP SonicLover's blog on the subject. It was pointed out that in removing the large scale defensive ally counter to wardecs from the largest organizations in game CCP were effectively granting a significant advantage to the most powerful entities. CCP countered with the assertion that "eve isn't fair." People have since pointed out that since it also "wasn't (apparently) fair" that 52 hisec entities could dogpile on the Goonswarm wardec then perhaps that too was working as intended.

Still this argument is going circular and will likely continue to the end of time :)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#316 - 2012-07-04 14:17:25 UTC  |  Edited by: Lord Zim
I find it interesting how you removed the "But nary a word about mercs." bit from my quote, I guess it's because you're all out of arguments, and have to go back to your usual deflection routine.

Fact is, however, you had no problems with the state of mercs when 1.0 was released, you had no problems with the state of mercs when 1.1 was released, and you probably never even thought about mercs prior to me harping on and on about it, you were too busy being tinfoily about how "CCP caved to goons", "goons whined to CCP" and various other hilarious claims (all of which has been repeatedly and forcibly rejected as false assertions made by you with no base in reality).

And no, 1.0 wasn't "fine", no matter how you slice it. Mercs initiating a wardec would just get dogpiled on, someone like, say, zedrik cayne wardeccing someone for "breach of good standards and practices" would just get dogpiled on, in short wardecs rapidly approaching complete unusability because of various corps dogpiling in on 50+ wars each. And the only way mercs wanting to play the defensive game in a war could get any action at all was to essentially sell themselves for nought, which again means there's absolutely no market. 1.1 adds some semblance of balance to the two sides, makes hiring mercs to grief someone not a complete suicide job again, and makes being a defensive merc actually something which they can charge money for, which was the entire point of the wardec patch in inferno to start with.

1.1 is probably still not perfect, but it's a damn sight better for mercs than 1.0 was, not worse, and you claiming it got worse in 1.1 shows that you haven't paid this much thought at all, all you've thought of has been "hurr goons".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jade Constantine
Jericho Fraction
The Star Fraction
#317 - 2012-07-04 16:42:46 UTC
Lord Zim wrote:
I find it interesting how you removed the "But nary a word about mercs." bit from my quote, I guess it's because you're all out of arguments, and have to go back to your usual deflection routine.


I tend to skip an awful lot of the things you say "zim" because the sad reality is that you've said them several hundred times and simply ignore any/all opinions to the counter. At this point we're simply rehashing aspects of the same conversation we've had for pages.

I had absolutely no problems over the state of mercs when 1.0 was released because it wasn't an expansion for mercs. That was clear from the devblog really - anybody who thought these changes would suddenly lead to rebirth of the merc profession was a bit a starry-eyed dreamer. It was clear that 1.0 basically closed loopholes for wardec evasion, made wardecs against the largest entities more expensive and offered in exchange a mechanism where the defenders in wars could stack the decks with defensive allies to counter the attacker advantages delivered in this patch.

1.0 was not a wardec patch for mercs. CCP might well have slipped up with their Patch PR claiming it was (trying to make Inferno sound like it delivered more than it did) but it provided nothing of use to players conducting merc professional activities in Eve online.

1.1 simply makes the default situation worse (for everyone aside the largest alliances) because its introduced a mandatory 24-48 hour downtime between 2 week periods (which I note you still haven't acknowledged) it removes allies from mutuals (and thus the ONLY method of controlling aggressor duration in wars) and it adds concord expense to defensive allies which will need to come out of the pocket of either client or merc (but will assuredly reduce the end profits.)

That said of course, the cool-down glitch will probably rule the ally system completely out of any serious contract so we're back to a situation where Inferno 1.0 and 1.1 system make wardecs more expensive for everyone (thereby making everyone - including merc's wardecs less cost effective as well.)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Werst Dendenahzees
Ministry of War
Amarr Empire
#318 - 2012-07-04 17:12:25 UTC
Jade Constantine wrote:
Richard Desturned wrote:
Jade Constantine wrote:

Why is it everytime you are presented with an argument you can't answer you end up posting 3 completely content-free posts? You have already admitted you got your other forum account permabanned for bad posting - don't you think you have a lesson that could be taken from this?


I don't know why you get away with posting baseless rumors everywhere but v0v


Well he did previously admit he'd gotten banned for bad-posting on this forum.



Whoa there I got a character ban, not an account ban.
Jade Constantine
Jericho Fraction
The Star Fraction
#319 - 2012-07-04 17:53:23 UTC
Werst Dendenahzees wrote:
Jade Constantine wrote:
Richard Desturned wrote:
Jade Constantine wrote:

Why is it everytime you are presented with an argument you can't answer you end up posting 3 completely content-free posts? You have already admitted you got your other forum account permabanned for bad posting - don't you think you have a lesson that could be taken from this?


I don't know why you get away with posting baseless rumors everywhere but v0v


Well he did previously admit he'd gotten banned for bad-posting on this forum.



Whoa there I got a character ban, not an account ban.


So is the rule now that you can get "a character" banned for bad-posting on this forum but you are free to immediately bring in an alt and carry on bad-posting? Can you link me to that ruling please?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#320 - 2012-07-04 18:43:31 UTC
Jade Constantine wrote:
I had absolutely no problems over the state of mercs when 1.0 was released

We know. You were too busy going "hurr goons" to notice, and you didn't care about mercs until I pushed you on the subject.

Jade Constantine wrote:
That was clear from the devblog really

This is a baldfaced lie.

Jade Constantine wrote:
1.0 was not a wardec patch for mercs. CCP might well have slipped up with their Patch PR claiming it was (trying to make Inferno sound like it delivered more than it did) but it provided nothing of use to players conducting merc professional activities in Eve online.

This is a baldfaced lie. 1.0 was a wardec patch which was supposed to be with mercs in mind, it just failed miserably because of the allies mechanic loophole which a lot of wardecced corps/alliances ended up abusing. 1.1 closed this loophole, and mercs are more viable, now, than they were in 1.0.

Jade Constantine wrote:
1.1 simply makes the default situation worse

Wrong. See above.

Jade Constantine wrote:
(for everyone aside the largest alliances) because its introduced a mandatory 24-48 hour downtime between 2 week periods (which I note you still haven't acknowledged) it removes allies from mutuals (and thus the ONLY method of controlling aggressor duration in wars) and it adds concord expense to defensive allies which will need to come out of the pocket of either client or merc (but will assuredly reduce the end profits.)

That said of course, the cool-down glitch will probably rule the ally system completely out of any serious contract so we're back to a situation where Inferno 1.0 and 1.1 system make wardecs more expensive for everyone (thereby making everyone - including merc's wardecs less cost effective as well.)

I thought I'd added a question as to the average wardec length, but guess not. Anyhow, I expect that most wardecs in hisec last 1, maybe 2 weeks, and I don't see this 2 week maximum as a great issue. Quirky, but less of an issue for mercs than the endless allies bit, and if it does cause an issue, I expect that CCP'll continue to make changes.

Removing allies from mutuals is a smart move. If two corps have a mutual war, that's a war which both sides want, which means that allies are just a dumb distraction. Deal with it.

Concord expenses to defensive allies is a smart move. Be less slutty with the accept allies button, and deal with it.

The prices for initiating a wardec isn't going up as much as you'd like to portray them as. The prices in old mechanics were 2m for corp on corp wardecs and 50m for corp on alliance, alliance on alliance or alliance on corp wardecs. The new prices are 50m minimum, increases to 100m at 374 or something, and reaches 177m or so at 1000. No hisec alliance or corp is above 1000 members. Deal with it.

The cooldown will most likely not have a serious effect, and if it is then CCP has this thing they can do which is called "iteration". I think they did that once, and it made you whine like a stuck pig.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat