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New dev blog: Unified Inventory Changes

First post First post First post
Author
Khey AnnAnn
LOL dec
#1401 - 2012-06-21 00:39:49 UTC  |  Edited by: Khey AnnAnn
Hello CCP, i am having a very big lag issue due to this new inventory system.

Have posted in the "Issues, Workaround and Localization" board:
https://forums.eveonline.com/default.aspx?g=posts&t=122927&find=unread

my issue:
when clearing the field with my noctis after killing everything i encounter huge lag problem looting the wrecks.

detail :
1) after clicking the 'open container' button to display whats in the wreck, there will always be a 2 sec lag and my screen freeze during this lag.
2) clicking the 'loot all' button will cause an even bigger lag, usually lasting 3-4 sec, during which my screen freeze again.
3) after the loot has already gone to my inventory, the loot window will not disappear but instead it changed to my noctis cargo inventory, this is totally not necessary, if i wanted to see whats in my noctis's cargo hold i can click the cargo button. I think the default change from the wreck inventory to my noctis inventory is causing this huge lag.

findings:
when the wreck contains 1-2 items, the lag seems alot smaller. When wreck contains 4-6 items the lag and screen freeze happens most severely. This suggests the issue is related to how the new inventory system handles new additional items (like it tries to calculate the new total estimated values of stuff's in my inventory each time i clean a wreck, which is totally not needed and redundant and only serves to cause lag).

I have tried clearing cache and defrag hdd, no improvement at all.

please help.
Maraner
The Executioners
#1402 - 2012-06-22 22:25:57 UTC
Just logged off Sisi with it's upcoming improvements to the UI.

It's still ****.

If CCP hadn't been splitting up the forum threads on the UI we would likely be over 200 pages at this point. Yes there is the occasional lone voice that likes the new UI, and thats fine but the vast majority of post are strongly negative towards it.

I still find it incredible that CCP are holding the line on this. Its not as if its removing a sov mechanic it's the damn inventory.

Regretfully I think that they have invested so much skin on this that regardless of what we do it is staying. I have to say for the first time in nearly 7 years of playing I have unsubbed my accounts, and this has actually made me look around for other MMO's to play. I'm surprised by that. I hate the UI so much I struggle to enjoying the game.

Sir Montu
Untoward Callings
#1403 - 2012-06-25 12:35:26 UTC  |  Edited by: Sir Montu
Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.

However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL

Red = BAD. My corp stuff should not ever be red.

One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.

IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.

Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)

EDIT:
Shift+click on member hangars continues to not function.
Balder Verdandi
Wormhole Sterilization Crew
#1404 - 2012-06-25 13:37:06 UTC
Sir Montu wrote:
Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.

However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL

Red = BAD. My corp stuff should not ever be red.

One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.

IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.

Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)

EDIT:
Shift+click on member hangars continues to not function.



This.


Look, I used to be a programmer and I understand CCP wanted to clean up bad code, but the continued debacle with the front end (what we see in game) called the UI needs to be fixed. The lag happens everytime I load any assets I have in station and it's made a mockery of looting.

Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI.



Sir Montu
Untoward Callings
#1405 - 2012-06-25 13:59:31 UTC
Balder Verdandi wrote:


Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI.




After all - how on earth does it make sense to spend all that time on eye candy and then cover it up with massive, unwieldy, lagged all to crap UIs? Waste of my iskies is what it is.
Smoking Blunts
ZC Omega
#1406 - 2012-06-25 15:34:43 UTC
Balder Verdandi wrote:
Sir Montu wrote:
Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.

However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL

Red = BAD. My corp stuff should not ever be red.

One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.

IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.

Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)

EDIT:
Shift+click on member hangars continues to not function.



This.


Look, I used to be a programmer and I understand CCP wanted to clean up bad code, but the continued debacle with the front end (what we see in game) called the UI needs to be fixed. The lag happens everytime I load any assets I have in station and it's made a mockery of looting.

Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI.




i had to relog 3 times today just to be able to stop that ******* spinny circle spinning and show my assets. its anoying and no matter how many times i battle with it, it takes more clicks, more time and more effort than the old way.
i do not understand how and why ccp can not see the issues with this new UI

OMG when can i get a pic here

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#1407 - 2012-06-25 15:56:59 UTC
Make sure to write up bug reports via the in-game reporting tool on stuff that is broken or continues to cause significant performance problems.

It is unknown if CCP is monitoring these Inventory UI threads at this point.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Sir Montu
Untoward Callings
#1408 - 2012-06-26 03:00:25 UTC
The patch notes claiming that the filters remember if they are expanded or not is blatantly wrong. My gramma had a better memory.

The extraneous "third window" still does not vanish when you leave POSes. I haven't tried looting wrecks yet, but I suspect it will act the same as it did the last time. Instead of the old behavior of a wreck can closing once you'd emptied it, it reverts back to your cargo hold. You know. The one that you gave us back because we all wanted it and THEREFORE ALREADY HAVE OPEN? Yeah. That one.

Please try this:

  • UI window opens in station to corp hangar when you are in a station with a corp office.
  • If you don't have a corp office AND your items/ships are not merged to the services window, then it opens to that.
  • A similar UI opens when you are at a POS. Preferably with different saves based on docked or in space (too much window = blocking eye candy in space. This is important, ofc, since you spend many hours making us eye candy!).
  • If you close the corp hangar at the POS because you don't need it, have no roles, or whatever, it stays closed. Same in station.
  • If you don't close it, it stays open and returns each time you redock or are within range of a POS / module that has corp hangers.


Having to redo / reset / retweak an interface over and over and OVER again is a sign of a badly created system. I understand you guys are making headway, but NONE of this should have made it to live before this crap was ironed out.
Balder Verdandi
Wormhole Sterilization Crew
#1409 - 2012-06-26 04:52:10 UTC
Sir Montu wrote:
The patch notes claiming that the filters remember if they are expanded or not is blatantly wrong. My gramma had a better memory.



Because we needed just one more thing that would break when it comes to the UI.


Folks look, I don't need filters. I have station containers that I name based on their contents so I know what stuff I have, in which station, at any time I want to know what I have by using "Assets". I bought a blueprint and make my own because it's really just too easy to do it this way, and I can always sell any extras I have because its a popular item. The reason it's popular is because other people think like I do and use them for the same reason

Could we PLEASE get a fix for the UI? We need it to be functional, the eye candy can wait.
Frostiz Celtic's
#1410 - 2012-06-26 10:00:19 UTC
FPS = 60 normally, now since the update FPS = 30 when enemy NPC's in the area, back up to 60 when neutral's are around.

Looting fields, double clicking to open is still 50/50 if it will open the target, some times it takes 3 or 4 clicks on the same one to finally open it.

Delays between loot all can options, seems to be estimated cost calculations slowing it down, which is a highly unneeded computation for a 30-40% inaccurate reading.

Showing your own inventory is still not a good idea, your own inventory and loot windows should still be separate.

When you see a can with contents you don't want, no way to cancel it with out cancelling all others in the lineup, no good. Once you cancel it and start looting again even if you don't click that can it appears in the loot lineup again, causing you to abort the line up and single loot then cancel, then loot, persistent unwanted can contents is annoying.

About a month now and 2 large updates, are we slipping backwards?

" To err is human, to really mess things up requires a computer"

Callidus Dux
School of Applied Knowledge
Caldari State
#1411 - 2012-06-27 20:19:25 UTC
Penritha wrote:
The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.

I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.


Thank you very much for the information Penritha.
In case that someone did NOT get these newsletter (like me):

Link to the Newsletter
Link to the Survey
Balder Verdandi
Wormhole Sterilization Crew
#1412 - 2012-06-28 11:37:11 UTC
Callidus Dux wrote:


Thank you very much for the information Penritha.
In case that someone did NOT get these newsletter (like me):

Link to the Newsletter
Link to the Survey




Thanks for posting the survey .... I've expressed my displeasure of the UI and the nerfing of R&D.


Amura Kadur
#1413 - 2012-06-28 15:18:13 UTC
Callidus Dux wrote:
Penritha wrote:
The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.

I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.


Thank you very much for the information Penritha.
In case that someone did NOT get these newsletter (like me):

Link to the Newsletter
Link to the Survey



Thanks for posting.

All of my words are secondhand and useless in the face of this.

blaine thepain
Die Gallier - Abt. Sicherheit
#1414 - 2012-06-29 21:48:06 UTC  |  Edited by: blaine thepain
Maraner wrote:


Regretfully I think that they have invested so much skin on this that regardless of what we do it is staying. I have to say for the first time in nearly 7 years of playing I have unsubbed my accounts, and this has actually made me look around for other MMO's to play. I'm surprised by that. I hate the UI so much I struggle to enjoying the game.




Im done with EVE .... The new UI is so frustrating that im not subscribe one of my accounts again until this bull**** is fixed.

I give up

I tryed everything ... but everything i tried makes me more sad

- i need more clicks
- never ever did the new UI what it should do (or what im awaiting the UI should do)
- is slow
- the spinning wheel is so ****** im not able to speak it loud .. i have to log in log off until all of my accounts dont have a spinning wheel
- it needs more NOT LESS space on screen
- everything with corp/pos/orca and so on is a pain
- it so buggy ... please give the employes a ******** for this ******* ******** i **** you really

After all of these patches ... im now sure ... NOONE WHO IS INVOLVED IN THE NEW UI PLAY EVE!!!!!

MMMhhh.. everything seems to be bad because i cant play eve anymore... because the new ui makes me sooOOOOO ANGRY that im near to quit after more than 6 years of eve... Please CCP make it happen that i can play eve again. TODAY YOU ****** IT UP REALLY!!!!


When dreams come true


Blaine the pain


Long live the failure known as "Unified Inventory"!
Ann Kuvakei
HomeZone
#1415 - 2012-06-29 22:03:47 UTC
Do you currently have an active EVE Online account?

Yes but no.


-2 accounts in 9 days. Bye UI, bye Incursion nerf

... Goodbye EVE Online. Straight


Balder Verdandi
Wormhole Sterilization Crew
#1416 - 2012-06-30 08:10:16 UTC
blaine thepain wrote:

Im done with EVE .... The new UI is so frustrating that im not subscribe one of my accounts again until this bull**** is fixed.

I give up

I tryed everything ... but everything i tried makes me more sad

- i need more clicks
- never ever did the new UI what it should do (or what im awaiting the UI should do)
- is slow
- the spinning wheel is so ****** im not able to speak it loud .. i have to log in log off until all of my accounts dont have a spinning wheel
- it needs more NOT LESS space on screen
- everything with corp/pos/orca and so on is a pain
- it so buggy ... please give the employes a ******** for this ******* ******** i **** you really

After all of these patches ... im now sure ... NOONE WHO IS INVOLVED IN THE NEW UI PLAY EVE!!!!!

MMMhhh.. everything seems to be bad because i cant play eve anymore... because the new ui makes me sooOOOOO ANGRY that im near to quit after more than 6 years of eve... Please CCP make it happen that i can play eve again. TODAY YOU ****** IT UP REALLY!!!!


When dreams come true


Blaine the pain


Long live the failure known as "Unified Inventory"!




Thank you for using my signature/forum link. I invite anyone else that wants to use it, please do so. We need to let CCP know this is beyond unacceptable and they need to supply a proper fix.



-Balder

Enzaki
Imperial Academy
Amarr Empire
#1417 - 2012-07-01 08:11:52 UTC
we on 11 or 12 fix now and still not working omg ........
Jecos
The Sacred Order of the Space Weasels
#1418 - 2012-07-02 15:51:06 UTC
Hey just throwing somthing that bugs the hell out of me, could we PLEASE have a shortcut to open the cargohold of the currently selected wreck/container from the overview/space.
That is all.

Jecos.
NuroCorp
Serenity Browncoats LLP
#1419 - 2012-07-03 02:28:49 UTC
Enzaki wrote:
we on 11 or 12 fix now and still not working omg ........


Working as intended. That is, for a programmer to be continuously employed to fix their own mistakes. Bit like certain aspects of congress when you think about it.

The patch to patch the patch notes a few days ago actually worked for me today, well some of it in relation to the green and red icons. Local is still like Obama Care. Dear Constant Creative Patchers, aka, CCP. This is gettin old.

I'm surrounded by Trolls. All this negative feedback means we'll just be getting new forums released before DUST goes F2P....

Edward Perry
Signs of Life
#1420 - 2012-07-03 20:54:14 UTC  |  Edited by: Edward Perry
For GOD SAKES GO BACK TO THE OLD CARGO INVENTORY !!!!!!!!!!!

If I were in a station that is different but when in space I don't want this complex piece of s**t plus it takes up more space on my screen.

**Edit**

Let me be more more constructive.

I loose an inch on the bottem of every window because of that item count and price....
I loose a half of inch on the top of the window for the addition collapse screen
when ever I open a new screen it replaces the exiting one (of couse I could hit shift but thats annoying )

I don't like that filter thing always being there by default.


As I mentioned above, if this was used while in the station only. I could see using it more but even then it gets so darn confusing on the different ships, cargo container, corporate hangers, cap ship corp hangers, ship maint bay, drone bays and that market thing there too. JUST TO MUCH!!!!!!

If you added just the filters that would have been enough to the old windows. This tree thing just makes it too difficult.