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Which Ship & Skills are the best choices for me?

Author
Kira Dim
Native Freshfood
Minmatar Republic
#1 - 2012-06-30 08:06:45 UTC
Hi folks :)

I'm completely new to EVE and therefore a bit overwhelmed by the large variety of possibilities, offered by this beast of a game. I thought maybe you could help me out, in order to make the right decisions for my character.

What I am going for:
I am interested in a trader-like play style. I'd like to transport goods along dangerous routes (partly for time efficiency and partly for... the thrill^^) through the universe and make a profit of it. Is that viable?

So i guess I need a ship that provides maximum survivability in 0.0?

I'm going to specialize in Minmatar ships. What would I be going for?
Cloaked ship?
Fast ship?
Tanky ship? (Like a Rifter? Or wouldn't that be a good choice considering transporting/trading?)
Or a hybrid of those?

Do you guys have any suggestions what ships might suit me best?

Are there any skill to train that I must have/ must not miss for this kind of character?
I don't want to make any wrong choices and waste a lote of time ;-)

Thanks in advance :)

See you out there!
Darges Solette
La Familia del Norte
#2 - 2012-06-30 08:22:09 UTC  |  Edited by: Darges Solette
Kira Dim wrote:
Hi folks :)

I'm completely new to EVE and therefore a bit overwhelmed by the large variety of possibilities, offered by this beast of a game. I thought maybe you could help me out, in order to make the right decisions for my character.

What I am going for:
I am interested in a trader-like play style. I'd like to transport goods along dangerous routes (partly for time efficiency and partly for... the thrill^^) through the universe and make a profit of it. Is that viable?

So i guess I need a ship that provides maximum survivability in 0.0?

I'm going to specialize in Minmatar ships. What would I be going for?
Cloaked ship?
Fast ship?
Tanky ship? (Like a Rifter? Or wouldn't that be a good choice considering transporting/trading?)
Or a hybrid of those?

Do you guys have any suggestions what ships might suit me best?

Are there any skill to train that I must have/ must not miss for this kind of character?
I don't want to make any wrong choices and waste a lote of time ;-)

Thanks in advance :)

See you out there!


This guy is my trader, hes training for a blockade runner (viator) for low and null sec. You will want your choosen race industrial to V. You will also want the trade skills, accounting, trade, broker relations (theres quite a few, check in the certificates for the skills which will help you)

A rifter is i guess a "fast" ship, but in low and null sec you have things called "bubbles" they prevent you from warping, the danger is jumping into one, or warping into one. A blockade runner can fit a covert ops cloak, which can warp while cloaked which increases survivability a lot.

Depending on how much you want to move, i trained for a freighter asap, purely because my trade routes were moving lots of cargo, but there is also courier contracts you can use to start with if you want.


The list is endless though. Could go on about it for ages really. The thing you will want to look at asap is trade routes (dont even think of null sec until you know what youre in for, and i personally wouldnt touch null sec unless i was in a blockade runner)

Oh also. Dont trust anyone. No one, ever. If it sounds too good to be true, it most definitely is!


1 more thing i forgot to add. You're not even safe in high sec. My trade routes involve me going through 0.5 and i get cargo scanned around 70% of the time. My advice for that is, fit intertia stabalizers and warp core stabalizers. The inertias help get into warp faster, and stabalizers help you by not getting pointed by a warp disrutp (you will need a min of 2 for them to work)

Another thing haha i keep thinking of stuff. Dont even have Jita local open. Ever. Its full of trolls and scammers and the chance of finding anything legit is near impossible, and also dont try and sell anything legit in local, every one and their mum will call it out as a scam before even looking at it.
malaire
#3 - 2012-06-30 08:32:43 UTC
Darges Solette wrote:
A rifter is i guess a "fast" ship, but in low and null sec you have things called "bubbles" they prevent you from warping, the danger is jumping into one, or warping into one. A blockade runner can fit a covert ops cloak, which can warp while cloaked which increases survivability a lot.

There are no bubbles in lowsec, so small fast ship can be enough if your items are small enough to fit into frigate.

As for nullsec, in addition to blockade runners, Jump Freighters are also usefull since they can bypass stargates completely. But they cost several billions and requires two characters to use effectively (one lights a cyno on target system where Jump Freighter them jumps to) so they are not something new players should plan for anytime soon.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

malaire
#4 - 2012-06-30 09:03:31 UTC  |  Edited by: malaire
Kira Dim wrote:
What I am going for:
I am interested in a trader-like play style. I'd like to transport goods along dangerous routes (partly for time efficiency and partly for... the thrill^^) through the universe and make a profit of it. Is that viable?

Definitely is viable. Since in EVE items don't move by themselves, hauling them around is really big part of game. And trading is one of the best ways to earn ISK. (But being trader myself I just might be biased. Roll)

Basic trading doesn't necessarily require much in terms of ingame skills or ships. I earned several billions per month with just frigates and some trading skills - but at that time I did know about EVE quite a lot and managed to find nice trading route in highsec. And I had 2 billion ISK starting capital from missions.

You can start with much less. Even with 1 million ISK which you can get from tutorials. I think it would be usefull to have some other source of ISK in addition to trading, so if you manage to lose all your ISK you have some means to get more to get back to trading. For me missioning worked nicely with trading, and you can get initial trading experience by selling the items you get from missions (i.e. from wrecks of the enemies you kill.)

As for trade skills, few levels in "Trade" and "Retail" will give you more order slots. That is all you will need in the beginning from Trade-section. Sure there are skills which reduces trade costs but you don't need them until you get more serious about trading. And if you start having orders at several stations, that is the time you can consider training those skills which allows you to manage orders remotely. (e.g. Daytrading, Marketing)

As for other skills, think what else you want to do in EVE in addition to trading.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-06-30 11:14:16 UTC  |  Edited by: J'Poll
Kira Dim wrote:
Hi folks :)

I'm completely new to EVE and therefore a bit overwhelmed by the large variety of possibilities, offered by this beast of a game. I thought maybe you could help me out, in order to make the right decisions for my character.

What I am going for:
I am interested in a trader-like play style. I'd like to transport goods along dangerous routes (partly for time efficiency and partly for... the thrill^^) through the universe and make a profit of it. Is that viable?

So i guess I need a ship that provides maximum survivability in 0.0?

I'm going to specialize in Minmatar ships. What would I be going for?
Cloaked ship?
Fast ship?
Tanky ship? (Like a Rifter? Or wouldn't that be a good choice considering transporting/trading?)
Or a hybrid of those?

Do you guys have any suggestions what ships might suit me best?

Are there any skill to train that I must have/ must not miss for this kind of character?
I don't want to make any wrong choices and waste a lote of time ;-)

Thanks in advance :)

See you out there!


1.) 0.0 Trading is possible. Just keep in mind that player owned stations likely won't let you dock. NPC 0.0 is always dockable.

2.) Want to ship stuff. Industrials / Freighters. T1 Industrials are starting ships. T2 Industrials are better (specially the cloaky "Blockade Runner" which can warp while cloaked). Freighters are good if you want large quantities shipped. Jump freighters if that means going into low-sec / null-sec.

3.) Tank skills are a must. Just keep in mind that Industrials (specially T1) are not that hard to kill even with a tank on it.

4.) Ship that suit you best:

- T1 Industrial of choice (Iteron mk 5 is the biggest overall, The humble bestower is the biggest if you compare hold size vs skill time.)

-T2 Industrial - Cloaky Hauler: This is for expensive transports or low-sec / null-sec.

- Freighter: Keep it in hi-sec, don't go low-sec or lower if you don't have a large escort force to protect you.

- Jump-freighter: low-sec and null as you can jump straight to stations (if they are in range).

- Some high-tanked ship for small (and more expensive stuff): Personally I have a massive tanked Drake on an alt that can ship small sized cargos that I don't want to fly around with my industrials.


5.) Skills: Core skills (better PG, CPU and Capacitor) and max you defense skills (might make you survive long enough to get out).

Other then that it's not much to train when you just want to ship stuff around. Also personally I doubt if there is much to be made in transporting stuff around as most (if not all) players have the ability to ship stuff themself. And there are plenty of "shipment service" corps/alliances around if you don't want to spend time doing it while you have ISK to spent (Red Frog / Blue Frog / Black Frog to name some).

Also, Trading (with some good skills) can be done without the need to undock. You can buy / sell stuff remotely etc.
My traders are characters that never undock. They can't fly anything besides the basic skills you get when you start a character, all they have skilled are the trading skills.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Chainsaw Plankton
FaDoyToy
#6 - 2012-07-01 06:15:26 UTC
Darges Solette wrote:
1 more thing i forgot to add. You're not even safe in high sec. My trade routes involve me going through 0.5 and i get cargo scanned around 70% of the time. My advice for that is, fit intertia stabalizers and warp core stabalizers. The inertias help get into warp faster, and stabalizers help you by not getting pointed by a warp disrutp (you will need a min of 2 for them to work)


imo warp core stabs aren't worth fitting ever, they will likely alpha your ship, or get you when you are coming in slowly on autopilot.

I have 2 characters that can fly blockade runners and they are pretty awesome ships. I haven't tried running stuff to 0.0, but all around empire they have worked great so far. I've also suicide ganked a few blockade runners, full rack of 1400s and they go poof so be mindful when flying one.

@ChainsawPlankto on twitter

Celeste Taylor
Ruby Dynasty
#7 - 2012-07-01 11:33:57 UTC
I am currently also training for a Viator as well since it seems to fit my needs the best.

I've been flying the three Galliente Drone boats for now, and find the Vexor's maneuverability and larger cargo hold make it a bit more ideal than the Navy Vexor, Myrmidon or Dominix. Would it be worth installing a second inertia stabilizer on my cruiser considering the stacking penalties? I also am training up my navigation skills which seem to have helped me avoid some bad situations.

The other thing that I feel has saved me in the past is a nice afterburner. I actually ended up spending more ISK on my AB than my Navy Vexor, but the difference between 112% and 153% is actually pretty huge. The navigation based hardwired sets also seem to help. I have very little experience with MWD and have heard both good and bad things about them compared to AB.

As for the four remote trading skills I have only trained them to level 2 since 5 jumps seem to be good enough to cover a good part of the region. I tend to keep around 90 open orders which enters the wholesale zone and accounting and broker relations are good to have at 5 if you are planning on doing lots of business.
Iria Ahrens
Space Perverts and Forum Pirates
#8 - 2012-07-03 03:43:47 UTC  |  Edited by: Iria Ahrens
No one has mentioned Covert Ops scout ships yet...

A blockade runner can carry more m3 BUT, if you deal in high value low volume goods, and especially if long distances are involved, a covops could be better. Anathema can warp over 13Au/sec. Maneuver faster cloaked, so more likely to beat a bubble camp. And carries 500m3 with expanders IIRC. If you're warping 40 jumps you will notice the difference.

I have both an anathema and prorator. Love them both. But they both have their own niche. Neither is inherently superior to the other.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#9 - 2012-07-03 14:23:38 UTC
If your mini aim to fly the prowler. In the mean time the Mammoth can carry alot of stuff through high sec.

use Eve Central to establish good trades. Id say do Amar to Jita its the best and shortest trade route.

Tank your hauler and do not Autopilot or you will get suicide ganked.

Dont forget to try something like Plantary interaction. Set up good colonies and they will just crank out product for you to sell while you haul.

Do station trading too. There no reason not too once you get the isk and the skills.

Buy low sell hi and check market history to make sure that the product is moving.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Ryelek d'Entari
Horizon Glare
#10 - 2012-07-03 17:58:12 UTC
If you're interested in a wide variety of hauling & transporting, then the following are your ships of choice:


  • Industrial - for basic hisec logistics
  • Blockade Runner - for lowsec logistics
  • Interceptor or Covops Frigate - for small, high-value cargo in either highsec or lowsec


Don't attempt to haul/trade into nullsec until you've mastered the above. By that time, you should be able to either answer your own questions or formulate more precise ones.

As for skills, the most important ones are:


  • Evasive Maneuvering
  • Shield tanking skills (mostly Shield Upgrades, Engineering, Tactical Shield Manipulation)
  • Trade skills
Mike Whiite
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-04 10:45:26 UTC
If you use a Blockaed runner, make sure you make the right mix between cargo space and manuerability.

Fit Expended Cargo hulls it carries more but is slower and sluggier, fit Nano's (Inerta stabs, they make you easier to target so leave them out, Nano's make you faster as well) and you'll be faster and faster with alligning, but you'll pay for that with less cargo space.

The most dangerous moments in transport are getting away from the Gate you jumped at and undocking, if there is hal a threat make sure you create a safe spot in a straight line from the station several hundred KM away so you can jump away as fast as possible.

Trading in NPC stations is also dependends on the standing with the Corp that owns the station. so some mission running is adviced.

and finaly:

T3 Strategic cruisers have Covert opps and Nullifiere Subsystems which makes it about the most safe ship to travle through the EVE Universe.



Kira Dim
Native Freshfood
Minmatar Republic
#12 - 2012-07-04 11:14:39 UTC
Thank you very much for all the helpful answers :)

Well, it turns out that I was really clever, as I figured out that I could make a lot of profit on routes involving a low security sector. So I bought Antibiotics for 1.2M ISK intending to ship them to a 0.4 system. Haha. Apparently someone didn't like me, because I got shot into pieces almost immediatly when I jumped into the system. My uninsured ship exploded so fast I didn't even see my shields go red.

I understand that a loss of roughly 2M ISK is really next to nothing for most of you guys... but it was half of everything I had. Funny thing is... I wasn't even mad.

However I might stay in high sec for a little while until I can actually afford losing so much. :D

Ahhh, I like this game. I wish I had stumbled upon it a few years earlier.
Celeste Taylor
Ruby Dynasty
#13 - 2012-07-04 22:20:39 UTC
Kira Dim wrote:
intending to ship them to a 0.4 system.


I dread those 0.5 to 0.4 gates and will always check the map's statistics before entering them. I will not even attempt the transition if there have been any ships destroyed in them in the last hour, at least until I get my blockade runner. I was just checking the statistical difference between Iteron V and Viator and the difference is huge even without the covert ops cloaking! The Viator has half the signature radius and double the HP. Twice the warp speed too, should make trips faster.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#14 - 2012-07-05 06:18:24 UTC  |  Edited by: Mike Whiite
Celeste Taylor wrote:
Kira Dim wrote:
intending to ship them to a 0.4 system.


I dread those 0.5 to 0.4 gates and will always check the map's statistics before entering them. I will not even attempt the transition if there have been any ships destroyed in them in the last hour, at least until I get my blockade runner. I was just checking the statistical difference between Iteron V and Viator and the difference is huge even without the covert ops cloaking! The Viator has half the signature radius and double the HP. Twice the warp speed too, should make trips faster.



Dock up on the High sec side, either bring a shuttle on your cargo, buy one or go out in your pod to check the gate, run some D-scans, head back if everything is save.

Corp mate would be even better, you gsn guide eachother.
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-07-05 08:17:08 UTC
Celeste Taylor wrote:
I am currently also training for a Viator as well since it seems to fit my needs the best.

I've been flying the three Galliente Drone boats for now, and find the Vexor's maneuverability and larger cargo hold make it a bit more ideal than the Navy Vexor, Myrmidon or Dominix. Would it be worth installing a second inertia stabilizer on my cruiser considering the stacking penalties? I also am training up my navigation skills which seem to have helped me avoid some bad situations.

The other thing that I feel has saved me in the past is a nice afterburner. I actually ended up spending more ISK on my AB than my Navy Vexor, but the difference between 112% and 153% is actually pretty huge. The navigation based hardwired sets also seem to help. I have very little experience with MWD and have heard both good and bad things about them compared to AB.

As for the four remote trading skills I have only trained them to level 2 since 5 jumps seem to be good enough to cover a good part of the region. I tend to keep around 90 open orders which enters the wholesale zone and accounting and broker relations are good to have at 5 if you are planning on doing lots of business.


So you did put an Gistum C-Type on a Vexor???

Making it quite an expensive ship to gank.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club